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Lesson Plan Name Grades
Flip'n Over Shapes K to K
(0 stars, 1 ratings)
Studetns take pictures of shapes in their school and turn it into a class book.
Shapes in Art, Shapes in Body P-K to 1
(0 stars, 2 ratings)
Students learn how to distinguish shapes through dance and music.
Students use Geometer’s Sketchpad here to construct geometric shapes 7 to 8
(0 stars, 1 ratings)
The students will use Geometer’s Sketchpad to construct geometric shapes.
Symmetrical Shapes K to K
(0 stars, 1 ratings)
Students will use computers to create symmetrical shapes.
Symmetry in Nature and Congruent Shapes All Around 2 to 2
(0 stars, 1 ratings)
All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
1st Grade Shape Search K to 2
(0 stars, 1 ratings)
Students in 1st grade need to be able to recognize shapes. Each group of 2-3 students will share a FlipShare Cam. We will, as a class, walk around the inside and outside of our school to find shapes such as cirlce, rectangle, square, diamond, triangle, octagon, hexagon.
Alphabet Group Project 10 to 12
(0 stars, 1 ratings)
Students work in groups to locate alphabet letters in ordinary items and scenery. This is not a dictionary project, but rather an awareness of lines, shapes, angles, and level.
Geometry Film Makers 3 to 5
(0 stars, 1 ratings)
Students will apply their knowledge of geometric concepts related to the world around them. The use of flip cameras will enable students to explain the distinguishing characteristics of key geometric vocabulary as they develop movie clips that will be used in the creation of a short film.
Grade K Learns About Robots - Ozobots! K to 1
(0 stars, 2 ratings)
My Grade K Technology students will use the Ozobots to learn about Robotics! They will draw shapes, and then use the Ozobots to show the coding of the colors used.
Shape Hunt 2 to 4
(0 stars, 2 ratings)
Using digital cameras, students will go on a shape hunt. They will walk around the school looking for two and three dimensional shapes. We will then upload the pictures and show them in a video to review our shapes!
The Shape of Things K to 3
The students will use digital cameras to find examples of circle, squares, and triangles around them.
A Snap at Geometry 5 to 6
(0 stars, 4 ratings)
This project focuses on analyzing objects and discussing their math attributes. After learners explore and build background knowledge about polygons, polyhedrons, and other geometric figures, they will complete a webquest. Students will create, explain, and evaluate their understanding of geometric shapes through activities.
"Geotown" Scrapbook 3 to 5
(0 stars, 2 ratings)
Students will use digital cameras to take photos of architecture and nature that represent geometric concepts. The photos will be used to create a digital scrapbook for the fictional town of "Geotown".
1000 Paper Cranes for Japan 3 to 5
(0 stars, 1 ratings)
My students will be learning about the history, arts, and culture of Japan through an Origami project. I will use the document camera to demonstrate the origami process for my students.
21st Century Picasso 2 to 6
(0 stars, 1 ratings)
Students will create their own Picasso inspired portraits using the different types of lines, angles, and geometric shapes they have already learned about. They will create these portraits using technology instead of paper and pencil.
3D printing for Math and for projects 6 to 12
(0 stars, 1 ratings)
The ability to figure out the equations necessary to print basic shapes and the ability to print useful items needed for robotics, drama productions, math/history/geography/all subjects demonstrations would be amazing!!
3D Printing in Algebra Class? P-K to 8
(0 stars, 2 ratings)
As a math teacher, one of the most common questions that students have is "Why do we have to learn this?" When students realize that they will need to apply algebraic reasoning to design and print something in 3D, their motivation and interest in mathematics will increase exponentially.
8th grade Math-Intro toTransformations 8 to 8
(0 stars, 1 ratings)
A week of lesson plans to introduce students to the different Transformations.
A Zoo Book for All 1 to 3
(0 stars, 1 ratings)
The purpose of this lesson is for my students to be able to research information about animals and communicate in written form using the Four Stages of Writing. They will use Tool Factory Workshop and MultiMedia Lab V to create two pages for our class book and a presentation for our Friday Morning Assembly.
Abstract to Concrete P-K to P-K
(0 stars, 2 ratings)
Students will utilize Apps in Ipads to draw illustrations of buildings in the communities such as; where they live, places they visit, or community helper facilities. Students will them use hands-on manipulative such as blocks, megatiles, or K'necs to construct their plans into a community.
Analyzing and Synthesizing Propaganda Techniques in Film 9 to 12
(0 stars, 1 ratings)
Students will analyze the non-verbal techniques used in films that attempt to manipulate audiences through political or commercial propaganda. In teams, students will then create their own videos demonstrating a synthesis of these techniques.
Animal Morphs 2 to 5
(0 stars, 1 ratings)
Students use photos (headshots) of themselves with the expression of an animal that they want to be. The photo sticker is placed on the paper, and the students add the rest of the body in its natural habitat. Information about the animal is written in the border of the picture.
