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Lesson Plan Name Grades
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
Aiming High with OSMO P-K to 2
(0 stars, 1 ratings)
Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills.
A Ripple of Hope-Using Historyˇ¦s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the studentˇ¦s performances will be shared with colleagues.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Claymation Metamorphosis in Butterflies 3 to 8
(0 stars, 1 ratings)
This Claymation project will show the Butterfly Life Cycle. Starting with a storyboard plan our students will build characters ( young larvae, mature larvae, butterfly) and film their actions one frame at a time with a digital camera.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Cold War Virtual Museum 10 to 12
(0 stars, 1 ratings)
Students create virtual museums on the Cold War using a PowerPoint template. I collaborate with a World History Teacher in order to achieve projects from the East and West. Then I set up computers in a common room to allow students and staff to look at these projects throughout the day during free periods.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flipping the Science Classroom: iEnergy 4 to 5
(0 stars, 2 ratings)
What if homework was done in the classroom and the teacher lesson was watched at home? With the help of this grant I plan to flip my classroom as I engage students in creativity and interactive learning.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Linear Relationships in the Real World 9 to 12
(0 stars, 1 ratings)
The student will use problem solving, mathematical communication, mathematical reasoning, connections and representations to solve multi-step equations in one variable with the variable on one of two sides of the equations while identifying at least 3 careers which utilize this skill.
Many Hands Make Miraculous Mechanisms 4 to 6
(0 stars, 1 ratings)
e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Target the Question! Daily Math Problem Solving (Smartboard) 1 to 5
(0 stars, 1 ratings)
Students utilize Smartboard software daily to experience, plan, strategize, communicate & evaluate applied math problem solving. Through integrated technology, students develop flexible & efficient math problem solving skills and make connections to their everyday world.
The Amazing Race-Physical Science 9 to 12
(0 stars, 1 ratings)
The students will compete in a race around the school while reviewing physical science concepts.
Topic: Integrating Technology into the Classroom – Digital Storytelling P-K to 3
(0 stars, 1 ratings)
Students will be able to retell a story and demonstrate understanding of the parts of a fairy tale. Using apps, students will listen to or read a variety of fairy tales. At the end of the unit, students will video themselves recreating a favorite or original fairy tale.
VERB-alize P-K to K
(0 stars, 1 ratings)
Still-shots and short video clips will be used to illustrate action verbs for hearing-handicapped preschoolers. The photographs and clips will include the manual sign, appropriate setting, and modeled target action. These will be integrated into lessons presented via Smartboard technology and into vocabulary/communication journals.
Webquest - Westward Ho! 3 to 8
(0 stars, 1 ratings)
Work as a group to investigate life on the trail using various resources and Internet links. As a result of the research, students will write an article.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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