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Search results for Keyboarding:
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Lesson Plan Name Grades
Keyboarding P-K to P-K
(0 stars, 1 ratings)
A step-by-step lesson to teach students how to practice keyboarding (typing without looking at the keyboard).
Keyboarding Capers 6 to 8
(0 stars, 1 ratings)
Using keyboarding software and productivity tools, students learn touch typing. Students will also be in teams and compete during timed keyboarding. Their records will be recorded in a spreadsheet and each month a "team of the month" will be chosen to recieve incentive rewards.
Keyboard BINGO 4 to 5
(0 stars, 1 ratings)
Practice appropriate keyboarding skills while playing a game and identifying categories of various topics.
Let's Take a Trip! 4 to 5
(0 stars, 1 ratings)
Students use Google Maps, images, and weather data to plan a trip to a destination within the continental United States. They need to calculate mileage, time, and check upcoming weather data.
Technique is the Key 3 to 6
(0 stars, 1 ratings)
The main focus of this lesson is improving students' keyboarding skills - specifically speed and accuracy. This lesson is taught at the beginning of the school year and is appropriate for 3rd-6th grade students.
Where is home? (Basic intro to home row finger placement.) K to 2
(0 stars, 1 ratings)
Younger students learn the proper finger placement for the home keys using the tune "Where is Thumbkin".
Building Brilliant Bloggers 3 to 3
(0 stars, 1 ratings)
We would like to enter the twenty-first century by learning to share our thoughts, recommendations, and questions about books online through blogging.
Collaborative Story Writing with the Dell Venue Pro Smartphone 3 to 12
(0 stars, 2 ratings)
Students learn the writing strategy of rereading the text while collaborating on a story with their peers. The Dell Vanue Pro Smartphone is utilized as a word processor and assessment tool.
Endanged Animal Power Point 6 to 12
(0 stars, 2 ratings)
Create a Power Point Presentation About an Endangered Animals
Endangered Animals Podcast 3 to 5
(0 stars, 2 ratings)
Students will be researching endangered animals on the internet, writing a report about why they are endangered and how we can save them on Microsoft Office, recording their report with MP3 players and uploading them online to a podcast.
Flat Stanley in the 21st Century 1 to 5
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Students use the Jeff Brown story "Flat Stanley" as a bridge to learn about different geographic, cultural, and scientific features of communities around the state, country, and world. Letters and their "flat" person is emailed to friends and family, in order to learn about the world around them via email, websites and Skype conversations. and results are shared with the grade level.
Flip Cameras and Puppet Shows Create Education 9 to 12
(0 stars, 1 ratings)
Students will create, film, download, and produce an educational video of a puppet show using a flip camera.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Let's Collaborate! 5 to 8
(0 stars, 2 ratings)
Students will work in groups using the digital storyteller website, www.storybird.com, in order to collaboratively create a story that includes all story elements.
Podcasting About Our World 1 to 5
(0 stars, 1 ratings)
Students will combine learning about the world around them through our 21st Century lesson about Flat Stanley with technology to create podcasts about their flat adventures.
Poetry Slam For a Cause! K to 5
(0 stars, 1 ratings)
Problem Based Learning, Driving Question: How can we as poets and poet critics, create and design a Poetry Slam to make other students and parents more aware of (a topic or cause of student choice/interest.) Students will research a few local problems or topics of interest and decide on one of interest to their group. Then, they will find poems and write poems to bring to life for a Poetry Slam and the slam will be recorded in imovie!
Restoring Memories and Planning Autobiography 4 to 8
(0 stars, 1 ratings)
This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli.
S.C.A.N.M.E. P-K to 12
(0 stars, 1 ratings)
Students Creating A New Method of Evaluation
Student Voice/Service Learning 1 to 4
(0 stars, 1 ratings)
Giving students ownership, a voice, & group decision making in service learning.
Students will FLIP for the News 4 to 12
(0 stars, 1 ratings)
Incorporating technology skills with both written and verbal communication skills, students will create news programs to be shared on School Tube.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The Civil War Through the Eyes of Students 7 to 8
(0 stars, 1 ratings)
I am working with the technology and art instructor to provide cross-curricular learning experiences for my 8th grade students. My students will research historical characters and their impact on the Civil War.
Want to Drag?! (: 6 to 8
(0 stars, 1 ratings)
This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
We Are Authors! 2 to 2
(0 stars, 1 ratings)
Students will use Clip Art Station and Microsoft Word to create a book.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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