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Lesson Plan Name Grades
Video Buddies K to 8
(5.0 stars, 1 ratings)
Hamden elementary students and Beijing elementary students will correspond with each other through technology which includes use of the Flip Video Camera. Students will use the video camera to introduce family members, pets, and record important events such as birthdays and holiday celebrations.
Video Haiku 5 to 6
(5.0 stars, 1 ratings)
The students will learn about forms of poetry. They will write a Haiku poem that is stylistically correct and to understand the nature of haiku poetry. The students will use the digital or video cameras find or create a small video clip or series of images to illustrate the haiku. To incorporate poetry and video or images into a Windows movie maker or photo story presentation.
Video Modeling for Children with Autism 2 to 5
(5.0 stars, 4 ratings)
This lesson uses videos to teach children with autism. The current skill being worked on is playing a game.
Video Scavenger Hunt: Is It Alive? 1 to 1
(5.0 stars, 1 ratings)
This is a 5-day lesson in which students learn the characteristics of living and nonliving things. Students will go outside to find living and nonliving things and film themselves describing their objects and explaining how they classified them.
Video Self Modeling to Teach Students with Autism appropriate LIFE SKILLS 1 to 12
(5.0 stars, 1 ratings)
By utilizing a flip video recorder, short instructional videos can be created easily to show students with Autism the appropriate behaviors, social skills, way to complete a task. They are visual learners and need visuals to learn.
Video Self-Modeling (Social Skills) 9 to 12
(5.0 stars, 2 ratings)
High school students with autism will help create a video aimed at improving social skills. Targeted social skills (ie-introducing yourself to others) will be recorded, edited, and viewed regularly to model appropriate social skills.
Video Vocab K to 2
To build background knowledge of unit vocabulary, students will create videos explaining the definition of new words that will be used in second grade Science units.
Video Vocab 9 to 12
(5.0 stars, 1 ratings)
Students will create short, humorous video skits to illustrate vocabulary words in context.
Video Yearbook/Senior Video 9 to 12
(5.0 stars, 1 ratings)
The Video Yearbook/Senior Video will be an ongoing year-long project. During the school year students will film school events such as sports and homecoming, drama and music productions, and club activities, and graduation. Tool Factory Movie Maker will be used to edit the clips for a Video Yearbook which will be burned to DVD.
Videographies 4 to 5
(5.0 stars, 2 ratings)
Students will create a presentation about a person who is famous for being an honest individual, a risk-taker, a helper to others, or a promoter of freedom using podcasting or vodcasting tools.
View, Review, & Replicate: Using Graphics and Humor for Vocabulary Acquisition 9 to 12
(5.0 stars, 1 ratings)
Students will recognize and review frequently tested ACT/SAT vocabulary words through the use of word/ graphic associations and humorous content videos.
Virtual Book Talk K to 12
(5.0 stars, 1 ratings)
Students present their oral book reports in a video format. They will work in partners or teams of three to plan, record, and edit their videos.
Vivid Visual Vocabulary 3 to 12
(5.0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills.
Vivid Visual Vocabulary K to 12
(5.0 stars, 1 ratings)
Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vivid Visual Vocabulary 4 to 12
(5.0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
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