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Lesson Plan Name Grades
Biome Survivor 5 to 7
(0 stars, 1 ratings)
Students will learn how to survive in one of the world's Biomes. Students will collaborate on their experiences as they take on a job that will help educate them about their ecosystem.
Career Creation 5 to 12
(0 stars, 1 ratings)
Students will do career investigations based upon personal interests, skills assessments, counselor recommendations, dreams, parental guidance, etc. and develop a "Build Your Own Destiny" Google Form. Included in the Form will be pictures, videos, and links.
Discovering Strategies to Divide 5 to 5
(0 stars, 1 ratings)
Students will solve real life story problems by modeling, writing equations, and justifying their use of operations and strategies. Strategies and solutions are then shared with the whole group to encourage flexible math thinking.
Dot and Dash Global Ambassadors 3 to 6
(0 stars, 1 ratings)
Combining communication , collaboration, critical thinking , computer coding, real world writing, geography, research skills and creativity.
Farewell to Manzanar Introduction Activity; Racism and Point of View 8 to 11
(0 stars, 1 ratings)
In this multi-day lesson students will be introduced to the racism and predjudice that Japanese Americans faced after the bombing of Pearl Harbor and that Middle Eastern Americans faced after 9/11. By showing the parralel between the two events, one in a history book, one they remember, it will provide a framework for them to understand better the point of view of Jeanne, the narrator of Farewell To Manzanar.
Phantom Tell Booth K to 12
A small "booth" set up in the classroom where individual/small groups of students can document their solutions or methods of solving a variety of class and/or independent study problems. This will give students a chance to show their thinking, especially for those students who find it difficult to share in whole group settings.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
RTI FLIP Oral Reading Portfolio - Sacajawea, 3rd Grade 1 to 12
(0 stars, 5 ratings)
At-risk and below-level students will master content of a short, non-fiction text to improve oral reading fluency. Students will use the FLIP cameras to tape multiple readings and an acted-out version of the text, which will be kept in personal student video portfolios. Periodic viewing of student portfolios increases student reading confidence because they actually see great improvement over a short period of time.
Teaching Digital Citizenship through Stories of Immigration and Diversity K to 2
(0 stars, 1 ratings)
This is Cross-Curricular Unit that addresses the Social Studies Big Ideas of diversity, and our personal connections to immigration in our community. These lessons plan to increase awareness and understanding about our diverse, ethnic and racial backgrounds from specific underrepresented minorities (who speak Nepali, Khmer, Chinese, and Spanish), through innovative uses of technology. Using Smartboards, interactive language-learning websites (in various languages), and developing cyber pen-pals between like-minded schools in our neighborhood and abroad, we will acquire more sensitivity to cultural and linguistic diversity in our community, and become better-equipped global citizens for the 21st century.
A Ripple of Hope-Using Historyˇ¦s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the studentˇ¦s performances will be shared with colleagues.
I Have A Dream 2 to 5
(0 stars, 4 ratings)
Fourth Grade and Second Grade Buddies will collaborate to write "I Have A Dream" poetry and record their poetry to share on the Internet. They will use the videos to assess the content and presentation.
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
Addition Addiction 3 to 5
(0 stars, 2 ratings)
Using interactive whiteboard technology, the students will show different ways of adding multi-digit numbers. The students will present their thinking to the class.
AP Biology & Inquiry-Based Labs 11 to 12
(0 stars, 1 ratings)
Instead of carrying around an encyclopedic textbook, students will have their text downloaded onto an iPad where they can highlight, bookmark, and find definitions instantly without ruining the book next year. Students will also be using their iPad for creating, reviewing, and sharing their own labs.
Apparel Design technology. 11 to 12
(0 stars, 1 ratings)
Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application.
Architecture: Re-Designing our School 9 to 12
(0 stars, 1 ratings)
Architecture is the catalyst for teaching students to be curious, informed, and empowered to positively impact the built environment around them. Our students have the unique opportunity to correspond with real architect mentors from across the nation to re-design an area of their school. We need Samsung Google Chromebooks and 3D printers to bring their projects to life.
Art and Life: Where Do We Use Art? 9 to 12
(0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Body Tissues and Membranes 9 to 12
(0 stars, 1 ratings)
The document camera will be used to project an image to demonstrate proper dissection of a rat and display body tissues/membranes during lab time.
Building a School Archives: The First Twenty Years 3 to 8
(0 stars, 1 ratings)
History can be close at hand and relevant to students! My students will improve their literacy, critical thinking, and collaboration skills as they become historians and create an online school archives of the first twenty years.
