About Us
Our Team
Our Impact
FAQs
News
Contact Us
Corporate Programs
Search results for Zoo:
Browse All Lesson Plans
Lesson Plan Name Grades
A Zoo Book for All 1 to 3
(0 stars, 1 ratings)
The purpose of this lesson is for my students to be able to research information about animals and communicate in written form using the Four Stages of Writing. They will use Tool Factory Workshop and MultiMedia Lab V to create two pages for our class book and a presentation for our Friday Morning Assembly.
Come Meet Us at the Zoo P-K to P-K
(0 stars, 1 ratings)
Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Cryptid Zoo 4 to 6
(0 stars, 2 ratings)
Students will research a cryptid (mysterious animal) and then they will write a script for their creature using the facts they have learned. The children will illustrate their cryptid and take a digital photograph of their drawing to be uploaded to the computer. These drawings will be digitally animated using Blabberize and microphones.
iZOO 3 to 5
(0 stars, 1 ratings)
This is the cumlinating project for a unit on animal adaptations and habitats. Students will complete a WebQuest, create a slideshow or animated movie, and a podcast.
Switch Zoo/Real or Fake 2 to 4
(0 stars, 1 ratings)
This lesson is an introductory lesson to familiarize students with the copy and paste feature on the keyboard. They will also review font and paragraph features of Word. Students will then use a web based program called Switch Zoo to create a fake animal and write “facts” about their animal such as where they live what they eat and how they survive.
Zoom into Microscopy 6 to 8
(0 stars, 1 ratings)
Students will use digital cameras to document their inquiries into microscopic life. Digital images will be used to assemble picture books that show the detail of an organism as seen with the human eye, through a hand lens, and at each power of the microscope.
Zoom into Writing 1 to 4
(0 stars, 2 ratings)
To work on focusing on a specific topic, students will take digital pictures around the school yard. They will then use the zoom on the Olympus camera to focus on one part of the picture. Their stories will be based on the zoomed picture.
Crawling, Walking, Talking, and QR Codes 9 to 12
(0 stars, 1 ratings)
Students use QR codes, phones, iPods, and cameras to learn about child development the first 12 months of life. Students used their electronic devices to scan QR codes and utilized the computer lab to create a video on Animoto and create a 3-D pop-up book on Zooburst from what they have learned on child development-physical, social, emotional, and intellectual.
Digital Cameras 6 to 8
(0 stars, 1 ratings)
Performance Objective: Upon completion of this assignment, the students will be able to choose the right digital camera for the type of pictures they are going to take and successfully transfer images from the camera to their computer for editing.
"A Portrait of Success" Elementary Student Portfolio Building K to 4
Students use digital photography and appropriate software to record their work into a manageable portfolio to document personal progress.
"Board" Games 6 to 6
(0 stars, 1 ratings)
The Teacher will use the Promethean Board to create interest and review for tests in the classroom. The lesson reviewed will be for adjectives.
26 Days/Weeks in Our World Writing Project 3 to 8
(0 stars, 1 ratings)
Students will each take one photo during their assigned week on a class digital camera. Students will share there photo and the class will write a descriptive journal entry about what they see in the photo.
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
A Book for Every Child 7 to 12
(0 stars, 1 ratings)
Students will self-select a book to read through accessing an eBook on the school's library website.
A Year in Arizona 4 to 4
(0 stars, 1 ratings)
Students will choose a theme related to our state of Arizona and create calendars around that theme. Some examples of potential themes are: animals of Arizona, Arizona cactus and plant life, Arizona history, Arizona's geology, and Native American culture.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Animal Adventures 4 to 6
(0 stars, 1 ratings)
Students will research a specific zoo animal, and write a script describing various features of the animal. The class will then go to the zoo, find their animal and film each other telling about their animal (Jeff Corwin or Steve Erwin style). Later these will be made into class videos.
Animal Report K to 1
(0 stars, 1 ratings)
Throughout this project students will be researching an animal and organizing the information into a 30 Hands presentation. Students will pick an animal, research, find pictures, and demonstrate their knowledge of their animal through their completed project.
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
ANIMATORS AND LEGO MANIA! 2 to 6
(0 stars, 2 ratings)
Students will work in groups and create a short informational animated movie on animals they read about. They will use a storyboard to develop their short story.
Biome Survivor 5 to 7
(0 stars, 1 ratings)
Students will learn how to survive in one of the world's Biomes. Students will collaborate on their experiences as they take on a job that will help educate them about their ecosystem.
