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Lesson Plan Name Grades
"Scientific Method Multimedia Project" 6 to 12
(0 stars, 1 ratings)
Student teams will develop a multimedia project utilizing Flip Video in conjunction with i-Movie. Teams will document from beginning to end their own journey through the steps of the scientific method as they design, carry out, analyze and troubleshoot an original experiment.
Movement across the Cell Membrane using Multimedia 6 to 8
(0 stars, 1 ratings)
Students will construct a model of the cell membrane and model how molecules move across the cell membrane through osmosis, diffusion, facilitated diffusion, and active and passive transport. They have a choice of technology or multimedia to complete this task.
A Day in the Life on Tech’s Campus 7 to 12
(0 stars, 1 ratings)
Multimedia assignment to capture what is happening on campus from multiple perspectives with photos, stories, video and blogs
Alphabet Group Project 10 to 12
(0 stars, 1 ratings)
Students work in groups to locate alphabet letters in ordinary items and scenery. This is not a dictionary project, but rather an awareness of lines, shapes, angles, and level.
American Indian Digital Storytelling 9 to 12
Robeson County is the home of the Lumbee tribe, the largest American Indian tribe east of the Mississippi River. After learning the general history of the Lumbee people, students will select a specific feature of Lumbee history or culture to create a "digital story."
High School, College, and Career Pathway 8 to 8
(0 stars, 1 ratings)
Students will simulate investigating a carrer path and the education requirements needed to achiveve their carrer goals. (from high school to potential post graduate degrees)
Input and Output and Processing...Oh My!!! 2 to 5
(0 stars, 1 ratings)
Students will go on a Scavenger Hunt with the digital camera to find input, output, and processing devices. This allows them to learn how to, not only learn about computer devices, but digital photography and multimedia presentations as well...all while having FUN!
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
Learning More About Inventors! 2 to 5
(0 stars, 1 ratings)
4th Grade students in Lori Porter’s class at Dozier Elementary had a taste of the movie industry as they worked on an inventor/invention project for Social Studies. The goal of the lesson was for the class to learn about twenty famous inventors/inventions and how those have impacted life in America.
Portrait of a Year 7 to 12
(0 stars, 1 ratings)
Using the Internet, you will investigate a year of the twentieth century. After researching the year, you will create an electronic image commemorating that year. You will select images from the Internet representing your research. Using graphics software, you will modify those images and place them together into a single image representing all you have learned of that year.
Real-World Probability 11 to 12
(0 stars, 1 ratings)
Students will use digital media to complete a culminating project relating probability concepts to real-world events.
Rhetorical Analysis of Popular Media 9 to 12
(0 stars, 1 ratings)
Students are to analyze the rhetorical appeals, strategies and devices found in popular media. Students assess how effective the media is at trying to persuade consumers.
S.C.A.N.M.E. P-K to 12
(0 stars, 1 ratings)
Students Creating A New Method of Evaluation
Science Concepts Presentations Using Tablets 6 to 8
(0 stars, 1 ratings)
Students work in small groups using electronic devices -- Smart Phones and/or Tablets to research a science topic and create a multi-media presentation using Microsoft PowerPoint, and an online survey/quiz using Kahoot.it to display on Interactive Whiteboard for the class to respond to.
The "FLIP IT" Experience 9 to 12
(0 stars, 1 ratings)
This lesson uses technology, multimedia, business, and journalism skills in a real-life application to produce a high school yearbook. Journalism is a class that captures memories for historical reference. It requires many academic and social skills in collaboration for the preservation of intangible treasures.
"SMART" Science 7 to 7
(0 stars, 2 ratings)
The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts.
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
9th Grade ELA Project-Based Learning 9 to 10
(0 stars, 1 ratings)
This is a project-based learning unit that I taught with one of our 9th grade teachers. Students learned different persuasive techniques as they developed their own charitable organization to fight child abuse.
A Different View 7 to 8
(0 stars, 1 ratings)
A visual art lesson which involves writing and technology. Essential Question: "How do you see yourself?"