Character Education Podcasts 4 to 6
(0 stars, 1 ratings)
Each month a different character trait will be focused on. Students will create and record a podcast highlighting the character trait.
Collaborative learning through technology assisted projects K to 6
(0 stars, 2 ratings)
My class is a computer literacy class at an arts integrated charter school. Elementary students form Kindergarden to 6th grade will learn computer skills and Google's collaborative tools through project based learning. Problem solving, teamwork and critical thinking skills will be required to complete projects successfully.
Create a News Program 3 to 12
(0 stars, 1 ratings)
Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose.
Creating a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Daily Announcements Made Easy! 3 to 12
(0 stars, 1 ratings)
Students will create daily (or weekly) announcements for their school or classroom using a webcam.
Digital Student Portfolios 9 to 9
(0 stars, 1 ratings)
9th grade students will create individual digital portfolios throughout the year. Portfolios will consist of digital book trailers, published blogs, uploads to the school website, writing in all content areas, digital autobiographies, etc.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
(0 stars, 1 ratings)
Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Flipping the Science Classroom: iEnergy 4 to 5
(0 stars, 2 ratings)
What if homework was done in the classroom and the teacher lesson was watched at home? With the help of this grant I plan to flip my classroom as I engage students in creativity and interactive learning.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
How Does Your Garden Grow? K to 4
With the help of technology the children will be amazed witnessing the school garden change before their eyes! The work and dedication put into a garden will surely pay off when the digital presentation is viewed.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
Integrated Curriculum, student- led Environmental Project P-K to 12
(0 stars, 1 ratings)
A student-led environmental project based on cooperative learning with a cross-curricular base in order to address many subject areas and work towards the goal of creating positive change. This is an amazing project that empowers the children, helps them to discover and utilize their gifts to create change in the world.
Inventive Thinking - Future Inventions 4 to 12
(0 stars, 2 ratings)
The class does extensive research on the invention process. The students are then asked to create, make a prototype and market their invention/
Lesson Plan: Us and Them 10 to 12
(0 stars, 2 ratings)
Students will conduct exercises using cell phones, online applications, and word processing software to study and report on some of the dynamics of societal grouping, with a focus on inclusion/exclusion based on group identity.
Let's Get Active 9 to 12
(0 stars, 1 ratings)
This lesson plan utilizes a variety of technology and collaborative activities to demonstrate the difference between active voice and passive voice. It is for an inclusion classroom using a complementary co-teaching strategy and differentiated process, content, and products.
Machiavelli's THE PRINCE 11 to 12
(0 stars, 1 ratings)
Using a teaching strategy called "a-book-in-an-hour" the students, working in groups of 3 to 4, and using the copies (usually 1 to 2 pages in length) of each chapter, would summarize their chapter. Each group would get 3 chapters, with each student assigned to a chapter (approx. class size of 27). About 3 days.
Matching Times P-K to 3
(0 stars, 1 ratings)
Students will match time on digital clocks with analog clocks.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Minor League Baseball Stadium 5 to 12
(0 stars, 1 ratings)
Students will compare other small towns with minor league stadiums and budget, design, plan, fundraise, and build one for our town of Wentzville
Mrs. Valgos' Amazing Race 5 to 5
(0 stars, 1 ratings)
In this lessons students will learn to assemble and program Cubelet Robot Blocks. The students will be divided into groups and program and race their robots over a course they created.
My Add on Sentence Story. K to 3
(0 stars, 1 ratings)
Everyday have students write/type one sentence in their journal. Daily, students will be asked to write/type an additional sentence to the previous one to eventually have a weekly short story.
New School Mural P-K to 12
Students will use digital images to create a mural for one of the walls next to the breezeway doors.
Once Upon Technology 4 to 8
(0 stars, 1 ratings)
Students re-write fairy tales adding current technology to change the ending. Then they make their new story into a movie to record and edit in class.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Online - On Stage - and ACTION! P-K to 5
(0 stars, 1 ratings)
This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Peeps Project for Watership Down 9 to 12
(0 stars, 1 ratings)
Students create a video of key scenes in the novel Watership Down. Student first create a storyboard timeline of the key scenes by using skills they have learned for determining importance and sequence of events and then they choose one to recreate using Peeps marshmallow treats.
Podcast, Podcast, Read All about It 6 to 8
(0 stars, 1 ratings)
Students will be able to create a podcast. They will practice submitting a podcast onto an iPod Shuffle.
