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RM Easimath

Item #: RM-EM-01 | Grades K-6
$145.95
Status: Free one year service grants available!
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RM Easimath - a new online service providing over 6000 personalized math activities for young students.

This truly innovative K-6 math online math software provides students with individualized math activities designed to keep them moving forward at a pace that suits them. As little as three 15 minute sessions a week can make a significant difference to students. Easy to read reports provide teachers with information about usage, progress and problems, saving time when supporting students.

GRANT OPPORTUNITY RM Easimath is designed for schools in the United Kingdom. RM is offering grants of free one year subscriptions plus free training for a select number of educators. As part of the grant, you will be asked for evaluations of the program that wil make it appropriate for US classrooms. If you're interested in receiving this grant, please contact by April 30th.

About RM Easimath

Concepts: Swing, Snap, Squirt, Scuba and Stripe provide personalized math instruction for students ages 5-11. RM Easimath guides learners through math concepts in a fun and engaging way that adapts to their needs. Activities are truly personalized as data is continuously collected on each learner. This means that the difficulty levels are cleverly and automatically adjusted to suit the individual needs of each and every student.

Student Progress: As students play the activities, their actions are recorded providing information on their individual performance. These built-in diagnostics run continuously in the background and determine which exercises and materials are selected, making personalization a much easier task. Specific activities can be pulled out around particular objectives to support students at individual or group level. It's great features like this that saves you time in planning lessons.

Detailed Reporting: Detailed reporting within RM Easimath provides important data for teachers to support them in planning lessons, or to take more targeted action to intervene when a student is falling behind, or needs more challenging work. Flexible reporting gives data at an individual, group or class level

Web Based: Being Web-based means that you don't have to worry about installing and maintaining any software. Logging in through a Web browser means you will always be accessing RM Easimath with all the latest product enhancements and updates as soon as they are available, whether that's from home or in school. Mastering math is something that will benefit students throughout their lives, so learning math shouldn't be restricted to set hours in a classroom. The more students see maths as an integral part of day-to-day life, the more natural it becomes. RM Easimath is a Web-based solution that is accessible online whenever and wherever you need it, whether that's at home or in school.

Home Access: Simple home access allows parents and carers to get actively involved with learning maths in the home, joining in the learning exercises. And because RM Easimath takes students through solving the challenges, parents won't feel the need to have all the answers if they aren't confident of their own maths skill level. Anytime, anywhere access and differentiated activities mean that students can learn at a pace that is comfortable and appropriate to their own abilities, while ensuring that activities are challenging and engaging every time.
Lesson Plan Name Grades
Fit or Fat? 6 to 8
Students will be involved in a Science and Health lessons that involve nutrition and exercise. They will create Healthy Snacks and exercise profiles for the class.
Dream Vacation 6 to 6
In this project, students will create an itinerary, budget, route, and poster based on their choices about their Dream Vacation. Students will be given restrictions such as a $20,000 budget, must include a family of 4, must travel for at least 5 days, and must be outside of Pennsylvania and the surrounding states.
My Vision Is A Verb P-K to 12
Students will take a dream or vision that they desire to see come true and use the Zoo Burst and/or Story Jumper storytelling software to turn that dream or vision into a book. Students will also learn that work gives power to any vision.
S"Printing" into the Future 6 to 8
(5.0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling 2 to 6
(5.0 stars, 1 ratings)
This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment.
Muscle Tissue 11 to 12
(5.0 stars, 1 ratings)
This lesson uses the Nearpod app to engage students in a presentation about new content on muscle tissue.
Past tense verbs 2 to 2
(5.0 stars, 1 ratings)
This lesson is focused on verb tenses. We can complete most of the lesson in our computer lab. The independent practice cane be done in small groups with classroom chromebooks, if necessary. Class set of chromebooks is preferred.
Cabezas Arriba! 11 to 12
(5.0 stars, 1 ratings)
Students will practice the preterite tense using Quizlet Live, then present short skits where they use the tense in conversation, and then students will play Cabezas Arriba (Heads Up) with a Google Doc that is displayed on the ITV. Students have to describe the words behind the student (can't see word) using the target language.
What can I learn about myself and others 10 to 12
(5.0 stars, 1 ratings)
My kids have autism, ADD/ADHD, and emotional disturbance. They create a introduction using SeeSaw ( a school app). This can be done through art,video, writing or photo. They add descriptive details on their post and then share it with their classmates who then post a comment.
Unit: Introduction to Coding Lesson: Code K to K
(5.0 stars, 1 ratings)
Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.