A Digital Walk Through Chatham 6 to 8
(0 stars, 2 ratings)
Our project is a digital storytelling activity using MultiMedia Lab V and digital cameras. Students will photograph important landmarks in town, write descriptive articles, and share them with other students through the school newspaper and web site.
A Hip New Twist on the Past! Creating Music Video Biographies 3 to 5
(0 stars, 2 ratings)
Student motivation is a huge challenge for teachers. Students today are surrounded by multimedia sources and technology. Why not bring that into the classroom? Technology is relevant to their lives and will keep them excited as they learn.
A Hip New Twist on the Past! Creating Music Video Biographies 3 to 6
(0 stars, 2 ratings)
Student motivation is a huge challenge for teachers. Students today are surrounded by multimedia sources and technology. Why not bring that into the classroom? Technology is relevant to their lives and will keep them excited as they learn.
A Zoo Book for All 1 to 3
(0 stars, 1 ratings)
The purpose of this lesson is for my students to be able to research information about animals and communicate in written form using the Four Stages of Writing. They will use Tool Factory Workshop and MultiMedia Lab V to create two pages for our class book and a presentation for our Friday Morning Assembly.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Animal Trading Cards 2 to 4
(0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
Animals of Florida K to 3
(0 stars, 1 ratings)
Journey with us as students discover Native Florida Wildlife.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
BDA Lesson PLan 7 to 12
(0 stars, 1 ratings)
A plan that introduces the entire Microsoft Office Suite. Allows students to see all the potential uses and what program to use when.
Becoming Africa’s Wildlife 4 to 6
(0 stars, 1 ratings)
Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Building God’s House 4 to 6
(0 stars, 5 ratings)
This is fun, interesting project that gets the students excited about church.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Captured at the Farm K to 2
(0 stars, 1 ratings)
Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience.
Capturing Animals through Technology 2 to 5
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals.
Celebration of Cultures K to 5
In the CELEBRATION OF CULTURES unit, students study one country related to their family heritage and complete multiple assignments to illustrate their understanding of that culture. They also create "family legacy books" in which they put Family Trees, Interviews with relatives and personal "Snapshot" Writings about important incidents and remembrances in their own lives.
Cheesy Connections 9 to 12
(0 stars, 1 ratings)
Students plan, shoot, and create cheesy videos of their chosen SAT vocabulary word to help other students learn the meanings of the word.
Connecting Our World 6 to 8
(0 stars, 1 ratings)
This lesson utilizes FLIP video cameras and a wikispace page. The goal of the unit is to advocate positive global thinking and the need for a team effort to preserve our resources.
Creating a Digital Story as a Summative Assessment 9 to 12
(0 stars, 1 ratings)
As an end of the unit performance task, my chemistry students will create a digital story that shows evidence of the learning that took place throughout the unit. The digital story will showcase digital pictures/videos of the labs/experiments/activities that proved useful in learning about chemical reactions.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Creating Online Science Lab Notebooks 7 to 12
(0 stars, 1 ratings)
Students will complete an in-class lab and record their results online using a variety of online resources to create a rich, multimedia-rich end product.
Creating Online Science Lab Notebooks 7 to 12
(0 stars, 2 ratings)
Students will complete an in-class lab and record their results online using a variety of online resources to create a rich, multimedia-rich end product.
CSI: Chemistry Student Investigators 10 to 12
(0 stars, 1 ratings)
Students master scientific inquiry skills as they design investigations to solve mysteries based on scientific concepts, use hand held computers and digital cameras to capture data generated in their investigations, and use Tool Factory software to compile data and lab reports to create electronic lab journals.
CSI: Native America 5 to 6
This is an interdisciplinary inquiry unit based on a true incident involving the death of the last Native American in an Indiana County. Students will use CSI problem solving skills to draw conclusions concerning the case.
Dazzling Digital Poem Project ¨C 7th grade 7 to 10
(0 stars, 1 ratings)
7th grade students will take one of their original poems and create a digital poem on PowerPoint. This poem will include a student narration of poem, a collage of pictures representing their poem's ideas and background music.