Camera Settings 9 to 12
(0 stars, 1 ratings)
Students learn about the different settings on a DSLR camera. Technology students sharpen skills to help them take better pictures.
Compare/Contrast Animal Kingdom Characteristics from Informational Texts P-K to P-K
(0 stars, 1 ratings)
Students will compare and contrast the various animal kingdoms. Students will take this knowledge and complete a compare/contrast essay after researching the animal kingdoms.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Creative Videos for Basic Grammar Concepts K to 2
(0 stars, 4 ratings)
Using Flip Videos, students will teach and enhance classmates' knowledge about basic grammar concepts such as nouns, pronouns, proper nouns, adjectives, and action verbs.
Digital Cameras and Numbers K to 1
(0 stars, 1 ratings)
Using digital cameras to take pictures of groups of numbers to practice grouping and counting.
DROP BY DROP WE CAN CHANGE THE WORLD 6 to 8
(0 stars, 2 ratings)
The purpose of the unit is for students to acquire information and knowledge about water, its structure, its properties, its usage, and its importance as a resource. Many students inherently know about water because they consume and use it every day. Many students however think there is an infinite supply of fresh water and all they have to do to get fresh water is to turn on the faucet. To acquire water usage statistics and appreciate the unique properties of water will help student accomplish their final task.
Earth Day Movie Maker Documentary 9 to 12
(0 stars, 2 ratings)
This lesson, which spans over the course of about a week and a half, has students researching a particular animal and the ways in which it has been impacted by humans and the environment. Students will take a field trip to the zoo and use flip cams to videotape their animal. They will then choose a prompt from the list and create a documentary (using Tool Factory Movie Maker) about their animal.
Environmental Explorers 3 to 5
(0 stars, 2 ratings)
This project based learning challenges students to use higher level thinking along with technology to problem solve the challenge presented. The students must research, plan, design using a 3D/4D virtual program (and also create a model of their habitat), and then finally write an action plan for a new ecosystem in South Africa.
Fantastic Feathers P-K to P-K
(0 stars, 1 ratings)
Inquiry student pairs will use a combination of technology and hands-on techniques, to learn about the form and function of bird's feather.
Great Depression Gallery Walk 9 to 12
(0 stars, 2 ratings)
Students will analyze the impact of the Great Depression on U.S. society and populations by analyzing primary source images from the Library of Congress website.
Historical Scavenger Hunts 6 to 8
(0 stars, 2 ratings)
Students explore the history of their community by paying attention to the details of architecture, monuments and area artifacts. This is a multi-step lesson that allows students to practice historical fieldwork, pre-reading strategies, acting skills, research skills, writing skills and public speaking skills.
If Spielberg Can Do It, So Can I!! 6 to 8
(0 stars, 2 ratings)
Students learn to make a movie using digital video cameras and video editing technology.
Input and Output and Processing...Oh My!!! 2 to 5
(0 stars, 1 ratings)
Students will go on a Scavenger Hunt with the digital camera to find input, output, and processing devices. This allows them to learn how to, not only learn about computer devices, but digital photography and multimedia presentations as well...all while having FUN!
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Kids with Cameras make a difference 1 to 4
1-4th grade students create a photography exhibit titled "Sense of Place" about their community and then use the exhibit to collect donations to support international Kids with cameras programs.
Kindergarten Animal Research Book Making Project P-K to P-K
(0 stars, 1 ratings)
This animal research project integrates writing, science, reading, and technology. Students are able to choose an animal to learn more about, document information using technology and print the project in color to share and keep.
Learning About Migration Through Interviews 3 to 12
(0 stars, 1 ratings)
Using Flip Videos, students will work together in partnerships to learn about why individuals migrate to the United States and hardships/obstacles a person may face. Students will also learn how to prepare questions, interview on film, use a Flip Video, make a movie of and interview.
Lewis and Clark Webhunt 6 to 9
(0 stars, 1 ratings)
Webhunt questions with corresponding websites that take students on the internet to learn about the Lewis and Clark expedition
Lights! Camera! Action! 5 to 12
(0 stars, 1 ratings)
In this lesson, students will use resources to explore the functions of digital cameras. Students will then use a digital camera to take photos which will utilize simple photography configuration principles. Students use their photos to share ideas and information in the community and with peers, both in person and online.
