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Search results for behavior:
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Lesson Plan Name Grades
Daily Life: Recognizing Positive Social Behaviors 8 to 12
(0 stars, 1 ratings)
Activating schemata (1) Developing recognition of target vocabulary in context (2) Recognizing that multi syllabus words have different stress patterns. Recognizes target words and spoken context in isolation using appropriate technology when possible. Recognizes the stress pattern of target words.
Caught Being Good - Spread the Word! K to 5
(0 stars, 2 ratings)
Share positive behavior and learn character traits!
INCORPORATING TOOL FACTORY TO GIVE CHILDREN WITH SPECIAL NEEDS A VOICE P-K to P-K
(0 stars, 2 ratings)
Most children begin talking at the age of 2. My children are 4 and they still can’t talk!
Learning "safety comes first" through video modeling opportunities. 5 to 12
(0 stars, 1 ratings)
What a great way to learn new skills while reinforcing important safety skills! This lesson will help students with Autism in learning appropriate and safe skills for transitioning in and around school. Kids will enjoy modeling, videotaping and watching their own videos.
Penguin Pals 1 to 3
(0 stars, 2 ratings)
Utilizing a cross curricular theme based lesson, this multi-sensory approach will allow my second grade struggling readers to experience activities in reading,writing,speaking,listening,science,technology, and integrated art.
Video Social Stories P-K to 5
Let children see and hear what appropriate behavior looks and sounds like.
A Ripple of Hope-Using History¡¦s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the student¡¦s performances will be shared with colleagues.
'Student Teaching' 6 to 6
Students teamed up to teach a 20 minute mini-lesson. I used my Flip Video Camera and Tripod to record them.
A Picture is Worth a Thousand Words 5 to 6
(0 stars, 2 ratings)
We currently have 7 display televisions on our campus. They run all day with a presentation created by me. The presentation includes quotes, vocabulary words, success stories... Last year was our first year for this project. All presentations were created by me. I would like to expand this to be student created. I would like to teach students how to created the presentations and have the televisions reflect student work rather than be teacher created.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
America's Generational Segments 9 to 12
(0 stars, 1 ratings)
After learning the different segments of America's Generations - students are to create a visual of the generation they have chosen to research and document via pictures.
Analyzing Concrete Jungles 4 to 4
(0 stars, 1 ratings)
Students will take pictures of plants located throughout the school campus (which has very little grassy area.) They will compare and contrast the plants that are thriving with the plants that are struggling for survival.
And Today's Guest Star Is... 9 to 12
(0 stars, 2 ratings)
Students photograph each other using appropriate behaviors in classroom, whole -school, and community environments for social stories.
Animal Ambassadors K to 1
(0 stars, 2 ratings)
My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats.
Animal Trading Cards 2 to 4
(0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Animals and Algorithms K to 2
(0 stars, 2 ratings)
Students will develop the ability to design simple algorithms and implement them digitally on an ipad. Students will consider why humans make things with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat.
At the Movies 1 to 2
(0 stars, 1 ratings)
Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding.
At the Movies 1 to 2
(0 stars, 1 ratings)
This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Banking in the Digital World 3 to 5
(0 stars, 2 ratings)
This is a unit that teaches the students about using debit cards, and keeping up with deposits and withdrawals to buy things from a classroom store.
Be A Star! K to 1
(0 stars, 1 ratings)
Students will be able to showcase other students meeting the behavior expectations set by our school within the hallways, lunchroom, classroom, playground, riding the bus, and going in and out of the building.
Be Aware of Bullies! 5 to 5
(0 stars, 2 ratings)
This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening.
Bullying and Cyberbullying 4 to 8
(0 stars, 1 ratings)
This lesson is designed to prevent bullying in schools and provide them with skills to manage bullying behaviors.
Captured at the Farm K to 2
(0 stars, 1 ratings)
Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience.
Character Counts in Action! K to 12
(0 stars, 1 ratings)
Students will create documentaries based around the 6 Pillars of Character. Each group/individual, will highlight the pillars in a video that defines and provides examples of the pillar and problem solving solutions for difficult situations that arise in and around the school community.
Character Education Podcasts 4 to 6
(0 stars, 1 ratings)
Each month a different character trait will be focused on. Students will create and record a podcast highlighting the character trait.
