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Lesson Plan Name |
Grades |
Analyzing Concrete Jungles |
4 to 4 |
(5.0 stars, 1 ratings) Students will take pictures of plants located throughout the school campus (which has very little grassy area.) They will compare and contrast the plants that are thriving with the plants that are struggling for survival. |
Analyzing Fiction Text with Nearpod |
9 to 12 |
(5.0 stars, 1 ratings) Students will complete a Nearpod interactive lesson with a partner in live time in class. Students will mark text with colors coordinating to specific criteria, as well as make predictions of what will happen in the story. |
Analyzing Text Using Technology |
3 to 12 |
(5.0 stars, 1 ratings) This lesson plan allows teachers to incorporate technology into any selected piece of text. Students will use Google Forms to analyze selected text and use a document camera to present their analysis. |
Anatomy & Physiology/Healthcare Applied Therapeutic Services: "So Doc, what's the prognosis?" |
9 to 12 |
(5.0 stars, 1 ratings) Students will take on the role of a medical intern in a hospital cardiovascular rotation whose focus is to communicate through modeling the process of and treatment options for a specific cardiovascular related disease/disorder to a newly diagnosed patient. To assess their ability to communicate this knowledge, students will create a Flip Video presentation of their role play for which self and peer review commentary is provided. |
Ancient Chinese Inventions |
6 to 12 |
(5.0 stars, 1 ratings) Students will be selecting an ancient chinese invention and researching it. They will then create a marking campaign to market the product. |
Animal Adventures |
4 to 6 |
(5.0 stars, 1 ratings) Students will research a specific zoo animal, and write a script describing various features of the animal. The class will then go to the zoo, find their animal and film each other telling about their animal (Jeff Corwin or Steve Erwin style). Later these will be made into class videos. |
Animal Ambassadors |
K to 1 |
(5.0 stars, 2 ratings) My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats. |
Animal Science Research Report |
4 to 6 |
(5.0 stars, 1 ratings) Students will visit Squam Lake Science Center, meet animals and scientists, take interview notes, photograph the animals and then return to school to complete a research report and post their data to our class blog. |
Animal Trading Cards |
2 to 4 |
(5.0 stars, 1 ratings) This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software. |
Animals in Inspiration |
2 to 4 |
(5.0 stars, 1 ratings) Second grade students use books and the internet to research an animal and then the computer program "Inspiration" to create a graphic organizer. |
Animation Book Report |
6 to 12 |
(5.0 stars, 1 ratings) Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation. |
Animation Festival |
5 to 6 |
(5.0 stars, 1 ratings) 5th and 6th grade students will create claymation and object animation shorts to be produced as a short film festival. This lesson is actually a unit on animation comprised of several weeks of group work and filming. |
ANIMATORS AND LEGO MANIA! |
2 to 6 |
(5.0 stars, 2 ratings) Students will work in groups and create a short informational animated movie on animals they read about. They will use a storyboard to develop their short story. |
Annotating and Analyzing Readings with Tablets |
9 to 12 |
(5.0 stars, 1 ratings) This lesson plan shows how tablets and/or computers with internet access would be used in my ELA classroom to enhance engagement and independence reading and analyzing Common Core texts. |
Antony vs. Brutus |
9 to 12 |
(5.0 stars, 1 ratings) In groups of four, students will create an advertising campaign based on their given character/speech of Antony or Brutus from Shakespeare's Caesar. Students will use the project as means of debate focusing on the which character should have control of Rome after the death of their former leader, Caesar. |
Apparel Design technology. |
11 to 12 |
(5.0 stars, 1 ratings) Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application. |
Architecture: Re-Designing our School |
9 to 12 |
(5.0 stars, 1 ratings) Architecture is the catalyst for teaching students to be curious, informed, and empowered to positively impact the built environment around them. Our students have the unique opportunity to correspond with real architect mentors from across the nation to re-design an area of their school. We need Samsung Google Chromebooks and 3D printers to bring their projects to life. |
Around the World in 10 Days - Landmark Project |
4 to 6 |
(5.0 stars, 1 ratings) An integrated reading/writing/geography/technology unit focused on identifying famous landmarks around the world. |
Around the World in 180 Days |
P-K to 8 |
(5.0 stars, 4 ratings) To kick-off our Global Cultures curriculum we are implementing a year-long interdisciplinary school project titled, Around the World in 180 Days. Teachers and students will use digital cameras, smart board technology, Web Cams, Kidspiration software, and partnerships with schools around the world. |
Around the World in 180 Days |
1 to 8 |
(5.0 stars, 1 ratings) Students will create a culminating activity of places they have "visited" (actually, studied) throughout the school year. They will do this through downloading pictures found or taken from units of study on various countries and creating a powerpoint presentation of facts learned. |
Around Town |
K to 2 |
(5.0 stars, 1 ratings) Objective: Apply organizational writing strategy of sequencing to write about a trip around town. allow students to experience the being the illustrator/photographer for their own writing/book. |
Artistic Expression of the Scientific Revolution |
9 to 10 |
(5.0 stars, 1 ratings) Students will explore the influences of the Scientific Revolution beyond literal scientific tools and inventions through reading, collaborating, scavenging, and games. Students will identify the ways in which science influenced and transformed European cultural institutions through art and music. |
Assessing Reading Fluency using the Flip Video |
1 to 12 |
(5.0 stars, 2 ratings) Students will use the Flip video camera to record the reading of a peer’s previously introduced reading fluency story. Students will watch their recordings and complete a self-assessment of their reading fluency using the Dimensions of Reading Fluency rubric. |
At the Movies |
1 to 2 |
(5.0 stars, 1 ratings) Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding. |
At the Movies |
1 to 2 |
(5.0 stars, 1 ratings) This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning. |