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Search results for experimental design:
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Lesson Plan Name Grades
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
How Slow Can You Go? 9 to 12
(0 stars, 1 ratings)
Students will document the process of oxidation using apples and then write a procedure for slowing down the oxidation process.
"Scientific Method Multimedia Project" 6 to 12
(0 stars, 1 ratings)
Student teams will develop a multimedia project utilizing Flip Video in conjunction with i-Movie. Teams will document from beginning to end their own journey through the steps of the scientific method as they design, carry out, analyze and troubleshoot an original experiment.
Using technology to engage students in science through inquiry research 11 to 12
(0 stars, 1 ratings)
My students love to talk about the latest YouTube video so why not engage them through video based research projects? As a central part of an ethology (animal behavior) inquiry research project, my advanced biology students will be collecting data in small groups at a local zoo.
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