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Lesson Plan Name Grades
Internet Security Basics 9 to 12
(0 stars, 1 ratings)
The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
CRAAPY or Happy? 6 to 8
(0 stars, 1 ratings)
Students will use the CRAAP test to determine whether a research source is credible or not.
Crucible Library Web Quest 9 to 12
(0 stars, 1 ratings)
Students will conduct a web quest as an introductory activity to reading Arthur Miller's The Crucible.
Cultural Awareness in Omaha: Entering the Golden Door 6 to 8
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The Jr. High students at Holy Name School will develop their cultural awareness through a technology project using tablet computers. The tablets will be used to record interviews with community members of a minimum of 8 different cultures and to develop an innovative presentation about their discoveries and incites based on those conversations.
Digital Citizenship and Safety K to 5
(0 stars, 1 ratings)
These are lessons that I do throughout the first few months of school as students come to the Media Center. I would love to get the grant for the kit to teach this as well.
Documentary-Style Research Projects 4 to 6
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Students will research a topic related to the social studies curriculum, and then create a report and a short documentary video using iMovie. Along the way, students will learn how to narrow topics, take notes, keep citations, and make editing choices. This is an ideal lesson for a computer lab setting.
Essay Writing 9 to 12
(0 stars, 1 ratings)
Students will write a variety of essays using Google Docs and Edmodo.com. Students will learn to collaborate and to constructively use social networks.
Finding Solutions to Hunger 6 to 8
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This is a project plan more than a lesson plan. It is a 10-week project using a wonderful online collaboration tool designed to be used by educators. Besides teaching the curriculum objectives—the goal is to open the students’ eyes to hunger in the world.
Internet Safety 6 to 8
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Students will create internet safety commercials to teach other students how to stay safe on the net. Topics will include safe surfing, cyberbullying and computer ethics.
iTeach iLearn 6 to 12
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The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Renaissance Digital Story Project 9 to 11
(0 stars, 1 ratings)
Assignment: To produce a quality 2 minute speech and a quality 2 minute digital story that tells the tale of a Renaissance artist, inventor, or scientist.
The Butterfly Effect P-K to P-K
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After studying the rise of Hitler and the Nazi regime, students are asked to think about the "butterfly effect" regarding negative events that happened in various countries because Hitler was the Fuhrer. This project begins with research, includes history, contains digital tools, incorporates fiction, and ends with a classroom presentation.
Who's Who in the Art World 2 to 5
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Students study famous artist and their works, through Internet resource using social bookmarking. The create biographies and recreate famous works then create online portfolios of their final project.
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