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Lesson Plan Name Grades
Mock Congressional Hearings 6 to 8
(0 stars, 1 ratings)
Last year I was privileged to attend the James Madison Legacy Project that equip teachers with the skills to dynamically teach civic education. Groups of students, (size varies), research and report on Constitutional matters in a mock Congressional format after extensive research and refined communication skills.
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
A Math Twist 3 to 6
(0 stars, 1 ratings)
Students create mathematical problems using computer applications such as Microsoft Word and clearly explain in writing how the problem is solved.
Addition and Subtraction Strategies using Blue-Bots 1 to 3
(0 stars, 1 ratings)
Students will be able to practice different strategies to add and subtract. Students will practice computer coding by programming a Blue-Bot to go to the correct sum or difference.
AP Biology & Inquiry-Based Labs 11 to 12
(0 stars, 1 ratings)
Instead of carrying around an encyclopedic textbook, students will have their text downloaded onto an iPad where they can highlight, bookmark, and find definitions instantly without ruining the book next year. Students will also be using their iPad for creating, reviewing, and sharing their own labs.
BDA Lesson PLan 7 to 12
(0 stars, 1 ratings)
A plan that introduces the entire Microsoft Office Suite. Allows students to see all the potential uses and what program to use when.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Cell Community 7 to 7
(0 stars, 1 ratings)
Students design a "cell community" as a visual analogy of the structure and function of a cell.
Centers for Increasing Learning Capability & Engagement for students with Autism K to 5
(0 stars, 1 ratings)
This plan utilizes technology to motivate and engage elementary students with autism to learn much needed skills. Since each program is only available to one student at a time, scheduling of classroom activities including specific Modules for each student to complete on a daily basis depending on needs and ability would be a critical piece of gaining optimum benefit from the skills taught by these programs.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Creating a Digital Newspaper P-K to 5
(0 stars, 1 ratings)
Lesson plan for creating a digital school newspaper. This includes some modifications for students with disabilities.
Digital Curation: A way to organize your favorite Web 2.0 tools 6 to 12
(0 stars, 1 ratings)
Students will be introduced to Web 2.0 tools that they can use in the classroom (science, math, social studies, ELA) to demonstrate content knowledge
Digital Illustration & Character Design 7 to 12
(0 stars, 2 ratings)
Students will be challenged to create a character sheet. They will develop the character subject: animal, plant, person, hybrid, etc. They will decide on realism or fantasy. Students will also design personalities, accessories, costumes, and color theory consideration.
Digital Storybooks 5 to 8
(0 stars, 1 ratings)
Students will use an online story-starter to produce a creative short story. Students will then illustrate and animate this story using Microsoft PowerPoint software.
Economics: Products of South Louisiana 2 to 4
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Economics: Products of South Louisiana: Students will learn how two products are part of South Louisiana's Economic Process.
Electronic Poetry Project 6 to 12
(0 stars, 2 ratings)
Students will utilize digital technology to create a presentation of a chosen or original poem. The project will include creating photos/videos, voice overs, original background music, and character generation to interpret a poem for classroom and podcast presentation.
Exploring our World through Video 2 to 4
I want to allow students to use video to express their lives and the area in which they live. I also would like for them to learn how to use a camera, import video and create great projects using that video.
Farm Animals P-K to P-K
(0 stars, 1 ratings)
Rodeo - Farm Animals Elementary Zone Grant
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Genius Hour Technology K to 5
(0 stars, 1 ratings)
Our K-5 Gifted classroom would like to have 4 iPads (with protective cases) and/or video cameras to aid with our project based instruction. This technology will allow our students to research multiple fields and present authentic products to an audience.
Hollywood is Southeast Georgia 3 to 5
(0 stars, 1 ratings)
Using digital cameras and Microsoft Movie Maker on desktop computers, students will create stop action movies with storylines of their own creation.
