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Lesson Plan Name Grades
Sketch in the Round 8 to 8
(0 stars, 1 ratings)
Students will demonstrate the ability to develop a 3-D main character sketch for their emerging short story continuation.
Sketchnotes Reading Comprehension P-K to 6
(0 stars, 1 ratings)
Students use ipads to sketch drawings they think of while reading a text. This helps with reading comprehension.
Students use Geometer’s Sketchpad here to construct geometric shapes 7 to 8
(0 stars, 1 ratings)
The students will use Geometer’s Sketchpad to construct geometric shapes.
"The Know Show" (Think: Saturday Night Live meets Bill Nye meets Fifth Grade) P-K to 5
(0 stars, 4 ratings)
My fifth grade students will use video editing software with the flip camera we have in the class to produce 'The Know Show' every other week. The students will write skits, perform songs they pen, display historical reinactements, act in joke segments, and describe scientific drawings all during each15 minute show.
Bringing STEM to the Elementary Classroom Through 3D Printing 4 to 5
(0 stars, 1 ratings)
Utilize a project based approach to STEM by providing students an education in CAD software and 3D printing. The software utilized will be Google SketchUp
Elementary Zone - Computer Drawing K to 5
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Oral Tradition-- digital storytelling 6 to 8
(0 stars, 1 ratings)
Students work to create an original tale from the oral tradition. Instead of publishing a formal written document, students create a stop action video depicting the tale.
La Casa de Mis Sueños/My Dream House 9 to 12
(0 stars, 1 ratings)
Students will use present tense conjugation and learn vocabulary that describes a house. Students will create visual representation of their dream house using presentation tool of their choice. Students will “walk us through” their houses in small group presentations (6 students + teacher) while we roll a dice to ask questions about each presentation and providing verbal feedback, all in Spanish.
"Girls Only" Science Workshop 2 to 12
(0 stars, 4 ratings)
This workshop was created to give female students a chance to design and implement both scientific and engineering skills. Female students are sometimes discouraged from entering the fields of science and engineering so we developed this curriculum and hosted an All Girls Science Camp Weekend.
2D Project: Deep Space 10 to 12
(0 stars, 1 ratings)
In this project, the student will create a digital scene that creates the illusion of deep space. This artwork will recreate an event from the student's own everyday life using as many perspective techniques as possible.
Addressing the Nation 6 to 8
(0 stars, 1 ratings)
My goal is to connect my students to the past by applying it to the present thus making it relevant to their lives. I want my students to start asking the questions like: “How would history be different if Abraham Lincoln was not the president during the Civil War?” “How do certain people affect how our past has been shaped?” Once they begin to ask these questions they will then be forced to see that history is shaped by the people who are involved. Therefore, it is our responsibility to elect effective leaders to government.
Advertising 6 to 12
(0 stars, 2 ratings)
A brief introduction into advertising for middle school students.
Analyzing Motion of a Tossed Ball 10 to 12
(0 stars, 1 ratings)
Using digital cameras, students collect videos of their peers making basketball shots or tossing a ball in a parabolic arc. Using Vernier software, the students then analyze the motion of the object.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Apparel Design technology. 11 to 12
(0 stars, 1 ratings)
Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application.
Architecture: Re-Designing our School 9 to 12
(0 stars, 1 ratings)
Architecture is the catalyst for teaching students to be curious, informed, and empowered to positively impact the built environment around them. Our students have the unique opportunity to correspond with real architect mentors from across the nation to re-design an area of their school. We need Samsung Google Chromebooks and 3D printers to bring their projects to life.
art tech club 5 to 7
(0 stars, 1 ratings)
Interested and motivated students in various grades join one of my Friday "art club" groups. At least one group spends their time making an animated movie.
Autism Through the Eyes of Technology 6 to 8
(0 stars, 1 ratings)
Statistics show that All children benefit from the use of technology in the classroom, however, children with Autism participate, communicate, and engage MOST effectively by using technology. In addition, most of my students have difficulties with fine motor skills, and using technology in the classroom for various lessons would help them grow tremendously. My project will enhance learning and motivate my students to initiate communication participate and collaborate with their peers in order to reach their greatest potential.
Bouncy Ball Energy 9 to 10
(0 stars, 1 ratings)
Students make their own bouncy balls after a short discussion about what is happening at the molecular level to convert the substance from liquid to solid. Then students record a video of dropping their ball to upload and analyze in LoggerPro.
