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Lesson Plan Name Grades
Creating a TV Commercial to Air on Morning Announcements 6 to 12
(0 stars, 1 ratings)
Focused advertising is everywhere; and the goal is to make the student more aware of how they are targeted negatively and/or positively and the choices they have as consumers. Students learn about various types of media and advertising tactics, create their own commercial, and learn how they fit into our economy as consumers.
Economics: Products of South Louisiana 2 to 4
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Economics: Products of South Louisiana: Students will learn how two products are part of South Louisiana's Economic Process.
Signs Signs - Everywhere Signs 10 to 12
Outdoor advertising is everywhere and it is important to be able to understand what the advertisements mean. This will introduce students to visual advertisements in their communities and enhance their consumer awareness.
The Wealth Effect 9 to 12
(0 stars, 1 ratings)
“The Wealth Effect” is a comprehensive based learning activity that engages and promotes sound financial thinking and planning by incorporating numerous aspects of the Personal Financial Literacy NJ core curriculum content standards through a series of integrated lessons.
"Let's Make Some Money" 4 to 6
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The economic troubles of the past year prompted me to develop a project that would help my class understand economic concepts and the types of decisions made by consumers and business owners in our country. The students will study economics and then become entrepreneurs themselves. During the final activity they will pick a product, advertise, and then sell to our Kindergarten class.
1950's Dream Car 8 to 12
(0 stars, 2 ratings)
Students will create properly formatted and supported 1950's era automobile commercials using authentic video footage to simulate the impact of 1950's television. The ultimate goal is to illustrate how the automobile affected life in post-WWII America.
1950's Socio-Cultural Mini Documentary 9 to 12
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Students researched, designed, and developed historical documentaries on different cultural aspects of the 1950's. They used flip video cameras to film them and then used IMovie to edit them.
Advertising in Action 9 to 12
(0 stars, 2 ratings)
Students create their own commercials for a product of their choice. They must utilize a variety of advertising techniques to sell their products.
Advocate for Something! Flip Cam Media Advocacy Project 9 to 12
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Students will find an inner passion to support cause through the power of Media Advocacy campaigns using Flip Cameras. This lesson is a basic introduction on online research, video team roles, field reporting, collecting video interviews and video editing interviews into a short 2-3 minute video.
America's Generational Segments 9 to 12
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After learning the different segments of America's Generations - students are to create a visual of the generation they have chosen to research and document via pictures.
Analyzing and Synthesizing Propaganda Techniques in Film 9 to 12
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Students will analyze the non-verbal techniques used in films that attempt to manipulate audiences through political or commercial propaganda. In teams, students will then create their own videos demonstrating a synthesis of these techniques.
Art and Life: Where Do We Use Art? 9 to 12
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This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Becoming Africa’s Wildlife 4 to 6
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Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Code the Bots! Block Coding in Javascript K to 5
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Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Creating a Commercial 9 to 12
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Students will review current and popular television commercials that use music to advertise the product. Students will then create their own product commercial and use either self recorded or other music to advertise.
Ecosystem Study Outdoor Lab 6 to 9
Students make careful observations of three different ecosystems on our school property (hopefully using digital cameras, to add to their data). They compare and contrast, in order to learn about interactions between living and non-living components of each.
Electricity - how it works and how we measure and pay for it! 6 to 12
What is electricity, and where can we see it in our daily lives. This lesson is primarily informational, providing an easy-to-understand description of electricity and how it is literally all around us.
Getting Down to Business (Letters and Technology) 7 to 11
(0 stars, 1 ratings)
Students use technology to learn parts of a business letter, how to write a business letter, research businesses, and write a letter of request to a business of their choice.
How Does Your Garden Grow? 9 to 12
Students will design, plant, and maintain a native plant garden on campus. The garden will serve as an outdoor classroom for lessons in ecology, soil science, and botany.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
Jones Soda Project- Photography as a Vehicle (for marketing) 9 to 12
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Students will display their understanding of photographic composition, Photoshop skills, and photography as a vehicle for marketing in today's visual culture by taking interesting photographs and posting them on the Jones Soda Company website http://www.jonessoda.com in an effort to be published and distributed world-wide as Jones Soda Label Art.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Rhetorical Analysis of Popular Media 9 to 12
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Students are to analyze the rhetorical appeals, strategies and devices found in popular media. Students assess how effective the media is at trying to persuade consumers.
Save the Rainforest in South America 6 to 8
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7th Graders: Geography affects the characteristics of a country. Natural resources can determine the success or failure of a country. Each country is rich in culture, even if they are a poor country. Each student will appreciate his or her life‐styles, and opportunities compared to poverty stricken countries. Global issues are complex, and the student will explain the challenges the rainforest ecosystem is facing, and will develop a plan of action they can do to help
Teaching and Learning: Using iPods in the Classroom P-K to 5
(0 stars, 2 ratings)
My students need an iPod touches, apps, and software so I can facilitate the implementation of activities that are in step with the 21st century classroom.
The Rise of Advertising in the 1920's 6 to 8
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After having studied the rise of a consumer society in the 1920's and the importance that advertising played, students will create their own video advertisement.
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
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The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Understanding Interactions Among Local Species and the Local Environment 11 to 12
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Students will use digital cameras to observe and investigate a variety of species in the schoolyard ecosystem. Students will research the species and construct food chains and food webs from their photos. Students will use their observations to write hypothesis and develop experiments.
Visualizing Vocabulary in an Ecosystem 6 to 6
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Learning about the pond ecosystem will be combined with a creative communication project, greatly enhanced by photographs taken with NEW DIGITAL CAMERAS!!
Web 2.0 - Video Sharing 9 to 12
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Create a video to share on a Video Sharing Site (Youtube, Flickr, etc.). Through this lesson, the student will become proficient at sharing files online using the various Video Sharing Sites. Students will use Tool Factory Movie Maker to edit and produce the video.
Who Ate Archy the Anchovy 4 to 6
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In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
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