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Lesson Plan Name Grades
From Flannel Board to Interactive Board P-K to 2
(0 stars, 1 ratings)
It is so simple, even a "techno- phob" can use this! Use "good ole" flannel board stories in a new and exciting way. Keep digital kids engaged telling stories using an interactive board.
Google Classroom interactive lesson 6 to 6
(0 stars, 1 ratings)
students use google classrooms to take assessment as well as read informational text and refocus their thinking.
iMake It Interactive 3 to 5
(0 stars, 1 ratings)
Students will use iPads and QR codes to bring the traditional print textbook into the 21st Century. Students will research information found in text books to create QR code to link to articles, video, online game or picture that will enhance the flat print textbook.
Interactive active learning 6 to 8
(0 stars, 1 ratings)
The students will become more physically active through the use of the Lumo Play software. The students will increase their social skills by interacting with peers during the game.
Interactive Books with VoiceThread P-K to 2
(0 stars, 1 ratings)
Students will use photos, illustrations and writing to dictate an interactive book which can be read during shared reading or shared with families.
Interactive Rainforest Animals 4 to 6
(0 stars, 1 ratings)
A three part learning project designed to teach student about various animals/creatures of the rainforest with a focus on the arts and technology.
Body Tissues and Membranes 9 to 12
(0 stars, 1 ratings)
The document camera will be used to project an image to demonstrate proper dissection of a rat and display body tissues/membranes during lab time.
Cat's Famous Cupcakes P-K to 12
(0 stars, 1 ratings)
Autistic students, along with other special education students, will use the computer lab, Polyvision Interactive Board to recreate a cupcake from an example given to earn points. The faster they are, the more points they earn.
Digital Decodable Books K to 3
(0 stars, 1 ratings)
Creating decodable books using PowerPoint to improve speed and accuracy of sight word recognition.
Get Inspired in Kindergarten! K to K
(0 stars, 1 ratings)
Incorporating the Inspired Classroom approach in a Kindergarten Classroom For more information about the Inspired Classroom model see http://inspiredclassrooms.wikispaces.com/
Let's Roll Robots! 1 to 2
(0 stars, 4 ratings)
Goal: For students to read the story “My Robot” (or another Robot story) and be able to write a story about one then read paragraphs orally (or interview robots with flip camera.)
Let’s Focus on Idioms 3 to 8
Students will learn more about idioms.
Military Families P-K to P-K
(0 stars, 1 ratings)
Improving student vocabulary through interactive spelling games and a short story.
Novel Study of Tears of a Tiger by Sharon Draper 9 to 10
(0 stars, 1 ratings)
Character analysis of main characters through blendspace.com module.
Static Electricity Intro. 3 to 5
(0 stars, 2 ratings)
This is an introductory science lesson on static electricity. By the end of this lesson students will be able to explain what static electricity is and describe static electricity through examples.
Student Solutions- Saving Our Surroundings 4 to 8
Students will investigate plants, animals and their habitats creating several products to educate and share their fellow classmates. During the process of research, students will also develop ideas to help solve the problem of endangered habitats, animals and plants.
Tracing the World P-K to 5
(0 stars, 1 ratings)
Using an interactive white board in Social Studies so students can label places on a map and show how maps changed through the years.
Ummm Pizza! Give Me a Half P-K to 3
(0 stars, 2 ratings)
This lesson is about making a "whole" putting two "halves" together.
Unit: Introduction to Coding Lesson: Code K to K
(0 stars, 1 ratings)
Students will discuss the idea of a "code" and use the terms sequence, command, and algorithm while working to build a code. Students will use a variety of devices to learn about code including an iPad, the Daisy the Dinosaur app, task cards, legos, and coding block cards. Students will work independently and in small groups for this lesson.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
Blogging In Kindergarten! K to K
(0 stars, 3 ratings)
All of my 18 Kindergarten children have their own kidblog that they use to record their learning. Kindergarten life is full of day long discoveries and kid blogging is just one of the many ways I am documenting the excitement of the discoveries made.
