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Lesson Plan Name Grades
Collaborative learning through technology assisted projects K to 6
(0 stars, 2 ratings)
My class is a computer literacy class at an arts integrated charter school. Elementary students form Kindergarden to 6th grade will learn computer skills and Google's collaborative tools through project based learning. Problem solving, teamwork and critical thinking skills will be required to complete projects successfully.
Collaborative Story Writing with the Dell Venue Pro Smartphone 3 to 12
(0 stars, 2 ratings)
Students learn the writing strategy of rereading the text while collaborating on a story with their peers. The Dell Vanue Pro Smartphone is utilized as a word processor and assessment tool.
Collaborative Wriitng and Debating 4 to 5
(0 stars, 1 ratings)
Through discussion, students will formulate opinions and defend their own positions in writing
Collaborative Writing in 4th Grade 4 to 6
(0 stars, 1 ratings)
This lesson incorporates writing, listening and speaking skills in order to have each group of studnets produce a piece of publishable narrative writing.
Collaborative Writing using Blogs Lesson Plan 1 to 6
(0 stars, 2 ratings)
Students will create a paragraph that shares details of our weekly classroom learning. They will illustrate their paragraph with one or two appropriate pictures or photos. Then it will be put into our classroom blog.
Going Green Collaboratively 9 to 12
(0 stars, 1 ratings)
A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital prints for display that depicts what the local community is doing toward saving the environment.
"In Three Words" 5 to 8
(0 stars, 1 ratings)
"In Three Words, a lesson creating an anti-bullying Animoto video, allows students to take an active role in the development of an anti-bullying lesson thus taking ownership of the message. Students used the Good Morning America segment “Your Three Words” as a model for creating videos depicting powerful anti-bullying messages. Using flip video cameras, students filmed short clips displaying their three word messages and then created a collective video using the web 2.0 tool, Animoto.
Growing STEM Minds Through the Growing Gardens 9 to 12
(0 stars, 2 ratings)
The nexus of our STEM activities revolves around our urban gardening center surrounding the school. The STEM activities will reach across all the subject areas including English, History, Science, Engineering, Technology and Math classes at our school.
IPad Literacy: Engage and Enrich 21st Century Learners 2 to 3
Students will use the iPads as literature and reading response resources during partner or listen to reading. The teacher will use the iPad to formatively assess and keep track of student progress.
Learn and Serve Video 10 to 12
Students in my Multimedia class create a video on any topic related to the K-12 curriculum. They partner with a teacher in that subject / grade for ideas and then they script, video, edit, and publish a video that teaches the topic.
Let's Collaborate! 5 to 8
(0 stars, 2 ratings)
Students will work in groups using the digital storyteller website, www.storybird.com, in order to collaboratively create a story that includes all story elements.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Monsters Inked P-K to 6
(0 stars, 1 ratings)
Middle school and elementary classes collaborate to write and illustrate monster stories, taking inspiration from the younger students' original monster drawings.
Pride in Diversity - Our Similarities and Differences Make Us Strong K to 8
This project gives students experience with digital cameras and web design tools while showcasing the ways our similarities and differences make us stronger as a community of learning.
Reading Interventions for Middle School Science 6 to 8
(0 stars, 1 ratings)
Reading informational text and comprehending the science involved is difficult for most students. Chunking the material into smaller concept oriented blocks allow students to investigate content one concept at a time in order to focus on necessary vocabulary. Whole class reading allows for all students to hear and follow the information to be read. Students complete an accompanying activity allowing for reinforcement of the concept while working in collaborative groups for student to student support. Students will complete “reading labs” in assigned groups during science class. Topics will address concepts in Earth Science/Geosciences involving storms, earthquakes, volcanoes, biomes, ecosystems, and populations.
Vivid Visual Vocabulary 4 to 12
(0 stars, 1 ratings)
The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. As students share projects that are developed individually and through cooperative, small learning communities, they become both teacher and learner.
