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Sustainable Technology Program - Survey and Action Plan Builder

Item #: STPAT-1 | Grades K-12

Learn How to Craft A Sustainable Technology Program

We asked 269 educators how they sustain their technology programs. The most successful schools develop multiple sources of revenue, they trigger strong community engagement, and they prioritize daily support and training for teachers.

Take this assessment and get an easy-to-follow action plan that will help you with sustainable funding for your technology initiative.

Untapped Opportunities

The data suggests that the majority of schools already have funding sources available that can be harnessed for technology programs.

  • Only 14% of schools report “re-budgeting” as a major source of technology funding, however administrators report it’s the most viable and immediately available funding strategy.

  • Respondents shared that grants are one of their most effective sources of funding, and over a quarter of schools who apply are raising over $20,000 per year. Over half of schools are not yet applying for grants.

  • 43% of those schools that do fundraise, raised over $10,000 each year – and one in five raised over $20,000 each year! Only about half of schools are fundraising right now.

  • Schools report that mentoring and peer-coaching programs immediately increase the availability of IT support, and can also lower IT support costs. 66% of schools are not yet implementing mentoring programs.

  • In practice, many administrators are developing strong community ties and easily garnering new support from many sources. Over 1/3 of respondents tell us they don’t yet receive donations from outside organizations.

About the Course

All of the recommendations were supplied by other schools through a survey of 242 educators, 27 interviews with technology leaders, 28 one-computer-per-child implementation sites, and collected during a year-long study of how successful schools are sustaining their technology programs. The course takes about 30 minutes to complete. You can take it as many times as you like, and instantly get an action plan for the parts of the course that you’ve completed.

The elements of the assessment include:

1 - Getting Started

2 - Sustainability of a 1:1 Technology Program

3 - Funding for Technology

4 - Arguments to Obtain Technology Funding

5 - Fundraising

6 - Re-Budgeting

7 - Student Mentors

8 - Community Engagement

9 - Professional Development and Training

Behind the Assessment Tool: The Sustainability Study

The Project: In 2009, Digital Wish launched the School Modernization Initiative, a one-computer-per-child initiative in 28 schools, directly providing 79 teachers with curriculum and training, and 1,294 students in grades 4-6 with computers. After the first year of implementation, the schools hit a stage where they were comfortably absorbing the change and started asking questions about sustainability. The A. D. Henderson Foundation commissioned Digital Wish to study how schools are sustaining their technology initiatives, and develop free resources that would model best practices.


242 Survey Respondents

27 Phone Interviews

28 School Site Implementations of 1:1 Computing Initiatives

We asked how they sustain their technology initiatives.

About the Survey:The survey data was collected through anonymous surveys conducted on www.surveymonkey.com. The data collected here shows anecdotal trends, self-reported by technology leaders who volunteered to participate in the project.

Download the Complete Study Here: https://bit.ly/St1ShN
Lesson Plan Name Grades
My Vision Is A Verb P-K to 12
Students will take a dream or vision that they desire to see come true and use the Zoo Burst and/or Story Jumper storytelling software to turn that dream or vision into a book. Students will also learn that work gives power to any vision.
Muscle Tissue 11 to 12
(5.0 stars, 1 ratings)
This lesson uses the Nearpod app to engage students in a presentation about new content on muscle tissue.
What can I learn about myself and others 10 to 12
(5.0 stars, 1 ratings)
My kids have autism, ADD/ADHD, and emotional disturbance. They create a introduction using SeeSaw ( a school app). This can be done through art,video, writing or photo. They add descriptive details on their post and then share it with their classmates who then post a comment.
Cabezas Arriba! 11 to 12
(5.0 stars, 1 ratings)
Students will practice the preterite tense using Quizlet Live, then present short skits where they use the tense in conversation, and then students will play Cabezas Arriba (Heads Up) with a Google Doc that is displayed on the ITV. Students have to describe the words behind the student (can't see word) using the target language.
Digital Rube Goldberg Lesson P-K to 12
(5.0 stars, 1 ratings)
This lesson requires the use of physics, critical thinking skills, creativity, and group collaboration to create a multi-step Rube Goldberg design that begins as a virtual lab and can become a physical project or competition.
Ratio/proportional Relationships: using graphs, tables, and equations 6 to 7
(5.0 stars, 1 ratings)
Students will match proportional relationships using graphs, tables, and one-step equations to show hoe they are related.
Where and When Was That? 6 to 8
(5.0 stars, 1 ratings)
Students will utilize Google Applications to apply what they have learned about the civilizations of Egypt, China, India, Greece, and Rome. Students will gain more knowledge on the geography of these areas in Ancient Times.
Limericks 5 to 8
(5.0 stars, 1 ratings)
Students will study the rhythm and the rhyming pattern of Limericks.
Dietrich Bonhoeffer Unit 7 to 8
(5.0 stars, 2 ratings)
We will spend 2-3 weeks reading the biography of Dietrich Bonhoeffer in 7th and 8th grade History class.
Dude, Be Nice Essay 4 to 7
(5.0 stars, 1 ratings)
Students personally choose a member of the teaching/support staff at Keyport Central who they feel has changed their life for the better to type a well-thought out essay about.