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Lesson Plan Name Grades
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Simulations and Tools for STEM Skills 6 to 5
(0 stars, 1 ratings)
Incoming 6th grade students will use STEM Software Bundle for Upper Elementary (4-6) to learn and enhance their STEM and problem solving skills.
Bubble, Bubble, Toil and Evaporate? 2 to 3
(0 stars, 2 ratings)
Using BBC Science Simulations 3, students will recognize that matter changes depending on the temperature applied to it by running a simulated experiment, observing the results, and analyzing the tables, graphs or charts generated by the program.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Cellcraft Game 6 to 8
(0 stars, 1 ratings)
Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Mixed Beasts 4 to 8
(0 stars, 1 ratings)
Goals: To show students how to modify images using Adobe Photoshop Objectives: Students will produce an image representing a “mixed beast” using two or more separate image files.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Parabolas in Flight 9 to 12
(0 stars, 2 ratings)
Students will film a trajectory then calculate the quadratic model for their trajectory. They will create a video to display online at teachertube.
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Using Tablets for Project Based Learning in Science 6 to 6
(0 stars, 2 ratings)
Students will be able to use net books, laptops, and digital cameras to successfully complete learning projects that meet expectations in our new CCSS as well as the forthcoming Next Generation Science Standards. Tablets will enable students to conduct necessary research as well as produce digital presentations that they will share with their classmates.
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