Collaborating Living Moments 6 to 12
(0 stars, 1 ratings)
Students who are incarcerated experience very little positive influences, have created substantial challenges, and show little ability to make beneficial, character building decisions. which incapacitate them to progress academically, socially, vocationally, etc., and ensure continued failure . We wish to utilize the Seminole County Dividend Speakers to influence these students, however, due to incarceration and facility regulations, students are unable to participate in their presentations. Therefore, we would request technology, in the form of DVD video camera and digital programming, to bring speaker presentations in house. We would tape initial speaker performances at Eugene Gregory and later present to other students at John Polk and the Juvenile Detention Facility.
Collaborating with Robots 6 to 8
(0 stars, 1 ratings)
Students in the Behavior Support Program will practice communication, collaborative and pro-social skills to create and program a classroom robot using Lego Mindstorms technology.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Convince Me to Read 5 to 12
(0 stars, 1 ratings)
Students will use persuasive writing to convince me to read their novel. They will use technology to assist them in their presentation.
Correlating Robotics to the Human Nervous System 7 to 9
(0 stars, 1 ratings)
The human nervous system is composed of three distinct types of neurons--sensory neurons, associative neurons and motor neurons. These specialized nerve cells correlate to the three categories of Cubelets--Sense, Think and Action. This lesson will provide students with anticipatory set when studying the nervous system.
CRAAPY or Happy? 6 to 8
(0 stars, 1 ratings)
Students will use the CRAAP test to determine whether a research source is credible or not.
Cyber Safety 2 to 3
(0 stars, 2 ratings)
Second and third grade students will discuss rules for keeping safe online. Students will identify private information that should not be shared over the Internet (name, address, phone number, school name, etc.) without adult permission.
Cyberbullying 6 to 8
(0 stars, 2 ratings)
With the layering of identity through the use of nicknames and avatars as well as a sense of anonymity, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson students will explore this concept and discuss the importance of good netizenship.
Daily Announcements Made Easy! 3 to 12
(0 stars, 1 ratings)
Students will create daily (or weekly) announcements for their school or classroom using a webcam.
Digital Citizenship unit 7 to 8
(0 stars, 1 ratings)
This wiki teaches 7th and 8th graders about Mike Ribble's 9 elements of Digital Citizenship -- using Internet links, online videos and podcasts. Digital Citizenship is one of ISTE's NETS-S.
Digital Field Guides 3 to 8
(0 stars, 2 ratings)
Students create digital field guides that document a local ecosystem.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Dude, Be Nice Essay 4 to 7
(0 stars, 1 ratings)
Students personally choose a member of the teaching/support staff at Keyport Central who they feel has changed their life for the better to type a well-thought out essay about.
Enhancing Social Skills and Vocabulary through Photography K to 5
Students with Autism Spectrum Disorders will use photography to visualize, practice and evaluate their communicative exchanges.Younger students will use pictures to build their vocabulary.
Everything American 8 to 8
Students work collaboratively to define "American Culture" by capturing images of the American way of life, and using them to create a PowerPoint display using words and images.
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Finding Solutions to Hunger 6 to 8
(0 stars, 1 ratings)
This is a project plan more than a lesson plan. It is a 10-week project using a wonderful online collaboration tool designed to be used by educators. Besides teaching the curriculum objectives—the goal is to open the students’ eyes to hunger in the world.
FISH FACE: Character Design & Animation 3 to 8
(0 stars, 1 ratings)
Students will explore how animators use facial expressions, physical gesture and sound to create characters, as they work with a partner to create an animated short. Students will be introduced stop motion animation with a screening of the claymation classic, "Creature Comforts."
Flip and Soar P-K to 3
(0 stars, 1 ratings)
My special education (Cognitively/Emotionally Impaired) classroom has incorporated the school-wide Positive Behavior Interventions and Support (PBIS) system. Our goal is to teach safe, respectful & responsible behavior in a variety of locations ( bathroom, lunchroom, classroom, playground,etc.). Most of our students have very poor body awareness and lack the ability to “see” themselves as others do. Video could be the perfect tool to ‘open their eyes’.
FlippEd Geo Buddies 3 to 6
(0 stars, 1 ratings)
Students will create videos that incorporate geometric shapes in the real world. They will also collaborate with other classrooms in a social network, uploading and commenting on each others videos using Edmodo.com.
