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Projector Screen Manual Pull Down - Optoma DS-3084PM

Item #: 5184 | Grades K-12
$129.99
Status: Usually ships in two weeks
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Do you need an easy and versital pull-down screen for your classroom projector?

The Panoview Matte White manual pull-down screen, with level locking system fits a variety of projection formats. The stylish housing allows for wall and ceiling flush mounting in any classroom or meeting room. Quick and smooth operation making it ready to use in a short period of time.

Features:

• Wall or ceiling mountable for quick and easy installations.

• Matte white screens fit easily into any installation. The stylish strong and elegant octagonal steel case housing makes for an elegant appearance when the screen is not in use.

• Level-lock system to fit a variety of projection formats.

• Offers a wide viewing angle (more than 100 degrees) for wider seating configuration.
Lesson Plan Name Grades
Make a Memory with Movie Maker 3 to 12
Students create an original story, plan the illustrations and create an audiofile to tell the story. Put everything together on Movie Maker and you have students begging to write more.
Fit or Fat? 6 to 8
Students will be involved in a Science and Health lessons that involve nutrition and exercise. They will create Healthy Snacks and exercise profiles for the class.
Flip Camera Activity: Being a Good Citizen 3 to 4
Flip Camera Activity: Being a Good Citizen involves the students dicovering and citing what makes a good citizen and then filming each other's findings.
Let’s Focus on Idioms 3 to 8
Students will learn more about idioms.
Movies for Motivation: Encouraging Literacy Through Student-Created Films 9 to 12
Struggling readers enrolled in a Targeted Reading class will use Tool Factory Movie Maker to create videos advertising their favorite books. These videos will then be shown to the entire school as part of a school-wide literacy encouragement effort.
30 Ways In 30 days 5 to 6
Learners are challenged with the essential question, "How can I make a significant difference in the world in just 30 days?" To highlight their experience, the learners must keep a log book, create a documentary, and publish an original book.
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling 2 to 6
(5.0 stars, 1 ratings)
This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment.
Aiming High with OSMO P-K to 2
(5.0 stars, 1 ratings)
Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills.
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(5.0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Introduction to Programming the Recon Rover 6.0 2 to 3
(5.0 stars, 1 ratings)
This lesson will demonstrate to the students how to begin programming the Recon Rover 6.0 from SMART Lab as well as introduce them to the online program code.org as they begin to explore coding in the classroom