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Lesson Plan Name Grades
Career Creation 5 to 12
(0 stars, 1 ratings)
Students will do career investigations based upon personal interests, skills assessments, counselor recommendations, dreams, parental guidance, etc. and develop a "Build Your Own Destiny" Google Form. Included in the Form will be pictures, videos, and links.
Career Portfolio 7 to 12
(0 stars, 1 ratings)
I am giving you the opportunity to explore a career of your choice and this will help you a great deal in the future. WORK HARD!!!! But most importantly have fun!!!!
Career Research 9 to 12
(0 stars, 1 ratings)
10 grade students will conduct research over a two week scaffolded lesson. This is one of the lesson plans attached to the career research, which includes technology as a way to communicate throughout this lesson.
Explore and Collaborate: Career Choices & Resume 6 to 12
(0 stars, 1 ratings)
Explore and Collaborate Lesson Plans - Google Docs: Career Choices & Resume A lesson that teaches students about career choices and how to build their own resume.
High School, College, and Career Pathway 8 to 8
(0 stars, 1 ratings)
Students will simulate investigating a carrer path and the education requirements needed to achiveve their carrer goals. (from high school to potential post graduate degrees)
JOB POD Career Podcasting Project 7 to 12
(0 stars, 2 ratings)
The purpose of this project is to provide students with an opportunity to demonstrate the knowledge gained and maturity achieved during their high school career so far. This project gives students the chance to choose an area of study, to combine different disciplines, to satisfy specialized curiosity, and to utilize talents in a productive way. The project gives them the chance to make their high school experience a more meaningful and practical one.
"FLIP-iT" - Where Do I Go From Here? 12 to 12
(0 stars, 2 ratings)
Graduating seniors find themselves at a pivotal point in their lives. By doing four Flip Camera interviews of themselves, on a series of topics, they will take a closer look at their values and goals, and gain potentially insightful reflections for the future as they prepare for the next step. We will burn all four videos to disk and they will also have a nice souvenir for their Senior year.
A Day in the life of..... 5 to 12
(0 stars, 2 ratings)
Students will choose a career in the science or technology fields and research the career on the internet finding specific information. Students will then create trading cards using the "stats" (information) found about the career .
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Community Connections 6 to 8
How can students with disabilities learn to connect with their communities? The program described below takes instruction into the community and helps students make important community connections.
Creating a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance.
GCIS search 9 to 12
(0 stars, 1 ratings)
Students use GCIS to a career to research and report on the required information.
Get a Job! 6 to 12
(0 stars, 1 ratings)
Students will learn how to prepare now for a successful career and explore how to choose a career.
Internal Combustion Engine 11 to 12
(0 stars, 1 ratings)
Students will work in small groups as part of an overall team effort to design an internal combustion engine. They will design, virtually test, and print 3-D parts to assmeble for testing.
Job Transition--The Great Adventure 9 to 12
(0 stars, 2 ratings)
Help your students go out into your community and prepare themselves for life after high school by supporting their learning of essential job skills. Use digital pictures and the students' writing to create portfolios of their adventure!
PROJECT H.O.P.E. (Highlighting Opportunities for Potential Employment) 4 to 5
This is an exciting Career Exploration Unit that allows students to integrate technology skills while researching various careers.
S"Printing" into the Future 6 to 8
(0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The Wealth Effect 9 to 12
(0 stars, 1 ratings)
“The Wealth Effect” is a comprehensive based learning activity that engages and promotes sound financial thinking and planning by incorporating numerous aspects of the Personal Financial Literacy NJ core curriculum content standards through a series of integrated lessons.
To High School and Beyond 8 to 8
(0 stars, 1 ratings)
This a project that my 8th grade students do to get them thinking about career and life goals. It is completed in four parts.
Weather Watchers 2 to 5
Students will observe weather collecting data from hand made and scientific instruments and the internet weather resources. They will correspond with weather professionals and devise their own weather forecasting video using their knowledge and vocabulary.
What will I be when I grow up? 9 to 12
(0 stars, 1 ratings)
Students will research various careers of interest to them using different modes of learning. Students will utilize the library, internet, college tours, guest speakers, college and career center, and classroom materials.
