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Osmo Genius Kit

Item #: 660 | Grades K-5
$99.00
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Osmo Genius Kit

Osmo is an award winning educational games system for use with iPads and iPhones. It has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating and collaborating with Osmo.

Meet Osmo

Osmo enables the iPad and iPhone to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.

For grades K-6

Osmo’s growing collection of apps for iPad and iPhone cross subject areas and include various challenge levels for students of differing abilities.

Osmo Genius Kit Overview

A great entry to the Osmo universe, the Genius Kit includes everything your kids need to experience hands-on learning and digital fun in five different ways. The kit has Five smart games that transform your iPad into a hands-on learning tool. These award-winning games make core subjects — like math (Numbers) and spelling (Words) — fresh and fun. They also help kids hone essential skills like visual thinking (Tangram), creative problem-solving (Newton), and self-expression (Masterpiece). It includes stackable storage.



What's included

  • Osmo iPad Base
  • Tangram pieces
  • Numbers tiles
  • Words tiles
  • 5 game apps: Numbers, Tangram, Words, Newton, and Masterpiece
  • Stackable storage


What they'll learn

  • Number sense and math confidence
  • Spatial sense and visual acuity
  • Reading and vocabulary
  • Creativity and problem solving
  • Hand-eye coordination and self expression




Support and Educational Resources

Osmo provides a free online hub for sharing resources. Osmo Curriculums is a hub of lesson plans from the Osmo educator community. The activities at the hub help educators integrate Osmo in classroom for grades K through 6th.

There are also General and Teacher Forums for sharing ideas, asking questions and exploring what other educators are doing with Osmo. Explore the wide range of tutorial and example Osmo videos on their YouTube Channel. Other resources include a free Teacher's Guide and template letters for Parental Consent and Take Home Letters.

90-day piece replacement warranty and free shipping!

About Osmo

Osmo is an award winning educational games system for use with iPads and iPhones. The system has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating and collaborating with Osmo.

Osmo enables the iPad and iPhone to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.

Osmo’s growing collection of apps for iPad and iPhone cross subject areas and include various challenge levels for students of differing abilities.

Teach and Learn with Osmo

More than 30,000 schools use Osmo to change the way kids collaborate, create, think critically and communicate.

Collaboration

Bring students together naturally. Osmo’s open game play encourages interaction and collaboration, allowing for the development of social-emotional skills. Students learn by engaging, and with Osmo, teachers are able to promote open-ended interaction and learning through discovery.

Communication

Open lines of communication with Osmo. As students work together to overcome the different challenges in each app, they also learn cooperation, gain social and emotional understanding of their peers, recognize the strengths of others in the group, and foster leadership skills.

Creativity

Osmo provides a platform for free form expression. By incorporating real world items into game play, students are not limited by the apps’ programming. Unlimited solutions encourage students to think outside the box and find answers as unique as the students themselves.

Critical Thinking

The different Osmo apps tap into a student’s curiosity and creativity to encourage hands-on problem solving and social skill development. Working alone or in groups, our apps provide the right amount of challenge, pushing the students to continue developing their skill sets and challenge themselves. It’s learning through play!
Minimum system requirements: Works with:

iPad 2, iPad (3rd Generation), iPad (4th Generation), iPad (5th Generation), iPad Mini, iPad Mini 2, iPad Mini 3, iPad Mini 4, iPad Air, iPad Air 2, the 9.7-inch and 10.5-inch iPad Pro.
Lesson Plan Name Grades
Fit or Fat? 6 to 8
Students will be involved in a Science and Health lessons that involve nutrition and exercise. They will create Healthy Snacks and exercise profiles for the class.
Nintendo DS: Pictochat in the Classroom 1 to 3
Use the pictochat feature of handheld Nintendo DS portable gaming systems to practice spelling, sight words, and punctuation at literacy stations.
Letter matching/naming with Osmo P-K to P-K
(5.0 stars, 1 ratings)
Students will use Osmo learning system to learn to identify and manipulate letters, sounds and words. The program works with iPads which makes the program interactive and exciting for the students.
BOOM Learning 1 to 3
(5.0 stars, 2 ratings)
Boom Learning is a digital online program where students can access flashcards for all standards. They are interactive and give automatic feedback!
Unit: Introduction to Coding Lesson: Code K to K
(5.0 stars, 1 ratings)
Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.
PreK Math Support P-K to P-K
(5.0 stars, 1 ratings)
Osmo Sets with compatible devices will help students develop a concrete understanding of mathematical concepts. Timely feedback is critical to provide purposeful response to improve upon a student's learning and limit potential misconceptions.
Out to Lunch 6 to 12
(5.0 stars, 1 ratings)
Students will look through menus (pictures of items with prices on them) and pick what they would buy for lunch. Students will calculate the cost of their meal and pay for it using exact change.
Technology social studies reading and language arts to special needs students using technology K to 5
(5.0 stars, 1 ratings)
This lesson will use our wishlists mimioboard bundle with voting system to help students gain knowledge in reading comprehension
Ratio/proportional Relationships: using graphs, tables, and equations 6 to 7
(5.0 stars, 1 ratings)
Students will match proportional relationships using graphs, tables, and one-step equations to show hoe they are related.
Vocabulary Taboo Review 3 to 12
(5.0 stars, 1 ratings)
This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.

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