Density 4 to 5
(0 stars, 1 ratings)
Using a SMART board, density is taught using definitions, SMART board interactive slides, experimentation, and video support.
Designing a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Students will design, produce, and evaluate digital portfolios. The purpose of this unit is to introduce students to digital portfolios. Web portfolios are effective tools that can help students showcase their projects to a global audience.
Digital Revolution 6 to 12
(0 stars, 1 ratings)
Students will compose an original historical photograph about a revolution based on Eleanor Antin's work. They will also read a literature piece coinciding with the revolution they have chosen to study.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Digital Storytelling 5 to 12
Students write more when they are inspired either by the topic or by the process. Using Movie Maker, students bring their creative stories to life and have a Windows Media Player as their final version of their work.
Digital Storytelling: At-Risk Students Find Their Voices 9 to 12
Students will use technology and sound writing practices to relate personal narratives.
Digital Wildflower Collection 11 to 12
(0 stars, 1 ratings)
Students will learn how to use technology to communicate scientific information and explore. Students will become familiar with the diversity of native species without endangering the environment. Many rare and protected species will be able to be documented without harm.
Discovering Your Hometown 7 to 8
Inspired by the "Hometown America" writing contest by "Junior Scholastic," this lesson will allow all 7th and 8th grade students to explore and document the geography, history, culture and traditions of Folsom, New Jersey and the surrounding areas.
Electronic Poetry Project 6 to 12
(0 stars, 2 ratings)
Students will utilize digital technology to create a presentation of a chosen or original poem. The project will include creating photos/videos, voice overs, original background music, and character generation to interpret a poem for classroom and podcast presentation.
Electronic Poetry Project 6 to 12
(0 stars, 1 ratings)
The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning.
Electronic Portfolio 3 to 5
(0 stars, 1 ratings)
Students will use Powerpoint to create a multimedia portfolio of work completed during the year. The presentation will also serve as a yearbook where students will be allowed to import pictures of family and friends as well as narrate descriptions of the contents.
Engaging Presentations of Research 3 to 4
(0 stars, 1 ratings)
Students will use a Z5 Hovercam Document Camera to help present information gathered through a research project on the American revolution. Presentations include recording an 'interview' with a Revolutionary patriot.
Exploration Journal 4 to 8
(0 stars, 2 ratings)
We use Pixlr.com, a free photo editing site, to explore various regions of the world according to the new Social Studies standards in 7th grade. Students will edit a picture to portray themselves exploring the region and then create exploration journals documenting their trip.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
(0 stars, 1 ratings)
Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Finding Solutions to Hunger 6 to 8
(0 stars, 1 ratings)
This is a project plan more than a lesson plan. It is a 10-week project using a wonderful online collaboration tool designed to be used by educators. Besides teaching the curriculum objectives—the goal is to open the students’ eyes to hunger in the world.
Flat Stanley in the 21st Century 1 to 5
(0 stars, 1 ratings)
Students use the Jeff Brown story "Flat Stanley" as a bridge to learn about different geographic, cultural, and scientific features of communities around the state, country, and world. Letters and their "flat" person is emailed to friends and family, in order to learn about the world around them via email, websites and Skype conversations. and results are shared with the grade level.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flippin' For CJH-A Video Presentation of Our Campus 6 to 8
(0 stars, 1 ratings)
The students use the Flip Video Cameras to learn the principles of multimedia production while producing a meaningful video tour of our campus product. This product will be used to introduce CJH to newcomers and the world wide web.
Force and Motion Flip Books 4 to 8
Students will use a digital camera to take pictures of the six simple machines, the three types of levers, and Newton's Laws of Motion as seen in the "real world".
From Athena to Zeus: Digital Stories Through the Eyes of Greek Gods and Goddesses 5 to 6
Students will use digital technology to create digital storybooks of a Greek God or Goddess.
