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Lesson Plan Name Grades
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
Collaborating with Robots 6 to 8
(0 stars, 1 ratings)
Students in the Behavior Support Program will practice communication, collaborative and pro-social skills to create and program a classroom robot using Lego Mindstorms technology.
Correlating Robotics to the Human Nervous System 7 to 9
(0 stars, 1 ratings)
The human nervous system is composed of three distinct types of neurons--sensory neurons, associative neurons and motor neurons. These specialized nerve cells correlate to the three categories of Cubelets--Sense, Think and Action. This lesson will provide students with anticipatory set when studying the nervous system.
Grade K Learns About Robots - Ozobots! K to 1
(0 stars, 2 ratings)
My Grade K Technology students will use the Ozobots to learn about Robotics! They will draw shapes, and then use the Ozobots to show the coding of the colors used.
Hummingbird Robotics Introductory Lesson 3 to 8
(0 stars, 1 ratings)
This lesson plan introduces students to Hummingbird Robotics and Snap Programming. Students will learn about the difference between servo motors, vibration motors, regular motors and how each type of motor works.
Learning with Cubelet Robot Blocks K to 5
(0 stars, 1 ratings)
Students will integrate core subject areas with a hands on approach of coding and constructing tiny robot blocks. Students will design and create a way for these tiny robot cubes to interact with their learning in Social Studies, Reading Writing and Math.
Lego Mindstorms Robotics 4 to 12
(0 stars, 1 ratings)
The 5th, 6th, and 7th grade students of St. Catherine of Siena participate in Lego Mindstorms Robotics Initiative. By designing, building, programming and documenting robot performance, students will use science, engineering technology, mathematics and writing skills in hands-on projects that reinforce their learning.
Lego Robotics WeDo Drawbridge and Cubelets 3 to 5
(0 stars, 1 ratings)
Using the Lego WeDo Construction kits, students will build and program a mechanical drawbridge that moves using a worm gear configuration. The motion sensor will allow the drawbridge to raise and lower for passing boats made from the Cubelets and Lego bricks.
Lego Robotics Building 7 to 8
(0 stars, 1 ratings)
This lesson is an introduction to sorting the lego pieces of Lego NXT and Ev3 robots into trays.
Let's Roll Robots! 1 to 2
(0 stars, 4 ratings)
Goal: For students to read the story “My Robot” (or another Robot story) and be able to write a story about one then read paragraphs orally (or interview robots with flip camera.)
Robotics for KINDERGARTNERS K to 2
(0 stars, 1 ratings)
LEGO Education WeDo Robotics kits are designed for students at the lower elementary level; These kits cover the STEM areas of science, technology, engineering, and math. Students will be provided the opportunity to design, build, program, and test robotic models.
Robotics Reading Hour - Robot Dog 9 to 12
(0 stars, 1 ratings)
In this lesson plan, the teacher facilitates high school students reading aloud and demonstrating technology to pre-k and kindergarten aged students. The high school students benefit from building and programming the robot used in the demonstration and in learning to read and interact with younger students in an educational setting.
Robotics: Lego Mindstorms EV3 7 to 12
(0 stars, 1 ratings)
We have Lego Mindstorms EV3 sets. This gives CTE/Computer Science credit.
Rockin Robotics K to 5
(0 stars, 2 ratings)
Students will design, engineer, and create a artbot with Cubelets. This problem based exercise will include the student choosing Lego blocks and Cubelets to design a drawing robot that dances to the beat of a favorite song.
Search and Rescue Robots 9 to 12
(0 stars, 2 ratings)
Students will design, build, and program robots to simulate the search and rescue of victims of a disaster.
Understanding light and sound through visual representations and robotics 3 to 5
(0 stars, 1 ratings)
In this lesson, students will use robotics to learn about sensing and reacting to stimuli, particularly the input magnitude of light. They will make comparisons with what they have learned about the changes in magnitude of sound and how the human body senses and reacts to sound.
All About Safety 9 to 12
(0 stars, 1 ratings)
Robotics Class students will learn about safe operation of equipment in the robotics lab. As groups, students will create pod-casts summarizing their learning and teaching others about safely using machinery and tools.
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding in a Different Way! --Secret Code Messages 4 to 6
(0 stars, 1 ratings)
Students will be able to create a rolling robot that flashes the light cube in morse code, so as to communicate a brief message to the students on the other side of the classroom.
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Geometry with Dash 3 to 5
(0 stars, 1 ratings)
This lesson will have students interact with Dash & Dot robots and programming to support geometry lessons in identifying, classifying, describing, and finding the perimeter of quadrilaterals. Students will also produce quadrilaterals by building a pen attachment for Dash and using loops and angles.
Get Creative with Coding 9 to 12
(0 stars, 1 ratings)
For each action a robot does, an engineer has to write an algorithm. The algorithm is translated into code, a language that can be read by computers. In this activity, you’ll create an algorithm and write code to program a human “computer.”
