About Us
Our Team
Our Impact
FAQs
News
Contact Us

Advanced Search
Search results for Problem-solving:
Browse All Lesson Plans
Lesson Plan Name Grades
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
A Ripple of Hope-Using History°¶s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the student°¶s performances will be shared with colleagues.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Cold War Virtual Museum 10 to 12
(0 stars, 1 ratings)
Students create virtual museums on the Cold War using a PowerPoint template. I collaborate with a World History Teacher in order to achieve projects from the East and West. Then I set up computers in a common room to allow students and staff to look at these projects throughout the day during free periods.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flipping the Science Classroom: iEnergy 4 to 5
(0 stars, 2 ratings)
What if homework was done in the classroom and the teacher lesson was watched at home? With the help of this grant I plan to flip my classroom as I engage students in creativity and interactive learning.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the studentís understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and scienceís effect on technology and society.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The studentsí initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Target the Question! Daily Math Problem Solving (Smartboard) 1 to 5
(0 stars, 1 ratings)
Students utilize Smartboard software daily to experience, plan, strategize, communicate & evaluate applied math problem solving. Through integrated technology, students develop flexible & efficient math problem solving skills and make connections to their everyday world.
The Amazing Race-Physical Science 9 to 12
(0 stars, 1 ratings)
The students will compete in a race around the school while reviewing physical science concepts.
VERB-alize P-K to K
(0 stars, 1 ratings)
Still-shots and short video clips will be used to illustrate action verbs for hearing-handicapped preschoolers. The photographs and clips will include the manual sign, appropriate setting, and modeled target action. These will be integrated into lessons presented via Smartboard technology and into vocabulary/communication journals.
Webquest - Westward Ho! 3 to 8
(0 stars, 1 ratings)
Work as a group to investigate life on the trail using various resources and Internet links. As a result of the research, students will write an article.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
Browse Lesson Plans