Fruit / Vegetable Jigsaw 10 to 12
A cooperative learning plan where students learn about categories of things relating to their curriculum, while creating a permanent learning, reviewing, reference, and assessment tool for future use. Using technology, research and "real life" experience students will collaborate to show and teach each other.
Gumby Rules! 5 to 6
(0 stars, 2 ratings)
Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
I Have A Dream Too 5 to 7
(0 stars, 1 ratings)
In this lesson, students will practice writing persuasive speeches according to a rubric outline, learn about Martin Luther King Jr., and learn how to give an effective speech. They will have the opportunity to view themselves giving their speech, so that they can critique their ability to give speeches.
In Our Own Voice 4 to 5
(0 stars, 1 ratings)
The purpose of this lesson is to help students learn about poetry and apply it to real-world settings.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Jobs I Can Do : Electronic Portfolio 12 to 12
This lesson will explain how to use digital photos to create electronic portfolio when working with 19 to 21 year olds with cognitive deficits.
Keyboarding Capers 6 to 8
(0 stars, 1 ratings)
Using keyboarding software and productivity tools, students learn touch typing. Students will also be in teams and compete during timed keyboarding. Their records will be recorded in a spreadsheet and each month a "team of the month" will be chosen to recieve incentive rewards.
La Presencia Escondida: Spanish Speakers in Our Community 9 to 12
(0 stars, 2 ratings)
Using skills learned in Spanish class and technology students will venture out into the community to become more familiar with native Spanish in the area and how they have come to live and work locally.
Las Vegas: We are just like you 9 to 12
(0 stars, 1 ratings)
What do you think of when you hear about Las Vegas? You think of Casinos, Theme Hotels, The Strip, CSI, and the bright lights. Our project will dispell the stereotypes and stigmas, by showing the world how similar we are to cities and towns everywhere.
Learn and Serve Video 10 to 12
Students in my Multimedia class create a video on any topic related to the K-12 curriculum. They partner with a teacher in that subject / grade for ideas and then they script, video, edit, and publish a video that teaches the topic.
Let's Collaborate! 5 to 8
(0 stars, 2 ratings)
Students will work in groups using the digital storyteller website, www.storybird.com, in order to collaboratively create a story that includes all story elements.
Listening on the Go 6 to 8
(0 stars, 1 ratings)
To encourage students with Special Needs that they are able to enjoy reading and being read to with the latest technology. This technology does not have to look like the typical, Augmentative and Alternative Communication (AAC) devices or be software directly loaded onto a computer where they have to sit in a chair to access.
Making Book Trailers 5 to 7
(0 stars, 2 ratings)
5th grade students will make short trailers for popular children's books using Windows Movie Maker.
Math Vocabulary 6 to 8
Students create jingles, songs, and displays to teach vocabulary to their peers and younger students.
Mitosis and Meiosis Field Project 9 to 12
(0 stars, 1 ratings)
A Biology class composes a documentary on Mitosis and Meiosis using themselves (i.e., holding hands, creating a circle) to diagram and perform the different phases of cell reproduction. The students will then be able to evaluate their performance through watching themselves on the video.
My Digital Story 9 to 12
(0 stars, 1 ratings)
Digital storytelling is one of the most creative ways to encourage students to write narratives. The project allows students to use existing writing, photography and computer skills, and gives them a challenging platform to create more intense, interesting and personal stories.
Mythbusters - Don't FLIP Out! High School Isn't THAT Scary!! 9 to 12
(0 stars, 1 ratings)
Students will be introduced to various activities surrounding the concept of digital video production. Students will use Flip™ Video cameras to produce a video that will be used during the high school orientation night for the county’s incoming 8th grade class.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Picture Yourself At New Market 4 to 5
(0 stars, 1 ratings)
Fourth and fifth grade students will get the chance to create a virtual tour of the school using digital cameras and voice recording software. The final product will be viewed on the school's homepage.
Podcasting About Our World 1 to 5
(0 stars, 1 ratings)
Students will combine learning about the world around them through our 21st Century lesson about Flat Stanley with technology to create podcasts about their flat adventures.
