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Lesson Plan Name Grades
Exploring Force and Motion 7 to 8
(0 stars, 1 ratings)
Using Flip video moblie lab to create lessons on Force and Motion
STEMing Mobile Devices 8 to 12
(0 stars, 1 ratings)
Incorporating STEM and mobile devices into the physical science curriculum in an engaging and interactive way.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
"In the News!" 2 to 8
(0 stars, 3 ratings)
A newscast that can be writen, produced and created by elementary or middle school students. Co-Authored with Stacy Bodin
"Teach it to Me"-Seasonal Calendar K to 2
(0 stars, 3 ratings)
Students the use digital technology to pictorially depict weather conditions and environmental changes throughout the months and seasons. Then, they will use photographs to complete a seasonal calendar.
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
(PART 3) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for following sections with the exception of Lesson Plan Description.
Alternative Energy 6 to 8
(0 stars, 2 ratings)
Integrating technology for hands-on instruction to give students a better understanding of renewable energy, how electricity can be produced, and the relationship between wind speed and voltage.
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
Animal Science Research Report 4 to 6
(0 stars, 1 ratings)
Students will visit Squam Lake Science Center, meet animals and scientists, take interview notes, photograph the animals and then return to school to complete a research report and post their data to our class blog.
Becoming Africa’s Wildlife 4 to 6
(0 stars, 1 ratings)
Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Bill of Rights Documentary 3 to 5
(0 stars, 5 ratings)
Our fifth grade Social Studies students learned about the Bill of Rights by creating their very own documentary using the Flip camer and software. We held a viewing party at the end of the unit complete with a popcorn donation from AMC Theatres to celebrate our young filmmakers!
Boomwhacker Compositions 6 to 8
(0 stars, 1 ratings)
Students will create short compositions using the Chrome Music Lab software Song Maker. They will then play each composition in class as a group using boomwhackers.
Butterfly Life Cycle 2 to 3
Students will describe and research the Butterfly Life Cycle.
Camera Settings 9 to 12
(0 stars, 1 ratings)
Students learn about the different settings on a DSLR camera. Technology students sharpen skills to help them take better pictures.
CO2 Dragster Challange 7 to 12
(0 stars, 1 ratings)
This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
CRAAPY or Happy? 6 to 8
(0 stars, 1 ratings)
Students will use the CRAAP test to determine whether a research source is credible or not.
Cyberbullying 6 to 8
(0 stars, 2 ratings)
With the layering of identity through the use of nicknames and avatars as well as a sense of anonymity, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson students will explore this concept and discuss the importance of good netizenship.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Digital Decodable Books K to 3
(0 stars, 1 ratings)
Creating decodable books using PowerPoint to improve speed and accuracy of sight word recognition.
Digital Forensics 9 to 12
Students will understand and comprehend how to investigate a crime scene and the importance of crime scene photography.
Engaging Presentations of Research 3 to 4
(0 stars, 1 ratings)
Students will use a Z5 Hovercam Document Camera to help present information gathered through a research project on the American revolution. Presentations include recording an 'interview' with a Revolutionary patriot.
Fe Chef P-K to P-K
(0 stars, 1 ratings)
Students study the chemistry of cooking and create a cooking video as the culminating project. In the video they describe the science principles associated with their recipe.
Fitness and Math - It All Adds Up 7 to 8
(0 stars, 1 ratings)
Combining principles of fitness and mathematics, students will see how math is used in the real world.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flipping for Force and Motion! 6 to 8
(0 stars, 1 ratings)
Students will go through many fun, hands-on experiences using the flip cams to document evidence of their learning.
From Floundering with Flaws to Flawlessly Fluent K to K
(0 stars, 1 ratings)
This lesson will demonstrate to our children the power of rereading. Students will compare before and after practice performances to demonstrate how important rereading is to becoming fluent readers.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
GPS Treasure Hunt for Knowledge 6 to 8
(0 stars, 1 ratings)
Working in groups, students will walk around the school community and stop off at 10 areas to complete a task related to what is being taught in the classroom.
K'Nex Car Racing-STEM Activity K to 2
(0 stars, 1 ratings)
Students will make their own race cars out of K'Nex building blocks. The students will then race the car to see which cars are faster.
Keyboard BINGO 4 to 5
(0 stars, 1 ratings)
Practice appropriate keyboarding skills while playing a game and identifying categories of various topics.
Laws of Motion Keynote Presentation 7 to 10
(0 stars, 1 ratings)
After reviewing Newton’s Laws of Motion, students will create animations to illustrate each of the three laws. When animations are complete, appropriate sound effects can be added. Finished Keynote presentations will be exported as Quicktime movies, to be embedded in class wiki.
