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How to NOT End Up In *Digital Jail*

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Keywords: digital footprint, digital citizenship, crime scene, scenario, technology, computers
Subject(s): Information Skills, Civics, Technology, Journalism, Life Science
Grades 4 through 12
NETS-S Standard:
  • Creativity and Innovation
  • Communication and Collaboration
  • Research and Information Fluency
  • Critical Thinking, Problem Solving, and Decision Making
  • Digital Citizenship
  • Technology Operations and Concepts
View Full Text of Standards
School: Keyport Central Elem School, Keyport, NJ
Planned By: Jessica Polak
Original Author: Jessica Polak, Keyport
- Preferential seating
- Modified Homework
- Extended time if necessary

Learning Objectives
The student will learn what it means to be a responsible digital citizen and will use what they learn to create their own digital footprints.

Introduction/Anticipatory Set
Using the bulletin board displayed on the left hand side of the room, teacher will explain how every single form of technology used by an individual comes together to form his or her digital footprint.

Modeling/Guided Practice
Teacher will display on the SmartBoard what her own digital footprint looks like. She will add in some examples of things that could be added to one's digital footprint if not given careful consideration that could cause him or her to appear like an irresponsible digital citizen by being put into "Digital Jail" in a real world scenario.

((Teacher will create a fictitious scenario in which she becomes a suspect in a kidnapping. She will then go through her digital footprint and have students analyze each application used and how it could point to her innocence or guilt with a real explanation for each. The class will reach a conclusion as a group or "jury."))

Independent Practice
Students will then be asked to create a Google Doc listing at least 15 things that would make up his or her Digital Footprint that would include sites visited or Apps frequented the most.

Teacher would then review the footprints of each student and display one or two on the SmartBoard and assign a "Digital Crime" to each as well. Students would use the same model to analyze each part of their classmates digital footprint to assign a guilty or innocent verdict by using the thumbs up or down method.

Students will share their Digital Footprints with the teacher via Google Docs, class discussion, proper classroom behavior
Students can revise their Digital Footprints to contain only the safest applications or programs, removing what those they feel could be the most harmful to their Digital presence in the future.
Materials: Projectors, Computer Accessories, Keyboards, Authoring and Publishing, Web Page, Internet Services, Student Resources, Assessment, Integrating Technology, Cause and Effect