Fossils P-K to P-K
(0 stars, 1 ratings)
Students will use technology to research fossils, participate in interactive activities and create and present a presentation about what they learned.
Going "Diggie" with Math Word Problems 5 to 12
(0 stars, 1 ratings)
This lesson integrates the use of the digital camera into the creation of Math word problems. This approach of learning applies real life experiences for all the students involved.
Gumby Rules! 5 to 6
(0 stars, 2 ratings)
Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
Heredity 7 to 12
(0 stars, 2 ratings)
Students will analyze their own understanding and mastery of heredity and punnett squares as we walk through an example as a class. Students will then use prior knowledge of heredity to complete a Heredity Game (Who’s You Daddy?), and reinforce the content knowledge we have covered.
How can you give credit to your own creative work? ☺ 2 to 6
(0 stars, 2 ratings)
How can you give credit to your own creative work? ☺ The students will understand their rights and responsibilities, recognize the benefits and risks, and realize the personal and ethical implications of their actions.
How Does Your Garden Grow? 9 to 12
Students will design, plant, and maintain a native plant garden on campus. The garden will serve as an outdoor classroom for lessons in ecology, soil science, and botany.
How to Be (Me!) Photo Book K to 2
(0 stars, 1 ratings)
Our objective is to engage our kindergartens’ interests in animals and tie these to emerging oral and written literacy skills in creating class photo books on an iPad application The first book will focus on team-work and on identifying characteristics of the pets and animals that we keep at our school, and the second book will focus on the students themselves, showcasing their individual characteristics and diversity.
How to NOT End Up In *Digital Jail* 4 to 12
(0 stars, 1 ratings)
In this lesson, students will learn what it means to be a responsible digital citizen by seeing how their digital choices could land them in "Digital Jail".
Integrating Technology for At-Risk Learners for the Pythagorean Theorem 8 to 8
(0 stars, 1 ratings)
This lesson plan was developed for at risk 8th Graders at a Title 1 school who exhibit deficiencies in geometry, specifically the Pythagorean Theorem.
Interactive active learning 6 to 8
(0 stars, 1 ratings)
The students will become more physically active through the use of the Lumo Play software. The students will increase their social skills by interacting with peers during the game.
Internet Security Basics 9 to 12
(0 stars, 1 ratings)
The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites.
Interview with Benjamin Franklin 7 to 12
(0 stars, 1 ratings)
This is a cross curricular ELA / History lesson wherein students will create a mock-interview with Benjamin Franklin (and/or other historical figure from the American Revolution Era) and then post that podcast on to an established Google Classroom website.
Intro to Marketing 9 to 12
(0 stars, 2 ratings)
Students will engage in an extensive market simulation covering material from chapters 1, 2, 3, 5, & 6. The simulation will include but not be limited to the 4 P¡¦s of Marketing, SWOT Analysis, Business Ethics, Global Marketing, and Maslow¡¦s Hierarchy of Needs.
Lesson Plan: Us and Them 10 to 12
(0 stars, 2 ratings)
Students will conduct exercises using cell phones, online applications, and word processing software to study and report on some of the dynamics of societal grouping, with a focus on inclusion/exclusion based on group identity.
Let's Get Active 9 to 12
(0 stars, 1 ratings)
This lesson plan utilizes a variety of technology and collaborative activities to demonstrate the difference between active voice and passive voice. It is for an inclusion classroom using a complementary co-teaching strategy and differentiated process, content, and products.
Let's Write a Book About Trees K to 2
(0 stars, 1 ratings)
Kindergarten students have concluded learning about trees and seasons in science class. They will now work together in groups of 4 to write a book about what happens to trees throughout the seasons. Students will collaborate with their group to create this book using Storybird.com.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Military Families P-K to P-K
(0 stars, 1 ratings)
Improving student vocabulary through interactive spelling games and a short story.
Modern Day Piracy 9 to 12
(0 stars, 1 ratings)
Students will lean about copyright laws and how use the internet legally and safely.
Multiplying 2-digit Numbers 4 to 4
(0 stars, 1 ratings)
Students will use several strategies to multiply two-digit numbers by two-digit numbers. They will use area models, partial products, and the standard algorithm.
