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Lesson Plan Name Grades
Living and Nonliving Things P-K to 5
(0 stars, 2 ratings)
Students will use digital technology to compare size, shape, structure, and basic needs of living things.
"50 Ways to Use Your FlipCam" 9 to 12
(0 stars, 1 ratings)
This lesson/power point was developed in order to teach the audience (teachers/instructors) simple and quick ways to enhance their teaching and to help invest their student in their education by using a FlipCam.
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Animal Ambassadors K to 1
(0 stars, 2 ratings)
My class is starting a year long animal research project. We will be covering all academic subjects throughout the year as we research, read, learn, write, and observe all types of animals and their habitats.
Animal Trading Cards 2 to 4
(0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Becoming Africa’s Wildlife 4 to 6
(0 stars, 1 ratings)
Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Butterfly Life Cycle 2 to 3
Students will describe and research the Butterfly Life Cycle.
Can You See What I See? 5 to 8
(0 stars, 3 ratings)
In this lesson, students will take digital pictures to represent various forms of energy and the steps involved in energy transfers and transformations. They will then create a Rebus story that can be solved using these pictures. This activity will bring to life a science concept that is usually difficult to see and understand.
Come Meet Us at the Zoo P-K to P-K
(0 stars, 1 ratings)
Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice.
Digital Field Guides 3 to 8
(0 stars, 2 ratings)
Students create digital field guides that document a local ecosystem.
Ecosystem Study Outdoor Lab 6 to 9
Students make careful observations of three different ecosystems on our school property (hopefully using digital cameras, to add to their data). They compare and contrast, in order to learn about interactions between living and non-living components of each.
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Living Organisms Digital Scavenger Hunt 1 to 5
We conducted a digital scavenger hunt with digital cameras at a nearby pond to document various living things for our science unit.
Local Geography’s Effect on Temperatures 6 to 12
(0 stars, 1 ratings)
Students will gather data from weather websites and learn that inland cities’ temperatures can be more extreme than coastal areas.
Mystery Game P-K to 3
(0 stars, 2 ratings)
Use a Karaoke Machine, a digital projector (or smart board technology), speakers, computer, document camera, Digital Microscope, Digital Camera to determine if an item is living or nonliving according to its physical characteristics.
Planet Protectors 7 to 8
(0 stars, 1 ratings)
The goal of this project is bring awareness to how humans are impacting our planet. We can all make small changes in our every day lives that can have a huge impact on the environment. Every person truly has the power to make a difference, and help protect planet Earth.
SciPod Studies K to 5
The project involves the older students reading from their science texts and recording new vocabulary as well as the definition, and using the recordings to study these new ideas. The podcasts can be shared with other readers, non-readers, and/or struggling students, as well as traded with other studetns to quiz eachother for benchmark mastery.
Shake it up…Cisne! 3 to 5
(0 stars, 1 ratings)
Fifth grade students will give an earthquake broadcast. Students become cameramen, meteorologists, reporters, eyewitnesses, and anchor people describing the effects of recent earthquakes.
Video Scavenger Hunt: Is It Alive? 1 to 1
(0 stars, 1 ratings)
This is a 5-day lesson in which students learn the characteristics of living and nonliving things. Students will go outside to find living and nonliving things and film themselves describing their objects and explaining how they classified them.
What's Living in the Water? 6 to 12
(0 stars, 1 ratings)
Students assess water quality of a local pond through observation and testing. Students link changes in seasons to changes in water quality.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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