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Lesson Plan Name Grades
"Board" Games 6 to 6
(0 stars, 1 ratings)
The Teacher will use the Promethean Board to create interest and review for tests in the classroom. The lesson reviewed will be for adjectives.
Expert Board Games 2 to 12
(0 stars, 1 ratings)
Students will choose an "expert" area for themselves and create a classroom game. They will then be responsible for utilizing different sources of technology to advertise their game to other students.
Dissection Scramble 7 to 12
(0 stars, 1 ratings)
Use digital cameras to take pictures of a dissection in progress and download to laptops. Then have the students create a game using the pictures in order to have the other students label structures on the pictures.
Math Game Video Tutorials 3 to 6
(0 stars, 1 ratings)
To facilitate increased family involvement and support of students' mathematics learning, students collaborated in small groups to create video tutorials for family members to watch and learn how to play the math games students play at school as part of their math lessons.
Physical Education Deal or No Deal 9 to 12
(0 stars, 2 ratings)
Students will demonstrate and be engaged in a variety of activities/exercises that contribute to improvement of overall fitness by playing a game show called Deal or No Deal.
Vocabulary Taboo Review 3 to 12
(0 stars, 1 ratings)
This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
World Civilizations 7 to 8
(0 stars, 1 ratings)
This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
You Were There! Art History Game 6 to 12
(0 stars, 1 ratings)
Students will photograph themselves and then use software to add a painterly look to their photos. Then they will compete to use the software to place themselves as the subject of some of the masters' paintings by following clues.
LEVELED READING COMMUNICATION GROUP & I AM WORKING FOR CHART... 6 to 1
(0 stars, 1 ratings)
STUDENTS WILL IDENTIFY DETAILS THAT SUPPORT ANSWERS TO LITERAL QUESTIONS DURING SMALL LEVELED READING GROUP.
You're my Hero 3 to 12
(0 stars, 1 ratings)
Children will create a hero and an arch rival. We use a Manga 8 1/2 heroic proportion guide and discuss complementary colors for costumes.
"Dear Peter Rabbit" Lesson Plan 1 to 4
(0 stars, 3 ratings)
This lesson incorporates Beatrix Potter's story of "Peter Rabbit" and a variety of technology resources. The end result has students writing letters online to Peter Rabbit after his ordeal in Mr. McGregor's garden. http://www.vrml.k12.la.us/sadies/lesson/peter/peterlesson.htm
"Let's Make Some Money" 4 to 6
(0 stars, 1 ratings)
The economic troubles of the past year prompted me to develop a project that would help my class understand economic concepts and the types of decisions made by consumers and business owners in our country. The students will study economics and then become entrepreneurs themselves. During the final activity they will pick a product, advertise, and then sell to our Kindergarten class.
6th grade-Greatest Common Factor 6 to 6
(0 stars, 1 ratings)
Introduction to Greatest Common Factor
7th grade- Adding Rational Numbers 7 to 7
(0 stars, 1 ratings)
-Adding integers using a horizontal or vertical number lines. Adding integers using counters/chips
Animals of Florida K to 3
(0 stars, 1 ratings)
Journey with us as students discover Native Florida Wildlife.
Are You a Super Sign Speler or Speller? P-K to 6
(0 stars, 2 ratings)
Signs are EVERYWHERE! In today's society, there are many signs with a lot of misspellings! Can you pick out the word and spell it correctly?
Around the World in 180 Days P-K to 8
(0 stars, 4 ratings)
To kick-off our Global Cultures curriculum we are implementing a year-long interdisciplinary school project titled, Around the World in 180 Days. Teachers and students will use digital cameras, smart board technology, Web Cams, Kidspiration software, and partnerships with schools around the world.
Author Study - Tomie de Paola K to 2
(0 stars, 2 ratings)
Students use Tomie de Paola books to explore different themes and ideas as well as make connections between Tomie de Paola's books and connections to real world scenarios and situations.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Body parts Identification K to 3
(0 stars, 1 ratings)
This lesson is geared towards lower elementary students, and students with special needs to identify the parts of the body.
calendar skills P-K to 2
(0 stars, 1 ratings)
lesson about calendar skills
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding Made Fun! P-K to 12
(0 stars, 1 ratings)
We will need iPads to be able to program the Hackaballs. They teach student coding through creative play. Hackaball is a computer in a ball that students can program using an app on an iPad. We have received the hackaballs and now we are in need of a way to run the program.
Colonial America 4 to 6
(0 stars, 1 ratings)
Fifth Graders are researching information on a variety of topics dealing with Colonial America in preparation for Colonial Day that the school holds every other year. They will be taking their research and creating a power Point presentation which needs to include an audio piece.
