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Lesson Plan Name Grades
Crawling, Walking, Talking, and QR Codes 9 to 12
(0 stars, 1 ratings)
Students use QR codes, phones, iPods, and cameras to learn about child development the first 12 months of life. Students used their electronic devices to scan QR codes and utilized the computer lab to create a video on Animoto and create a 3-D pop-up book on Zooburst from what they have learned on child development-physical, social, emotional, and intellectual.
Flip Cameras and QR codes K to 12
(0 stars, 1 ratings)
Students will create a short 30-second commercial, using the Flip camera, about a book they have read . The students will then upload their commercial to SchoolTube and create a QR (quick-response) code using their video's URL address. The printed QR-code will be placed into the back of the book so that another student can scan the QR-code and watch a commercial about the book they might be interested in reading.
Hunting for QR Codes 1 to 12
(0 stars, 1 ratings)
Students will use Smart Phone with QR code reader to complete scavenger hunt around school as a skill review.
QR Code Scavenger Hunt 6 to 8
(0 stars, 1 ratings)
Students use ipod touches with a qr code scanner to scan codes at multiple stations and access selected web pages which contain answers to "scavenger hunt" questions.
QR Codes Use and Design 11 to 12
(0 stars, 2 ratings)
Quick Response codes (QR codes) are being used by many retail businesses, schools and non profit organizations. Today's consumers want immediate access to what’s relevant and QR codes are being used to deliver what is being offered.
iMake It Interactive 3 to 5
(0 stars, 1 ratings)
Students will use iPads and QR codes to bring the traditional print textbook into the 21st Century. Students will research information found in text books to create QR code to link to articles, video, online game or picture that will enhance the flat print textbook.
Who Are QR? 3 to 7
(0 stars, 1 ratings)
Use your tablet to create a QR "Who Is" activity that allows self checking.
Banking in the Digital World 3 to 5
(0 stars, 2 ratings)
This is a unit that teaches the students about using debit cards, and keeping up with deposits and withdrawals to buy things from a classroom store.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Geometry Hunters 3 to 5
(0 stars, 1 ratings)
Students will review basic two dimensional geometric terms as they complete a digital scavenger hunt by snapping photos on the smartphone. Students will present their findings to the class in a googledocs slide show.
Stations: Equation of a line and Slope 8 to 8
(0 stars, 1 ratings)
This is a stations lesson to check the learner's understanding of graphing lines and slope. The learner will receive immediate feedback at each station to determine if they fully understand the concept.
The Middle Ages Meet Modern Technology 11 to 11
(0 stars, 1 ratings)
Students will use mobile devices to go on a pilgrimage through the Middle Ages. Students will make stops throughout their journey to gather background information to provide a context for the reading of The Canterbury Tales.
Voice and Choice Technology Integrated Independent Reading Projects 3 to 5
(0 stars, 1 ratings)
The students will demonstrate voice and choice in their technology integrated independent reading projects.The students will pick from a genre choice board and project choice board to complete their independent reading project.The students read the book outside of class and complete their book project in class on book project day (One class period devoted to completing book project and starting presentations.)
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