Where We Come From—A Culturally Responsive Writing Lesson 4 to 5
(0 stars, 1 ratings)
Goals: (1) Students will communicate and collaborate listing details that represent their learning group; (2) Students will write a “We Come From” poem that represents their learning group; (3) Students will create a Wordle that represents their learning group.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
3D models and Volume 7 to 8
(0 stars, 1 ratings)
Students will create 3D models of cylinders, cones, and spheres to hold specific amounts of water.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Addition Addiction 3 to 5
(0 stars, 2 ratings)
Using interactive whiteboard technology, the students will show different ways of adding multi-digit numbers. The students will present their thinking to the class.
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
Annotating and Analyzing Readings with Tablets 9 to 12
(0 stars, 1 ratings)
This lesson plan shows how tablets and/or computers with internet access would be used in my ELA classroom to enhance engagement and independence reading and analyzing Common Core texts.
Art and Life: Where Do We Use Art? 9 to 12
(0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Artistic Expression of the Scientific Revolution 9 to 10
(0 stars, 1 ratings)
Students will explore the influences of the Scientific Revolution beyond literal scientific tools and inventions through reading, collaborating, scavenging, and games. Students will identify the ways in which science influenced and transformed European cultural institutions through art and music.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Building a School Archives: The First Twenty Years 3 to 8
(0 stars, 1 ratings)
History can be close at hand and relevant to students! My students will improve their literacy, critical thinking, and collaboration skills as they become historians and create an online school archives of the first twenty years.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Cellcraft Game 6 to 8
(0 stars, 1 ratings)
Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Centers in the Library K to 5
(0 stars, 1 ratings)
Students will participate in digital storytime during centers and demonstrate comprehension. Students will also be able to solve problems using the Osmo kit.
Cherokee Unit- Lesson 1: Cherokee Religion and Culture 7 to 8
(0 stars, 1 ratings)
In this unit, students will learn about the beliefs, practices and traditions of Native American groups in North Carolina, specifically the Cherokee people, and explain how European explorers and settlers impacted these groups.
Collaborating Living Moments 6 to 12
(0 stars, 1 ratings)
Students who are incarcerated experience very little positive influences, have created substantial challenges, and show little ability to make beneficial, character building decisions. which incapacitate them to progress academically, socially, vocationally, etc., and ensure continued failure . We wish to utilize the Seminole County Dividend Speakers to influence these students, however, due to incarceration and facility regulations, students are unable to participate in their presentations. Therefore, we would request technology, in the form of DVD video camera and digital programming, to bring speaker presentations in house. We would tape initial speaker performances at Eugene Gregory and later present to other students at John Polk and the Juvenile Detention Facility.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Create a News Program 3 to 12
(0 stars, 1 ratings)
Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Creating Fairytales using Tool Factory Movie Maker software 9 to 12
(0 stars, 2 ratings)
Students will create their own fairytale or a modern day interpretation of an existing fairy tale using Tool Factory Movie Maker software.
Creating Our Own Newscast 6 to 8
(0 stars, 2 ratings)
Through effective delivery of the morning announcements, and adding creative visual headings for each, it is possible to share news on the school web page with students, staff, and parents, as well as archive the events of the year.
Creation Stories 6 to 12
(0 stars, 1 ratings)
Provide an authentic approach to improve understanding the foundation of American Literature and improve literacy skills of all the students. This project will allow students to research, create, and demonstrate, via podcasts and discussion boards, their knowledge of the origins of American literature.
Crucible Library Web Quest 9 to 12
(0 stars, 1 ratings)
Students will conduct a web quest as an introductory activity to reading Arthur Miller's The Crucible.
Daily Announcements Made Easy! 3 to 12
(0 stars, 1 ratings)
Students will create daily (or weekly) announcements for their school or classroom using a webcam.
Dakota Pipeline Lesson 11 to 12
(0 stars, 1 ratings)
This is an a unit that is geared towards students understanding the components of the Regents exam. The argumentative essay will focus on students reading and analyzing 4 different texts that examine multiple sides about the Dakota Access Pipeline debate. The essay will extend in students participating in a socratic seminar with their peers using respectful and accountable talk and fostering productive peer to peer discussion.
Designing a School Garden 6 to 6
(0 stars, 1 ratings)
Students will use skills of geometry to design a school box garden.
Digital Book Reviews 4 to 5
(0 stars, 1 ratings)
Students will choose their favorite book and write a review of the book. Students will video the view and publish it to the schools web site.
