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Student Animal-Themed Headphones

Item #: 4001 | Grades K-5
$18.00
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The Animal Themed Student Headphone is specifically built for young students with safety as its first concern. Rugged ABS plastic earcups withstand daily use for student safety. This headphone is ideal for story-time, library and computer uses.

Features:

·Adjustable headband comfortable for extended wear

·Specifically sized for young students

·Volume control for individual preferences

·Ideal for beginning computer classes and story-time uses

·Permanently attached with reinforced “strain” connection resists accidental pull out

·Lengthy 6 foot straight cord with 3.5mm plug set at right angle reduces accidental pull-out

·Around-ear ambient noise-reducing earcups deliver maximum protection against exterior sounds (without added electronic circuitry and expense). This reduces the need to increase the volume (protecting the ears) and helps keep students on task.

·Rugged ABSplastic earcups resist breakage in high-use situations

·Replaceable leatherette ear cushions

·IBM, iMac and Mac compatible

·One year warranty for school use - unlike headphones purchased at consumer electronics stores whose warranties would be voided if used in schools.
Minimum system requirements: Works with Mac and PC.
Lesson Plan Name Grades
Fit or Fat? 6 to 8
Students will be involved in a Science and Health lessons that involve nutrition and exercise. They will create Healthy Snacks and exercise profiles for the class.
Exploring our World through Video 2 to 4
I want to allow students to use video to express their lives and the area in which they live. I also would like for them to learn how to use a camera, import video and create great projects using that video.
Black History Month Menu/Choice Boards 5 to 12
•Students will write and create podcasts for a variety of purposes. •Students will make choices about their learning, using a menu/choice board as a guide. •Students will conduct guided research to create a variety of podcast projects to communicate their understanding of their research. •Students will work collaboratively with other researchers in creating interesting podcasts. •Students will explore literature, music and the lives of people associated with black history month. •Students will engage in differentiated learning activities based on their interest and their ability.
An Entertaining Assignment 11 to 12
Make a gossip style video about a medieval character and the rules of Courtly Love and Chivalry they have either broken or upheld. Video may be shot using a Flip video camera from the media center and edited using MovieMaker.
Reading Rainbow for Second Graders 2 to 2
Students will collaborate to develop a multimedia presentation based on a theme using a Reading Rainbow format consisting of book summaries, a team documentary, and original writing with illustrations. Teams of students with similar interests would be selected to work together on an eight to nine week project which will allow for differentiated learning opportunities.
Greek Mythology Movies 6 to 6
Students will learn about Greek myths. Then, students create a script based off of a Greek myth, film, and edit their movies.
Painting with Sound 3 to 8
(5.0 stars, 2 ratings)
Push student thinking on how they can use composition as well as their own creativity with this visual arts-crossover activity!
Centers in the Library K to 5
(5.0 stars, 1 ratings)
Students will participate in digital storytime during centers and demonstrate comprehension. Students will also be able to solve problems using the Osmo kit.
Solar system patterns and movement 6 to 8
(5.0 stars, 1 ratings)
In this lesson, students will learn about the solar system's movements and patterns. They will explore the inner and outer planets, explore deep space, determine how planets move around the sun, describe the necessity for the movement of the planets and the sun, and learn facts about each planet.
Virtual Speech 11 to 12
(5.0 stars, 1 ratings)
Integrate digital citizenship curriculum into student learning. Ensure full, equitable access and participation of all learners through high-quality technology tools and resources.