CO2 Dragster Challange 7 to 12
(0 stars, 1 ratings)
This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
Commonwealth Connections 9 to 12
(0 stars, 1 ratings)
Students will make historical connections with Famous African-Americans from Virginia by learning and teaching others through this hands-on project. Students will research, write, film, edit, and publish videos about these important historical figures in order to promote tourism in Virginia.
Create A Keychain using 3D design P-K to 9
(0 stars, 2 ratings)
In this lesson my students will be able to utilize online 3D software to create a "marketable" keychain and print it out on a 3D printer. This will let students take ownership of this process by making it their own and understanding how to begin an entrepreneurship.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Crikey! It’s a Part of Speech! 4 to 5
(0 stars, 1 ratings)
Students will call upon their inner Crocodile Hunter and go searching the school and school grounds “hunting” for examples of parts of speech. While “hunting” they will show how exciting learning about parts of speech can really be.
Crime Scene Documentation 7 to 8
My rookie crime scene investigators are hot on the trail of the suspect who left the science lab in a mess! Evidence will be photographed and documented for further analysis to determine "who dun it"!
Cubelets Challenge Beginner P-K to 5
(0 stars, 1 ratings)
The challenges are aimed at thinking about building something to meet a need, solve a problem or make something that that can help us to understand or do something.
Digital Forensics 9 to 12
Students will understand and comprehend how to investigate a crime scene and the importance of crime scene photography.
Digitally Concerned Citizens 5 to 5
(0 stars, 2 ratings)
Students need to learn relevant technology skills to succeed in the modern workforce. This lesson allows students to master skills with an inquiry based investigation on how humans contribute to changes in ecosystems. With a better understanding of issues facing our planet, students increase their ability to voice their concerns and facilitate change.
Drawing Pictures K to 6
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Ecosystem Study 9 to 12
(0 stars, 2 ratings)
An indepth inquiry based study of an ecosystem and how humans impact over time.
Expert Board Games 2 to 12
(0 stars, 1 ratings)
Students will choose an "expert" area for themselves and create a classroom game. They will then be responsible for utilizing different sources of technology to advertise their game to other students.
Fairytale tale rewrite video presentations 6 to 6
(0 stars, 1 ratings)
The students have rewritten fairytales and made them more modern. They will be video taped and students will also create a power point presentation involoving the video and pictures taken during the project.
Flipping for Math 7 to 7
(0 stars, 1 ratings)
Students will plan and develop a video over current topics taught in math for the semester using Flip Video cameras.
Fredrick Douglass...A digital History 7 to 7
Using technology, the students will create projects that depicts the stuggles of slaves with a focus on Fredrick Douglass and his determination to abolish it.
From Book to Script to Claymation 3 to 6
(0 stars, 1 ratings)
Guide to creating a Claymation movie from a children's book. More than LIGHTS, CAMERA, ACTION, it's writing, editing, designing, and building sets, creating characters, filming, recording voices, and oh yes save those out-takes.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Geographical Literacy through Building: A Minecraft Project 6 to 8
(0 stars, 1 ratings)
Students will use Minecraft for Education to build a community from a specific geographical area and understand how land forms, resources and spatial organization can affect human settlement patterns and housing.
Getting to Know the Characters in The Tempest P-K to P-K
(0 stars, 1 ratings)
This lesson is about characterization and Shakespear's play, The Tempest
Graphic Tablets for Real-World Experiences 9 to 12
(0 stars, 1 ratings)
The purpose of this unit is to incorporate the graphic tablet technology in my art classes. This will continue the develop of the students' drawing and layout skills while providing them with skills that relate to the illustration and graphic design industry.
Graphing quadratic equations of the form f(x) = ax^2 + c 9 to 12
(0 stars, 1 ratings)
In this lesson, we explore the effect of the constant C in the quadratic function f(x) = ax^2. Students will be able to observe that C shifts the quadratic function up/down.
Hatchet Through the Eyes of Forest Animals 4 to 5
Students will use a Flip Video Camera to tell the story of Brian in Hatchet from the perspective of one of the forest animals. The video will show six important events from the animal’s point of view of Brian’s time in the Canadian Wilderness while student voices narrate the observations, thoughts, and emotions of the animal.
How Much does it Cost Project 7 to 9
(0 stars, 2 ratings)
In this project, students investigate pricing schemes for various entry fees and determine which is the better option depending on their situation.