Learning About Area and Microsoft Excel 3 to 3
(0 stars, 1 ratings)
Third grade students will enhance their knowledge of area and technology by creating a floor plan of their home using excel.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Liebe, amour, amor - all levels/languages 9 to 12
(0 stars, 1 ratings)
Video task for students to use the target language and discuss love and dating.
Light Sport Aircraft Design Challenge 7 to 10
(0 stars, 1 ratings)
Students in 7th grade Physical Science will be assigned the challenge to design a new Light Sport Aircraft or modify an existing one using aircraft design software to meet the demands of a customer.
Math All Around Us 7 to 8
(0 stars, 1 ratings)
By using digital cameras and measuring devices, students will create real world problems from their own environment. From area and perimeter, to quadratics and linear equations, students will connect math to the real world.
Motion force and Energy 6 to 8
(0 stars, 2 ratings)
Students will be able to identify Newton's three law's of motion through designing and building an amusement ride.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Plant Kahoot 2 to 5
(0 stars, 1 ratings)
The students will read sections from Britannica Kids Rainforests. Using the information they will write multiple choice questions which will be entered into the app "Kahoot."
Poetry Video Project P-K to 12
(0 stars, 1 ratings)
We will use the website, www.favoritepoem.org to inspire students to read poems with emphasis, memorize their favorite poems, and use technology to create their own poetry videos. This is a lesson designed by an ESOL teacher, but can be used with any population of students, and highlights the diversity of a student population.
Programming with Alice 6 to 12
(0 stars, 1 ratings)
Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions.
Reader's Theater Flip Video Fluency Lesson 1 to 5
(0 stars, 1 ratings)
Students will demonstrate their ability to read fluently by performing a Reader's Theater. Small groups will practice their reader's theater fables in order to perfect their individual reading fluency, specifically speed, accuracy, and expression.
Reading for Life: Preparing Students to Function in Educational and Community Settings K to 12
(0 stars, 1 ratings)
Building confidence through literacy. Children are provided with 1:1 and small group support while navigating an online curriculum to boost overall fluency, assessment outcomes and success in community.
Science Claymation - Which Came First, the Chicken or the Egg? 3 to 6
(0 stars, 2 ratings)
Students in 3rd - 6th could use the Tool Factory Movie Maker, Stop Motion Pro Software to make Claymation videos about science topics such as life cycles, natural cycles, phyics, and space phenomena. These lesson plans are integrated cross-curricula and incorporate multiple 21st Century skills.
Stations: Equation of a line and Slope 8 to 8
(0 stars, 1 ratings)
This is a stations lesson to check the learner's understanding of graphing lines and slope. The learner will receive immediate feedback at each station to determine if they fully understand the concept.
Stop Motion Animation with Photographs 5 to 12
(0 stars, 1 ratings)
Have students move objects in a scene and take a series of photographs that create the illusion of movement of said objects. The students will then put the photos in a video editing program to make a short video of their characters in action.
Storm Alert! 2 to 8
(0 stars, 2 ratings)
Students create podcasts related to the study of weather in science class or in connection with a storm story in reading class.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
Technique is the Key 3 to 6
(0 stars, 1 ratings)
The main focus of this lesson is improving students' keyboarding skills - specifically speed and accuracy. This lesson is taught at the beginning of the school year and is appropriate for 3rd-6th grade students.
Telephone Talking/Taking Sides by Gary Soto 4 to 8
(0 stars, 2 ratings)
In this lesson technology will be utilized. Students will write a telephone conversation using quotation marks, and they will record it using headphones and Photo Story.
The Algebra of Angry Birds© 6 to 8
(0 stars, 2 ratings)
Angry Birds is a popular application (app) that features birds that are launched from a slingshot at green pigs. Students will explore algebraic and physics content that is embedded in the game.
Vivid Visual Vocabulary 3 to 12
(0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills.
Vivid Visual Vocabulary 4 to 12
(0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
Want to Drag?! (: 6 to 8
(0 stars, 1 ratings)
This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
Water Unit 6 to 8
In this unit, students will learn about the essential and valuable properties of water. Students will learn through hands-on activities.
Weather Forecast 4 to 5
(0 stars, 1 ratings)
Students will use weather terms, tools and current weather conditions to create a 4-day forecast and present it to the class.
Weather or Not? 2 to 3
(0 stars, 1 ratings)
Students become junior meteorologists and create forecast for their fellow students.
What Time is it? P-K to 5
(0 stars, 1 ratings)
I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Writing Equivalent Expressions 9 to 12
(0 stars, 1 ratings)
This involves writing equivalent expressions using area model and exploring difference of squares through an interactive activity.
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