A Ripple of Hope-Using History¡¦s Powerful Stories to Teach Tolerance 3 to 8
(0 stars, 5 ratings)
The overarching goal of this project is to develop conscious and responsible citizens of society.The culminating project will be a student created DVD. Students will select a role such as a journalist, history detective, or author and will record their reflections through genres such as poetry, interviews, stories, and plays. After obtaining parental approval for students to be videotaped, DVD copies of the student¡¦s performances will be shared with colleagues.
21 century pen pals 3 to 8
(0 stars, 1 ratings)
These lessons are for the students to show what they've learned about specific topics to an international school.
A day in the life of a 4th/5th grader 4 to 5
(0 stars, 2 ratings)
To encourage self confidence in a difficult age! Take pictures of themselves from start of the day to finish, then use the pictures and create a powerpoint presentation.
A Hip New Twist on the Past! Creating Music Video Biographies 3 to 5
(0 stars, 2 ratings)
Student motivation is a huge challenge for teachers. Students today are surrounded by multimedia sources and technology. Why not bring that into the classroom? Technology is relevant to their lives and will keep them excited as they learn.
A Hip New Twist on the Past! Creating Music Video Biographies 3 to 6
(0 stars, 2 ratings)
Student motivation is a huge challenge for teachers. Students today are surrounded by multimedia sources and technology. Why not bring that into the classroom? Technology is relevant to their lives and will keep them excited as they learn.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A Picture of Dreams 11 to 12
(0 stars, 1 ratings)
Students will merge photography; gel transfer pictures, writing, and their plan for their future to result in a multi dimensional visual art project that supports digital skills, education and career development, and the arts, poetry and English language.
Aiming High with OSMO P-K to 2
(0 stars, 1 ratings)
Every student should be given the opportunity to be successful. The goal of this project is to provide computer science resources to all students, giving them the opportunity to build their problem solving and logic skills.
All About Me 10 to 12
(0 stars, 2 ratings)
Using Windows Movie Maker to create a portfolio
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Animation Station 4 to 6
(0 stars, 1 ratings)
Students create clay animated videos. These videos are based on idioms or short stories the students write.
Art and Life: Where Do We Use Art? 9 to 12
(0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Big Things-Small Packages 9 to 12
(0 stars, 1 ratings)
Every year, students enrolled in the media 3 & 4 program are required to create, for the purpose of public instruction, personal work experience, sales and marketing, a Portfolio Project using computers to edit, store digital video files, music and images. Those files will be used in a short film, documentary and the annual senior video-a video yearbook for the graduating class.
Build Your Awesome Life 7 to 8
(0 stars, 1 ratings)
MS Word & Excel Build Your Awesome Life
Classical Greece: Magazine Project 5 to 7
(0 stars, 2 ratings)
Members will be creating a full magazine centered on the Grecian’s Golden Age. Issues will be celebrating either the 30th, 40th, or 50th anniversary of the Greeks victory over the Persians.
Clocking in and out for work 9 to 12
(0 stars, 1 ratings)
Student’s will use Time Station to log in and out daily for our job sites in order to help keep track of the number of hours worked toward the required hours set by the State of NC. Student's participate in multiple non-paid work based (community-based) activities to complete the 300, 240, and 360 hours required for the Occupational Course of Study.
Creating a budget 9 to 12
(0 stars, 1 ratings)
Students will research their future career and future expenses to create a budget using a Chromebook. Students will create their budget plan on google documents.
CSI: Chemistry Student Investigators 10 to 12
(0 stars, 1 ratings)
Students master scientific inquiry skills as they design investigations to solve mysteries based on scientific concepts, use hand held computers and digital cameras to capture data generated in their investigations, and use Tool Factory software to compile data and lab reports to create electronic lab journals.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Dr. Seuss Unit 1 to 1
(0 stars, 1 ratings)
This is an integrated unit which includes reading skills and a theme for each day. Each day starts with a guest reader coming in to share a Dr. Seuss book. Then there are activities and lessons all focused on the theme/book of the day.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Going Green Collaboratively 9 to 12
(0 stars, 1 ratings)
A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital prints for display that depicts what the local community is doing toward saving the environment.
