With the Grant award, students will be able to create animation productions, as well as create works with digital photography as an art form. Illinois State Teaching Goals and Standards suggest that lessons in the visual arts incorporate time arts: IL.26.A.4e > Visual Arts: Analyze and evaluate how tools/technologies and processes combine to convey meaning. This lesson aligns to state and national goal and standards. Henry-Senachwine High School is a small rural school district with approximately 200 students. At the present time, the art department does not have digital equipment and this new equipment will allow the entire art curriculum to take advantage of current technologies. 
Exploration in Animation
Theme: Time Arts/Film
Lesson Title: Group Animation 
Grade Level: High School
Time: Twelve 48 minute class meetings
Art Concept: Depicting and describing a narrative through time arts. 
Artmaking Processes and Techniques: Use processes and technical aspects of stop-motion and Frame-based animation to demonstrate basic knowledge of time arts. 
Art Elements/Principles of Design: Shape, Form, Color, Contrast, Emphasis, and Unity  
National Standards: 1a, 1b, 2b, 3b, 5b 
State Goals, Learning Standards and Benchmarks: 25.A.3d, 25.B.3, 26.A.3e, 26.B.3d, 27.A.3
Disciplines: AP, AH, AC, AE
Domains: C2, C4, C5, C6
Overview: As a result of this unit in time arts, students will gain an understanding of the elements of value, perspective and color schemes; the principles of contrast, emphasis and unity; and the expressive qualities of thematic development and sequence. 
Rationale: Through the exploration of animation techniques students will be able to describe and depict emotions and expressions with processes, traditional tools and modern technologies used in the arts.
         Artmaking		
When shown films by Nick Park, Disney, and William Kentridge, in groups, create at least 8 story boards sketches and use at least one of the processes and technical aspects of animation to create a 20 second film to demonstrate basic knowledge of animation filmmaking. 1b, AP (C5) 
	Historical/Cultural
When shown images of Disney animation from 1940s, Warner Brothers animation from the 1950s, and Hanna Barbara animation from the 1960s, the students will be able to identify historical and political themes in early animation. 2a, AH (C2) 
        Criticism	
When shown films, stills, and slides of animated film, students will be able to describe how many different tools, processes, and modern computer technologies artists use to create the effects in stop-motion and frame-based animation and will be able to identify and describe elements of color schemes, emphasis, and unity. 1a, AC (C2)		
         Aesthetics
When shown film segments and stills of dance forms and photography as well as Disneys animated film Fantasia, students will determine if animation, film, and photography are valued forms of art. 3b, AC, AE (C4, C6) 
Participation: Demonstrate a willingness to learn about other disciplines by positively contributing to the discussion at least twice during the lesson and participate in all artmaking activities. (A1)
Vocabulary: 
Animation - the making of movies by filming a sequence of slightly varying drawings or models so that they appear to move and change when the sequence is shown.
Background Paintings -A painting or other artwork depicting the environment in which the character operates.
Flip Book- sometimes the artists might make a quick flip book of the general sketches of what a single scene might take. They use a thin cardboard to draw the frames on crudely. Then they flip it through with their thumbnail to check if the animation looks right, works right, and if it speaks the scene well. They may use many of these to get the job done.
Frame- is a single picture to be used in a single animation scene. A cartoon shows at about 24 frames a second. That's about 35, 000 frames for a thirty- minute episode.
Frame-based animation - is the simulating movement by displaying a sequence of static frames. When the frames are shown in rapid succession, they create the illusion of movement.
Metamorphosis -is a clay animation technique in which one character is transformed into another by gradually re-sculpting the figure.
Replacement Animation -is a technique in which multiple sculptures are produced and brought to life by shooting each for one frame.
Squash and Stretch -is an effect in which a character is taken through a series of exaggerated poses, from a flattened to an elongated shape.
Stop-motion animation - Taking a picture moving the actors and scenery taking another picture... Then when all the frames are viewed together a smooth animation is produced depending on the amount of distance the moving parts were moved between each snapshot.
Story Boards - A series of sketches, similar to a comic strip, which outlines the action and dialogue in a scene. These drawings would be pinned up on a bulletin board and arranged, re-arranged and replaced as the story took shape. Early rough storyboard sketches are referred to as Thumbnails, while more detailed drawings would be called Finished or Final Storyboard Panels.
