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Lesson Plan Name Grades
Advertising in Action 9 to 12
(0 stars, 2 ratings)
Students create their own commercials for a product of their choice. They must utilize a variety of advertising techniques to sell their products.
Analyzing and Synthesizing Propaganda Techniques in Film 9 to 12
(0 stars, 1 ratings)
Students will analyze the non-verbal techniques used in films that attempt to manipulate audiences through political or commercial propaganda. In teams, students will then create their own videos demonstrating a synthesis of these techniques.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Creating a TV Commercial to Air on Morning Announcements 6 to 12
(0 stars, 1 ratings)
Focused advertising is everywhere; and the goal is to make the student more aware of how they are targeted negatively and/or positively and the choices they have as consumers. Students learn about various types of media and advertising tactics, create their own commercial, and learn how they fit into our economy as consumers.
Economics: Products of South Louisiana 2 to 4
(0 stars, 1 ratings)
Economics: Products of South Louisiana: Students will learn how two products are part of South Louisiana's Economic Process.
Ecosystem Study Outdoor Lab 6 to 9
Students make careful observations of three different ecosystems on our school property (hopefully using digital cameras, to add to their data). They compare and contrast, in order to learn about interactions between living and non-living components of each.
Getting Down to Business (Letters and Technology) 7 to 11
(0 stars, 1 ratings)
Students use technology to learn parts of a business letter, how to write a business letter, research businesses, and write a letter of request to a business of their choice.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
Rhetorical Analysis of Popular Media 9 to 12
(0 stars, 1 ratings)
Students are to analyze the rhetorical appeals, strategies and devices found in popular media. Students assess how effective the media is at trying to persuade consumers.
Save the Rainforest in South America 6 to 8
(0 stars, 1 ratings)
7th Graders: Geography affects the characteristics of a country. Natural resources can determine the success or failure of a country. Each country is rich in culture, even if they are a poor country. Each student will appreciate his or her life‐styles, and opportunities compared to poverty stricken countries. Global issues are complex, and the student will explain the challenges the rainforest ecosystem is facing, and will develop a plan of action they can do to help
Teaching and Learning: Using iPods in the Classroom P-K to 5
(0 stars, 2 ratings)
My students need an iPod touches, apps, and software so I can facilitate the implementation of activities that are in step with the 21st century classroom.
Understanding Interactions Among Local Species and the Local Environment 11 to 12
(0 stars, 1 ratings)
Students will use digital cameras to observe and investigate a variety of species in the schoolyard ecosystem. Students will research the species and construct food chains and food webs from their photos. Students will use their observations to write hypothesis and develop experiments.
Web 2.0 - Video Sharing 9 to 12
(0 stars, 1 ratings)
Create a video to share on a Video Sharing Site (Youtube, Flickr, etc.). Through this lesson, the student will become proficient at sharing files online using the various Video Sharing Sites. Students will use Tool Factory Movie Maker to edit and produce the video.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
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