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Lesson Plan Name Grades
Collaborating with Robots 6 to 8
(0 stars, 1 ratings)
Students in the Behavior Support Program will practice communication, collaborative and pro-social skills to create and program a classroom robot using Lego Mindstorms technology.
Grade K Learns About Robots - Ozobots! K to 1
(0 stars, 2 ratings)
My Grade K Technology students will use the Ozobots to learn about Robotics! They will draw shapes, and then use the Ozobots to show the coding of the colors used.
Lego Mindstorms Robotics 4 to 12
(0 stars, 1 ratings)
The 5th, 6th, and 7th grade students of St. Catherine of Siena participate in Lego Mindstorms Robotics Initiative. By designing, building, programming and documenting robot performance, students will use science, engineering technology, mathematics and writing skills in hands-on projects that reinforce their learning.
Lego Robotics WeDo Drawbridge and Cubelets 3 to 5
(0 stars, 1 ratings)
Using the Lego WeDo Construction kits, students will build and program a mechanical drawbridge that moves using a worm gear configuration. The motion sensor will allow the drawbridge to raise and lower for passing boats made from the Cubelets and Lego bricks.
Lego Robotics Building 7 to 8
(0 stars, 1 ratings)
This lesson is an introduction to sorting the lego pieces of Lego NXT and Ev3 robots into trays.
Let's Roll Robots! 1 to 2
(0 stars, 4 ratings)
Goal: For students to read the story “My Robot” (or another Robot story) and be able to write a story about one then read paragraphs orally (or interview robots with flip camera.)
Robotics for KINDERGARTNERS K to 2
(0 stars, 1 ratings)
LEGO Education WeDo Robotics kits are designed for students at the lower elementary level; These kits cover the STEM areas of science, technology, engineering, and math. Students will be provided the opportunity to design, build, program, and test robotic models.
Robotics Reading Hour - Robot Dog 9 to 12
(0 stars, 1 ratings)
In this lesson plan, the teacher facilitates high school students reading aloud and demonstrating technology to pre-k and kindergarten aged students. The high school students benefit from building and programming the robot used in the demonstration and in learning to read and interact with younger students in an educational setting.
Rockin Robotics K to 5
(0 stars, 2 ratings)
Students will design, engineer, and create a artbot with Cubelets. This problem based exercise will include the student choosing Lego blocks and Cubelets to design a drawing robot that dances to the beat of a favorite song.
Search and Rescue Robots 9 to 12
(0 stars, 2 ratings)
Students will design, build, and program robots to simulate the search and rescue of victims of a disaster.
Understanding light and sound through visual representations and robotics 3 to 5
(0 stars, 1 ratings)
In this lesson, students will use robotics to learn about sensing and reacting to stimuli, particularly the input magnitude of light. They will make comparisons with what they have learned about the changes in magnitude of sound and how the human body senses and reacts to sound.
All About Safety 9 to 12
(0 stars, 1 ratings)
Robotics Class students will learn about safe operation of equipment in the robotics lab. As groups, students will create pod-casts summarizing their learning and teaching others about safely using machinery and tools.
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding in a Different Way! --Secret Code Messages 4 to 6
(0 stars, 1 ratings)
Students will be able to create a rolling robot that flashes the light cube in morse code, so as to communicate a brief message to the students on the other side of the classroom.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Internet Research Grade 6-8 6 to 8
(0 stars, 1 ratings)
As a result of participating in this lesson, students will be able to research the internet for information pertaining to their robotics prompt question and use that information to present findings in their PowerPoint journal.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Cubelets Challenge Beginner P-K to 5
(0 stars, 1 ratings)
The challenges are aimed at thinking about building something to meet a need, solve a problem or make something that that can help us to understand or do something.
Dash to 100 - First Grade P-K to 1
(0 stars, 1 ratings)
Using the robot, Dash, students will program him to land on different numbers in order to make a specified total.
Dot and Dash Global Ambassadors 3 to 6
(0 stars, 1 ratings)
Combining communication , collaboration, critical thinking , computer coding, real world writing, geography, research skills and creativity.
Encourage reading and fluency! P-K to P-K
(0 stars, 1 ratings)
Good readers read fluently. Fluency means that they read just like they talk, smoothly, in small phrases, and with expression.
First Graders, Fluency and FUN! 1 to 1
(0 stars, 1 ratings)
When beginning readers can listen to fluent reading modeled by others they will ultimately read more fluently themselves. As a teacher, I would like to go one step further....I would like to give my students the opportunity to record themselves reading throughout the year. This will help them track their own progress and determine the goals they need to set to improve.
Genius Hour Technology K to 5
(0 stars, 1 ratings)
Our K-5 Gifted classroom would like to have 4 iPads (with protective cases) and/or video cameras to aid with our project based instruction. This technology will allow our students to research multiple fields and present authentic products to an audience.
If Spielberg Can Do It, So Can I!! 6 to 8
(0 stars, 2 ratings)
Students learn to make a movie using digital video cameras and video editing technology.
Many Hands Make Miraculous Mechanisms 4 to 6
(0 stars, 1 ratings)
e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
PhotoTalk! K to 12
Images communicate without written or spoken speech. Linking images to simple text in the target language is a powerful tool for helping second language learners speak and read!
Reader's Theater Flip Video Fluency Lesson 1 to 5
(0 stars, 1 ratings)
Students will demonstrate their ability to read fluently by performing a Reader's Theater. Small groups will practice their reader's theater fables in order to perfect their individual reading fluency, specifically speed, accuracy, and expression.
The PLEO Project: An Introduction to Computational Thinking and Programming 8 to 8
(0 stars, 2 ratings)
This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits".
The Student Becomes the Teacher 7 to 8
(0 stars, 2 ratings)
We know that sometimes students learn better from their peers. In this lesson plan, the content that is to be taught in class is divided and taught by the students for the students.
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