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Lesson Plan Name Grades
Internet Safety 6 to 8
(0 stars, 1 ratings)
Students will create internet safety commercials to teach other students how to stay safe on the net. Topics will include safe surfing, cyberbullying and computer ethics.
Internet Safety Presentation 7 to 12
(0 stars, 1 ratings)
Students will create a presentation using a web-based presentation program focusing on one or more aspects of internet safety.
Bullying and Cyberbullying 4 to 8
(0 stars, 1 ratings)
This lesson is designed to prevent bullying in schools and provide them with skills to manage bullying behaviors.
Digital Citizenship and Safety K to 5
(0 stars, 1 ratings)
These are lessons that I do throughout the first few months of school as students come to the Media Center. I would love to get the grant for the kit to teach this as well.
Internet Security Basics 9 to 12
(0 stars, 1 ratings)
The goal of the lesson is to educate the learners in the responsibilities of using the Internet's resources in a safe, secure, and ethical manner. In addition, students will be able to apply new knowledge to correct unsafe practices currently used by them on social networks and other Internet sites.
It's a Bird...It's a Plane...It's a Digital Citizen Superhero! 1 to 6
(0 stars, 1 ratings)
Students will learn about what it means to be a Digital Citizen in the 21st Century by coming up with some cyber safety concerns. They will then create a Digital Citizen Superhero who's job it will be to promote cyber safety and digital citizenship.
Using the Computer Safety and Ettiquette P-K to P-K
(0 stars, 1 ratings)
Teaching students to use the computer safely and correctly. Learning what information is safe to share and what can harm us.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Cyber Safety 2 to 3
(0 stars, 2 ratings)
Second and third grade students will discuss rules for keeping safe online. Students will identify private information that should not be shared over the Internet (name, address, phone number, school name, etc.) without adult permission.
Digital Citizenship 11 to 12
(0 stars, 2 ratings)
Objective: In this lesson(s), students will be able to continue developing an understanding of what it means to be a digital citizen. Through guided notes, discussion, and activity student will be led through various concepts relating to being responsible in the digital world. Unit Summary: This unit would be considered year long, ongoing curriculum that will constantly be reinforced as we utilize technology within the English Language Arts classroom. The main areas to be focused on will include: self image and identity, relationships and communication, digital footprint and reputation, cyberbullying and digital drama, and internet safety. In order to have a technologically centered classroom and methodology these items must be addressed. Students need to not only know how to use the technology effectively but also how to use it responsibly and safely.
Digitally Concerned Citizens 5 to 5
(0 stars, 2 ratings)
Students need to learn relevant technology skills to succeed in the modern workforce. This lesson allows students to master skills with an inquiry based investigation on how humans contribute to changes in ecosystems. With a better understanding of issues facing our planet, students increase their ability to voice their concerns and facilitate change.
Flip Cameras and Puppet Shows Create Education 9 to 12
(0 stars, 1 ratings)
Students will create, film, download, and produce an educational video of a puppet show using a flip camera.
S.C.A.N.M.E. P-K to 12
(0 stars, 1 ratings)
Students Creating A New Method of Evaluation
Smartphone Q & A Discussions, Polling and Quizzes 6 to 8
(0 stars, 1 ratings)
Using Smartphones, students will use the Edmodo application to have discussions with fellow students in their group and the teacher. There will be polling and quizzes in order to review topics learned in the classroom.
Technology Time Capsule 3 to 4
(0 stars, 1 ratings)
Creating a personal electronic portfolio of a students 4th grade journey.
What Message Are You Sending? P-K to P-K
(0 stars, 1 ratings)
Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet.
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