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Lesson Plan Name Grades
Animal Science Research Report 4 to 6
(5.0 stars, 1 ratings)
Students will visit Squam Lake Science Center, meet animals and scientists, take interview notes, photograph the animals and then return to school to complete a research report and post their data to our class blog.
Animal Trading Cards 2 to 4
(5.0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Animals in Inspiration 2 to 4
(5.0 stars, 1 ratings)
Second grade students use books and the internet to research an animal and then the computer program "Inspiration" to create a graphic organizer.
Animals of Florida K to 3
(4.0 stars, 1 ratings)
Journey with us as students discover Native Florida Wildlife.
Animation Book Report 6 to 12
(5.0 stars, 1 ratings)
Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation.
Animation Pre-Production 3 to 12
(5.0 stars, 6 ratings)
Students will learn the process of animation from concept to a short storyboard/ comic strip. They will walk through the steps of developing a character creating a story around that character and imagining what they will look like.
Animation Station 4 to 6
(5.0 stars, 1 ratings)
Students create clay animated videos. These videos are based on idioms or short stories the students write.
Annotating and Analyzing Readings with Tablets 9 to 12
(5.0 stars, 1 ratings)
This lesson plan shows how tablets and/or computers with internet access would be used in my ELA classroom to enhance engagement and independence reading and analyzing Common Core texts.
Antony vs. Brutus 9 to 12
(5.0 stars, 1 ratings)
In groups of four, students will create an advertising campaign based on their given character/speech of Antony or Brutus from Shakespeare's Caesar. Students will use the project as means of debate focusing on the which character should have control of Rome after the death of their former leader, Caesar.
Apps for Egypt 6 to 6
(5.0 stars, 1 ratings)
Middle school students will create a digital storybook explaining various aspects of Egypt to elementary school students. Final product will be a collection of stories told and "digitized" by the students!
Architecture: Re-Designing our School 9 to 12
(5.0 stars, 1 ratings)
Architecture is the catalyst for teaching students to be curious, informed, and empowered to positively impact the built environment around them. Our students have the unique opportunity to correspond with real architect mentors from across the nation to re-design an area of their school. We need Samsung Google Chromebooks and 3D printers to bring their projects to life.
Are You a Super Sign Speler or Speller? P-K to 6
(3.0 stars, 2 ratings)
Signs are EVERYWHERE! In today's society, there are many signs with a lot of misspellings! Can you pick out the word and spell it correctly?
Around the World in 10 Days - Landmark Project 4 to 6
(5.0 stars, 1 ratings)
An integrated reading/writing/geography/technology unit focused on identifying famous landmarks around the world.
Around the World in 180 Days P-K to 8
(5.0 stars, 4 ratings)
To kick-off our Global Cultures curriculum we are implementing a year-long interdisciplinary school project titled, Around the World in 180 Days. Teachers and students will use digital cameras, smart board technology, Web Cams, Kidspiration software, and partnerships with schools around the world.
Around Town K to 2
(5.0 stars, 1 ratings)
Objective: Apply organizational writing strategy of sequencing to write about a trip around town. allow students to experience the being the illustrator/photographer for their own writing/book.
Art and Life: Where Do We Use Art? 9 to 12
(5.0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
At the Movies 1 to 2
(5.0 stars, 1 ratings)
Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding.
At the Movies 1 to 2
(5.0 stars, 1 ratings)
This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning.
At the Top of Mississippi: Southaven 6 to 8
(5.0 stars, 2 ratings)
Project At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Author Study 3 to 5
(5.0 stars, 1 ratings)
After students read a book of their choice, students will research the author and create a digital report.
Author Study - Tomie de Paola K to 2
(5.0 stars, 2 ratings)
Students use Tomie de Paola books to explore different themes and ideas as well as make connections between Tomie de Paola's books and connections to real world scenarios and situations.
Author's Podcast 1 to 2
(5.0 stars, 1 ratings)
Students will create a podcast of a story they create in class. The student's classmates will apply listening comprehension skills.
Autism Through the Eyes of Technology 6 to 8
(5.0 stars, 1 ratings)
Statistics show that All children benefit from the use of technology in the classroom, however, children with Autism participate, communicate, and engage MOST effectively by using technology. In addition, most of my students have difficulties with fine motor skills, and using technology in the classroom for various lessons would help them grow tremendously. My project will enhance learning and motivate my students to initiate communication participate and collaborate with their peers in order to reach their greatest potential.
Autobiographies 2 to 3
(5.0 stars, 2 ratings)
My kids will be creating Autobiographies or Biographies on a family member. They will be taking pictures that relate to different aspects of their life and writing about the photographs with paragraphs and captions.
Back To School Scavenger Hunt K to 2
(3.7 stars, 3 ratings)
Help your K-2 students get accustomed to a new school with a fabulous Gingerbreadman Scavenger Hunt! Children will learn to locate bathrooms, gym, water fountains, school nurse etc! What a fun way to introduce a new campus!
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