IMPROVING SUSTAINABILITY THROUGH THERMAL IMAGING 6 to 12
(0 stars, 2 ratings)
Students will use a thermal imaging camera and advance digital technology to analyze homes and business structures and provide them with an energy efficiency assessment. Students will also leave a dvd on how to do home energy improvements and follow up with a survey of property owners energy saving.
INCORPORATING TOOL FACTORY TO GIVE CHILDREN WITH SPECIAL NEEDS A VOICE P-K to P-K
(0 stars, 2 ratings)
Most children begin talking at the age of 2. My children are 4 and they still can’t talk!
Inspiring a Bigger Picture! A 4th Grade Global Newspaper! 4 to 4
(0 stars, 2 ratings)
My students have created a vision to develop a Global Newspaper for our classroom, community, and other students around the world via a web based publication. They have developed a list of jobs, ideas, and supplies needed and are excited to work to make this vision a reality.
Integrating Technology into our 1st grade classroom. K to 1
(0 stars, 2 ratings)
I have different activities for the students to accomplish by using technology.
Introduction to Dash & Dot P-K to 12
(0 stars, 1 ratings)
In this lesson, the students will be introduced to Dash & Dot, the robots. This is only the beginning of the coding that they will be able to do with Dash & Dot.
Iowa History Television Broadcast 9 to 12
(0 stars, 1 ratings)
In this lesson, students are responsible for researching an event of their choosing from the history of Iowa. After choosing an event, they must then prepare a news broadcast to the class.
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
JUPITER 6 to 8
(0 stars, 2 ratings)
This lesson teaches students about Jupiter and Earth Science. It has been modified to accommodate students with various disabilities.
Kindergarten Memories P-K to K
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We will create a Kindergarten Memory Book. Each month we will create a monthly memory page regarding our experiences during the month and world happenings.
Lets Go to Mars 12 to 12
(0 stars, 1 ratings)
Students will be working in teams to designing and build a theoretical habitat for a research base on Mars.
Living Historians 6 to 12
(0 stars, 2 ratings)
Students will use a Flip Camera to interview World War II and Vietnam Veterans. Students will then edit their video and burn their interview on to a DVD for local history archives.
Long Term Projects - Jobs in your future 8 to 12
(0 stars, 1 ratings)
This lesson takes place over 4-5 weeks in the technology / computer lab. Students Explore productivity suite applications (like Microsoft Office, Open Office, Etc..) while opening or running a business that suits their interests.
M&M Graphing 3 to 5
(0 stars, 1 ratings)
In this series of lessons, students will predict and collect data, create a bar graph with paper and pencil, design bar graphs with different sorts of software, access and use the Internet, identify parts of a bar graph, compare the various graphs.
Making Butter- From a Liquid to a Solid 1 to 3
(0 stars, 1 ratings)
Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter).
Many Hands Make Miraculous Mechanisms 4 to 6
(0 stars, 1 ratings)
e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
My Vision Is A Verb P-K to 12
Students will take a dream or vision that they desire to see come true and use the Zoo Burst and/or Story Jumper storytelling software to turn that dream or vision into a book. Students will also learn that work gives power to any vision.
Never Forget (Memorial Day or Veterans' Day Pre-Activity) 5 to 12
(0 stars, 1 ratings)
This activity encourages students to record and think about the words people use as they recall their experiences in defending our country. Student will create word art from their interviews and the teacher will run a discussion on the words and how they tie into the freedom we enjoy in America.
Oh! The places I CAN see!! 1 to 2
(0 stars, 2 ratings)
This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Ozaria - Lesson 1 Programming RPG 3 to 8
(0 stars, 1 ratings)
We will be introducing RPG programming with Ozaria. The goal is that I can program understand basic computer science concepts to program in RPG style.
Pair Ideas:Parody 6 to 12
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After studying a poem, play, or novel considered to be a "literary canon," students will write and videotape a parody of it utilizing live musical or acting performances, LEGO animation, or puppet theater to share with peers and then serve as mentors for middle school students to recreate this process. All videos will be accessible on a web blog site or through a Google Drive or dropbox.