"Dear Peter Rabbit" Lesson Plan 1 to 4
(0 stars, 3 ratings)
This lesson incorporates Beatrix Potter's story of "Peter Rabbit" and a variety of technology resources. The end result has students writing letters online to Peter Rabbit after his ordeal in Mr. McGregor's garden. http://www.vrml.k12.la.us/sadies/lesson/peter/peterlesson.htm
"In Three Words" 5 to 8
(0 stars, 1 ratings)
"In Three Words, a lesson creating an anti-bullying Animoto video, allows students to take an active role in the development of an anti-bullying lesson thus taking ownership of the message. Students used the Good Morning America segment “Your Three Words” as a model for creating videos depicting powerful anti-bullying messages. Using flip video cameras, students filmed short clips displaying their three word messages and then created a collective video using the web 2.0 tool, Animoto.
"SMART" Science 7 to 7
(0 stars, 2 ratings)
The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts.
1 STEP SUBTRACTION WITH WORD PROBLEMS P-K to 5
(0 stars, 1 ratings)
Solve one step subtraction problems
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
6th Grade Country Reports 5 to 6
(0 stars, 2 ratings)
Students will use a variety of multimedia tools to research, write, and do a power point presentation on a country of their choice.
6th grade-Greatest Common Factor 6 to 6
(0 stars, 1 ratings)
Introduction to Greatest Common Factor
8th grade Math-Intro toTransformations 8 to 8
(0 stars, 1 ratings)
A week of lesson plans to introduce students to the different Transformations.
A Day in the Life of ... 10 to 12
(0 stars, 1 ratings)
Overview: Evansville, IN offers many opportunities for students to experience high tech product creation.Students will video the life of a product being manufactured in Evansville at such companies like Mead Johnson Nutrition, Berry Plastics Corporation and AmeriQual Foods.
ABC Grammar Book 1 to 5
(0 stars, 4 ratings)
Students will find objects that can identify parts of speech and capture the object in a photo. (Example: If you are studying verbs and nouns they could take a picture of a students swinging on a rope. Swinging = verb. Rope = noun)
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Addition Addiction 3 to 5
(0 stars, 2 ratings)
Using interactive whiteboard technology, the students will show different ways of adding multi-digit numbers. The students will present their thinking to the class.
An Interview With the Past: Ancient Roman and US Government Leader 6 to 12
(0 stars, 4 ratings)
This is a project-based learning opportunity where students compare the government of ancient Rome to that of the United States. In this, students were placed into groups of three and given a political character from both sides. They must role-play an interview in a modern day television interview.
Analyzing Fiction Text with Nearpod 9 to 12
(0 stars, 1 ratings)
Students will complete a Nearpod interactive lesson with a partner in live time in class. Students will mark text with colors coordinating to specific criteria, as well as make predictions of what will happen in the story.
Ancient Egypt P-K to P-K
(0 stars, 1 ratings)
Throughout this two week unit, my students will learn about the many contributions that have come from ancient Egypt.
Ancient Wonders of the World P-K to P-K
(0 stars, 1 ratings)
Students will learn about the 7 Ancient Wonders of the world and make connections to the content we are studying about Ancient Civilizations. Teacher used Smart Notebook software and interactive features to create lesson.
Animal Report K to 1
(0 stars, 1 ratings)
Throughout this project students will be researching an animal and organizing the information into a 30 Hands presentation. Students will pick an animal, research, find pictures, and demonstrate their knowledge of their animal through their completed project.
Animals Classification 4 to 6
(0 stars, 1 ratings)
- Classify animals with backbones into groups of mammals, reptiles, birds, amphibians, and fish based on their features and description.
AP Biology & Inquiry-Based Labs 11 to 12
(0 stars, 1 ratings)
Instead of carrying around an encyclopedic textbook, students will have their text downloaded onto an iPad where they can highlight, bookmark, and find definitions instantly without ruining the book next year. Students will also be using their iPad for creating, reviewing, and sharing their own labs.
