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Lexington and Concord Simulation

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Keywords: Lexington and Concord
Subject(s): History
Grades 8 through 12
NETS-S Standard:
  • Creativity and Innovation
  • Critical Thinking, Problem Solving, and Decision Making
  • Technology Operations and Concepts
View Full Text of Standards
School: Madison Middle School, Madison, OH
Planned By: Christopher Dodd
Original Author: Christopher Dodd, Madison
In this lesson student begin the lesson by congratulating the class on their new position as a British military commander. Inform them that they will have the honor to lead troops in the Battles of Lexington and Concord and that the decisions they make can cause them to win or lose the battles. Any bad decisions will result in loose of men, while good choices will gain you points. Students may work in groups or as individuals. The student or group that gains the most points at the end of the game will be declared the winner.

Pass out a QClick remote to each group or individual as well as the record sheet that will be used to keep track of their results. Students will then be asked a serious of questions and use the clickers to answer each question. After each question is answered students will be inform of the correct answer and told how to record this on their paper. If their answer was correct they will gain 10 points, if incorrect they receive 0 points. There will be some questions that that a dice will be rolled to determine how many soldiers they lost due to their choice.

I have used this lesson in the past and students really enjoy this simulation. The problem I have had is that without the ability to see if all students have responded some become disengaged or cheat to win. The clickers will allow me to track each students response and help keep them involved through out the game.
These can and will be used to help check understanding in the middle of any lesson
Materials: Electronics, Computer Accessories
Other Items: 1 32 pack student response remotes, $1295.99 each, total of $1295.99