Come Meet Us at the Zoo P-K to P-K
(0 stars, 1 ratings)
Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Computer History Jeopardy (Nonlinear PowerPoint) 10 to 12
Students use PowerPoint to learn about the history of computers. Digital cameras are used to take pictures of items which can be associated with their assigned topic.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Cyberbullying 6 to 8
(0 stars, 2 ratings)
With the layering of identity through the use of nicknames and avatars as well as a sense of anonymity, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson students will explore this concept and discuss the importance of good netizenship.
Dakota Pipeline Lesson 11 to 12
(0 stars, 1 ratings)
This is an a unit that is geared towards students understanding the components of the Regents exam. The argumentative essay will focus on students reading and analyzing 4 different texts that examine multiple sides about the Dakota Access Pipeline debate. The essay will extend in students participating in a socratic seminar with their peers using respectful and accountable talk and fostering productive peer to peer discussion.
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Farming and Economics Problem Based Learning Unit 3 to 5
(0 stars, 2 ratings)
Third graders will be introduced to basic economic principles through an assistance-seeking memo from the Future Farmers of America (FFA). Students will engage in this problem-based learning (PBL) unit for nine weeks and will be guided by mini-lessons throughout the unit that provide background knowledge and various examples of vocabulary and basic economic principles for students to extend to their products. Various technology is used throughout the unit.
FCAT Science 2.0 Powerpoint Presentations 5 to 5
(0 stars, 1 ratings)
My class will make a presentation for all 5th graders in Florida who take the Science FCAT 2.0
Finding Your NOOK (TM) in the Classroom 9 to 12
(0 stars, 2 ratings)
The Barnes and Noble's NOOK will allow students in my classroom to access e-books, digital resources, educational apps, and more. The sky is the limit!
Google Calendar 6 to 8
(0 stars, 1 ratings)
Staying organized has become easier with the use of technology. With Google Calendar, the user can set up an event with one device (laptop, smartphone, tablet), and be able to view it or modify it with another.
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
How to be Safe in Cyber Space 4 to 5
(0 stars, 2 ratings)
Through discussion, 4th graders will reach the conclusions that cyber space can be a dangerous place if one is not careful about what is revealed on the net.
iMake It Interactive 3 to 5
(0 stars, 1 ratings)
Students will use iPads and QR codes to bring the traditional print textbook into the 21st Century. Students will research information found in text books to create QR code to link to articles, video, online game or picture that will enhance the flat print textbook.
iPad for assisted communication! P-K to P-K
(0 stars, 1 ratings)
Would like to incorporate an iPad and the app Communication by Gus to my classroom to assist and provide communication as well as support making choices for my students with Autism Spectrum Disorders.
It's a Bird...It's a Plane...It's a Digital Citizen Superhero! 1 to 6
(0 stars, 1 ratings)
Students will learn about what it means to be a Digital Citizen in the 21st Century by coming up with some cyber safety concerns. They will then create a Digital Citizen Superhero who's job it will be to promote cyber safety and digital citizenship.
Labeling the World Map 2 to 3
(0 stars, 1 ratings)
This lesson is to review the continents and oceans of the world.
Memories To Treasure Forever! K to 12
(0 stars, 1 ratings)
To honor the grandparents of our students, we have an annual Grandparent's Day Event. My teacher created activity involved an interview with their grandparent (s). The students were givena list of 30 questions to choose to ask their grandparents and interview them with the flip video cameras. The grandparents could then flip it around and interview them. This was then turned into a keepsake DVD.
Name that Main Idea 3 to 5
(0 stars, 1 ratings)
This is an engaging lesson designed to introduce main idea to students, and then scaffold student understanding to be able to write topic sentences about the main idea utilizing a document camera. Students then critique and conduct peer evaluations on each other's products.
New and Different Civilizations- A Claymation Dreamer's World 5 to 8
The book 'Westlandia' by Paul Fleischman is the inspiration for this claymation unit because the ultimate message is that it is o.k. to be different. In Art, I am an advocate for thinking outside the box and communicating what you are about through your art making experiences and explorations. With this in mind, I let Wesley's feelings and ideas be the seeds for our project. The only thing I change from the book is having students work in teams of 3 or 4 throughout this unit.
Nintendo DS: Pictochat in the Classroom 1 to 3
Use the pictochat feature of handheld Nintendo DS portable gaming systems to practice spelling, sight words, and punctuation at literacy stations.
Penguin Pals 1 to 3
(0 stars, 2 ratings)
Utilizing a cross curricular theme based lesson, this multi-sensory approach will allow my second grade struggling readers to experience activities in reading,writing,speaking,listening,science,technology, and integrated art.