PODCASTING IN THE CLASSROOM 6 to 8
(0 stars, 1 ratings)
Podcasting in the classroom will empower students and challenge them to create projects as authentic assessments and as supplemental resources for other students
Preserving History for Illuminating Today's Values and Traditions 5 to 12
Students will use the processes of oral history and the latest technology to engage in historical inquiry and the preservation of the past. They will work in cooperative work groups or individually to discover and capture the past by interviewing family members and people in the community about a variety of folk traditions and/or significant events that occurred in their past.
School-wide Anti-bullying Campaign 5 to 8
(0 stars, 1 ratings)
Creating anti-bullying messages that influence my peers. Creating a climate for anti-bullying.
Science Claymation - Which Came First, the Chicken or the Egg? 3 to 6
(0 stars, 2 ratings)
Students in 3rd - 6th could use the Tool Factory Movie Maker, Stop Motion Pro Software to make Claymation videos about science topics such as life cycles, natural cycles, phyics, and space phenomena. These lesson plans are integrated cross-curricula and incorporate multiple 21st Century skills.
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Show What You Know-Solving Subtraction Problems (K/1st Grade) P-K to 5
(0 stars, 1 ratings)
The purpose of this lesson is to help students understand the concept behind the abstract symbols used in subtraction. Specifically, Kindergarteners are still learning number symbols and alphabets as well as the plus sign so distinguishing symbols and what they represent when presented with them are extremely important. All students need concept development to retain such skills. This lesson will teach students a new strategy for solving subtraction as well as provide a pictorial representation of subtraction. Language development of vocabulary like minus, take away, less and fewer is also important for all students in math progression as these terms will be used in word problems and comparing amounts throughout school and in the real world. First graders will have a combination of addition and subtraction with subtraction word problems. Students will discuss these concepts, learn and practice a new strategy and then use the strategy that works best for them in their independent and partner tasks. Upon completion of tasks some students will interview each other to discuss which strategy they used and why and how they used it. Others will create an avatar cartoon video or a song to share their strategy for solving subtraction problems.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
The Butterfly Effect P-K to P-K
(0 stars, 1 ratings)
After studying the rise of Hitler and the Nazi regime, students are asked to think about the "butterfly effect" regarding negative events that happened in various countries because Hitler was the Fuhrer. This project begins with research, includes history, contains digital tools, incorporates fiction, and ends with a classroom presentation.
The Great Depression-A tale of misery and hope 7 to 12
(0 stars, 2 ratings)
This lesson will seek to explore images using Smart-board technology while making observations and inferences in describing the period of the Great Depression. Was it a time period that was misery, or was there a tremendous hope for the United States during this period? Students will use photographs shown to support their answer to this essential question.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The Wonder of Seeing the Best in Ourselves- A+ Attitude 6 to 6
(0 stars, 1 ratings)
Students will read the novel Wonder by RJ Palacio, learn about theme, character, perspective and the steps of writing a research paper. The students will then create a research paper, an oral presentation and a citizenship project that promotes compassion.
Through Our Eyes 9 to 9
(0 stars, 1 ratings)
“The House on Mango Street” by Sandra Cisneros is a novel that addresses many important themes, but none more important than poverty. But simply talking about a world problem does not teach my students as much as a hands-on problem solving project would! Upon completing the novel, my students will tackle the final project “Through Our Eyes.”
To Kill a Mockingbird 6 to 8
(0 stars, 1 ratings)
Students will examine the issues of injustice and race relations in the 1930s. They will be challenged to gain a new perspective by walking in another person's shoes.
TV and Clickers to Increase Student Learning 9 to 12
(0 stars, 1 ratings)
Using a classroom response system to check for understanding in real time throughout a class period and then adjust teaching as needed.
We Have a Dream 2 to 4
(0 stars, 1 ratings)
Students write their own "I Have a Dream" speech based on how they think they can make their world a better place.
What Time is it? P-K to 5
(0 stars, 1 ratings)
I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
(0 stars, 1 ratings)
Who's the Man? Men of the French & Indian War and Road to the Revolution
Windsor Opposes Waste - WOW! 2 to 6
We propose a year-long, problem-based learning between grades 2 and 6. Teams of students will meet and discuss and identify the problem(s), brainstorm solutions, implement their solutions and throughout the year evaluate and reexamine their decisions and actions.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
Writing Equivalent Expressions 9 to 12
(0 stars, 1 ratings)
This involves writing equivalent expressions using area model and exploring difference of squares through an interactive activity.
You Can Do It: Creating How-To Videos P-K to P-K
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Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
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