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Lesson Plan Name Grades
Where in the USA? K to 5
The ultimate virtual Amazing Race is about to begin! Using the high-resolution aerial and satellite imagery of GoogleEarth and Microsoft Virtual Earth, and the Internet searching power of Google, students will research, write, read for detail, summarize information, and deposit their knowledge in a multi-media project. Where In the U.S.A. is a rigorous, academic interdisciplinary competition developed to intrigue students to use clues to navigate their home country.
Where is home? (Basic intro to home row finger placement.) K to 2
(5.0 stars, 1 ratings)
Younger students learn the proper finger placement for the home keys using the tune "Where is Thumbkin".
Where is.... K to 4
(5.0 stars, 1 ratings)
Students will create a book using images taken of different locations around the school with an icon of themselves in the foreground of the page. The reader will try to identify the location of the photograph.
Where should we go? 4 to 5
(5.0 stars, 2 ratings)
For this lesson, students are to create a digital poster using the program called Glogster EDU. (edu.glogster.com) On their poster, students are to describe three places that they would like to visit within a state found within the United States.
Where We Live 2 to 2
American students will communicate with Jamaican students and a Peace Corp volunteer in Albert Town, Jamaica. Both groups of students will communicate via internet and construct a book about their communities using camera equipment and technology.
Who AM I and Who Are You? P-K to P-K
(3.0 stars, 2 ratings)
We will be working on strengthening our understanding of identity. What makes us who we are?
Who Am I? 4 to 5
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Students will use the digital cameras to take profile pictures of themselves and then insert them into a word processing document where they have typed an acrostic poem with their name, giving clues about themselves. The pictures are then formatted to be black and white so that the photo looks like a silouette.
Who Ate Archy the Anchovy 4 to 6
(5.0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Who cares? 8 to 12
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Everybody says, "don't talk about religion or politics" but this is what we do in Civics. Apathy is our number one problem in this country, the antiserum is activity.
Who wants Pi? 9 to 12
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Pre-Algebra (special day class) Students discover the value of Pi the same way the Greeks did. They will measure the circumference and diameter of various circular objects around school such as trash can lids, wheels, trees, flagpoles, and whatever else they can find.
Who's in the Hot Seat- Characterization and Point-of-View 6 to 7
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Students will be able to demonstrate how characters change throughout a story, as well as describe how the author develops the point-of-view of the characters. Students will use the Smart Board, along with Smart Board Slates, to complete the interactive activities, in order to master these objectives.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
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Who's the Man? Men of the French & Indian War and Road to the Revolution
Whose Slipper 1 to 5
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In this unit students will explore multiple versions of various fairy tales. This is one of five lessons in which students read an original fairy tale and compare story elements of another version of the same fairy tale.
Why teach Jet Toys? (Tool Factory Movie Maker ) 5 to 5
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Students will use what digital cameras to capture to importance of learning force and motion through Jet Toys.
Wiki Comment: The News and You 5 to 8
Writing Prompt Option for Students Create a wiki with a page for this student writing prompt. The activity is a a page for writing clear and cohesive comments that connect students to the news. The goal is for students to write concisely about their connection to the news in the world, sharing and commenting on each others' ideas.
Windsor Opposes Waste - WOW! 2 to 6
We propose a year-long, problem-based learning between grades 2 and 6. Teams of students will meet and discuss and identify the problem(s), brainstorm solutions, implement their solutions and throughout the year evaluate and reexamine their decisions and actions.
Word Processing 6 to 8
(5.0 stars, 1 ratings)
A lesson that teaches students how to use a word processor
WORDS: A Lesson in Collaboration (Disguised as a Lesson on Homophones/Homonyms) 6 to 12
(5.0 stars, 1 ratings)
Students work in groups to plan, create, edit, and share a collaborative, creative video on homophones and homonyms to share with the world.
World Civilizations 7 to 8
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This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
World History Tool Factory Workshop Fun! 6 to 8
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Students will make a database of each of the ancient civilizations covered and then use the word processor program to make presentations on each of them.
World Travelers K to 12
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Students in grades K-8 and Visual Art students would choose destinations to "visit" by grade levels, which would enable classroom teachers to use this project as a learning tool for many other subject areas. Classes would then photograph their ideas of locations, settings, places to visit, plant life, perhaps even life of that area to create a travel brochure for future visitors.
Write to Read 6 to 8
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There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills.
Writing and Illustrating a Digital Children's Picture Book 6 to 8
Students will use digital cameras and Photoshop to create the pictures for a children's picture book which will be made into a hand bound book.
Writing and Podcasting 2 to 5
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Based on just a few pictures, students can write and podcast their own story.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
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At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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