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Blasting Math Fact Boredom

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Keywords: Math facts, addition, subtraction
Subject(s): Math
Grades K through 2
NETS-S Standard:
  • Communication and Collaboration
  • Critical Thinking, Problem Solving, and Decision Making
View Full Text of Standards
School: St Isaac Jogues School, St Clr Shores, MI
Planned By: Sister Gianna Marie Borchers
Original Author: Sister Gianna Marie Borchers, St Clr Shores
To begin this lesson, I will first quiz the class on math facts using flash cards for one minute. After recording how many facts were correctly answered by the class, I will then ask: "Would you like to know how you can learn to do math faster, better, and in a much more fun way then doing flashcards?!"

Next, I will project the Motion Math game "Hungry Fish" on my Promethean board. I will teach the students how to play the game (have the fish correctly swallow the two addends to make the sum on the fish) and also take a student volunteer to demonstrate how to use the game on an iPad.

During center rotations, the students who next go to the "iPad center" will then get about 10 minutes to try "Hungry Fish" on Motion Math app.

After centers have finished, I will gather the class again and have them share in small groups what they noticed help them "swallow" the correct addends quickly. I will ask several students to share their thinking out loud, as well as any difficulties they encountered with the game. I will ask them, "What are two ways that you can make 7?" and similar questions, since the app also targets the commutative property of addition. We will record a list of 2 -3 strategies that helped improve time and accuracy in the game.

The following day, I will repeat the day's lesson: briefly reminding the students how to play the game, display the strategies we had formulated the day before, and then begin math centers.

Motion math app can be used either on a computer or an iPad or similar device. My class used iPads when we had the pilot version of Motion Math app since they were easy to hold and manipulate.
Cross-Curriculum Ideas
Students can write math word problems using the problems they encountered on Motion Math. Younger students can draw pictures of the various ways their "fish" swallowed the facts. (i.e. draw the "8" fish swallowing two "4 bubble"s or a 5 bubble and a 3 bubble.
This lesson can also be used for the game "Match", which is another game that works on improving math fact accuracy and speed. Both "Match" and "Hungry Fish" will be able to challenge all my students, since the difficulty and speed increases as the student answers more and more questions correctly.
Links: Link to Motion math website
Materials: Whiteboards, Mobile Labs, LCD Monitors, Large Pro Monitors, Power, Keyboards, Headsets, Mice, Math, Elementary
Other Items: 25 Motion Math app - platinum subscription, $25 per student each