Digital Citizenship unit 7 to 8
(0 stars, 1 ratings)
This wiki teaches 7th and 8th graders about Mike Ribble's 9 elements of Digital Citizenship -- using Internet links, online videos and podcasts. Digital Citizenship is one of ISTE's NETS-S.
Digital Presentation of Life In The Future 7 to 12
(0 stars, 1 ratings)
After watching Ray Bradbury's "Fahrenheit 451", students will discuss the future as Bradbury predicted. Students will create a video representation of what THEY think the world will look like 50 years into the future.
Don't be a Bully, Be a Star 6 to 8
(0 stars, 2 ratings)
Students will develop a podcast featuring a bullying situation at school with two different outcomes, a negative one and a positivie one. Students will lsiten to the podcast and share their opinions about the events that occurred.
Electronic Poetry Project 6 to 12
(0 stars, 1 ratings)
The Electronic Poetry Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce an audio/video presentation. Student-driven, project-based learning enhances lasting knowledge rather that just momentary learning.
Fantasy Fusion K to 12
Creating fantasy books with students as characters.
Festivals, Fairs, and Fun and Unit Exploring Spanish Festivals 6 to 12
(0 stars, 1 ratings)
Students will compare and contrast the cultural traditions and festivals of Spanish speaking countries with their own culture. It is our desire that students understand, value, and respect people and places outside of their own environment.
Flat Stanley Visits....Your Imagination in Claymation! 3 to 8
(0 stars, 2 ratings)
Students will enhance their literature experience by producing a Claymation movie starring Flat Stanley Goes to...their imagination!
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
FlippEd Geo Buddies 3 to 6
(0 stars, 1 ratings)
Students will create videos that incorporate geometric shapes in the real world. They will also collaborate with other classrooms in a social network, uploading and commenting on each others videos using Edmodo.com.
Flippin' For CJH-A Video Presentation of Our Campus 6 to 8
(0 stars, 1 ratings)
The students use the Flip Video Cameras to learn the principles of multimedia production while producing a meaningful video tour of our campus product. This product will be used to introduce CJH to newcomers and the world wide web.
Fredrick Douglass...A digital History 7 to 7
Using technology, the students will create projects that depicts the stuggles of slaves with a focus on Fredrick Douglass and his determination to abolish it.
Fun With Fractions 3 to 3
(0 stars, 1 ratings)
With a classroom set of i-pads all students will be 100% engaged as they are walked through an interactive lesson. This lesson focuses on unit fractions and their size, but I would be able to implement the technology used in this lesson in any other lesson. Currently the best interactive method I utilize is white boards and dry erase marker; however, dry erase markers run out fast and white boards are limited in their ability to be an interactive and collaborative tool.
Getting Techy With Insects 1 to 5
(0 stars, 1 ratings)
Students will engage in a variety of activities, including a WebQuest and Google Hangout with another classroom. The duration of this lesson is a 2-5 days, depending on the activities used.
Google & Tablets for 1st Grade Reading And Response Program K to 3
(0 stars, 1 ratings)
"Interactive & Data-driven Planned Lessons" are being implemented in our 5 1st grade classes in a grant for 5 Nexus tablets to support a program integrating Lexia Reading, Google Apps and Promethean Response systems. This is a small southern NH farming town. Our students come mostly from lower to middle income families and had little technology integration before this past year. We are now bringing our students into the 21st century and exposing them to the different tools they will need to be successful in today's society. Many of these students struggle with reading and have learning weaknesses that greatly benefit from an interactive integrated program.
GPS Treasure Hunt for Knowledge 6 to 8
(0 stars, 1 ratings)
Working in groups, students will walk around the school community and stop off at 10 areas to complete a task related to what is being taught in the classroom.
Grade 2 Air Show 2 to 3
(0 stars, 1 ratings)
This is a science and math lesson using paper airplanes. The students develop a hypothesis on what makes a paper airplane fly far and test their hypothesis. They utilize measurement skills & estimation in math. It also includes our school's General Learner Outcomes- "GLO's"
Graphing quadratic equations of the form f(x) = ax^2 + c 9 to 12
(0 stars, 1 ratings)
In this lesson, we explore the effect of the constant C in the quadratic function f(x) = ax^2. Students will be able to observe that C shifts the quadratic function up/down.