Mystery Word Wall Vocabulary 9 to 12
(0 stars, 1 ratings)
This lesson will be used to introduce high students to new vocabulary and words commonly found on assessments (OGT, SAT, ACT). Students will learn and use the words in a fun and engaging way.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Online - On Stage - and ACTION! P-K to 5
(0 stars, 1 ratings)
This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies.
Our Past is our Future: We will repeat it if we don't learn from it 8 to 12
(0 stars, 1 ratings)
Purpose and Overview: Create a multimedia social science project where students collect the oral history from elder volunteers who live in the surrounding neighborhoods. The purpose is to prepare students with severe emotional and behavioral disabilities for transition into the community and work world after graduation from high school.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Owl Pellets Up Close And Personal 3 to 8
(0 stars, 1 ratings)
Students will explore the food chain, the concept of predation, and the hierarchy of species through a dissection of an owl pellet.
Photographical Ecology 6 to 8
(0 stars, 2 ratings)
Students will photograph and understand differences in organisms and the roles they play in our environment.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Podcast, Podcast, Read All about It 6 to 8
(0 stars, 1 ratings)
Students will be able to create a podcast. They will practice submitting a podcast onto an iPod Shuffle.
Positive Vibe Lesson - A Line for Everyone 3 to 7
(0 stars, 2 ratings)
The learner will be able to create a table and fill in two or more positive statements for every member of his or her class that will then be compiled and printed as a holiday gift for each student by the teacher.
Presentation Blogs P-K to P-K
(0 stars, 2 ratings)
Create a series of audio/video blog entries in the target language as a means of assessing progress and skill/content acquisition throughout the course of language learning.
Quadratics in Nature and Architecture 9 to 12
(0 stars, 3 ratings)
Students will discover real-life applications of quadratic functions using video cameras. The students will learn how to write equations for the parabolas that they find in real-life.
Quadrilateral Scavenger Hunt 6 to 12
(0 stars, 1 ratings)
Students explore the school for various quadrilaterals. Once they find them, they record themselves using a Flip camera describing the various characteristics of each one.
Reading Strategies for Decoding Tricky Words 1 to 1
(0 stars, 1 ratings)
The Flip Ultra Camcorder will be used to create a video toolbox of reading strategies demonstrated by students. These strategies, which develop independent readers who self-monitor and self-correct as they read, will be shared with parents. The video toolbox will provide a balance between reading strategies, self monitoring, and cross-checking behaviors.
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Respect yourself and others! 2 to 2
(0 stars, 1 ratings)
Students learn about cooperation and respect. Respecting yourself and others and why/how we do it.
S.C.A.N.M.E. P-K to 12
(0 stars, 1 ratings)
Students Creating A New Method of Evaluation
School Motto/School Expectations 3 to 5
(0 stars, 2 ratings)
Students in GATE, grades 3-5, will teach and demonstrate the school rules and expectations to students in grade PreK-2. They will also, help model the expectations of our newly implemented school motto through the use of video and technology.
School-wide Anti-bullying Campaign 5 to 8
(0 stars, 1 ratings)
Creating anti-bullying messages that influence my peers. Creating a climate for anti-bullying.
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
(0 stars, 1 ratings)
Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Smartphone Q & A Discussions, Polling and Quizzes 6 to 8
(0 stars, 1 ratings)
Using Smartphones, students will use the Edmodo application to have discussions with fellow students in their group and the teacher. There will be polling and quizzes in order to review topics learned in the classroom.
Solutions to Real World Economic Problems in the Classroom 6 to 12
(0 stars, 1 ratings)
Students will investigate real world American economic issues that are effecting the average family. In this project, students will conduct research to identify the causes of the struggling United States economy. They will examine the effect it has on the average American citizen. They will create strategies to help the struggling American family. The final product of this project will be a documentary about the direct effect of the struggling economy on the DuPage county community.
Spanish Childhood Memories 10 to 12
(0 stars, 1 ratings)
Objectives: The students will use childhood vocabulary words and the imperfect past tense to write a letter describing activities and interests that they had throughout their childhood. The students will utilize the preterite past tense to describe one “bad” event that took place and to explain a cause/effect result of that event. The students will then utilize the present tense to describe solutions that have initiated in their lives to improve or make up for that initial “bad” event.
