About Us
Our Team
Our Impact
FAQs
News
Contact Us
Corporate Programs
Search results for Transfer:
Browse All Lesson Plans
Lesson Plan Name Grades
Photo Transfer Mixed Media Collage 8 to 12
(0 stars, 1 ratings)
Students create a mixed media collage incorporating a digital image. Design must be created from a memory or tell a story about the students life. Composition must be created in layers. Students may create a background that is abstract or a background that emphasizes a message or story by use of imagery, pattern or words.
A Picture of Dreams 11 to 12
(0 stars, 1 ratings)
Students will merge photography; gel transfer pictures, writing, and their plan for their future to result in a multi dimensional visual art project that supports digital skills, education and career development, and the arts, poetry and English language.
Can You See What I See? 5 to 8
(0 stars, 3 ratings)
In this lesson, students will take digital pictures to represent various forms of energy and the steps involved in energy transfers and transformations. They will then create a Rebus story that can be solved using these pictures. This activity will bring to life a science concept that is usually difficult to see and understand.
"50 Ways to Use Your FlipCam" 9 to 12
(0 stars, 1 ratings)
This lesson/power point was developed in order to teach the audience (teachers/instructors) simple and quick ways to enhance their teaching and to help invest their student in their education by using a FlipCam.
"Why College?" Commercial 9 to 9
(0 stars, 2 ratings)
Students will create a 30 second commercial advertisement for an audience of high school students. The commercial's message must center around why attending college is important.
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
And Today's Guest Star Is... 9 to 12
(0 stars, 2 ratings)
Students photograph each other using appropriate behaviors in classroom, whole -school, and community environments for social stories.
Animal Morphs 2 to 5
(0 stars, 1 ratings)
Students use photos (headshots) of themselves with the expression of an animal that they want to be. The photo sticker is placed on the paper, and the students add the rest of the body in its natural habitat. Information about the animal is written in the border of the picture.
Animals and Algorithms K to 2
(0 stars, 2 ratings)
Students will develop the ability to design simple algorithms and implement them digitally on an ipad. Students will consider why humans make things with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat.
AP Chemistry Video Lab Book 10 to 12
(0 stars, 1 ratings)
The AP Chemistry Test is quickly approaching! Students need to review laboratory techniques and descriptive chemistry. The "solution"? Go to our AP Chemistry wiki page that contains a video scrapbook of the labs we have done throughout the year.
Coasting our Way to Success 6 to 8
(0 stars, 1 ratings)
Students will learn about Newton's Three Laws of Motion which is essential for all physics courses as well as the general theory of relativity.
Coding in a Different Way! --Secret Code Messages 4 to 6
(0 stars, 1 ratings)
Students will be able to create a rolling robot that flashes the light cube in morse code, so as to communicate a brief message to the students on the other side of the classroom.
Coding Made Fun! P-K to 12
(0 stars, 1 ratings)
We will need iPads to be able to program the Hackaballs. They teach student coding through creative play. Hackaball is a computer in a ball that students can program using an app on an iPad. We have received the hackaballs and now we are in need of a way to run the program.
Collaborating Living Moments 6 to 12
(0 stars, 1 ratings)
Students who are incarcerated experience very little positive influences, have created substantial challenges, and show little ability to make beneficial, character building decisions. which incapacitate them to progress academically, socially, vocationally, etc., and ensure continued failure . We wish to utilize the Seminole County Dividend Speakers to influence these students, however, due to incarceration and facility regulations, students are unable to participate in their presentations. Therefore, we would request technology, in the form of DVD video camera and digital programming, to bring speaker presentations in house. We would tape initial speaker performances at Eugene Gregory and later present to other students at John Polk and the Juvenile Detention Facility.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Computer Basics P-K to P-K
(0 stars, 1 ratings)
A lesson that teaches students what a computer is, and the types of computers we use today.
Cow Eye Dissection 6 to 7
(0 stars, 2 ratings)
The student will identify and locate the part's of a cow's eye. The learner will exhibit proper lab safety procedures during class.
