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Lesson Plan Name Grades
Science Fair Preparation 5 to 9
(0 stars, 1 ratings)
In this lesson plan,, students use Brain Pop resources to learn about planning science based projects when they create a science fair exhibit. Students will select a topic, explore the criteria for planning, and design a compelling and realistic experiment based on their research and topic choice.
"The Five Life Zone Research Project" 7 to 8
(0 stars, 3 ratings)
Students in grade 7 and 8 will travel from Pittsburgh, Pennsylvania to the Grand Canyon in Williams, Arizona to investigate and measure the soil and water quality (if water can be found) for each of five life zones. The five life zones are the Lower Sonoran or low hot desert; the Upper Sonoran or desert steppe; the Transition or open woodlands; the Canadian or fir forest; and the Hudsonian or spruce forest. This is equivalent to studying the life zones found from Mexico to Canada. The latest technology will be used to complete the field studies and record and communicate their findings.
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
(PART 3) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for following sections with the exception of Lesson Plan Description.
Adding Creativity to Science Inquiry 6 to 12
(0 stars, 2 ratings)
Students create flip videos that enhance scientific investigations performed in class by having students think metacognitively while fusing the fun of creativity with the science of analytical thinking.
Can You Carry a Tune in a Bucket? 10 to 12
(0 stars, 1 ratings)
Students will examine the relationships between frequency, wavelength, and measurable parameters associated with test-tube "instruments" used to play a tune.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
DROP BY DROP WE CAN CHANGE THE WORLD 6 to 8
(0 stars, 2 ratings)
The purpose of the unit is for students to acquire information and knowledge about water, its structure, its properties, its usage, and its importance as a resource. Many students inherently know about water because they consume and use it every day. Many students however think there is an infinite supply of fresh water and all they have to do to get fresh water is to turn on the faucet. To acquire water usage statistics and appreciate the unique properties of water will help student accomplish their final task.
Ecosystem Study Outdoor Lab 6 to 9
Students make careful observations of three different ecosystems on our school property (hopefully using digital cameras, to add to their data). They compare and contrast, in order to learn about interactions between living and non-living components of each.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
How Slow Can You Go? 9 to 12
(0 stars, 1 ratings)
Students will document the process of oxidation using apples and then write a procedure for slowing down the oxidation process.
Integrating Technology for At-Risk Learners for the Pythagorean Theorem 8 to 8
(0 stars, 1 ratings)
This lesson plan was developed for at risk 8th Graders at a Title 1 school who exhibit deficiencies in geometry, specifically the Pythagorean Theorem.
Interpret the equation 8 to 8
(0 stars, 1 ratings)
To interpret the equation of line, students will rotate through three stations. Each station will require the students to interpret the equation but using different techniques.
Linear Relationships in the Real World 9 to 12
(0 stars, 1 ratings)
The student will use problem solving, mathematical communication, mathematical reasoning, connections and representations to solve multi-step equations in one variable with the variable on one of two sides of the equations while identifying at least 3 careers which utilize this skill.
Making a Battery and Energy Transformations 7 to 7
(0 stars, 1 ratings)
Students will use the inquiry process to build their own wet cell battery. Focus will be on students understanding that energy can be stored in one form and transformed into other forms.
Mathematical Modeling & Inverse Variations 9 to 12
(0 stars, 1 ratings)
Students will collect and analyze real data completing an exploration. Motion observed during the data collection will be used to create an appropriate math model to fit the data and make predictions that will then be tested.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Mrs. Valgos' Amazing Race 5 to 5
(0 stars, 1 ratings)
In this lessons students will learn to assemble and program Cubelet Robot Blocks. The students will be divided into groups and program and race their robots over a course they created.
Organizing Data 11 to 12
(0 stars, 1 ratings)
Students in a statistics class will learn how to use Microsoft Excel to organize, summarize, and present data. They learn about and use formulas, charts, sorting features, and data analysis.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Podcasting Parabolas 7 to 12
(0 stars, 1 ratings)
After an introductory lesson on parabolas, students will research parabolas, the general equation of a parabola from three points and photograph pictures of parabolas found in everyday life. Students will then organize the data to create and publish a podcast to be share with their peers in the classroom, as well as, around the world. (This is a 3-day lesson for the block schedule)
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Science Fair P-K to P-K
(0 stars, 1 ratings)
Using technology to create graphs on Excel, make PowerPoint presentations, using Office 365 for sharing documents, and preparing students with 21st Century Skills.
Sea Scallop Data Mining Research Project 10 to 12
(0 stars, 1 ratings)
Students develop a research question and then gather the data to answer that question using the National Oceanic and Atmospheric Administration's Sea Scallop Survey database. Students present the results in a formal classroom presentation and a scientific poster session which is open to the public.
Search and Rescue Robots 9 to 12
(0 stars, 2 ratings)
Students will design, build, and program robots to simulate the search and rescue of victims of a disaster.
Selfie vs Self-portrait - Creating a 19th Century Photograph using Modern Technology 9 to 12
(0 stars, 1 ratings)
The iPhone revolutionized how we communicate. It also changed how we see ourselves and how we see others. The ‘selfie’ phenomenon is not slowing down and as more people use their phones to take pictures of themselves we start to loose sight of what a strong self-portrait can communicate.
Silicate Gardens 9 to 12
(0 stars, 1 ratings)
Using sodium silicate concentrations and various metal salts, students will study the basic structures of silicate gardens. This lesson is in conjunction with Orions Quest program. www.orionsquest.org
Solving 2-step Inequalities 7 to 8
(0 stars, 1 ratings)
Students/teachers can do entire lesson on line w/videos and examples to enhance learning.
Solving Systems of Linear Equations Using Substitution 7 to 12
(0 stars, 1 ratings)
This Algebra I lesson uses SMART Board technology to provide students with a physical sense of the process of substitution and how it can be used in solving a system of linear equations.
Sound Stations 6 to 6
(0 stars, 1 ratings)
Students complete a series of stations to help them understand sound waves.
The Algebra of Angry Birds© 6 to 8
(0 stars, 2 ratings)
Angry Birds is a popular application (app) that features birds that are launched from a slingshot at green pigs. Students will explore algebraic and physics content that is embedded in the game.
Water Unit 6 to 8
In this unit, students will learn about the essential and valuable properties of water. Students will learn through hands-on activities.
What are Numbers?: Learning to Add K to 1
Students explore digital camera use while learning basic math concepts and simple number identification.
Why teach Jet Toys? (Tool Factory Movie Maker ) 5 to 5
(0 stars, 1 ratings)
Students will use what digital cameras to capture to importance of learning force and motion through Jet Toys.
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