GPS Treasure Hunt for Knowledge 6 to 8
(0 stars, 1 ratings)
Working in groups, students will walk around the school community and stop off at 10 areas to complete a task related to what is being taught in the classroom.
Introduction into Graphic Design & Photography 5th Grade Edition 5 to 6
(0 stars, 2 ratings)
Essential Question: How will students apply their knowledge in art & technology through project based lessons that provides hands-on activites to create works of art that communicates ideas and information?
Introduction to Computer Science and Coding 5 to 5
(0 stars, 2 ratings)
Students will be introduced to computer science by learning the basics of coding. They will learn how to code robots to get them to complete a simple task.
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Linear Relationships in the Real World 9 to 12
(0 stars, 1 ratings)
The student will use problem solving, mathematical communication, mathematical reasoning, connections and representations to solve multi-step equations in one variable with the variable on one of two sides of the equations while identifying at least 3 careers which utilize this skill.
Making A Difference 9 to 12
(0 stars, 2 ratings)
Students from Tiffin Columbian High School’s Commercial Art class would like to make a difference by helping local business or organization prosper in this sluggish economy by offering free advertisement design. The students enrolled in commercial art, would like to lend their talents and creativity in designing products that company would find useful such as business cards, poster, flyers, etc.
MOON PHASE 3 to 5
(0 stars, 1 ratings)
What role has NASA played in space exploration? What role has the Moon played in human history?
My Choices in Life 9 to 12
(0 stars, 1 ratings)
We all have big wants in our lives but can we get everything we want based on the budgets that we have
My Future-Handwriting Recognition 7 to 8
(0 stars, 1 ratings)
Students will use Wacom Tablets to complete hand-type projects. They will write essays, short stories, and correct errors in their handwriting.
Mystery Word Wall Vocabulary 9 to 12
(0 stars, 1 ratings)
This lesson will be used to introduce high students to new vocabulary and words commonly found on assessments (OGT, SAT, ACT). Students will learn and use the words in a fun and engaging way.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Oral Tradition-- digital storytelling 6 to 8
(0 stars, 1 ratings)
Students work to create an original tale from the oral tradition. Instead of publishing a formal written document, students create a stop action video depicting the tale.
Poetry Alive! Interpreting Poetry Using Digital Images 9 to 12
A team of English students will take the role of a production company and will create a 4-5 minute film using the digital image as a medium for interpreting students’ original poems. Three classes will be working together in order to complete this project: Creative Writing, English, and The Actor’s Studio.
Project: Mother’s Day Video P-K to 8
(0 stars, 1 ratings)
Preparing students for the workplace requires providing learning experiences that mimic or realistically replicate those found in the industry. In this project, students are responsible for putting together a Mother’s Day video of the kindergarten children talking about their mothers, singing songs and reading poems, to be viewed at the annual Kindergarten Mother’s Day Tea
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Season Ending Injury 11 to 12
(0 stars, 2 ratings)
The project is a collaboration project in which students in my Advanced Biology class look at the anatomy and physiology of the human skeletal, muscular, circulatory and nervous system through a sports injury. The students video a mock injury and report on it as hosts for a sports telelvision show.
Seeing Math Everywhere We Look 9 to 9
(0 stars, 2 ratings)
Through an exploration and photographic capture of parabolas throughout our environment. students will move from the “When am I ever going to use this?” to “I see it being used” stage in math class – specifically for quadratic equations. They will then research the related jobs necessary to "bring the parabola to life."
Self-Portrait 6 to 7
(0 stars, 1 ratings)
For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Short Film Project: Architecture In My Community 11 to 12
(0 stars, 1 ratings)
Students will create short videos featuring the unique architecture in Sacramento, CA. They will work in teams to write, film, and publish short films that will persuade people to visit buildings here in our own community.
Silent Films with a Flip Cam 4 to 12
(0 stars, 1 ratings)
Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
(0 stars, 1 ratings)
After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
Sound Stations 6 to 6
(0 stars, 1 ratings)
Students complete a series of stations to help them understand sound waves.