Motivation: Apply skills and knowledge necessary to create and perform in one or more of the arts. Demonstrate basic knowledge of filmmaking. Create stop motion claymation figures or abstract compositions to describe or depict an emotion or mood.
Student Prerequisite: foundations in design, drawing, and compositional skills
Instructional Methods: Film examples of claymation and other animation techniques. Teacher demonstration. Hands-On student group involvement. Group discussion.
Learning Activities
Art historical presentation
Procedure (Teacher Directed)
Use animation from various generations to show how the art form has evolved throughout film history and how animation can be used to depict emotions or moods of society.
Artmaking
Materials: digital camera, drawing materials, modeling clay, computer, and video editing software
Procedure  
Set Induction: Ask students about their favorite cartoons now and when they were younger. Do you know what cartoons that parents enjoyed when they were children?
Day One:
 (Teacher Directed): Introduction of animation as art form.
	Power point Presentation
	Assign students to groups
	Distribute assignment requirements
Day Two:
 (Guided Practice) Students will: 
	Break into groups to discuss roles in film-making process.
	Groups will brainstorm ideas for film theme
(Teacher Directed)
	Watch 15 minute short by Nick Park, Creature Comforts.
	Homework Assignment: create eight sketches for a story board ideas
Days Three through Five: 
(Teacher Directed)
	View early Disney short film and work by William Kentridge 
	Talk about various techniques of animation (stop-motion and Frame-based animation.)
	Discuss animation as an art form / aesthetic questions
	Identify the components of film processes, technologies, and composition elements
(Guided Practice) Students will
	Work in groups to develop film projects
Day Six:
(Guided Practice) Students will
	Critic group story boards
	Decide orally in group discussion whether story boards are an art form or tool in the artmaking process
Day Seven:
(Guided Practice) Students will
	Group work on animation production
	Create clay models and digitally photograph each movement in animation
	Read segment in text, The Visual Experience, page 194 from chapter on careers in art in regards to Film and Television.
	Fifteen question Take-home test over Chapter 14  Careers in Art
Day Eight:
(Guided Practice) Students will
	Self-grade take-home test as a class
	Group work on animation process 
	Groups may go to computer lab to edit segments into animation 
Day Nine:
(Guided Practice) Students will
	Group work on animation production
	Question and answer on individual group work
Day Ten:
(Guided Practice) Students will
	Quiz on terminology and techniques
	Group work on animation production
	Home-work assignment: In writing in a page or less students will interview parent/guardian to ask what is their favorite childhood animation and why. 
Days Eleven and Twelve:
	View group productions
	Critique and analyze successes
	Plan for public premier of student work as fundraiser for art department and community service projects
	Question the validity of animation as an art form
	Class voting for Academy Awards
(Teacher Directed)
Closure:
	Ask about techniques and terminology as well as successes in problem solving as a group
Extensions and enrichment for early finishers
Students who finish early may work on
	Sketch books
	Clean up work areas
	Create sketches for additional ideas 
Adaptations for Special Needs Students
(Rubric and Assessments developed for all students to meet minimum standard.)
English Language Learner:
	Use broader and simplified explanations. 
	Research terms and phrases in students language. Use interpreter if available. 
	Give written hand outs with pictorial illustrations of procedures of artmaking lessons 
Physically Handicapped 
	Team students up together so students can help each other
	Make sure supplies, tools and equipment are accessible for all students 
Students with ADD/ADHD  
	Give students check list to complete each day
	Review tasks to be completed each day
	Encourage successful production
Evaluation/Assessment Procedures
Did each student/group:
1.	Complete sketches for story board idea
2.	Participate in group work
3.	Complete written components
4.	Create a 20 second animation film
Assessment tools
	Test/Quiz
	Rubric
	Observation/ Anecdotal record
	Written responses
Assessment of Student Learning
Artmaking	Historical/Cultural	Criticism	Aestheti
cs
Ingroups, created at least 8 story board sketches and use at least one of the processes and technical aspects of animation and created a 20 second film	Identified and described historical and political themes.	Described the differences between the tools, processes, and modern computer technologies artists use to create the effects in stop-motion and Frame-based animation.	Determined if animation, film, and photography are valued forms of art.
Participation:  Teacher Observation and Checklist
References
		
Salome, R. and Hobbs, J. (1995). The visual experience (2nd edition), Worcester, MA., Davis
publications, Inc.
http://www.wallaceandgromit.com
http://www.animationartgallery.com
**Developed and written by Frank Bush 2006 **