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Lesson Plan Name Grades
Parent Functions in the School 9 to 12
(0 stars, 5 ratings)
Mathematical Shapes are everywhere. This activity will help students to open up their eyes to the math that is all around them.
Structures and Functions of plants and animals 4 to 4
(0 stars, 1 ratings)
This lesson is part of a unit to meet grade 4 Life Science Standards, Structures and Processes. In this lesson, students will conduct research on various animals and or plants to determine what external structures support survival and growth. In addition, students will use technology to publish their findings to a blog and have the ability to comment and respond to other classmate’s blogs, learning from each other’s experiences.
The Tales of Nerdy Norm 8 to 12
(0 stars, 1 ratings)
In this lesson, students will create a stop motion video that showcases the transformations of quadratic functions by creating a clay model of "Nerdy Norm the Normal Parabola." Students will add audio to their movie to tell the tale of how a shift in Nerdy Norm's "mood" changes his graph!
"The Five Life Zone Research Project" 7 to 8
(0 stars, 3 ratings)
Students in grade 7 and 8 will travel from Pittsburgh, Pennsylvania to the Grand Canyon in Williams, Arizona to investigate and measure the soil and water quality (if water can be found) for each of five life zones. The five life zones are the Lower Sonoran or low hot desert; the Upper Sonoran or desert steppe; the Transition or open woodlands; the Canadian or fir forest; and the Hudsonian or spruce forest. This is equivalent to studying the life zones found from Mexico to Canada. The latest technology will be used to complete the field studies and record and communicate their findings.
"Why College?" Commercial 9 to 9
(0 stars, 2 ratings)
Students will create a 30 second commercial advertisement for an audience of high school students. The commercial's message must center around why attending college is important.
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
(PART 3) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for following sections with the exception of Lesson Plan Description.
3D printing for Math and for projects 6 to 12
(0 stars, 1 ratings)
The ability to figure out the equations necessary to print basic shapes and the ability to print useful items needed for robotics, drama productions, math/history/geography/all subjects demonstrations would be amazing!!
3D Printing in Algebra Class? P-K to 8
(0 stars, 2 ratings)
As a math teacher, one of the most common questions that students have is "Why do we have to learn this?" When students realize that they will need to apply algebraic reasoning to design and print something in 3D, their motivation and interest in mathematics will increase exponentially.
A Tree for all Seasons K to K
(0 stars, 3 ratings)
Using digital photography and a slideshow program, Kindergarten students observe, document, and represent data of a tree’s seasonal changes.
Analyzing Concrete Jungles 4 to 4
(0 stars, 1 ratings)
Students will take pictures of plants located throughout the school campus (which has very little grassy area.) They will compare and contrast the plants that are thriving with the plants that are struggling for survival.
Anatomy & Physiology/Healthcare Applied Therapeutic Services: "So Doc, what's the prognosis?" 9 to 12
(0 stars, 1 ratings)
Students will take on the role of a medical intern in a hospital cardiovascular rotation whose focus is to communicate through modeling the process of and treatment options for a specific cardiovascular related disease/disorder to a newly diagnosed patient. To assess their ability to communicate this knowledge, students will create a Flip Video presentation of their role play for which self and peer review commentary is provided.
Body Tissues and Membranes 9 to 12
(0 stars, 1 ratings)
The document camera will be used to project an image to demonstrate proper dissection of a rat and display body tissues/membranes during lab time.
Can You Carry a Tune in a Bucket? 10 to 12
(0 stars, 1 ratings)
Students will examine the relationships between frequency, wavelength, and measurable parameters associated with test-tube "instruments" used to play a tune.
Cell Community 7 to 7
(0 stars, 1 ratings)
Students design a "cell community" as a visual analogy of the structure and function of a cell.
Cellcraft Game 6 to 8
(0 stars, 1 ratings)
Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Cells and Organelles 6 to 8
(0 stars, 1 ratings)
The students will learn about cells and cell parts. They will create 2-d or 3-d models of cell parts and use a flip video camera to create a "common craft" teaching video.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Correlating Robotics to the Human Nervous System 7 to 9
(0 stars, 1 ratings)
The human nervous system is composed of three distinct types of neurons--sensory neurons, associative neurons and motor neurons. These specialized nerve cells correlate to the three categories of Cubelets--Sense, Think and Action. This lesson will provide students with anticipatory set when studying the nervous system.
