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Lesson Plan Name Grades
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(5.0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
Adding Creativity to Science Inquiry 6 to 12
(5.0 stars, 2 ratings)
Students create flip videos that enhance scientific investigations performed in class by having students think metacognitively while fusing the fun of creativity with the science of analytical thinking.
Art and Life: Where Do We Use Art? 9 to 12
(5.0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Capturing Conic Sections with Digital Cameras 9 to 12
(5.0 stars, 2 ratings)
This project will help students to make connections between math and the real world by having them identify conic sections in art and architecture in their communities. Students will photograph these examples of circles, ellipses, parabolas, and hyperbolas in the real world with digital cameras and then write the equations for the graphs.
Eccentricity of Conic Sections 9 to 12
(5.0 stars, 1 ratings)
Students will practice their skills calculating the eccentricity of different conic sections.
eLeaders Technology (Students of the 21st Century) Program 4 to 12
(5.0 stars, 2 ratings)
With the new PILOT program of eLeaders, students are accepted that have an interest in technology, and volunteer their time, to troubleshoot technology, teach lessons to peers and teachers, and offer in-service presentations on staff Professional Development Days. Additionally, they assist with and participate in a (rotating) class of 60 students (changing every 2-4 weeks so all South Middle School population may participate) that create the SMS Video Productions (completely created by student body), our newly founded news source.
Flip into a Classroom Website K to 12
(5.0 stars, 1 ratings)
I have a classroom website where my videos I have created on my Flip Video Camera are an intregral part of the overall effectiveness for both student and family use.
Going "Diggie" with Math Word Problems 5 to 12
(5.0 stars, 1 ratings)
This lesson integrates the use of the digital camera into the creation of Math word problems. This approach of learning applies real life experiences for all the students involved.
How does Technology help disabled people? 3 to 6
(5.0 stars, 2 ratings)
The children will discover how technology has been able to change the lives of many disabled people and what they can do in their own school to make it accessible for everyone. Children will complete a podcast diary of their findings daily.
Hunting for QR Codes 1 to 12
(5.0 stars, 1 ratings)
Students will use Smart Phone with QR code reader to complete scavenger hunt around school as a skill review.
I Spy 9 to 12
(5.0 stars, 1 ratings)
Students use digital cameras to find objects in and around school that have the shape of various functions, conics, and graphs that they have learned. Students will also write an equation that could represent the shape.
iTeach iLearn 6 to 12
(5.0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the studentís understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and scienceís effect on technology and society.
Keep Them Engage--Show What You Know 3 to 12
(5.0 stars, 1 ratings)
Students will create an interactive whiteboard notebook lesson that can be used for use to introduce academic concept. It can also be posted on google classroom for student and parent reference
Phantom Tell Booth K to 12
A small "booth" set up in the classroom where individual/small groups of students can document their solutions or methods of solving a variety of class and/or independent study problems. This will give students a chance to show their thinking, especially for those students who find it difficult to share in whole group settings.
Smart Jeopardy Review 9 to 12
(5.0 stars, 1 ratings)
Using the Smart Board, students will play Jeopardy to review mathematical topics that they have learned.
The Bird's Word Video Podcast K to 12
(5.0 stars, 1 ratings)
Students collaborate in small groups to write a script which explains, demonstrates, and gives examples of a specific part of a large topic (for example, one part of the water cycle). Each group films themselves using Flip Video Cameras and then the parts are assembled into one video which explains the large topic.
The Flip Side: A Multi-Genre Occupational Research Project 7 to 12
(5.0 stars, 1 ratings)
This lesson will provide students with the authority of the "naked eye" to give way towards finding their own truth, place, and ability to communicate efficiently in a global community.
The Geometry Amazing Race for High School Students 8 to 12
(5.0 stars, 2 ratings)
Students groups will be able to use digital cameras to site evidence of geometry work completed at different country location stations or tasks given by teachers. Students groups will apply properties of polygons, determine distances, points of concurrence, and justify answers. Integrated subjects of trigonometry and algebra will be visited.
What do you know? 4 to 12
(5.0 stars, 1 ratings)
This is an exercise that has a pre and post casual assessment using polleverywhere.com It assesses what is known before a unit and afterwards by using cellphones and computers
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