Stacy Bodin's "Digesting a Story" Unit 1 to 5
(0 stars, 4 ratings)
Digesting a Story (Written by Stacy Bodin, submitted by Schuyler Poche) Retired teacher (and current Dozier Tech Specialist/webmaster) Stacy Bodin wrote the and worked with this project several times during her teaching career. As librarian, I am submitting this with permission from Stacy Bodin.
Technology and your Future: Using SmartPhones and IPads in the classroom 4 to 5
(0 stars, 3 ratings)
Using research from the internet, via Smart Phone or I Pads, studnets will "open their eyes" as to what they will need to do and have in order to attain the life they desire for their future.
Teen Business Plan 7 to 12
(0 stars, 3 ratings)
This simulated project provides students with a contextualized learning experience where they will create a legitimate business plan for an actual teen-based business.
The "FLIP IT" Experience 9 to 12
(0 stars, 1 ratings)
This lesson uses technology, multimedia, business, and journalism skills in a real-life application to produce a high school yearbook. Journalism is a class that captures memories for historical reference. It requires many academic and social skills in collaboration for the preservation of intangible treasures.
The Butterfly Effect P-K to P-K
(0 stars, 1 ratings)
After studying the rise of Hitler and the Nazi regime, students are asked to think about the "butterfly effect" regarding negative events that happened in various countries because Hitler was the Fuhrer. This project begins with research, includes history, contains digital tools, incorporates fiction, and ends with a classroom presentation.
The Flip Side: A Multi-Genre Occupational Research Project 7 to 12
(0 stars, 1 ratings)
This lesson will provide students with the authority of the "naked eye" to give way towards finding their own truth, place, and ability to communicate efficiently in a global community.
The Original Photograph 8 to 8
(0 stars, 1 ratings)
Using the medium of photography, students learn how to make ordinary subject matter "extraordinary" through the use of various photographic techniques, manual camera operations and iPhoto editing tools.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The STEM Train! 7 to 8
(0 stars, 1 ratings)
The STEM Train will be a school-wide program for students to create exploration through video-making, short films and documentaries. Students will become mini filmmakers. They will use the latest technology to make video presentations in class. Digital Cameras will be the source of our videos, but in order to “create” magic, we will need more electronic equipment.
Thomas Eakins: Scenes from Everyday Life 7 to 8
(0 stars, 1 ratings)
This lesson will introduce Thomas Eakins as a photographer and painter. The students will apply Eakins' method of integrating photos into paintings
Through our eyes 4 to 8
(0 stars, 1 ratings)
A guest speaker will introduce students to basic photography techniques and skills. Students will use cameras to capture the beauty of their lives. Each student will choose his or her favorite image to paint and to write a short descriptive essay.
Toy Inventor’s Workshop 11 to 11
Students work in small groups to develop a toy for preschool age children.
Transition Planning-Technology in Professions 9 to 10
(0 stars, 1 ratings)
This lesson plan is designed to help student with disabilities (in a Study Skills class for students with IEP's) research and understand how technology is vital in almost every career, particularly health-related careers. It is also designed to show students how technology may help them in their current schooling and future career goals.
TVTV News 9 to 12
(0 stars, 1 ratings)
We are a technology-rich school that wants to take things to the next level! We would like to introduce students to the world of news broadcast journalism and create a daily newscast to deliver that day's announcements.
Using Repeat Photography to Map Environmental Hazards 6 to 12
(0 stars, 1 ratings)
Students will collect historical photos from libraries, newspapers and family collections for comparison to recent photos to be taken by the class. Students will compare photos to assess changes in landscape, industry and neighborhoods and blog their results.
View, Review, & Replicate: Using Graphics and Humor for Vocabulary Acquisition 9 to 12
(0 stars, 1 ratings)
Students will recognize and review frequently tested ACT/SAT vocabulary words through the use of word/ graphic associations and humorous content videos.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
(0 stars, 1 ratings)
Who's the Man? Men of the French & Indian War and Road to the Revolution
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
“Through the Eyes of a Child- Student Photography” Elementary Level – Visual Arts 2 to 5
(0 stars, 1 ratings)
Students will experience the beauty of literacy through the use of photography. Teacher guided photography instruction will focus on the subject areas of reading and writing skills to help students become better readers.
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