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Walking Through the American Colonies: A VR Time-Travel Experience Page Views: 4
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Technology Required:
ClassVR VR headsets Access to Eduverse Teacher device with ClassVR portal Student notebooks or worksheets
Lesson Summary
Students will “travel back in time” using Eduverse VR scenes to explore daily life in three major colonial regions: New England, Middle Colonies, and Southern Colonies. They will gather evidence about climate, jobs, resources, and settlement patterns.
Learning Objectives
Students will be able to:
Identify key features of the three colonial regions (New England, Middle, Southern).
Explain how geography and natural resources influenced the economy and daily life of each region (SS3G3, SS3E1).
Give examples of jobs, goods, and services produced in different colonies. Describe what daily life looked like for colonists using evidence collected from VR exploration (SS3H3).
Materials
VR headsets Eduverse scenes resembling colonial towns or early settlements (suggested scenes):
Colonial Village Marketplace Early Harbor & Shipyard Plantation Grounds Colonial Farmstead
"Colonial Regions Chart" worksheet
Pencils
Map of Colonial America
Lesson Procedure 1. Introduction
Show a map of the 13 colonies on the board.
Ask: “What do you think life was like for settlers 300 years ago?” “Why would people choose to live in one region instead of another?”
Explain that students will use VR to visit different colonial regions and record what they observe about life at that time.
Review VR safety expectations.
2. VR Time-Travel Exploration
Students will visit three Eduverse VR scenes, each representing one colonial region. Spend ~6–7 minutes per scene.
Scene 1 — New England Colonies
Suggested Eduverse scene: Colonial Village Marketplace Student Tasks:
Notice weather, buildings, and land type. Look for clues about jobs (blacksmith, shipbuilder). Identify natural resources (timber, fish).
Teacher Prompts inside Eduverse notes:
“Why are harbor towns important in this region?” “What kinds of goods are being made or traded?”
Scene 2 — Middle Colonies
Suggested Eduverse scene: Colonial Farmstead Student Tasks:
Look for farms, mills, and livestock. Identify crops (wheat, barley, oats).
Notice tools used for work.
Teacher Prompts:
“Why were these colonies called the ‘breadbasket’ colonies?” “What human and natural resources do you see?”
Scene 3 — Southern Colonies
Suggested Eduverse scene: Plantation Grounds Student Tasks:
Observe the size of farmland. Identify crops such as tobacco or rice. Note the warm climate and fertile soil.
Teacher Prompts:
“How does the climate affect what colonists grow?” “What kinds of work would people do here?”
3. Group Discussion (7 minutes)
Students gather in small groups and fill in their Colonial Regions Chart for each region, comparing:
Climate Geography and natural resources Jobs Goods produced How people lived day-to-day
Ask guided questions:
“Which region had the most farms?” “Where would shipbuilders most likely work?” “Which region looked like the hardest place to live? Why?”
4. Whole-Class Wrap-Up (5 minutes)
Create a class anchor chart titled “Life in the Colonies: What We Discovered.”
Ask students to share something new they learned about each region. Connect responses back to standards: settlement, economy, and geography.
Exit Ticket Question: “Which colonial region would you choose to live in and why?”
Assessment ✔ Formative
Notes taken during VR exploration
Completion of Colonial Regions Chart Group discussion participation
✔ Summative (Optional)
Create a poster or Seesaw/Flip video comparing two regions
Short quiz on colonial regions and resources
VR “field journal” entry written from the perspective of a colonist
Differentiation Support for Emerging Learners Provide labeled visuals of colonial jobs and tools Offer sentence starters for worksheets Allow verbal responses instead of written Extension for Advanced Learners Compare colonial economies to modern regional economies Identify goods that were exported vs. imported Explain how physical geography influenced trade routes
For Students Sensitive to VR
Use 360° tablet view alternative Allow shorter VR experiences |
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| Materials: |
Mobile Labs |
| Other Items: |
1 Avantis/Class VR Headset kit(s) will include CDW "Operational Out of the Box Setup Program" , $18,695.09 each |
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