Create a News Program 3 to 12
(0 stars, 1 ratings)
Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose.
Daily Announcements Made Easy! 3 to 12
(0 stars, 1 ratings)
Students will create daily (or weekly) announcements for their school or classroom using a webcam.
Dakota Pipeline Lesson 11 to 12
(0 stars, 1 ratings)
This is an a unit that is geared towards students understanding the components of the Regents exam. The argumentative essay will focus on students reading and analyzing 4 different texts that examine multiple sides about the Dakota Access Pipeline debate. The essay will extend in students participating in a socratic seminar with their peers using respectful and accountable talk and fostering productive peer to peer discussion.
Density- An Intrinsic Property K to 12
Students will use common lab equipment and materials to design an experiment to prove that density is an intrinsic property. They will use a digital point and shoot, a computer, a PowerPoint program and a digital projector to develop and present the procedures they create and perform in the lab.
Digital Black and White Photography 8 to 12
(0 stars, 2 ratings)
Using a projector, digital camera, laserjet printer and powerpoint, have students create contrast photos. Using the internet, students will discuss famous black and white photographers such as Ansel Adams, American Artist and Activist .
Digital Cameras 6 to 8
(0 stars, 1 ratings)
Performance Objective: Upon completion of this assignment, the students will be able to choose the right digital camera for the type of pictures they are going to take and successfully transfer images from the camera to their computer for editing.
Digital Fairytale 4 to 6
(0 stars, 1 ratings)
Students write their own fairytale in groups. They use a digital camera and Power Point to retell their story.
Digital Research Animal Project 1 to 2
(0 stars, 1 ratings)
Students will research an animal of choice and use an iPad app to create a trading card to inform peers of their new learning.
Digital Storybooks 5 to 8
(0 stars, 1 ratings)
Students will use an online story-starter to produce a creative short story. Students will then illustrate and animate this story using Microsoft PowerPoint software.
Document Camera Captures Bacteria Growth 7 to 11
Students will learn how to isolate a colony of bacteria, as modeled by the teacher using a document camera.
Don't Just Do It - Talk About it! 3 to 5
(0 stars, 2 ratings)
A hands - on science class provides student with the opportunity to experience learning rather than just hear about it. Combine that with a Flipcam and you have a winning combination. Students using hands-on activities for direct experience and video to help students explain and internalize their learning.
Drawing Pictures K to 6
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
E-Portfolios 4 to 6
(0 stars, 1 ratings)
Students use their devices (phones, ipods, ipads) to create video reflections, take picture of work (evidence) of their learning. When done, they will either bump, email or transfer their material to their laptop and add to their Google Site (E-portfolio)
Electricity - how it works and how we measure and pay for it! 6 to 12
What is electricity, and where can we see it in our daily lives. This lesson is primarily informational, providing an easy-to-understand description of electricity and how it is literally all around us.
Elementary Zone - Computer Drawing K to 5
(0 stars, 1 ratings)
You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Engineering Design of Thermal Home with Renewable Energy Source for specific Biomes of the world 6 to 8
(0 stars, 1 ratings)
Students will work together in families to discover one of Earth’s biomes. As a family, the students will focus their research on the climate, typical flora and fauna, and typical weather cycles of their biome. The family will then use their knowledge of thermal energy combined with their research data on their biome to design, construct and present their home design and reasoning to the class in a creative manner. Students will then do further research into weather patterns, statistical data of precipitation, temperature, hours of sunshine, etc and viable renewable energy possibilities so that families can then add to their homes a unique means to use the natural resources in their biome as a renewal resources to generate energy for their home.
Excel Proability with Dice 3 to 5
(0 stars, 1 ratings)
This project is a 3rd grade excel project about proability and patterns using an Excel spreadsheet and dice.
Explore and Collaborate: Career Choices & Resume 6 to 12
(0 stars, 1 ratings)
Explore and Collaborate Lesson Plans - Google Docs: Career Choices & Resume A lesson that teaches students about career choices and how to build their own resume.