Impossible Situation Project using Adobe Photoshop Elements 5.0 8 to 10
(0 stars, 1 ratings)
Goal: To put together an artwork that is made up of edited pictures that could not be a real situation.
Interpret the equation 8 to 8
(0 stars, 1 ratings)
To interpret the equation of line, students will rotate through three stations. Each station will require the students to interpret the equation but using different techniques.
Introduction to Dash & Dot P-K to 12
(0 stars, 1 ratings)
In this lesson, the students will be introduced to Dash & Dot, the robots. This is only the beginning of the coding that they will be able to do with Dash & Dot.
Inventive Thinking - Future Inventions 4 to 12
(0 stars, 2 ratings)
The class does extensive research on the invention process. The students are then asked to create, make a prototype and market their invention/
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Kandinsky on Computers 6 to 12
(0 stars, 1 ratings)
This lesson explores the Expressionist art style, specifically, the works of Wassily Kandinsky. Students listen to music and then create a poster expressing the mood oe feelings of the music.
Let’s Focus on Idioms 3 to 8
Students will learn more about idioms.
Making A Difference 9 to 12
(0 stars, 2 ratings)
Students from Tiffin Columbian High School’s Commercial Art class would like to make a difference by helping local business or organization prosper in this sluggish economy by offering free advertisement design. The students enrolled in commercial art, would like to lend their talents and creativity in designing products that company would find useful such as business cards, poster, flyers, etc.
Making Butter- From a Liquid to a Solid 1 to 3
(0 stars, 1 ratings)
Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter).
Making Handbound Books 3 to 12
(0 stars, 1 ratings)
Everyone loves a beautiful book made by hand. Use these easy books in the Japanese stab-stitching style for sketchbooks, journals, or content-area projects.
Many Hands Make Miraculous Mechanisms 4 to 6
(0 stars, 1 ratings)
e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
Me, My Digital Self, and Eye 11 to 12
Self-portraits are a traditional art project for many high school art classes. This self-portrait assignment is an autobiographical assignment. The purpose of this assignment is for students to show who they are and to tell their own stories, while learning to use technology to express themselves creatively.
Middle Ages Cross Curriculum Project 6 to 8
This project incorporates all subject areas while students learn about the Middle Ages.
More than a Game 3 to 5
(0 stars, 1 ratings)
Students will create a video game using what they know about narrative writing.
New and Different Civilizations- A Claymation Dreamer's World 5 to 8
The book 'Westlandia' by Paul Fleischman is the inspiration for this claymation unit because the ultimate message is that it is o.k. to be different. In Art, I am an advocate for thinking outside the box and communicating what you are about through your art making experiences and explorations. With this in mind, I let Wesley's feelings and ideas be the seeds for our project. The only thing I change from the book is having students work in teams of 3 or 4 throughout this unit.
Ocean Animals- A Kindergarten Research Project K to 1
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Kindergarten students will choose an ocean animal to research to culminate a unit of study on the ocean. Students will conduct “pocket-folder research” with the media specialist and teacher in small groups, after which they will use Kidspiration software to present their findings to the rest of the class.
Persistence of Vision/Thaumatrope and Flip Book 9 to 12
(0 stars, 1 ratings)
Thaumatrope: Scientifically students will come to understand the Persistence of Vision, the theory which explains why our eyes are able to see objects on film move instead of seeing individual pictures. Flipbook: Students will take Persistence of Vision one step further by making a short 4 second flip book that will be captured and viewed on video as animation, finally seeing the tie between art, history, science, and technology.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Photo-Documenting Earth Art K to 6
The students will create temporary, outdoor sculptures from found objects in nature. They will chronicle the creative process through sketches, journals, and photographs for use in a published class book.
Postcards 4 to 6
Students will create a colored pencil drawing of themselves in an environment of their choice, using a digital output of their head as the starting point. The teacher will reduce the painting to postcard size and the students will write a descriptive letter on the back.
Readers Who Struggle Can Learn From Wonderful Teacher/Student Created On-Level Reading Projects K to 1
(0 stars, 1 ratings)
Imagine a reading lesson that is about you and your classmates. It is right at your reading level, and it contains the sight words and skills that are targeted for you and your classmates' specific learning needs! Best of all it is created by your classroom teacher and can be used with a SMARTBoard, burned to a cd, or printed off to be read at home for extra practice! And it can be used over and over again.