Poetry Alive! Interpreting Poetry Using Digital Images 9 to 12
A team of English students will take the role of a production company and will create a 4-5 minute film using the digital image as a medium for interpreting students’ original poems. Three classes will be working together in order to complete this project: Creative Writing, English, and The Actor’s Studio.
Poetry and Photography 7 to 8
(0 stars, 1 ratings)
Using a digital camera to help students understand poetry
Pride in Diversity - Our Similarities and Differences Make Us Strong K to 8
This project gives students experience with digital cameras and web design tools while showcasing the ways our similarities and differences make us stronger as a community of learning.
PROJECT H.O.P.E. (Highlighting Opportunities for Potential Employment) 4 to 5
This is an exciting Career Exploration Unit that allows students to integrate technology skills while researching various careers.
Project: Mother’s Day Video P-K to 8
(0 stars, 1 ratings)
Preparing students for the workplace requires providing learning experiences that mimic or realistically replicate those found in the industry. In this project, students are responsible for putting together a Mother’s Day video of the kindergarten children talking about their mothers, singing songs and reading poems, to be viewed at the annual Kindergarten Mother’s Day Tea
Reading Rainbow for Second Graders 2 to 2
Students will collaborate to develop a multimedia presentation based on a theme using a Reading Rainbow format consisting of book summaries, a team documentary, and original writing with illustrations. Teams of students with similar interests would be selected to work together on an eight to nine week project which will allow for differentiated learning opportunities.
Reviving the Renaissance 7 to 12
(0 stars, 2 ratings)
Using the world wide web, students will research the Renaissance Era and present a multimedia project to classmates which will focus on one aspect of that time period: food, clothing, pastime, gender roles, law enforcement, etc. This is done prior to reading any of Shakespeare's literature.
School Motto/School Expectations 3 to 5
(0 stars, 2 ratings)
Students in GATE, grades 3-5, will teach and demonstrate the school rules and expectations to students in grade PreK-2. They will also, help model the expectations of our newly implemented school motto through the use of video and technology.
Schoolyard Jungle: What's Out There? 7 to 7
In the Schoolyard Jungle: What’s Out There? project, students from Oberon Middle School will visit the school’s outdoor classroom to photograph plants using OLYMPUS DIGITAL CAMERAS. After identifying and researching the natural history of their collected plants, they will use TOOL FACTORY SOFTWARE to create user friendly plant field guides and to build an Oberon Middle School Outdoor Classroom website and plant database that will continue to be utilized and updated by students in future years.
Solar System Planet Research Project 3 to 5
(0 stars, 1 ratings)
Students will study the solar system through a variety of collaborative research based activities, culminating in a Google Slide presentation and a "Scratch Jnr." coding planet commercial.
Spanish I Going Places and Invitations 10 to 12
(0 stars, 1 ratings)
This lesson plan is multifaceted and provides a week of introduction, modeling, practice and review before the actual video cameras are put into use. Day five begins our video camera use with the students creating clips to be used with an interactive white board in order to play a vocabulary game featuring the students. The end of the unit culminates in a Multimedia project where students will divide into groups to create and perform dialogues and rap videos with the assistance of props also created by the students.
Speaking Our Truths: Podcasts as Relevant Research 10 to 12
(0 stars, 1 ratings)
Students are creating informational podcasts as an alternative to a traditional research project. Students will be able to show mastery of the skills required to do a traditional research paper but in a way that is relevant to their lives.
Spring, Summer, Winter, Fall: Dress and Play for Them All 2 to 5
(0 stars, 1 ratings)
This activity will engage students to work in pairs to make up short stories about activities they can do during each of the four seasons. They will also focus on identifying clothes and activities which are appropriate for each season.
Stock Market Project 7 to 9
(0 stars, 1 ratings)
In this activity, you and/or a small group will invest $10,000 in four different companies and then track the stock market price of those companies over a period of time.
Student Solutions- Saving Our Surroundings 4 to 8
Students will investigate plants, animals and their habitats creating several products to educate and share their fellow classmates. During the process of research, students will also develop ideas to help solve the problem of endangered habitats, animals and plants.