Cow Eye Dissection 6 to 7
(0 stars, 2 ratings)
The student will identify and locate the part's of a cow's eye. The learner will exhibit proper lab safety procedures during class.
Creating a Digital Newspaper P-K to 5
(0 stars, 1 ratings)
Lesson plan for creating a digital school newspaper. This includes some modifications for students with disabilities.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Cubelet Fluency 6 to 8
(0 stars, 1 ratings)
The students will be able to explain the function of each Cubelet. They will be able to construct simple robots out of the Cubelets.
Digital Forensics 9 to 12
Students will understand and comprehend how to investigate a crime scene and the importance of crime scene photography.
Digital Illustration - partner draw! K to 5
Students will use digital tools to create larger-than life art, and print the results.
Dissection Scramble 7 to 12
(0 stars, 1 ratings)
Use digital cameras to take pictures of a dissection in progress and download to laptops. Then have the students create a game using the pictures in order to have the other students label structures on the pictures.
Exploring our World through Video 2 to 4
I want to allow students to use video to express their lives and the area in which they live. I also would like for them to learn how to use a camera, import video and create great projects using that video.
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Favorite Holidays 2 to 6
(0 stars, 2 ratings)
The students will discuss their favorite holidays. Then they will take a class survey to determine which holiday; Halloween, Thanksgiving, Christmas, or Easter, the class liked best.
Flip into a Classroom Website K to 12
(0 stars, 1 ratings)
I have a classroom website where my videos I have created on my Flip Video Camera are an intregral part of the overall effectiveness for both student and family use.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flipping the Science Classroom: iEnergy 4 to 5
(0 stars, 2 ratings)
What if homework was done in the classroom and the teacher lesson was watched at home? With the help of this grant I plan to flip my classroom as I engage students in creativity and interactive learning.
Frontal Impact Safety Challenge 8 to 10
(0 stars, 1 ratings)
Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Geography of Our School K to K
(0 stars, 1 ratings)
Students will work in groups to video interviews about the important locations in their school. The videos will be embedded into a class-made map of the school to share with the class as well as future Kindergarten students.
Graphing quadratic equations of the form f(x) = ax^2 + c 9 to 12
(0 stars, 1 ratings)
In this lesson, we explore the effect of the constant C in the quadratic function f(x) = ax^2. Students will be able to observe that C shifts the quadratic function up/down.
Integrating Technology for At-Risk Learners for the Pythagorean Theorem 8 to 8
(0 stars, 1 ratings)
This lesson plan was developed for at risk 8th Graders at a Title 1 school who exhibit deficiencies in geometry, specifically the Pythagorean Theorem.
Interpret the equation 8 to 8
(0 stars, 1 ratings)
To interpret the equation of line, students will rotate through three stations. Each station will require the students to interpret the equation but using different techniques.
Introduction to Parallel Lines Cut by a Transversal 8 to 9
(0 stars, 1 ratings)
This lesson introduces eighth grade mathematics students to the concept of parallel lines cut by a transversal. As a result of this lesson, students will be able to develop an understanding of and identify the interior and exterior sections formed by parallel lines. Students will also be able to identify the interior and exterior angles formed when parallel lines are cut by a transversal.
It's Challenging Being Green! 3 to 5
Students will delve into botany by planting a seed and watching it grow or die based on what they do to take care of it. Prior knowledge of human anatomy and physiology will be the entry point as students connect these two very different areas of biology. By the end of the unit, students will be able to defend plant conservation the way they could any other organism they study. Ultimately, students should have increased awareness of the lack of green spaces in urban areas and the need for more parks and gardens
Kindergarten Memories P-K to K
(0 stars, 2 ratings)
We will create a Kindergarten Memory Book. Each month we will create a monthly memory page regarding our experiences during the month and world happenings.
