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Lesson Plan Name Grades
Camouflage Around Our School 3 to 3
(5.0 stars, 1 ratings)
Students will make insects and butterflies in different colors. They will then place them in different settings around the school, take photos of the animals in camouflage, and use these photos for journal entries and informational writing.
Can You Carry a Tune in a Bucket? 10 to 12
(5.0 stars, 1 ratings)
Students will examine the relationships between frequency, wavelength, and measurable parameters associated with test-tube "instruments" used to play a tune.
Can You See What I See? 5 to 8
(5.0 stars, 3 ratings)
In this lesson, students will take digital pictures to represent various forms of energy and the steps involved in energy transfers and transformations. They will then create a Rebus story that can be solved using these pictures. This activity will bring to life a science concept that is usually difficult to see and understand.
Captured at the Farm K to 2
(5.0 stars, 1 ratings)
Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience.
Carbon Footprint 6 to 8
(5.0 stars, 1 ratings)
Students do a survey at http://calc.zerofootprint.net/youth/ to find their carbon footprint based on their answers to the questions. Using the data collected for the class, students create a spreadsheet table about tons of CO2 and the number of Earths they use up. From the data table they create a bar graph.
Career Creation 5 to 12
(5.0 stars, 1 ratings)
Students will do career investigations based upon personal interests, skills assessments, counselor recommendations, dreams, parental guidance, etc. and develop a "Build Your Own Destiny" Google Form. Included in the Form will be pictures, videos, and links.
Career Research 9 to 12
(5.0 stars, 1 ratings)
10 grade students will conduct research over a two week scaffolded lesson. This is one of the lesson plans attached to the career research, which includes technology as a way to communicate throughout this lesson.
Celebrations Summative Project - Kindergarten P-K to K
(5.0 stars, 1 ratings)
(8 week lesson)After studying the holidays and traditions of autumn and winter throughout the world, kindergarten students are challenged to create their own unique holiday. While presenting their holiday, students will be digitally recorded to assess their understanding of holidays as a summative assessment. *International Baccalaureate PYP*
Cell Community 7 to 7
(5.0 stars, 1 ratings)
Students design a "cell community" as a visual analogy of the structure and function of a cell.
Cellcraft Game 6 to 8
(5.0 stars, 1 ratings)
Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Cemetery Restoration Project K to 8
An old abandoned cemetery is given the opportunity for new "life" through the efforts of its new owners, a Catholic school, and a new parish in the beautiful Frederick Valley near the foot of the Catoctin Mountains.
Chemical Change in the Kitchen 3 to 7
(5.0 stars, 1 ratings)
Students will photograph the different stages of a food item being cooked. They will then put their photos into a slide show with captions describing the photos and any evidence of chemical change.
Chemical Reaction Demonstration 9 to 12
(5.0 stars, 2 ratings)
Identify and classify chemical reactions based on the five following types of reactions: synthesis, decomposition, single replacement, double replacement, and combustion.
Civilization Classroom 9 to 12
(5.0 stars, 1 ratings)
Civilization is an online game that lets you match wits with history's greatest leaders. You start at the dawn of recorded history 4,000 B.C. and the founding of the first cities then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive. Players learn to utilize workers, gain technologies and acquire knowledge in multiple subjects. The game presents cross curricular challenges in Language Arts, math, geography, economics and science.
Classroom Pets P-K to P-K
(5.0 stars, 2 ratings)
Fun digital way to introduce a few facts about our new classroom pet.
Claymation Metamorphosis in Butterflies 3 to 8
(5.0 stars, 1 ratings)
This Claymation project will show the Butterfly Life Cycle. Starting with a storyboard plan our students will build characters ( young larvae, mature larvae, butterfly) and film their actions one frame at a time with a digital camera.
Climate Change in Context 8 to 12
(5.0 stars, 1 ratings)
Students predict and review the effects of climate change by reviewing text and writing hypotheses. Groups then present the information to the class in a jigsaw/spider web format.
Climate Change Poster 11 to 12
(5.0 stars, 1 ratings)
Students are to create an original persuasive poster on the effects of climate change using piktochart.com. They will be conducting research on the topic using provided websites, typing up their research in google docs, saving at least two images to correspond with their information, and then creating the poster based on their research.
Clip Art Builds Readers P-K to 1
(5.0 stars, 1 ratings)
Using clipartstation our class will make digital books about our school and community to help students who are English language learners better able to succeed.
Clip Me P-K to 2
(5.0 stars, 2 ratings)
This lesson involves my second graders using clip art for their Power Point presentations. They will decide on an endangered species they would like to learn more about, write a report, and last make a power point presentation to present to our third grade classes.
CO2 Dragster Challange 7 to 12
(5.0 stars, 1 ratings)
This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
Coasting our Way to Success 6 to 8
(5.0 stars, 1 ratings)
Students will learn about Newton's Three Laws of Motion which is essential for all physics courses as well as the general theory of relativity.
Code the Bots! Block Coding in Javascript K to 5
(5.0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding in a Different Way! --Secret Code Messages 4 to 6
(5.0 stars, 1 ratings)
Students will be able to create a rolling robot that flashes the light cube in morse code, so as to communicate a brief message to the students on the other side of the classroom.
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