Apple Math P-K to 2
(0 stars, 2 ratings)
Students will place apples on each tree based on the amount written on the trunk.
At the Movies 1 to 2
(0 stars, 1 ratings)
Students respond to books, poems and literary genres by using flip cameras to make movie trailers, "behind-the-scene-clips", never before seen footage, movie reviews and commercials as the use imagination, innovations and 21st century digital tools to show their understanding.
At the Movies 1 to 2
(0 stars, 1 ratings)
This lesson plan attempts at creating a framework for creativity, innovation and global collaboration while allowing students to create different movies as they respond to books and poems from different literary genres. The lesson plan allows for student-driven learning, with choices and project-based learning.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
BackYard 5 to 8
(0 stars, 1 ratings)
Interactive lesson that leads into student completion of a Backyard fencing task (including construction of the fencing, locating materials, etc).
Because I Said So! - Writing a Persuasive Speech 4 to 4
(0 stars, 1 ratings)
This is a short writing unit. Students will brainstorm, write, and edit a persuasive speech on a topic of their choosing. The studetns will then record a podcast of their speech which will be uploaded to the school website.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Biographical Timelines 2 to 3
(0 stars, 1 ratings)
Overview: Students will choose a biography or an autobiography to read and create a timeline on the person's life.
Body parts Identification K to 3
(0 stars, 1 ratings)
This lesson is geared towards lower elementary students, and students with special needs to identify the parts of the body.
BOOM Learning 1 to 3
(0 stars, 2 ratings)
Boom Learning is a digital online program where students can access flashcards for all standards. They are interactive and give automatic feedback!
Bubble, Bubble, Toil and Evaporate? 2 to 3
(0 stars, 2 ratings)
Using BBC Science Simulations 3, students will recognize that matter changes depending on the temperature applied to it by running a simulated experiment, observing the results, and analyzing the tables, graphs or charts generated by the program.
calendar skills P-K to 2
(0 stars, 1 ratings)
lesson about calendar skills
Can You Hear Me? 6 to 12
(0 stars, 1 ratings)
Humor in forms of nonverbal communication (political cartoons and comic strips) is often used in place of a narrative form of communication. This nonverbal form of communication provokes the reader to infer, use imagination, and prior knowledge to interpret the author’s purpose.
Capturing Animals through Technology 2 to 5
Students will use digital recoding photograpgy equipment to take pictures of animals at our local zoo. They will then insert the photography into a variety of audio-visual technology -based reports featuring thier animals.
Celebrations Summative Project - Kindergarten P-K to K
(0 stars, 1 ratings)
(8 week lesson)After studying the holidays and traditions of autumn and winter throughout the world, kindergarten students are challenged to create their own unique holiday. While presenting their holiday, students will be digitally recorded to assess their understanding of holidays as a summative assessment. *International Baccalaureate PYP*
Classroom Census (Analyzing Data) 3 to 5
(0 stars, 1 ratings)
Classroom Census (Analyzing Data) Students will complete census for their household, graph data, analyze and interpret it in a paragraph.
Compare/Contrast Animal Kingdom Characteristics from Informational Texts P-K to P-K
(0 stars, 1 ratings)
Students will compare and contrast the various animal kingdoms. Students will take this knowledge and complete a compare/contrast essay after researching the animal kingdoms.
Computer History Jeopardy (Nonlinear PowerPoint) 10 to 12
Students use PowerPoint to learn about the history of computers. Digital cameras are used to take pictures of items which can be associated with their assigned topic.
Creating a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
(0 stars, 1 ratings)
In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Crikey! It’s a Part of Speech! 4 to 5
(0 stars, 1 ratings)
Students will call upon their inner Crocodile Hunter and go searching the school and school grounds “hunting” for examples of parts of speech. While “hunting” they will show how exciting learning about parts of speech can really be.