Lights! Camera! Action! 5 to 12
(0 stars, 1 ratings)
In this lesson, students will use resources to explore the functions of digital cameras. Students will then use a digital camera to take photos which will utilize simple photography configuration principles. Students use their photos to share ideas and information in the community and with peers, both in person and online.
Linear Relationships in the Real World 9 to 12
(0 stars, 1 ratings)
The student will use problem solving, mathematical communication, mathematical reasoning, connections and representations to solve multi-step equations in one variable with the variable on one of two sides of the equations while identifying at least 3 careers which utilize this skill.
Literacy Through Photography K to 5
(0 stars, 1 ratings)
This project based lesson integrates reading, writing, and social studies skills on an elementary level.
Making Book Trailers 5 to 7
(0 stars, 2 ratings)
5th grade students will make short trailers for popular children's books using Windows Movie Maker.
Maxi's Amazing Adventures P-K to K
(0 stars, 1 ratings)
This fun, family activity, which encourages both reading and writing through the use of modern technology, is called Maxi’s Amazing Adventures. Maxi is a friend that we have in our classroom. He is a soft and cuddly bear friend that travels home with each child.
Movement across the Cell Membrane using Multimedia 6 to 8
(0 stars, 1 ratings)
Students will construct a model of the cell membrane and model how molecules move across the cell membrane through osmosis, diffusion, facilitated diffusion, and active and passive transport. They have a choice of technology or multimedia to complete this task.
Music Video P-K to P-K
(0 stars, 1 ratings)
Students record their own voices using Garageband and karaoke songs purchased from itunes, and turn their song into a music video. They create a storyboard, shoot, edit, and mix the video with the audio track and burn it to a DVD to be viewed.
Novel, Loser by Jerry Spinelli "Bullying" Commercials 4 to 12
(0 stars, 1 ratings)
After my class read the novel, Loser by Jerry Spinelli, they worked in cooperative groups to select one of the bullying scenes to act out in a commercial to be videoed with a Flip Camera. They wrote the script, designed the props, costumes, and had to become actors and actresses to perform the original scene from the book, as well as, how the incident could have been prevented.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
(0 stars, 2 ratings)
Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Paper Airplanes 9 to 12
(0 stars, 2 ratings)
Applications of Scatter Plots, Lines of Best Fit, Dependant & Independent Variables through the making and flying of paper airplanes. I have the class research several designs of airplanes, we discuss aerodynamics, construct a their desired model, fly the model, gather information and plot the results.
Parts of the Computer P-K to P-K
(0 stars, 1 ratings)
A lesson to teach students to learn the parts of the computer and to identify whether an item is input or output.
Photographical Ecology 6 to 8
(0 stars, 2 ratings)
Students will photograph and understand differences in organisms and the roles they play in our environment.
Poetry Slam For a Cause! K to 5
(0 stars, 1 ratings)
Problem Based Learning, Driving Question: How can we as poets and poet critics, create and design a Poetry Slam to make other students and parents more aware of (a topic or cause of student choice/interest.) Students will research a few local problems or topics of interest and decide on one of interest to their group. Then, they will find poems and write poems to bring to life for a Poetry Slam and the slam will be recorded in imovie!
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Programming with Alice 6 to 12
(0 stars, 1 ratings)
Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions.
Project: Mother’s Day Video P-K to 8
(0 stars, 1 ratings)
Preparing students for the workplace requires providing learning experiences that mimic or realistically replicate those found in the industry. In this project, students are responsible for putting together a Mother’s Day video of the kindergarten children talking about their mothers, singing songs and reading poems, to be viewed at the annual Kindergarten Mother’s Day Tea
Quadratics in Nature and Architecture 9 to 12
(0 stars, 3 ratings)
Students will discover real-life applications of quadratic functions using video cameras. The students will learn how to write equations for the parabolas that they find in real-life.
Read and Review K to 4
(0 stars, 1 ratings)
Beginning with third grade students (hoping to expand to the entire school population), students will select, read and synopsize a book of their choice. In giving their presentation, they will be videotaped by other students and the resulting "Book Talk Report" will be broadcast on the school's daily morning news show, WLDC.