Greetings, Introductions, and Farewells in Spanish. 9 to P-K
(0 stars, 1 ratings)
The student will learn some basic phrases for greeting another person and introducing yourself. The student will understand the meaning of the sentences of their own dialog and practice with their classmates.
Gumby Rules! 5 to 6
(0 stars, 2 ratings)
Using Responsive Classroom ideas, students will brainstorm classroom rules, examples of those rules, ways to apologize when rules are broken, and possible consequences. Each student will then pick one part to animate with the software.
Integrating Video Technology in the Middle School Science Notebooking Process 8 to 8
(0 stars, 1 ratings)
Students record video as an extension of the science notebooking process.
Interview with Benjamin Franklin 7 to 12
(0 stars, 1 ratings)
This is a cross curricular ELA / History lesson wherein students will create a mock-interview with Benjamin Franklin (and/or other historical figure from the American Revolution Era) and then post that podcast on to an established Google Classroom website.
Intro to the Cardiovascular System Hybrid Lesson 3 to 6
(0 stars, 1 ratings)
In this lesson, students will learn about their cardiovascular system, using three different stations. 1) Independent Station 2) Collaborative Station 3) Teacher Centered Station
Invasion of the Germs: We Fight Back! 3 to 4
(0 stars, 2 ratings)
The news today can be scary for our children hearing the stories of the H1N1 virus. This unit will teach common, quality health practices to serve our community and remove fear and uncertainty out of this disease. Personal hygiene, scientific investigation and fun will mesh in this unit for 4th grade students entitled “Invasion of the Germ: We fight back”. The students will investigate hygiene and determine what habits will help their bodies fight infections. They will create clay animation videos with podcasts to teach younger students and our community how to fight germs and the H1N1 virus.
It's Fun to Learn! K to 6
(0 stars, 2 ratings)
Learning should be fun, and nothing can be better than using Music and Technology together to enhance learning.
iZOO 3 to 5
(0 stars, 1 ratings)
This is the cumlinating project for a unit on animal adaptations and habitats. Students will complete a WebQuest, create a slideshow or animated movie, and a podcast.
Keyboarding Capers 6 to 8
(0 stars, 1 ratings)
Using keyboarding software and productivity tools, students learn touch typing. Students will also be in teams and compete during timed keyboarding. Their records will be recorded in a spreadsheet and each month a "team of the month" will be chosen to recieve incentive rewards.
LCR Math Dice Game 9 to 12
(0 stars, 1 ratings)
The fun and famous LCR Dice Game can be converted to a math game for students with multiple disabilities. The students really enjoy this game and realize how much fun learning can be.
Les Petits Chefs 10 to 12
(0 stars, 1 ratings)
Using a flipcam, students created a proposal to offer French cooking and language lessons for children in our community. They submitted their video to the "Francophone Youth in Action" contest sponsored by the Francophone Centre of the Americas, and won a $2500 grant to realize their project.
Let's Write a Book About Trees K to 2
(0 stars, 1 ratings)
Kindergarten students have concluded learning about trees and seasons in science class. They will now work together in groups of 4 to write a book about what happens to trees throughout the seasons. Students will collaborate with their group to create this book using Storybird.com.
Matching Times P-K to 3
(0 stars, 1 ratings)
Students will match time on digital clocks with analog clocks.
Math Game Video Tutorials 3 to 6
(0 stars, 1 ratings)
To facilitate increased family involvement and support of students' mathematics learning, students collaborated in small groups to create video tutorials for family members to watch and learn how to play the math games students play at school as part of their math lessons.
Math Time and Measurement Rap 2 to 5
(0 stars, 2 ratings)
Students create a rap on their own to help them remember their Time and Measurement facts we learn in 2nd grade.
Meeting a Real World Need: Textbooks 2 to 5
(0 stars, 1 ratings)
This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Modern Day Proverbs 9 to 12
(0 stars, 1 ratings)
This project is for the basic English 11 class. To show their comprehension of proverbs, students will create their own list of proverbs for the modern day generation. Relevancy of literature is necessary for today's student.