Place Value and Decimals 5 to 5
(0 stars, 1 ratings)
In this lesson plan unit, students will experience a blended learning experience. Half of the instruction is self-monitored and self-guided in a course I created on Canvas. The other half of instruction is problem-solving and intervention activities as needed.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Save the Rainforest in South America 6 to 8
(0 stars, 1 ratings)
7th Graders: Geography affects the characteristics of a country. Natural resources can determine the success or failure of a country. Each country is rich in culture, even if they are a poor country. Each student will appreciate his or her life‐styles, and opportunities compared to poverty stricken countries. Global issues are complex, and the student will explain the challenges the rainforest ecosystem is facing, and will develop a plan of action they can do to help
School News Videos 9 to 9
(0 stars, 1 ratings)
Use FLIP cameras to tape word of the day segments, happy birthday shoutouts, this day in history, school commercials, sporting events, community service, and other random clips from around the school.
Science Video Journal Through Earth's Systems 6 to 6
(0 stars, 1 ratings)
Collaborative groups will be used to create video lessons for classmates in a modified jigsaw type activity. Students will become experts on their topic and teach peers using creative video lessons to explain concepts on Earth's dynamic systems. Video lessons can be demonstrations, skits, interviews, songs, etc.
Selfie with a new friend 7 to 12
(0 stars, 1 ratings)
Students are to find a person i the school who they never talk to and don't know. They take a selfie with that person and ask them a fact about themselves, and share a fact. Student has to submit to Google Classroom.
Sharing Feelings in the Classroom P-K to P-K
(0 stars, 1 ratings)
Preschool students will take pictures of peers and/or self after instruction on feelings in the classroom. Students will communicate how peers feel in the pictures taken.
Show What You Know-Solving Subtraction Problems (K/1st Grade) P-K to 5
(0 stars, 1 ratings)
The purpose of this lesson is to help students understand the concept behind the abstract symbols used in subtraction. Specifically, Kindergarteners are still learning number symbols and alphabets as well as the plus sign so distinguishing symbols and what they represent when presented with them are extremely important. All students need concept development to retain such skills. This lesson will teach students a new strategy for solving subtraction as well as provide a pictorial representation of subtraction. Language development of vocabulary like minus, take away, less and fewer is also important for all students in math progression as these terms will be used in word problems and comparing amounts throughout school and in the real world. First graders will have a combination of addition and subtraction with subtraction word problems. Students will discuss these concepts, learn and practice a new strategy and then use the strategy that works best for them in their independent and partner tasks. Upon completion of tasks some students will interview each other to discuss which strategy they used and why and how they used it. Others will create an avatar cartoon video or a song to share their strategy for solving subtraction problems.
Silent Films with a Flip Cam 4 to 12
(0 stars, 1 ratings)
Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Smart Board Literacy Center K to K
(0 stars, 1 ratings)
Using a Smart board as a literacy center will be beneficial in the development of both early reading skills and technology/computer skills. The smart board will also help students to practice their motor skills.
Symbiosis 4 to 4
(0 stars, 1 ratings)
Students will learn about symbiotic relationships between organisms living in a particular ecosystem. The learning will be capped by a student created presentation that shows the different symbiotic relationships, while providing real world examples.
Tablet use in Centers P-K to 9
(0 stars, 1 ratings)
Teacher will use a tablet in a center in order to focus student on quick activities centered on one concept. Students will cycle through the 6 centers in groups of 4.
Third Grade Fractions with iPad 2 to 6
(0 stars, 1 ratings)
Third graders will work to understand and identify fractions, equivalent fractions, compare fractions, order fractions, and add fractions with like denominators using a variety of applications on the iPad.
Time Capsule Essay (A Letter to Future Students) 2 to 4
(0 stars, 1 ratings)
Dozier Elementary's Time Capsule Project Link shows all information @http://www.vrml.k12.la.us/dozier/eye/09_10/TimeCapsule09_10/projects.htm
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
Welcome to Historic Wilkes County 3 to 3
Each year our third graders are required to take a field trip back in time to our local Heritage Museum and other historic buildings. This project allows students to make photographs of these historic buildings in our county and turn them into a multimedia presentation about our local history that can be presented on our classroom SMART Board.
What in the World..?!? 3 to 5
You don't need to be able to read to love science, computers, and photography. My special education students will use these materials to create their own photographic "I Spy" books during our What in the World..?!? photo project. Using picture symbol software and photographs, students can address all content areas including math, reading, writing, technology, and science.
What Message Are You Sending? P-K to P-K
(0 stars, 1 ratings)
Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet.
Write to Read 6 to 8
(0 stars, 1 ratings)
There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills.
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