Research Begins in Kindergarten P-K to 5
(0 stars, 1 ratings)
Children are directed to find a specific non-flction fact, looking in many different books such as, " What do bears eat?" They are to take a picture of the bear eating something and present it as a whole class research project. The teacher and students will then add the necessary facts to the pictures and a slide show is prepared with the pictures and facts.
River Reflections 3 to 11
(0 stars, 1 ratings)
Students have been conducting river studies for over five years in 6th grade. A true reflection of the experience is necessary for true learning. Writing advocacy projects and sharing them through podcasting helps to reflect on the experience.
Rock Poetry 8 to 12
(0 stars, 1 ratings)
Student use what they have learned about poetry and litery devices to analyze a song and then show that interpretation through visuals by creating a video.
Role' Em! 9 to 12
(0 stars, 1 ratings)
Students will design and record social skill scenarios based on the Skill Streaming curriulum. The recordings will be showcased in future lessons as a means of sharing feedback and analyzing the skill sets utilized within the videos.
SB1-Cells: Organelles, Transport 9 to 12
(0 stars, 1 ratings)
This is a review lesson that is strong on differentiation and technology use in the classroom.
Science Safety Bots 2 to 5
(0 stars, 1 ratings)
Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
Seeing Math Everywhere We Look 9 to 9
(0 stars, 2 ratings)
Through an exploration and photographic capture of parabolas throughout our environment. students will move from the “When am I ever going to use this?” to “I see it being used” stage in math class – specifically for quadratic equations. They will then research the related jobs necessary to "bring the parabola to life."
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
(0 stars, 1 ratings)
Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
(0 stars, 1 ratings)
After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
Symmetry in Nature and Congruent Shapes All Around 2 to 2
(0 stars, 1 ratings)
All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
Telling Time through Digital Devices and Photo Story Telling in the Classroom K to 5
(0 stars, 1 ratings)
To engage learners physically, mentally, digitally and help them to develop the following time telling skills through an array of digital devices and human interactions
Telling Your Story K to 4
(0 stars, 2 ratings)
Students will take pictures of their daily lives and focus on what is unique and special about an ordinary experience in the medium of writing. The photos and writing will be bound and compiled into their own book, making them an author.
The Human Body 8 to 8
(0 stars, 1 ratings)
Students will synthesis the body systems. Students will explain the function of each body system and how they work together.
The Original Photograph 8 to 8
(0 stars, 1 ratings)
Using the medium of photography, students learn how to make ordinary subject matter "extraordinary" through the use of various photographic techniques, manual camera operations and iPhoto editing tools.
Thomas Eakins: Scenes from Everyday Life 7 to 8
(0 stars, 1 ratings)
This lesson will introduce Thomas Eakins as a photographer and painter. The students will apply Eakins' method of integrating photos into paintings
Time to Vote 6 to 8
(0 stars, 11 ratings)
The students will learn about the three branches of U.S. government by creating and simulating the election and campaign processes. They will utilize not only their textbooks and classroom materials, but will also take a hands on approach with various technologies to enhance their outcome.
Trigonometry in Right Triangles 9 to 10
(0 stars, 1 ratings)
This lesson plan is being submitted for the IPEVO Mirror-Cam Grant.
Tuning the World One Note at a Time 6 to 8
This project is intended to broaden the horizon for our small town students. Students will produce a DVD movie/music video highlighting the world of music as its focal point.
Virtual Dissection 11 to 12
(0 stars, 1 ratings)
Through the aid of 4danatomy.com a virtual dissection program our students will further understand the structures of the human body
Virtual Museum of Musical Instruments 4 to 8
Students create and build their own musical instruments based on existing characteristics of the four families of the symphony orchestra. They will take photographs of their completed instruments, record the sounds and post them to an existing web site which showcases student work. They will also create their own web page which will be attached to the teacher web site.
What Do You Put Stock Into? 6 to 8
(0 stars, 2 ratings)
Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
What Time is it? P-K to 5
(0 stars, 1 ratings)
I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
(0 stars, 1 ratings)
At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
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