Farm Animals P-K to P-K
(0 stars, 1 ratings)
Rodeo - Farm Animals Elementary Zone Grant
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Flip and Soar P-K to 3
(0 stars, 1 ratings)
My special education (Cognitively/Emotionally Impaired) classroom has incorporated the school-wide Positive Behavior Interventions and Support (PBIS) system. Our goal is to teach safe, respectful & responsible behavior in a variety of locations ( bathroom, lunchroom, classroom, playground,etc.). Most of our students have very poor body awareness and lack the ability to “see” themselves as others do. Video could be the perfect tool to ‘open their eyes’.
Follow the Drinking Gourd K to 12
(0 stars, 1 ratings)
Learn about the Underground Railroad, Harriett Tubman, Slavery, and what it takes to have a safe classroom all in the same lesson.
From Athena to Zeus: Digital Stories Through the Eyes of Greek Gods and Goddesses 5 to 6
Students will use digital technology to create digital storybooks of a Greek God or Goddess.
Google Calendar 6 to 8
(0 stars, 1 ratings)
Staying organized has become easier with the use of technology. With Google Calendar, the user can set up an event with one device (laptop, smartphone, tablet), and be able to view it or modify it with another.
Google Mail 7 to 8
(0 stars, 1 ratings)
People have always had the desire to communicate. E-mail is part of the internet, the largest network of computers in the world.
Grade 7 Science Vocabulary Building Through Visualization of Word Meanings To Make Digital Art 7 to 7
(0 stars, 1 ratings)
The meanings of Grade 7 Science words were visualized through acquisition of photo software skills to make digital art for retention of these word meanings.
I CAN DO IT: Shopping For Groceries 9 to 12
(0 stars, 1 ratings)
Students with severe mental, physical, and communication disabilities will learn to make grocery lists and shop for groceries with the aid of digital photos. To encourage independence, students with mental, physical, and communication disabilities will control the activity by directing an assistant to follow each step, a digital photo, which must be performed in the correct order to make a successful purchase.
If Dracula Walked Today 9 to 12
(0 stars, 1 ratings)
Objective: Preserving the message and power within the original manuscript of Dracula, while recreating an original depiction using a flip camera and an understanding of pop culture.
In Touch with Nature K to 5
(0 stars, 1 ratings)
Ipod touches will be used in conjunction with our Nature Space/Bird Habitat, on school grounds, community programs, local businesses, Cornell University, and volunteers. These members will aid in constructing a Bird Watch and Feeder program to collect data to be analyzed through the touches, student interaction, and Cornell Labs.
Interventions - Data Interpretation 1 to 5
(0 stars, 1 ratings)
This year I watched in amazement as at-risk students were scored as non-proficient in the area of data interpretation because they designed graphs incorrectly using a pencil, paper, and ruler.
Introduction to Stop Motion 2 to 12
(0 stars, 1 ratings)
This is basically accomplishing three things: teaching kids the process and technology involved with stop-motion animation, working on the editing side of making a movie, and creating two projects (one to practice application and one for synthesis).
Jobs I Can Do : Electronic Portfolio 12 to 12
This lesson will explain how to use digital photos to create electronic portfolio when working with 19 to 21 year olds with cognitive deficits.
Jones Soda Project- Photography as a Vehicle (for marketing) 9 to 12
(0 stars, 1 ratings)
Students will display their understanding of photographic composition, Photoshop skills, and photography as a vehicle for marketing in today's visual culture by taking interesting photographs and posting them on the Jones Soda Company website http://www.jonessoda.com in an effort to be published and distributed world-wide as Jones Soda Label Art.
Keeping an Inventory of Greenhouse Plants 9 to 12
(0 stars, 1 ratings)
Stores keep inventories to know what they have and use this to work with customers as well as know when to reorder. It is important to keep a good inventory of what you have in your greenhouse as well.
Keyboarding P-K to P-K
(0 stars, 1 ratings)
A step-by-step lesson to teach students how to practice keyboarding (typing without looking at the keyboard).