Ready, Aim, Focus! 1 to 5
Through a hands-on photography lesson, students will develop and enhance writing focus, including brainstorming ideas, topic selection, word choice, and use of descriptive words. Also, students will use the printed images to inspire additional writing strategies such as developing voice, organization, and editing.
Real World Equations! 9 to 12
(0 stars, 1 ratings)
Students will use digital cameras to take photos of items or situations that can be modeled using algebraic equations.
Scale Model 7 to 7
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Use of proportions and scale using Google Sketchup and building a model house. Students reflect on the use of scales and scale factors.
Science and Art Museum 6 to 8
Middle School students create works of art inspired by document experiments in science. Digital cameras record SCIENCE AS ART, in action!
Science Safety Bots 2 to 5
(0 stars, 1 ratings)
Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
Self Identity 9 to 12
(0 stars, 1 ratings)
Students research into their experience, culture and life to create a self portrait learning facial proportions. Viewing a variety of artists with different interpretations of involving expression in their portraits.
Self-Portrait 6 to 7
(0 stars, 1 ratings)
For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Sequencing in Kindergarten K to 2
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Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org.
Silent Films with a Flip Cam 4 to 12
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Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Stain Glass P-K to 12
This is 5 lesson plans in sequence from introduction through Glass History to the current methods applied in Glass Forms: lesson 1, stain glass history; lesson 2, community impressions; lesson 3, stain glass design; lesson 4, color theory; lesson 5, form and application. Wrap up includes reflection.
Stop Motion Animation with Photographs 5 to 12
(0 stars, 1 ratings)
Have students move objects in a scene and take a series of photographs that create the illusion of movement of said objects. The students will then put the photos in a video editing program to make a short video of their characters in action.
Student-created digital portfolios 6 to 8
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In this lesson, students will create a google site that will be their digital portfolio for the semester. They will learn how to upload images of their art, as well as write goals before they start their art and reflect after they are finished with their art, and collaborate with others inside and outside of the classroom.
Super Sleuth K to 5
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Students will explore the Fibonacci numbers in Nature by examining flowers, pine cones, tree trunks in our neighborhood park. They will record their "evidence" in pictures and will create a school wide exhibit.
Technology Rich Romeo and Juliet Lesson Plan 9 to 10
(0 stars, 1 ratings)
The students will understand Romeo and Juliet and as a result will produce and present a Storyboard that demonstrates a scene’s importance.
The Greatest Generation: Capturing Their Stories with Digital Images K to K
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Digital Storytelling with the Greatest Generation is the focus of this basic primary source recording of extended family members.
Toy Inventor’s Workshop 11 to 11
Students work in small groups to develop a toy for preschool age children.
Voice of History 7 to 12
(0 stars, 2 ratings)
Radio programs dominated national consciousness from the beginning of the 1900s to the dawn of television, and they were known for their abundant creativity, their clever advertising, and their infinite reach. Recreate the joy and drama with quick research, a few voice recorders, and a solid editing program.
Web 2.0 - Video Sharing 9 to 12
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Create a video to share on a Video Sharing Site (Youtube, Flickr, etc.). Through this lesson, the student will become proficient at sharing files online using the various Video Sharing Sites. Students will use Tool Factory Movie Maker to edit and produce the video.
Welcome Back To School -- You Map It 2 to 5
(0 stars, 2 ratings)
As a welcome back-to-school project for your late elementary or early middle school math students, we will work on measurement, scale, and technology by measuring portions of the school and then using Tool Factory Math Draw to make a scale project with perimeter and area.
Who stole the Halloween candy? 4 to 6
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Our school's Fall Festival is just around the corner and the candy has been stolen. Students will investigate by videotaping evidence, collecting fingerprints and teeth impressions, and recording their step by step processing of this crime.
Wild Flower Project 9 to 12
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Students will have to go out into the community to photograph and collect samples of various types of texas wild flowers for taxonomic identification and dissecction.
WORDS: A Lesson in Collaboration (Disguised as a Lesson on Homophones/Homonyms) 6 to 12
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Students work in groups to plan, create, edit, and share a collaborative, creative video on homophones and homonyms to share with the world.
World of Quadrilaterals 7 to 12
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Why is it important to know the properties of quadrilaterals? How can we use it in our real life?
Writing and Illustrating a Digital Children's Picture Book 6 to 8
Students will use digital cameras and Photoshop to create the pictures for a children's picture book which will be made into a hand bound book.
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