Picture This - Stars over Hoke /Imaginarse - Estrellas sobre de Hoke 5 to 12
(0 stars, 1 ratings)
My grant request is to enable my middle school ESL students to better communicate and participate in classes by using digital cameraas and software to publish their own personal bilingual dictionaries, story books and PowerPoint presentations for the SMARTboards in their classes.
Preparing Students for the 21st Century and Beyond 6 to 8
(0 stars, 1 ratings)
Students will perform most class assignments/activities on a laptop computer. This is to reduce the massive amounts of paper used and thrown out on a typical day, as well as to take advantage of the various online resources that have the potential to enrich the learning experience.
Producing a Franchise to encourage global awareness, increased, informed decision making about health, peer relationships and education. 7 to 8
The students will determine categories of franchises from which to work out media productions for weekly broadcasts on our school news show.
Radio Station Podcasting Throughout History 3 to 12
(0 stars, 1 ratings)
Using Podcasting as a radio station to engage students in Social Studies and improve their fluency.
Real World Equations! 9 to 12
(0 stars, 1 ratings)
Students will use digital cameras to take photos of items or situations that can be modeled using algebraic equations.
Reflective Decoupage 7 to 12
Cameras and art go hand and hand way beyond pictures and portraits, right? In this project, the cameras are going to help our students produce their reflective art through decoupage!
Relevant, rigorous application practice and enrichment stations P-K to 5
(0 stars, 1 ratings)
This lesson management system covers any small group targeted instructional block of time such as ELA block, and math block periods. It allows the teacher to provide rigorous, differentiated, engaging, independent stations while he/she is teaching, remediating, enriching small groups of students through differentiated, targeted instruction driven by data.
S"Printing" into the Future 6 to 8
(0 stars, 1 ratings)
The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
Sea Scallop Data Mining Research Project 10 to 12
(0 stars, 1 ratings)
Students develop a research question and then gather the data to answer that question using the National Oceanic and Atmospheric Administration's Sea Scallop Survey database. Students present the results in a formal classroom presentation and a scientific poster session which is open to the public.
Sharing Your Voice 9 to 12
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The purpose is to provide students an opportunity to raise awareness and explore topics such as inequity, social issues, and personal struggles. They will be exploring and sharing their work through the art form of photography and digitally altering photos. Sharing about topics such as these can help with using social media to raise awareness about social issues, personal struggles and inequity.
Thomas Eakins: Scenes from Everyday Life 7 to 8
(0 stars, 1 ratings)
This lesson will introduce Thomas Eakins as a photographer and painter. The students will apply Eakins' method of integrating photos into paintings
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
(0 stars, 1 ratings)
The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
Topic: Integrating Technology into the Classroom – Digital Storytelling P-K to 3
(0 stars, 1 ratings)
Students will be able to retell a story and demonstrate understanding of the parts of a fairy tale. Using apps, students will listen to or read a variety of fairy tales. At the end of the unit, students will video themselves recreating a favorite or original fairy tale.
Tour of African History 3 to 11
(0 stars, 2 ratings)
Students will explore African history by taking a gallery walk through an interactive museum, exploring Africa's geography and taking a virtual field trip.
Unit: Introduction to Coding Lesson: Code K to K
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Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.
Use of technology to write and edit a composition in Literacy. K to 5
(0 stars, 1 ratings)
The student will demonstrate the skill to use to technology to write properly compositions using good grammar.
Using Tablets for Project Based Learning in Science 6 to 6
(0 stars, 2 ratings)
Students will be able to use net books, laptops, and digital cameras to successfully complete learning projects that meet expectations in our new CCSS as well as the forthcoming Next Generation Science Standards. Tablets will enable students to conduct necessary research as well as produce digital presentations that they will share with their classmates.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
What I Like About My School 5 to 12
The objective of this activity is to introduce students to digital photography and Windows Movie Maker. Students will take various pictures of activities that they enjoy and then we will download them into the computer and make a mini movie.
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