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Cultures and Cuisines WebQuest 9 to 12
(0 stars, 3 ratings)
Groups of Five are to select a country that they would like to learn more about. Research that country's environment, people, customs and characteristic foods. Prepare a report/display and present to the class.
Cyberbullying PSA 5 to 8
(0 stars, 2 ratings)
Students will form groups of 2 or 3 to make a 60 second Cyber-Bullying Public Service Announcement. They will contuct research, create an outline, write a script, film, edit and publish.
Dear Future Writing Assignment 1 to 4
(0 stars, 1 ratings)
Students will be writing to future residents through a Time Capsule.
Density 4 to 5
(0 stars, 1 ratings)
Using a SMART board, density is taught using definitions, SMART board interactive slides, experimentation, and video support.
Designing a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Students will design, produce, and evaluate digital portfolios. The purpose of this unit is to introduce students to digital portfolios. Web portfolios are effective tools that can help students showcase their projects to a global audience.
Digital Devices in the classroom 2 to 12
(0 stars, 1 ratings)
The goal of this lesson is to teach students how their digital device can be a learning tool. By allowing them access to these tools in class we are enhancing their learning.
Don't Laugh At Me 3 to 5
(0 stars, 1 ratings)
Third graders create a music video for the song 'Don't Laugh At Me'. They use their connections and synthesis to illustrate the points made in the book and song.
Dot and Dash Global Ambassadors 3 to 6
(0 stars, 1 ratings)
Combining communication , collaboration, critical thinking , computer coding, real world writing, geography, research skills and creativity.
Economics: Products of South Louisiana 2 to 4
(0 stars, 1 ratings)
Economics: Products of South Louisiana: Students will learn how two products are part of South Louisiana's Economic Process.
Electricity for Kids! It's Shocking! 2 to 3
(0 stars, 1 ratings)
Electricity for Kids! It's Shocking!
Electronic Poetry Project 6 to 12
(0 stars, 2 ratings)
Students will utilize digital technology to create a presentation of a chosen or original poem. The project will include creating photos/videos, voice overs, original background music, and character generation to interpret a poem for classroom and podcast presentation.
Exploring Our World 2 to 2
(0 stars, 1 ratings)
Students read texts and complete activities that relate to different regions around the world. Students can use the Amazon Echo to answer questions and research different regions/continents and listen to audiobooks that connect to our world.
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Farming and Economics Problem Based Learning Unit 3 to 5
(0 stars, 2 ratings)
Third graders will be introduced to basic economic principles through an assistance-seeking memo from the Future Farmers of America (FFA). Students will engage in this problem-based learning (PBL) unit for nine weeks and will be guided by mini-lessons throughout the unit that provide background knowledge and various examples of vocabulary and basic economic principles for students to extend to their products. Various technology is used throughout the unit.
Figurative Language Videos 3 to 7
(0 stars, 1 ratings)
Students will demonstrate their understanding of figurative language by integrating figurative language into web 2.0 tools. Students will then take the products from the web to complete a video in Windows Movie Maker.
Flip into a Classroom Website K to 12
(0 stars, 1 ratings)
I have a classroom website where my videos I have created on my Flip Video Camera are an intregral part of the overall effectiveness for both student and family use.
Flip Into Reading by Using Voice K to 5
(0 stars, 2 ratings)
Goal: To teach the importance of adding “voice” when reading aloud. To improve fluency skills and writing skills.
Flip into Technology! 6 to 12
(0 stars, 1 ratings)
Students use Flip cameras to gather information and integrate it into any classroom activity.
Flippin' For CJH-A Video Presentation of Our Campus 6 to 8
(0 stars, 1 ratings)
The students use the Flip Video Cameras to learn the principles of multimedia production while producing a meaningful video tour of our campus product. This product will be used to introduce CJH to newcomers and the world wide web.
Fossils P-K to P-K
(0 stars, 1 ratings)
Students will use technology to research fossils, participate in interactive activities and create and present a presentation about what they learned.