Learning "safety comes first" through video modeling opportunities. 5 to 12
(0 stars, 1 ratings)
What a great way to learn new skills while reinforcing important safety skills! This lesson will help students with Autism in learning appropriate and safe skills for transitioning in and around school. Kids will enjoy modeling, videotaping and watching their own videos.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Life Cycle of the Butterfly 2 to 6
(0 stars, 1 ratings)
Students will be able to record and report the life cycle of a butterfly using a digital camera. A digital book or slide show will be created at the end of the project.
Lights, Camera, Action! A Filmed Chemistry Demonstration. 10 to 12
(0 stars, 1 ratings)
In this authentic high school chemistry assessment, students use FLIP cameras to write, film, and edit a chemical reaction demonstration. Students will practice using safe lab practices and include a discussion of the chemical reaction theory. This lesson is designed to take place during a 90-minute block period with the subsequent 45-minute period used to edit the films.
Live Lit/Arts Magazine P-K to 12
(0 stars, 1 ratings)
The Live Lit/Arts Magazine is an evolving showplace for student writing and art. While traditional Literary magazines have been used as a once-a-year printed edition usually produced at a great expense and only purchased by participants, their parents, and their teachers, an electronic magazine will allow constant revisions and additions as students continue to produce new written and fine arts contributions.
Making a Battery and Energy Transformations 7 to 7
(0 stars, 1 ratings)
Students will use the inquiry process to build their own wet cell battery. Focus will be on students understanding that energy can be stored in one form and transformed into other forms.
Me Gusta 6 to 12
(0 stars, 1 ratings)
Students will have opportunities to learn and practice using me gusta + noun and me gusta + verb in level 1 Spanish.
Microsoft PowerPoint 6 to 12
(0 stars, 1 ratings)
A step-by-step lesson to teach students how to make an electronic presentations using Microsoft© PowerPoint.
Movies for Motivation: Encouraging Literacy Through Student-Created Films 9 to 12
Struggling readers enrolled in a Targeted Reading class will use Tool Factory Movie Maker to create videos advertising their favorite books. These videos will then be shown to the entire school as part of a school-wide literacy encouragement effort.
Newton's Laws for One and All! 8 to 10
(0 stars, 1 ratings)
In this unit, students will create a digital portfolio of their learning. Students will collaborate on portions of this unit, while other parts are individual. This unit focuses on learning, applying, and working with Newton’s Laws of Motion. It is a layered curriculum unit which has students progressively building in their understanding and use of the laws.
Not so Simple Machines 6 to 8
(0 stars, 1 ratings)
Students create a machine, using a combination of simple machines, to solve a problem. Students produce a podcast commercial, a photo story, and digital presentation to 'sell' their invention.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Paper Airplanes 9 to 12
(0 stars, 2 ratings)
Applications of Scatter Plots, Lines of Best Fit, Dependant & Independent Variables through the making and flying of paper airplanes. I have the class research several designs of airplanes, we discuss aerodynamics, construct a their desired model, fly the model, gather information and plot the results.
Parts of the Computer P-K to P-K
(0 stars, 1 ratings)
A lesson to teach students to learn the parts of the computer and to identify whether an item is input or output.
Patchwork Quilt Class Project Thematic Unit 3 to 3
(0 stars, 1 ratings)
This is a thematic unit that integrates social studies, math, reading, and writing.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Photographical Ecology 6 to 8
(0 stars, 2 ratings)
Students will photograph and understand differences in organisms and the roles they play in our environment.
Photographing touch 5 to 12
(0 stars, 2 ratings)
Blind students can do photography too! Students will locate natural material (plants or animals) by touch, and take a photo of what they feel.
Pod-Casting for Parents P-K to P-K
(0 stars, 2 ratings)
This lesson would provide parents with an incite into what their child is learning on a daily basis. It would allow parents to reinforce classroom concepts at home.
