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Lesson Plan Name Grades
Civilization Classroom 9 to 12
(0 stars, 1 ratings)
Civilization is an online game that lets you match wits with history's greatest leaders. You start at the dawn of recorded history 4,000 B.C. and the founding of the first cities then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive. Players learn to utilize workers, gain technologies and acquire knowledge in multiple subjects. The game presents cross curricular challenges in Language Arts, math, geography, economics and science.
More than a Game 3 to 5
(0 stars, 1 ratings)
Students will create a video game using what they know about narrative writing.
FLIP, FLOP AND FLY YOUR WAY THROUGH ADJECTIVAL ENDINGS 9 to 12
A fun, yet creative way of learning the German adjectival endings adjecives following "the" and "a". Using a flip recorder, a group is selected to write and act out a skit designed specifically to teach the usually boring concept of adjectival endings.
Inference and Theme Technology Lesson Plan 4 to 4
(0 stars, 1 ratings)
Students will incorporate technology to practice inference and theme skills in a reading workshop model. Students will begin their guided reading project using Tinkercad to create and design 3-D objects using Chromebooks.
Nintendo DS: Pictochat in the Classroom 1 to 3
Use the pictochat feature of handheld Nintendo DS portable gaming systems to practice spelling, sight words, and punctuation at literacy stations.
Using the Computer Safety and Ettiquette P-K to P-K
(0 stars, 1 ratings)
Teaching students to use the computer safely and correctly. Learning what information is safe to share and what can harm us.
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