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Osmo Numbers Game

Item #: 655 | Grades K-5
$29.00
Status: Osmo base required
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Osmo Numbers Game

Play with the physical tiles to count, add, and multiply. When your results match the numbers on the screen, cartoon bubbles burst with a satisfying POP! Osmo Base required.

Overview

Playing with numbers makes math intuitive and fun. That’s why, with Numbers, kids add, subtract, and multiply by zooming tiles in and out of the Osmo play space. As they master new skills, players collect zany fish, unleash special effects, and advance to higher levels. Before you know it, kids will be sailing from simple counting all the way to multiplication. Who knew math could make such a splash?

What's included

  • Number tiles
  • Dot tiles
  • Numbers app


What they'll learn

  • Counting
  • Addition and subtraction
  • Multiplication
  • Math confidence


Awards and Press

Innovation by design, FastCompany Award, 2016

“Osmo Numbers takes the fear out of figures.” — Forbes

“once again, Osmo has built something wonderfully creative and interactive.” — VentureBeat

“revamp the unimaginative worksheets educators use to teach math now.” — TechCrunch

About Osmo

Osmo is an award winning educational games system for use with iPads and iPhones. The system has been adopted in over 30,000 schools in 42 countries around the world. Teachers are raving about how their students love experimenting, exploring, creating and collaborating with Osmo.

Osmo enables the iPad and iPhone to merge the power of physical play with the digital advantages of real-time feedback. Playing beyond the screen invites students to collaborate on tables or floors while manipulating tangible game pieces such as number tiles, letter tiles, and coding blocks.

Osmo’s growing collection of apps for iPad and iPhone cross subject areas and include various challenge levels for students of differing abilities.
Lesson Plan Name Grades
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Nintendo DS: Pictochat in the Classroom 1 to 3
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Letter matching/naming with Osmo P-K to P-K
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PreK Math Support P-K to P-K
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Osmo Sets with compatible devices will help students develop a concrete understanding of mathematical concepts. Timely feedback is critical to provide purposeful response to improve upon a student's learning and limit potential misconceptions.
Out to Lunch 6 to 12
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Students will look through menus (pictures of items with prices on them) and pick what they would buy for lunch. Students will calculate the cost of their meal and pay for it using exact change.
Technology social studies reading and language arts to special needs students using technology K to 5
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This lesson will use our wishlists mimioboard bundle with voting system to help students gain knowledge in reading comprehension
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Students will match proportional relationships using graphs, tables, and one-step equations to show hoe they are related.
Vocabulary Taboo Review 3 to 12
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This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.

Accessories

Osmo Base for iPads
$39.99

Buy for $39.99!