Potlatch Weather Reporter 8 to 9
(0 stars, 1 ratings)
Students will learn to collect weather data, interpret it and make three-day weather predictions. They will use their predictions to create video weather reports for the school digital bulletin board.
Preserving History for Illuminating Today's Values and Traditions 5 to 12
Students will use the processes of oral history and the latest technology to engage in historical inquiry and the preservation of the past. They will work in cooperative work groups or individually to discover and capture the past by interviewing family members and people in the community about a variety of folk traditions and/or significant events that occurred in their past.
Resizing Pictures 6 to 8
(0 stars, 1 ratings)
A lesson that teaches students how to resize computer picture files.
Scanning Pictures 2 to 5
(0 stars, 1 ratings)
Students will scan a picture from home and edit it!
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Self Portrait 10 to 12
The students will create a self portrait within a masterpiece. The objectives are many. Students will learn new tools within the program, learn how to create a self portrait, and learn, in detail, about a masterpiece of art and the artist.
Self portrait in a masterpiece 10 to 12
(0 stars, 2 ratings)
Students will create a self portrait using the wacom tablet and Adobe Photoshop. This portrait will incorporate a Masterpiece of art, where the Alternative high school student places themself in the picture. using the Wacom tablet the students will be able to recreate the texture and subtle line variations that the original artist has done.
Shadow Hands 9 to 12
(0 stars, 1 ratings)
Using Photoshop, Pictures taken of Shadow/Hand figures, and Pictures of students to create realistic images.
Sharing your PowerPoint Presentation 6 to 12
(0 stars, 1 ratings)
A step-by-step lesson to teach students how to share their electronic presentations using Microsoft© PowerPoint.
Sound Stations 6 to 6
(0 stars, 1 ratings)
Students complete a series of stations to help them understand sound waves.
Spanish Childhood Memories 10 to 12
(0 stars, 1 ratings)
Objectives: The students will use childhood vocabulary words and the imperfect past tense to write a letter describing activities and interests that they had throughout their childhood. The students will utilize the preterite past tense to describe one “bad” event that took place and to explain a cause/effect result of that event. The students will then utilize the present tense to describe solutions that have initiated in their lives to improve or make up for that initial “bad” event.
Stacy Bodin's "Digesting a Story" Unit 1 to 5
(0 stars, 4 ratings)
Digesting a Story (Written by Stacy Bodin, submitted by Schuyler Poche) Retired teacher (and current Dozier Tech Specialist/webmaster) Stacy Bodin wrote the and worked with this project several times during her teaching career. As librarian, I am submitting this with permission from Stacy Bodin.
Super Science Slueths Explain It All: Circumnavigating the Circulatory System 6 to 8
(0 stars, 2 ratings)
Students work in pairs to develop podcasts about the circulatory system as a capstone unit project to display what they have learned. The podcasts can take the form of dramas, sports casts, etc. requiring the students to do more than just memorize information.
T-shirts build school and community pride 6 to 8
This lesson is designed to bring a sense of community to a very diverse team of students in a large, urban middle school. It is also designed to bring a sense of pride in a community struck down with poverty. In this lesson, students will go out into their community and homes and take pictures of what they most identify with to be eventually placed on a T-shirt.
Technology for the Likes of Shakespeare and Poe 7 to 12
(0 stars, 3 ratings)
Digital Storytelling, a wonderful way to incorporate technology and other disciplines into the Language Arts classroom, despite endorsement from the National Council of Teachers of English (NCTE), is not a priority for most schools. I believe that to incorporate digital storytelling, you must have the technology necessary to enable the teacher to adjust her pedagogy and see her role as story coach instead of technology teacher, allowing digital storytelling to enable students to represent their voices in a manner rarely addressed by state and district curriculum while practicing the digital literacy skills that will be important to their 21st century futures while supporting whole language literacy practices. .
Technology-Assisted "7 Habits of Highly Effective Teens" 9 to 10
(0 stars, 1 ratings)
This unit teaches teens the underlying principles that are essential to achieving their goals and personal success. The activities, described in detail below, support an understanding of each of the 7 Habits along with any important terms and the application of those habits into the daily lives of the students through the implementation of “baby steps” that will be monitored twice a week by the students’ personal mentor and supplemented with a wide range of technological hardware and applications.