Symmetry in Nature and Congruent Shapes All Around 2 to 2
(0 stars, 1 ratings)
All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
Technology Across the Curriculum K to 5
Students will be using digital cameras in Math, Language Arts, and Science. They will be producing symmetry pictures, a scrapbook, and learn how a camera and an eye are similar.
Technology made easy: Scholastic News Magazines P-K to 6
(0 stars, 1 ratings)
This lesson will help your young readers develop the essential literacy and critical thinking skills they need to become successful students.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The Greatest Generation: Capturing Their Stories with Digital Images K to K
(0 stars, 1 ratings)
Digital Storytelling with the Greatest Generation is the focus of this basic primary source recording of extended family members.
The Mini-Me People Iditarod 9 to 12
I work at Warren Project TEACH/TEC (Teen Education and Child Health/Transitional Education Center). We are an Alternative High School for Parenting and Pregnant Teenagers and Students at Risk.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The Power of Images 9 to 12
A 2 minute Multi-media presentation using colors, textures,images,drawings, photographs, video clips, etc. To portray a political or social issue in the school, community or country.
This Is Our Town 10 to 12
Students document life in their small Iowa town by photographing, writing and creating art about the experiences and architecture of our community. These finished products will then be shared with the community.
Through Our Eyes 9 to 9
(0 stars, 1 ratings)
“The House on Mango Street” by Sandra Cisneros is a novel that addresses many important themes, but none more important than poverty. But simply talking about a world problem does not teach my students as much as a hands-on problem solving project would! Upon completing the novel, my students will tackle the final project “Through Our Eyes.”
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
To High School and Beyond 8 to 8
(0 stars, 1 ratings)
This a project that my 8th grade students do to get them thinking about career and life goals. It is completed in four parts.
Toy Inventor’s Workshop 11 to 11
Students work in small groups to develop a toy for preschool age children.
Using Tablets for Project Based Learning in Science 6 to 6
(0 stars, 2 ratings)
Students will be able to use net books, laptops, and digital cameras to successfully complete learning projects that meet expectations in our new CCSS as well as the forthcoming Next Generation Science Standards. Tablets will enable students to conduct necessary research as well as produce digital presentations that they will share with their classmates.
Virtual Book Talk K to 12
(0 stars, 1 ratings)
Students present their oral book reports in a video format. They will work in partners or teams of three to plan, record, and edit their videos.
Vivid Visual Vocabulary K to 12
(0 stars, 1 ratings)
Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vivid Visual Vocabulary 4 to 12
(0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
WCCS News 78 Investigative Report K to 8
Several television stations in the St. Louis metropolitan area feature a news investigative reporter who acts on tips received from local viewers. The West County Christian School seventh/eighth grade students will research/investigate a news tip, send their own news investigative team to the site to document digitally their findings, write the script to produce a news report, and then videotape that presentation.
Welcome to Our School ! 6 to 8
Overview - using a camera for an ongoing class project will allow students to capture on film any and all projects done in classes for the year, Teacher expectations, and how to get around at our school. The selected activities will be documented and used to make additions and subtractions in an effort to make all projects more student friendly, and to familiarize parents and students with their new school.
What's the Matter? 1 to 5
(0 stars, 2 ratings)
Students explore the 3 states of matter, as well as the combination of these states, through the use of a digital camera. Students then create Photo Stories about matter to share.
Windsor Opposes Waste - WOW! 2 to 6
We propose a year-long, problem-based learning between grades 2 and 6. Teams of students will meet and discuss and identify the problem(s), brainstorm solutions, implement their solutions and throughout the year evaluate and reexamine their decisions and actions.
World Civilizations 7 to 8
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This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
World of Quadrilaterals 7 to 12
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Why is it important to know the properties of quadrilaterals? How can we use it in our real life?
Write to Read 6 to 8
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There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills.
You Can Do It: Creating How-To Videos P-K to P-K
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Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
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