From Floundering with Flaws to Flawlessly Fluent K to K
(0 stars, 1 ratings)
This lesson will demonstrate to our children the power of rereading. Students will compare before and after practice performances to demonstrate how important rereading is to becoming fluent readers.
Fun With Fractions 3 to 3
(0 stars, 1 ratings)
With a classroom set of i-pads all students will be 100% engaged as they are walked through an interactive lesson. This lesson focuses on unit fractions and their size, but I would be able to implement the technology used in this lesson in any other lesson. Currently the best interactive method I utilize is white boards and dry erase marker; however, dry erase markers run out fast and white boards are limited in their ability to be an interactive and collaborative tool.
Gathering Math Myself Lesson 9 to 12
(0 stars, 1 ratings)
Students use iPads and the internet to gather their own notes from 3-4 websites, finding 3 examples, and creating 3 practice problems. Teacher will cover the curriculum notes to verify the student notes as well as work through some practice problems. Students will then use the Geometry Book iPad Applicaton from McDougall Littel to work through their assignments and watch tutorials within their current section for more understanding.
Georgia's Physical Features 8 to 8
(0 stars, 1 ratings)
Students will use various websites and interactive online tools to learn about the physical features of Georgia.
Getting to Know the Characters in The Tempest P-K to P-K
(0 stars, 1 ratings)
This lesson is about characterization and Shakespear's play, The Tempest
Google & Tablets for 1st Grade Reading And Response Program K to 3
(0 stars, 1 ratings)
"Interactive & Data-driven Planned Lessons" are being implemented in our 5 1st grade classes in a grant for 5 Nexus tablets to support a program integrating Lexia Reading, Google Apps and Promethean Response systems. This is a small southern NH farming town. Our students come mostly from lower to middle income families and had little technology integration before this past year. We are now bringing our students into the 21st century and exposing them to the different tools they will need to be successful in today's society. Many of these students struggle with reading and have learning weaknesses that greatly benefit from an interactive integrated program.
GPS Treasure Hunt for Knowledge 6 to 8
(0 stars, 1 ratings)
Working in groups, students will walk around the school community and stop off at 10 areas to complete a task related to what is being taught in the classroom.
Graphing quadratic equations of the form f(x) = ax^2 + c 9 to 12
(0 stars, 1 ratings)
In this lesson, we explore the effect of the constant C in the quadratic function f(x) = ax^2. Students will be able to observe that C shifts the quadratic function up/down.
Graphing Weather 2 to 3
(0 stars, 1 ratings)
Graphing Weather and writing about the results
Heads or Tails? Studying Regeneration in Planaria 10 to 12
(0 stars, 1 ratings)
Students will brainstorm stem cells, help create a concept map, and view a video lecture or clip prior to performing an experiment (found at HHMI's Biointeractive site) in which they investigate regeneration in Planaria. They will relate this flatworm's ability to regenerate to stem cell study.
How to "Write Right"! K to 1
(0 stars, 2 ratings)
One to two sentences will be written on the board with an appropriate/relevant illustration underneath. Students will be given the opportunity to review and practice their oral, reading and writing skills in this lesson.
Introduction to Coding 5 to 8
(0 stars, 1 ratings)
Students will be able to establish a positive attitude towards building and not just consuming technology. Students will be able to perform using logical reasoning while learning the fundamentals of coding.
Introduction to Programming the Recon Rover 6.0 2 to 3
(0 stars, 1 ratings)
This lesson will demonstrate to the students how to begin programming the Recon Rover 6.0 from SMART Lab as well as introduce them to the online program code.org as they begin to explore coding in the classroom
iTeach iLearn 6 to 12
(0 stars, 1 ratings)
The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
Johnny Appleseed or John Chapman: Which Character is Your Favorite? 2 to 3
(0 stars, 1 ratings)
Johnny Appleseed or John Chapman: Which Character is Your Favorite? Students will learn about Johnny Appleseed's fictional character and real life character and write about it.