Array Intro to Multiplication 2 to 2
(0 stars, 1 ratings)
Students will read a story problem and show four ways array, repeated addition, commutative property, and drawing to solve the problem using a chart they created.
Art and Life: Where Do We Use Art? 9 to 12
(0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Blogging in the Classroom 10 to 12
(0 stars, 1 ratings)
Students will use laptops/chromebooks to create their own student blogs, where they will respond to literature, evaluate media, and collaborate with their classmates.
Bringing STEM to the Elementary Classroom Through 3D Printing 4 to 5
(0 stars, 1 ratings)
Utilize a project based approach to STEM by providing students an education in CAD software and 3D printing. The software utilized will be Google SketchUp
Captured at the Farm K to 2
(0 stars, 1 ratings)
Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience.
CO2 Dragster Challange 7 to 12
(0 stars, 1 ratings)
This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
Compare/Contrast Three Native American Leaders 4 to 6
(0 stars, 1 ratings)
Students read three articles from PebbleGo : Sitting Bull, Chief Joseph, and Crazy Horse. Then, they will compare and contrast the three Native Americans by creating a triple Venn Diagram.
Create A Keychain using 3D design P-K to 9
(0 stars, 2 ratings)
In this lesson my students will be able to utilize online 3D software to create a "marketable" keychain and print it out on a 3D printer. This will let students take ownership of this process by making it their own and understanding how to begin an entrepreneurship.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Density 4 to 5
(0 stars, 1 ratings)
Using a SMART board, density is taught using definitions, SMART board interactive slides, experimentation, and video support.
Digital Cameras and Symmetry 3 to 5
(0 stars, 3 ratings)
Students use cameras to take pictures of things and then draw the rest of it to work on their symmetry.
Digital Nature Journaling P-K to K
(0 stars, 1 ratings)
Use digital camera and microscope to create a digital nature journal. Students will investigate different natural living/non-living items on school grounds.
Digital Portfolio K to 6
Students in kindergarten and sixth grade will document their field trips using digital photography in order to share the experiences.
Drawing Pictures K to 6
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Electricity - how it works and how we measure and pay for it! 6 to 12
What is electricity, and where can we see it in our daily lives. This lesson is primarily informational, providing an easy-to-understand description of electricity and how it is literally all around us.
Elementary Zone - Computer Drawing K to 5
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Essential to Autumn: Line, Shape, Color, Texture, Pattern, Rhythm, Emphasis, Movement, Balance, and Unity 3 to 5
(0 stars, 1 ratings)
Students will observe their natural environment to experience the changes that occur when Autumn arrives. Students will create artworks based on personal observations and experiences with their environment in Autumn.
Finding Letters in Nature 3 to 8
(0 stars, 1 ratings)
Take a second look at the natural world. Can you spot alphabet letters in nature?
FlippEd Geo Buddies 3 to 6
(0 stars, 1 ratings)
Students will create videos that incorporate geometric shapes in the real world. They will also collaborate with other classrooms in a social network, uploading and commenting on each others videos using Edmodo.com.
From Flannel Board to Interactive Board P-K to 2
(0 stars, 1 ratings)
It is so simple, even a "techno- phob" can use this! Use "good ole" flannel board stories in a new and exciting way. Keep digital kids engaged telling stories using an interactive board.
Geography of Our School K to K
(0 stars, 1 ratings)
Students will work in groups to video interviews about the important locations in their school. The videos will be embedded into a class-made map of the school to share with the class as well as future Kindergarten students.
Geometry Hunters 3 to 5
(0 stars, 1 ratings)
Students will review basic two dimensional geometric terms as they complete a digital scavenger hunt by snapping photos on the smartphone. Students will present their findings to the class in a googledocs slide show.
Geometry in Our World 6 to 7
(0 stars, 1 ratings)
Find geometric properities in objects inside and ouside of the classroom and building.
Geometry Task Rotation 2 to 2
(0 stars, 1 ratings)
Students will circulate around the room completing geometry tasks displayed on posters. At each question will be a tablet to scan a QR code to instantly check their work.
Geometry with Dash 3 to 5
(0 stars, 1 ratings)
This lesson will have students interact with Dash & Dot robots and programming to support geometry lessons in identifying, classifying, describing, and finding the perimeter of quadrilaterals. Students will also produce quadrilaterals by building a pen attachment for Dash and using loops and angles.
Getting to Know the Characters in The Tempest P-K to P-K
(0 stars, 1 ratings)
This lesson is about characterization and Shakespear's play, The Tempest
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
Integrating Technology into our 1st grade classroom. K to 1
(0 stars, 2 ratings)
I have different activities for the students to accomplish by using technology.
Introduction to Dash & Dot P-K to 12
(0 stars, 1 ratings)
In this lesson, the students will be introduced to Dash & Dot, the robots. This is only the beginning of the coding that they will be able to do with Dash & Dot.
Introduction to Fraction Frenzy K to 5
(0 stars, 2 ratings)
In this lesson, students will have a culminating project in which they will produce a skit, song, poem, writing piece, or ANYTHING with their group of 4-5 students using flip cams and flip cam stands to teach the class what they learned about fractions.