The History of Daily Life in America: An Inquiry-based Unit Plan P-K to 8
(0 stars, 2 ratings)
By completing an inquiry-based project, students will be able to compare the various ways people lived in the 1800’s to the way we live today. Students will learn how to form a good inquiry question, effectively search the web for answers and synthesize the information found to form a deep understanding of the topic. Students will prepare a Power Point presentation of their knowledge to share with the class. At the very end of this unit, students will take part in a living history lesson and act like people living in the 1800’s.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
The Peace Project K to 2
What does "peace" mean to second graders? Students will create artwork and personal videos to communicate their reflections about "peace" to share with the world.
The PLEO Project: An Introduction to Computational Thinking and Programming 8 to 8
(0 stars, 2 ratings)
This small group collaborative project introduces 8th grade students to programming with PLEO, a robotic baby Camarasaurus with a LifeOS. Students first get to know PLEO's personality by interacting with him to learn about his behaviors. They will then learn how to program him to perform their individually created original "skits".
The Pumpkin Patch P-K to 4
(0 stars, 1 ratings)
Students use digital images and drawing software, in this case Kid Pix 4, to create a pumpkin patch illustration. Students use their product to write a paragraph on a writing prompt provided by the teacher.
The STEM Train! 7 to 8
(0 stars, 1 ratings)
The STEM Train will be a school-wide program for students to create exploration through video-making, short films and documentaries. Students will become mini filmmakers. They will use the latest technology to make video presentations in class. Digital Cameras will be the source of our videos, but in order to “create” magic, we will need more electronic equipment.
The World Without Nouns 4 to 6
(0 stars, 1 ratings)
The students will take pictures of them completing an activity. They will then use Photoshop to edit out one noun in the picture. Using that picture they will create a Keynote slide showing what the world would be like without that noun.
There's No Place Like Home 3 to 6
(0 stars, 1 ratings)
Students will create a claymation video about an animal's habitat and two other habitats for the animal to visit.
Video Yearbook/Senior Video 9 to 12
(0 stars, 1 ratings)
The Video Yearbook/Senior Video will be an ongoing year-long project. During the school year students will film school events such as sports and homecoming, drama and music productions, and club activities, and graduation. Tool Factory Movie Maker will be used to edit the clips for a Video Yearbook which will be burned to DVD.
Vocabulary Building Through Visualization Of Word Meanings To Create Digital Art 7 to 8
(0 stars, 1 ratings)
Vocabulary enhancement came to the forefront with acquired skills of manipulating photographs ... utilizing various tools and filters within the software … and this cognitive and creative process placed the students in a new environment of hands-on with photo software and the requirement of researching the "real" meanings of words, then translating these "realities" into "creative" ones through visualization.
Walking Stick Figure 9 to 12
(0 stars, 1 ratings)
Students explore the history of art and animation and in the end create a walking stick figure on Flash, using traditional and digital animation techniques.
Want to Drag?! (: 6 to 8
(0 stars, 1 ratings)
This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
We Are Authors! 2 to 2
(0 stars, 1 ratings)
Students will use Clip Art Station and Microsoft Word to create a book.
Who Ate Archy the Anchovy 4 to 6
(0 stars, 1 ratings)
In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Why teach Jet Toys? (Tool Factory Movie Maker ) 5 to 5
(0 stars, 1 ratings)
Students will use what digital cameras to capture to importance of learning force and motion through Jet Toys.
Word Processing 6 to 8
(0 stars, 1 ratings)
A lesson that teaches students how to use a word processor
World Civilizations 7 to 8
(0 stars, 1 ratings)
This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
Write My Name P-K to P-K
(0 stars, 1 ratings)
In this lesson, students take pictures and use a computer with iMovie to make a digital story of a slowmotion video of how to write their name, so they can practice independently.
Browse Lesson Plans