Modern Indian Culture as "Scene" through Bollywood 9 to 12
(0 stars, 1 ratings)
Using Knowledge from Current Indian Culture (social organization, religion, government, language, arts and literature, customs and traditions, economy) students will be asked to collaboratively create, film, and edit a five minute scene in the true style of a Bollywood film.
Movie Maker: Retelling a story 3 to 6
(0 stars, 1 ratings)
6th grade students will use FlipVideo to retell the story they read, using beginning, middle, and ending. It would need a title page and credits. Objective: Reading Comprehension, Writing, Planning, Application of technology.
Multiplication and Division Strategy Podcast 3 to 5
(0 stars, 1 ratings)
The students will draft, edit, and publish a podcast explaining their favorite strategy for solving multiplication and division word problems.
My Town/ My School 3 to 6
(0 stars, 1 ratings)
Students groups will gather information on their town or school. They will research the city website, or school website to find important facts, history, and landmarks. Student groups will create a presentation to share with others.
Newton's Laws for One and All! 8 to 10
(0 stars, 1 ratings)
In this unit, students will create a digital portfolio of their learning. Students will collaborate on portions of this unit, while other parts are individual. This unit focuses on learning, applying, and working with Newton’s Laws of Motion. It is a layered curriculum unit which has students progressively building in their understanding and use of the laws.
Objective Weathering and Erosion 7 to 12
(0 stars, 1 ratings)
This lesson is contains the learning of the erosion and weathering process. Students will study their own time-lapse photos to determine if their object of study has gone through the process of weathering. The student will have to determine which weathering process has occurred and illustrate what the future product would be.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Online - On Stage - and ACTION! P-K to 5
(0 stars, 1 ratings)
This year-long 4th grade project integrates information literacy skills with the arts, character education, and social studies.
Our Place In The Rio Grande Rift Valley Watershed 6 to 8
(0 stars, 1 ratings)
An arroyo that bisects our campus is the setting for student groups to explore the influence of flora, fauna, humans, land, water, and weather in this watershed environment. Students will use flip cameras and digital still cameras to document their observations and create digital presentations.
Parabolas in Flight 9 to 12
(0 stars, 2 ratings)
Students will film a trajectory then calculate the quadratic model for their trajectory. They will create a video to display online at teachertube.
PBL Dance Creation 6 to 12
(0 stars, 1 ratings)
Students will work in groups to choreograph/Create their own dance routine.
Penguin Pals 1 to 3
(0 stars, 2 ratings)
Utilizing a cross curricular theme based lesson, this multi-sensory approach will allow my second grade struggling readers to experience activities in reading,writing,speaking,listening,science,technology, and integrated art.
Piet Mondrian Unit K to 2
(0 stars, 1 ratings)
A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Podcast, Podcast, Read All about It 6 to 8
(0 stars, 1 ratings)
Students will be able to create a podcast. They will practice submitting a podcast onto an iPod Shuffle.
Podcasting the Bard 2 to 5
(0 stars, 1 ratings)
Students read and perform readers theater adaptations of Shakespearian plays.
Poetry Slam For a Cause! K to 5
(0 stars, 1 ratings)
Problem Based Learning, Driving Question: How can we as poets and poet critics, create and design a Poetry Slam to make other students and parents more aware of (a topic or cause of student choice/interest.) Students will research a few local problems or topics of interest and decide on one of interest to their group. Then, they will find poems and write poems to bring to life for a Poetry Slam and the slam will be recorded in imovie!
Postcards from Somewhere 6 to 12
The students will learn about another culture and the region of the world where their e-pal is located. They will then create a postcard with a picture from that region. They will also research and get details about our region of the country and create a postcard to send to their e-pal.
Project-Based Learning...Town Planning Commission Proposing new Town on Base of M. Lassen 6 to 6
(0 stars, 1 ratings)
This is a project in which students do research to help a planning commission decide the risk factors of building on a currently inactive volcano.
Reading to Haiti 3 to 6
(0 stars, 1 ratings)
Students in the U.S. will practice fluency by reading Haitian picture books in English, creating short videos after book selection and practice, and saving them on flash drives. Students in Haiti will use their One Laptop Per Child laptops, and their own copies of the books to read along with the children in the videos.
Restoring Memories and Planning Autobiography 4 to 8
(0 stars, 1 ratings)
This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli.