Kandinsky on Computers 6 to 12
(0 stars, 1 ratings)
This lesson explores the Expressionist art style, specifically, the works of Wassily Kandinsky. Students listen to music and then create a poster expressing the mood oe feelings of the music.
Leaf Scavenger Hunt 6 to 7
(0 stars, 1 ratings)
The students will be going on a learning excursion to Mandalay Trail National Wildlife refuge to collect leaf samples for their leaf scrapbook using digital cameras. Upon returning to school the students will be using the digital camera pictures to compose a power point presentation, and they will create data tables to compare the pH levels of the water quality samples.
Math All Around Us! 2 to 5
(0 stars, 1 ratings)
This is a great culminating math project that uses higher level thinking skills. Students will take photographs of "math" in their community. They will use digital cameras and digital voice recorders.
Math Technology Lesson 7 to 8
(0 stars, 1 ratings)
Using technology and gathered photos, calculate fractions, decimals, and percents; analyze angles, triangles, and quadrilaterals; and find length and area of objects in and out of school.
Mondrian - Primary/Secondary Color Study 7 to 12
Students will use photoshop to create a painting similar to Mondrian's with primary and secondary colors. Students must create the secondary colors from the primary colors and not select them from the color palette
MOON PHASE 3 to 5
(0 stars, 1 ratings)
What role has NASA played in space exploration? What role has the Moon played in human history?
Nature Inspired Digital Alphabet 2 to 5
Through digital photography and basic computer skills students create their own nature inspired digital alphabet. Students find letters of the alphabet in objects made from nature, for example: ground erosion makes the letter “y,” or the veins of a leaf make the “A.”
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Photo Transfer Mixed Media Collage 8 to 12
(0 stars, 1 ratings)
Students create a mixed media collage incorporating a digital image. Design must be created from a memory or tell a story about the students life. Composition must be created in layers. Students may create a background that is abstract or a background that emphasizes a message or story by use of imagery, pattern or words.
Piet Mondrian Unit K to 2
(0 stars, 1 ratings)
A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation.
Postcards from Somewhere 6 to 12
The students will learn about another culture and the region of the world where their e-pal is located. They will then create a postcard with a picture from that region. They will also research and get details about our region of the country and create a postcard to send to their e-pal.
Quadrilateral Scavenger Hunt 6 to 12
(0 stars, 1 ratings)
Students explore the school for various quadrilaterals. Once they find them, they record themselves using a Flip camera describing the various characteristics of each one.
Quilting Through the Civil War and Underground Railroad 5 to 6
This lesson involves American History (Civil War), Mathematics, Reading, and Writing. Students will research freedom quilts from the Civil War/Underground Railroad and then make their own.
S"Printing" into the Future 6 to 8
(0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
Self-Portraits: Photography and Memoirs 6 to 8
(0 stars, 2 ratings)
Students will read a collection of memoirs, short-stories and personal reflections about being a preteen or teenager and will write their own creative non-fiction piece about being 13 years old. This will be paired with a photography unit in which students will learn the guidelines for better photography and create self-portraits to accompany their creative writing.
Shape all around 2 to 3
(0 stars, 1 ratings)
Students will understand and be able to classify solid shapes.
Silent Films with a Flip Cam 4 to 12
(0 stars, 1 ratings)
Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Stain Glass P-K to 12
This is 5 lesson plans in sequence from introduction through Glass History to the current methods applied in Glass Forms: lesson 1, stain glass history; lesson 2, community impressions; lesson 3, stain glass design; lesson 4, color theory; lesson 5, form and application. Wrap up includes reflection.
Symmetry in Nature 6 to 12
Symmetry and Fibonacci series in nature, explored with photography and photo manipulation.
Technology and Visual Arts: Symmetry Portraits 1 to 6
(0 stars, 1 ratings)
The students will understand the definition of symmetry and the beauty of symmetry by using graphic arts computer software to create the reflection of their face from the line of symmetry taken from a photograph.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
Van Gogh Self-Portrait 7 to 10
Students will create a self-portrait in the style of Van Gogh.
Virtual Math Portfolio 7 to 9
(0 stars, 1 ratings)
Students will create a customized web page to post a series of unit-based math projects. They will keep a copy of the web page as a virtual portfolio of their exciting math year.
Vocabulary Puzzle P-K to 12
(0 stars, 1 ratings)
My students need lots of opportunities to learn new vocabulary. Making puzzles with the vocabulary words and definitions gives students opportunities to use hands-one activities to learn the new words.
Who's Who in the Art World 2 to 5
(0 stars, 1 ratings)
Students study famous artist and their works, through Internet resource using social bookmarking. The create biographies and recreate famous works then create online portfolios of their final project.
World of Quadrilaterals 7 to 12
(0 stars, 2 ratings)
Why is it important to know the properties of quadrilaterals? How can we use it in our real life?
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