Internet Research Grade 6-8 6 to 8
(0 stars, 1 ratings)
As a result of participating in this lesson, students will be able to research the internet for information pertaining to their robotics prompt question and use that information to present findings in their PowerPoint journal.
Introduction to Coding 5 to 8
(0 stars, 1 ratings)
Students will be able to establish a positive attitude towards building and not just consuming technology. Students will be able to perform using logical reasoning while learning the fundamentals of coding.
Introduction to Computer Science and Coding 5 to 5
(0 stars, 2 ratings)
Students will be introduced to computer science by learning the basics of coding. They will learn how to code robots to get them to complete a simple task.
Introduction to Dash & Dot P-K to 12
(0 stars, 1 ratings)
In this lesson, the students will be introduced to Dash & Dot, the robots. This is only the beginning of the coding that they will be able to do with Dash & Dot.
Introduction to Programming the Recon Rover 6.0 2 to 3
(0 stars, 1 ratings)
This lesson will demonstrate to the students how to begin programming the Recon Rover 6.0 from SMART Lab as well as introduce them to the online program code.org as they begin to explore coding in the classroom
LEGO Learning Station K to 4
(0 stars, 1 ratings)
I use technology at every center in my special education classroom and would like to add a lego education station for my students. They enjoy technology and this would add to their educational experience.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Mrs. Valgos' Amazing Race 5 to 5
(0 stars, 1 ratings)
In this lessons students will learn to assemble and program Cubelet Robot Blocks. The students will be divided into groups and program and race their robots over a course they created.
Science Safety Bots 2 to 5
(0 stars, 1 ratings)
Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
SpellingBot 2 to 2
(0 stars, 1 ratings)
During Word Work station, students will create a robot using Cubelets Robot Blocks that will help them spell and locate the correct spelling of their spelling words.
Using Cubelets to Create a Self-Driving Car 4 to 8
(0 stars, 1 ratings)
Lesson Overview- The students will design and create robot car that will drive and steer with cubelet sensors triggered by the students hands. They will design and create a track with construction paper where the car will run. The students will then research the development of self-driving cars and compare their basic components to the components of the cars they created. The students will create a short video showcasing their cars and research.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Cubelet Fluency 6 to 8
(0 stars, 1 ratings)
The students will be able to explain the function of each Cubelet. They will be able to construct simple robots out of the Cubelets.
Cubelets Challenge Beginner P-K to 5
(0 stars, 1 ratings)
The challenges are aimed at thinking about building something to meet a need, solve a problem or make something that that can help us to understand or do something.
Dash to 100 - First Grade P-K to 1
(0 stars, 1 ratings)
Using the robot, Dash, students will program him to land on different numbers in order to make a specified total.
Dot and Dash Global Ambassadors 3 to 6
(0 stars, 1 ratings)
Combining communication , collaboration, critical thinking , computer coding, real world writing, geography, research skills and creativity.
Encourage reading and fluency! P-K to P-K
(0 stars, 1 ratings)
Good readers read fluently. Fluency means that they read just like they talk, smoothly, in small phrases, and with expression.
First Graders, Fluency and FUN! 1 to 1
(0 stars, 1 ratings)
When beginning readers can listen to fluent reading modeled by others they will ultimately read more fluently themselves. As a teacher, I would like to go one step further....I would like to give my students the opportunity to record themselves reading throughout the year. This will help them track their own progress and determine the goals they need to set to improve.
Genius Hour Technology K to 5
(0 stars, 1 ratings)
Our K-5 Gifted classroom would like to have 4 iPads (with protective cases) and/or video cameras to aid with our project based instruction. This technology will allow our students to research multiple fields and present authentic products to an audience.
If Spielberg Can Do It, So Can I!! 6 to 8
(0 stars, 2 ratings)
Students learn to make a movie using digital video cameras and video editing technology.
Many Hands Make Miraculous Mechanisms 4 to 6
(0 stars, 1 ratings)
e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
PhotoTalk! K to 12
Images communicate without written or spoken speech. Linking images to simple text in the target language is a powerful tool for helping second language learners speak and read!
Reader's Theater Flip Video Fluency Lesson 1 to 5
(0 stars, 1 ratings)
Students will demonstrate their ability to read fluently by performing a Reader's Theater. Small groups will practice their reader's theater fables in order to perfect their individual reading fluency, specifically speed, accuracy, and expression.
Storytelling P-K to 3
(0 stars, 1 ratings)
Read Aloud The Really Silly Robot by Gordon True Students build a 3- or 4-Cubelet robot with their group
The PLEO Project: An Introduction to Computational Thinking and Programming 8 to 8
(0 stars, 2 ratings)
This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits".
The Student Becomes the Teacher 7 to 8
(0 stars, 2 ratings)
We know that sometimes students learn better from their peers. In this lesson plan, the content that is to be taught in class is divided and taught by the students for the students.
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