Rockin Robotics K to 5
(0 stars, 2 ratings)
Students will design, engineer, and create a artbot with Cubelets. This problem based exercise will include the student choosing Lego blocks and Cubelets to design a drawing robot that dances to the beat of a favorite song.
Save Trees, Use the Mini to Complete Our Assignment! 2 to 2
(0 stars, 1 ratings)
Students will learn that by using technology in the classroom, they will be saving trees from destruction to create our textbooks and workbooks and how we can stop filling our landfills with mounds of paper. With our reading program online, students will have access to the program and will be able to complete assignments directed by the teacher and have immediate feedback on their performance.
Science Simulation Using BBC Science Simulations 3 3 to 6
(0 stars, 1 ratings)
Students will be able to create virtual experiments in the classroom using the software and interactive whiteboard.
Science Video Journal Through Earth's Systems 6 to 6
(0 stars, 1 ratings)
Collaborative groups will be used to create video lessons for classmates in a modified jigsaw type activity. Students will become experts on their topic and teach peers using creative video lessons to explain concepts on Earth's dynamic systems. Video lessons can be demonstrations, skits, interviews, songs, etc.
Sequencing in Kindergarten K to 2
(0 stars, 1 ratings)
Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org.
Sharing Our School 6 to 8
(0 stars, 1 ratings)
Students take flip video cameras and film all the parts of our school. They edit and create a movie of our school to share with our skype school partner across the country in California.
Smartphone Q & A Discussions, Polling and Quizzes 6 to 8
(0 stars, 1 ratings)
Using Smartphones, students will use the Edmodo application to have discussions with fellow students in their group and the teacher. There will be polling and quizzes in order to review topics learned in the classroom.
Snow! K to K
(0 stars, 1 ratings)
This lesson requires students to research various aspects of snow and present with a group about what they have learned.
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
(0 stars, 1 ratings)
After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
Speaking Our Truths: Podcasts as Relevant Research 10 to 12
(0 stars, 1 ratings)
Students are creating informational podcasts as an alternative to a traditional research project. Students will be able to show mastery of the skills required to do a traditional research paper but in a way that is relevant to their lives.
State History Acting and Podcasting 3 to 5
(0 stars, 1 ratings)
Students will research and critique different periods of their state's history, and then create "digital archives" and podcasts based upon their research.
Static Electricity Intro. 3 to 5
(0 stars, 2 ratings)
This is an introductory science lesson on static electricity. By the end of this lesson students will be able to explain what static electricity is and describe static electricity through examples.
Stop Motion Animation with Photographs 5 to 12
(0 stars, 1 ratings)
Have students move objects in a scene and take a series of photographs that create the illusion of movement of said objects. The students will then put the photos in a video editing program to make a short video of their characters in action.
Stop Motion to Jump Start Thinking! 3 to P-K
(0 stars, 5 ratings)
For this project, students will be able to display their knowledge gained from an inquiry project or book reading using the stop motion techniques.
Studio Photography 9 to 12
(0 stars, 1 ratings)
This project involves shooting long exposure photography in the school portrait lighting studio.
Sustainability & Systems-Seven Generations 5 to 6
(0 stars, 1 ratings)
This is a lesson meant to teach about sustainability while introducing students to a variety of new technologies. They will use Wordle, Google, and view You Tube video to help their understanding of the concept of sustainability
Teaching and Learning: Using iPods in the Classroom P-K to 5
(0 stars, 2 ratings)
My students need an iPod touches, apps, and software so I can facilitate the implementation of activities that are in step with the 21st century classroom.
Text and Technology Based Literacy 3 to 3
(0 stars, 1 ratings)
Students will demonstrate understanding of character traits, central message, and how chapters build on one another in the book The Stories Julian Tells. This will be accomplished through Learnzillion.com, the use of collaborative groups, independent reading, and teacher scaffolding.
The Butterfly Effect P-K to P-K
(0 stars, 1 ratings)
After studying the rise of Hitler and the Nazi regime, students are asked to think about the "butterfly effect" regarding negative events that happened in various countries because Hitler was the Fuhrer. This project begins with research, includes history, contains digital tools, incorporates fiction, and ends with a classroom presentation.
The Hall of Physicist 8 to 12
(0 stars, 1 ratings)
Students will create biographical posters of famous physicist through the ages.
