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Search results for SCRATCH:
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Lesson Plan Name |
Grades |
Digital Scratchboards |
7 to 8 |
 (0 stars, 1 ratings) Students will learn a new art technique using digital software. Scratchboard procedures will be used to produce high contrast photographs. |
(PART 2) Applied STEM: Rocketry and its Components |
6 to 8 |
See Part 1 for all following sections with the exception of Lesson Plan Description. |
A Math Twist |
3 to 6 |
 (0 stars, 1 ratings) Students create mathematical problems using computer applications such as Microsoft Word and clearly explain in writing how the problem is solved. |
Addition and Subtraction Strategies using Blue-Bots |
1 to 3 |
 (0 stars, 1 ratings) Students will be able to practice different strategies to add and subtract. Students will practice computer coding by programming a Blue-Bot to go to the correct sum or difference. |
Animals and Algorithms |
K to 2 |
 (0 stars, 2 ratings) Students will develop the ability to design simple algorithms and
implement them digitally on an ipad. Students will consider why humans make things
with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat. |
Capturing History |
6 to 8 |
 (0 stars, 2 ratings) This lesson allows for students to gain an appreciation for local history and preservation through the use of photography and art. |
Digital Science Fair |
P-K to P-K |
 (0 stars, 1 ratings) Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community. |
Flip Cameras and Puppet Shows Create Education |
9 to 12 |
 (0 stars, 1 ratings) Students will create, film, download, and produce an educational video of a puppet show using a flip camera. |
Get Creative with Coding |
9 to 12 |
 (0 stars, 1 ratings) For each action a robot does, an engineer has to write an algorithm. The algorithm is translated into code, a language that can be read by computers. In this activity, you’ll create an algorithm and write code to program a human “computer.” |
Input and Output and Processing...Oh My!!! |
2 to 5 |
 (0 stars, 1 ratings) Students will go on a Scavenger Hunt with the digital camera to find input, output, and processing devices. This allows them to learn how to, not only learn about computer devices, but digital photography and multimedia presentations as well...all while having FUN! |
Introduction to Coding |
5 to 8 |
 (0 stars, 1 ratings) Students will be able to establish a positive attitude towards building and not just consuming technology.
Students will be able to perform using logical reasoning while learning the fundamentals of coding.
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More than a Game |
3 to 5 |
 (0 stars, 1 ratings) Students will create a video game using what they know about narrative writing. |
Sequencing in Kindergarten |
K to 2 |
 (0 stars, 1 ratings) Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org. |
Solar System Planet Research Project |
3 to 5 |
 (0 stars, 1 ratings) Students will study the solar system through a variety of collaborative research based activities, culminating in a Google Slide presentation and a "Scratch Jnr." coding planet commercial. |
Writing Classroom Agreements using Inspiration & Word to Go |
3 to 8 |
 (0 stars, 1 ratings) At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class. |
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