Living or NonLiving 4 to 4
(0 stars, 1 ratings)
To explore the characteristics of living creatures using brine shrimp. Examine brine shrimp under the document camera.
Me on the Map K to 3
(0 stars, 1 ratings)
Students will use Google Earth to understand and visually see that they live in many locations within each other. A house is in a town, which is in a county, that is in a state, which lies in a country, that is on a continent, on the planet earth.
Muscle Tissue 11 to 12
(0 stars, 1 ratings)
This lesson uses the Nearpod app to engage students in a presentation about new content on muscle tissue.
My Vision Is A Verb P-K to 12
Students will take a dream or vision that they desire to see come true and use the Zoo Burst and/or Story Jumper storytelling software to turn that dream or vision into a book. Students will also learn that work gives power to any vision.
Mystery Game P-K to 3
(0 stars, 2 ratings)
Use a Karaoke Machine, a digital projector (or smart board technology), speakers, computer, document camera, Digital Microscope, Digital Camera to determine if an item is living or nonliving according to its physical characteristics.
Oh! The places I CAN see!! 1 to 2
(0 stars, 2 ratings)
This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality
Personal/ Global tutoring P-K to 12
(0 stars, 1 ratings)
In the wake of the pandemic, Pompano Beach High National Honor Society developed a personalized tutoring service to assist all students in need with online help from an NHS student in any subject. Students created a website with recordings in AP course assistance as well as a library of children's books recorded by high school students for elementary students.
Picture Yourself At New Market 4 to 5
(0 stars, 1 ratings)
Fourth and fifth grade students will get the chance to create a virtual tour of the school using digital cameras and voice recording software. The final product will be viewed on the school's homepage.
Programming with Alice 6 to 12
(0 stars, 1 ratings)
Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions.
Restoring Memories and Planning Autobiography 4 to 8
(0 stars, 1 ratings)
This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli.
ScreenPlay Writing 9 to 12
(0 stars, 1 ratings)
This a two-week unit that includes screenplay writing and video editing
Sonoran WebQuest 5 to 6
(0 stars, 1 ratings)
Ultilizing some of the most advanced technology available today, you and your team of scientists will create a multi-media presentation to share with the world on the internet!
Sound Stations 6 to 6
(0 stars, 1 ratings)
Students complete a series of stations to help them understand sound waves.
Symmetry in Nature and Congruent Shapes All Around 2 to 2
(0 stars, 1 ratings)
All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
Tech Savvy Naturalists P-K to 8
(0 stars, 1 ratings)
While technology is the way of the future, the future of endangered plants and animals are our responsibility. Students will learn about ecology and biology of animals and plants in our community and create movies and picture books as their culminating projects.
THE DIGITAL CAT--A PURR-FECT SOLUTON! 11 to 12
(0 stars, 1 ratings)
Anatomy students will make their own dissection manual complete with digital pictures and labels. Each year students will add to the manuals.
Using technology to engage students in science through inquiry research 11 to 12
(0 stars, 1 ratings)
My students love to talk about the latest YouTube video so why not engage them through video based research projects? As a central part of an ethology (animal behavior) inquiry research project, my advanced biology students will be collecting data in small groups at a local zoo.
Video Social Stories P-K to 5
Let children see and hear what appropriate behavior looks and sounds like.
Want to Drag?! (: 6 to 8
(0 stars, 1 ratings)
This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
Weather or Not? 2 to 3
(0 stars, 1 ratings)
Students become junior meteorologists and create forecast for their fellow students.
Web 2.0 - Video Sharing 9 to 12
(0 stars, 1 ratings)
Create a video to share on a Video Sharing Site (Youtube, Flickr, etc.). Through this lesson, the student will become proficient at sharing files online using the various Video Sharing Sites. Students will use Tool Factory Movie Maker to edit and produce the video.
What I Like About My School 5 to 12
The objective of this activity is to introduce students to digital photography and Windows Movie Maker. Students will take various pictures of activities that they enjoy and then we will download them into the computer and make a mini movie.
What We Don't See 2 to 4
(0 stars, 1 ratings)
This lesson integrates science and technology in an effort to illustrate the parts of a plant that we do not see. Students will use a digital microscope to create still images of plant parts, then create slideshow presentations to demonstrate their findings.
Who Are QR? 3 to 7
(0 stars, 1 ratings)
Use your tablet to create a QR "Who Is" activity that allows self checking.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Browse Lesson Plans