The Outsiders Unit Plan 7 to 9
(0 stars, 1 ratings)
The students will read The Outsiders by S.E. Hinton and complete a digital-based lesson plan that incorporates the novel.
Their Side Of The Story 3 to 5
(0 stars, 1 ratings)
Students use Flip cameras as a way to look at and understand school life from others' point of view.
Titanic Research Projects 7 to 7
(0 stars, 2 ratings)
In this lesson, students conduct research (CCSS W.7.7) on topics connected to a narrative nonfiction story from the reading basil, "Exploring the Titanic" by Robert Ballard. Students use iPads or Chromebooks to gather credible and relevant research on individually assigned topics and then present their findings to the class through use of an interactive presentation program such as Prezi, Emaze, or Google Slides.
Understanding light and sound through visual representations and robotics 3 to 5
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In this lesson, students will use robotics to learn about sensing and reacting to stimuli, particularly the input magnitude of light. They will make comparisons with what they have learned about the changes in magnitude of sound and how the human body senses and reacts to sound.
UNIVERSAL BUS STOP 9 to 12
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As a culminating activity, my Advanced Placement seniors create a script and storyboard combining literary characters and historical figures. The presentation must begin at a bus stop, and the identity of the characters / people should be made evident through dress, dialogue, and actions.
Using Flip Video to Identify and Analyze Figurative Language 6 to 8
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Students will be divided into collaborative groups of 2 or 3. They will be assigned a type of figurative language which they will need to define and provide a dramatic interpretation using that type of figurative language on video.
Vivid Visual Vocabulary 3 to 12
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The Vivid Visual Vocabulary Project is a student-generated, project-based learning experience in which students utilize technology to develop skills in research, writing, and creativity to produce weekly vocabulary presentation on root words. Expanding vocabulary enhances reading skills.
Vivid Visual Vocabulary K to 12
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Students will create weekly presentations of their vocabulary words utilizing Flip Cameras, iMovie and Powerpoint. Computer generated, student driven learning always leads to life-long knowledge, but making videos to enact vocabulary words in context is fun.
Vocabulary 9 to 12
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This is a lesson that incorporates technology and vocabulary. Students will create videos to represent the meaning of the words
Vocabulary Videos 9 to 12
This lesson integrates vocabulary research with script-writing, performance, and videography to give English Language Development students, along with Special Education and General Education students a better command of the English Language while gaining experience in filmography.
Waltzing To The Civil War 5 to 6
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The Civil War Ball teaches students how people lived during the Civil War in the State of Alabama and Blount County. They experience history as acted out by local members of the historical society along with photographs, music and food sampling.
Website Evaluation 2 to 5
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Students will visit 3 websites with iPad minis and converse at their table to give them an evaluation.
Welcome to Marshall Road! 2 to 12
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To help our transient families feel more comfortable in their new surroundings, a booklet will be created to include pictures of important people and places found within the school as well as an accompanying description who the individuals are and what happens in certain places. This is an interesting opportunity for students to find out more about their surroundings and to practice effective communication skills.
Welcome to Our School! 3 to 5
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This lesson plan is designed to teach students how to develop perspective, boost creativity, and promote communication and collaboration skills. Students will create a video about our school intended for new students to feel more comfortable and knowledgeable about our school before arriving on their first day.
Westward Ho Journal 3 to 8
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Students travel across America and write about their journey to California
Who Ate Archy the Anchovy 4 to 6
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In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
WORDS: A Lesson in Collaboration (Disguised as a Lesson on Homophones/Homonyms) 6 to 12
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Students work in groups to plan, create, edit, and share a collaborative, creative video on homophones and homonyms to share with the world.
World Civilizations 7 to 8
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This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
You Can Do It: Creating How-To Videos P-K to P-K
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Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
“A Drop of Ink Makes A Million Think!” But... "A Design Can Change A Million Lives!" 6 to 8
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The Research Paper brought to Life.......The Tween Teen Journey in ELA Research! After students research the history and operation of a catapult, they will write an inquiry paper and design their very own catapult! Their research will be connected to all curriculums, as the end result will require building a catapult and synthesizing their outcomes, via comparisons and DATA analysis! Learning brought to life!
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