Stop Motion PSA 6 to 8
(0 stars, 2 ratings)
Students will create a 30-second stop animation clip to teach one our school's expectations to be shown on the morning announcements. This lesson will support our building-wide Positive Behavior Support (PBS) initiative.
Structures and Functions of plants and animals 4 to 4
(0 stars, 1 ratings)
This lesson is part of a unit to meet grade 4 Life Science Standards, Structures and Processes. In this lesson, students will conduct research on various animals and or plants to determine what external structures support survival and growth. In addition, students will use technology to publish their findings to a blog and have the ability to comment and respond to other classmate’s blogs, learning from each other’s experiences.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
Teaching Digital Citizenship through Stories of Immigration and Diversity K to 2
(0 stars, 1 ratings)
This is Cross-Curricular Unit that addresses the Social Studies Big Ideas of diversity, and our personal connections to immigration in our community. These lessons plan to increase awareness and understanding about our diverse, ethnic and racial backgrounds from specific underrepresented minorities (who speak Nepali, Khmer, Chinese, and Spanish), through innovative uses of technology. Using Smartboards, interactive language-learning websites (in various languages), and developing cyber pen-pals between like-minded schools in our neighborhood and abroad, we will acquire more sensitivity to cultural and linguistic diversity in our community, and become better-equipped global citizens for the 21st century.
Technolgy and Thematic Lessons in Literature 9 to 12
(0 stars, 1 ratings)
Students will use the Flip VideoT cameras to record their book reviews and Socratic Circle discussion groups while analyzing the thematic lessons of their books and how they apply to real-wolrd isssues. These videos will then be linked by the students to the Media Center online web site for school-wide viewing.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The Planet Mars 5 to 8
I created this lesson plan so that my fifth grade students would be able to compare and contrast the planets of Mars and Earth, and further build their knowledge of the solar system.
The PLEO Project: An Introduction to Computational Thinking and Programming 8 to 8
(0 stars, 2 ratings)
This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits".
The Wealth Effect 9 to 12
(0 stars, 1 ratings)
“The Wealth Effect” is a comprehensive based learning activity that engages and promotes sound financial thinking and planning by incorporating numerous aspects of the Personal Financial Literacy NJ core curriculum content standards through a series of integrated lessons.
The Year Is New, The Bugs Are Too! 3 to 5
The yearly theme for the elementary library is"Go Buggy For Books." This science theme is used to teach library skills.
Think It, Write It, Create It, K to 5
(0 stars, 1 ratings)
Students will author, illustrate, and create digital book collections to share with the school and to promote reading through the use of technology.
Traveling Abroad to Dine! 3 to 4
(0 stars, 1 ratings)
Students incorporate the communication skills they have learned in Spanish class during the restaurant unit to produce a mini-drama. They show their advancement in the second language in an authentic setting.
Twenty-First Century Social Skills Instruction 2 to 5
(0 stars, 2 ratings)
This project uses video taped self modeling technique to help students learn and practice appropriate social behaviors.
Using Podcasts to teach about the Constitutional Convention 7 to 8
(0 stars, 2 ratings)
Using Netbooks with webcams and a Smartboard to create and share Podcasts. Students will participate in discussions and the creation of Podcasts by taking advantage of the interactive nature of table Netbooks and a classroom Smartboard.
Using technology to engage students in science through inquiry research 11 to 12
(0 stars, 1 ratings)
My students love to talk about the latest YouTube video so why not engage them through video based research projects? As a central part of an ethology (animal behavior) inquiry research project, my advanced biology students will be collecting data in small groups at a local zoo.
What Do You Put Stock Into? 6 to 8
(0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
What Message Are You Sending? P-K to P-K
(0 stars, 1 ratings)
Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet.
Women and the Right to Vote 7 to 8
(0 stars, 1 ratings)
Change can not happen unless someone chooses to take a stand and have a voice that will not be silenced. Women fought for change and were not willing to be put on the shelf. Both men and women need to be able to speak up for things they believe will make changes in the world today.
WORDS: A Lesson in Collaboration (Disguised as a Lesson on Homophones/Homonyms) 6 to 12
(0 stars, 1 ratings)
Students work in groups to plan, create, edit, and share a collaborative, creative video on homophones and homonyms to share with the world.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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