Keep Them Engage--Show What You Know 3 to 12
(0 stars, 1 ratings)
Students will create an interactive whiteboard notebook lesson that can be used for use to introduce academic concept. It can also be posted on google classroom for student and parent reference
Labeling the World Map 2 to 3
(0 stars, 1 ratings)
This lesson is to review the continents and oceans of the world.
Lattice Multiplication using ShowMe App 3 to 6
(0 stars, 1 ratings)
Students will use the iPad app ShowMe to solve one of the following multiplication problems below using the lattice method. As students solve the problems, students will explain what steps that are taking and why. While the iPad app ShowMe is recommended, any screen casting application can be used.
Learning "safety comes first" through video modeling opportunities. 5 to 12
(0 stars, 1 ratings)
What a great way to learn new skills while reinforcing important safety skills! This lesson will help students with Autism in learning appropriate and safe skills for transitioning in and around school. Kids will enjoy modeling, videotaping and watching their own videos.
Learning About Colonial Times 5 to 6
(0 stars, 1 ratings)
Learning About Colonial Times
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Limericks 5 to 8
(0 stars, 1 ratings)
Students will study the rhythm and the rhyming pattern of Limericks.
Living Legends Video Griot Project 9 to 12
(0 stars, 2 ratings)
The purpose of this lesson is to physically connect students to history.This is a project based lesson that will culminate in students creatively gathering and telling the life story of significant community elders with a relationship to the school.
Matching Times P-K to 3
(0 stars, 1 ratings)
Students will match time on digital clocks with analog clocks.
Mitosis 6 to 8
(0 stars, 2 ratings)
This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Musical Centers with i-pad apps 3 to 5
(0 stars, 1 ratings)
Students will work independently or with a partner to use a variety of i-pad apps. Students will demonstrate understanding and application of musical skills in pitch matching, rhythm and composition at their grade level.
My Family - Bookmaking for Social Studies P-K to 5
(0 stars, 1 ratings)
Students will create a "My Family" book using digital images and text to share their knowledge of the roles and responsibilities of each member of their family. They will have a copy to keep at home and one to share with classmates and their families through the.classroom lending library.
News-2-You weekly activities K to 12
(0 stars, 2 ratings)
Weekly special education newspaper would be enhanced at the end of each week. Using an Interactive Smart Board and videos from YouTube.
NIce to Voki You! This is my Family Cyber Safety Glog 5 to 8
(0 stars, 2 ratings)
Students create voki avatars that speak and introduce themselves to the class Create a famous historical figure voki Digital Family Tree for the Entire Family Cyber Safety Glog
Now and Long Ago: Immigration and My Family 3 to 5
(0 stars, 1 ratings)
This lesson introduces the concepts of immigration and family history. Through the exploration of immigration events and issues in American history, students will learn that all Americans are immigrants with cultural differences and that all have ancestors and a family story that is unique and of value to share.
Ocean's 4 4 to 6
(0 stars, 2 ratings)
Integrating technology in the curriculum is vital for the students to learn 21st century skills. By collaborating with the fourth grade classroom teacher and combining science in the computer class the students can learn subject matter in an interactive, self-directed method.
Oh! The places I CAN see!! 1 to 2
(0 stars, 2 ratings)
This project will allow students in grades first and second to bring landmarks to life/reality through Google Earth utilizing a new technology called Augmented Reality
Order of Operations 9 to 12
(0 stars, 1 ratings)
Assisting high school students who are in an MIID classroom the order of operations in solving algebraic equations.
Our World With Maps! K to 1
(0 stars, 1 ratings)
Our World With Maps! Computer Lessons
Personifying School Supplies 3 to 6
(0 stars, 2 ratings)
Students will personify an object and write a story as part of an online book or animated story. The story will use conflict, experiences, and situations to help the viewer imagine what it might be like to be a particular school supply object.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
PODCASTING IN THE CLASSROOM 6 to 8
(0 stars, 1 ratings)
Podcasting in the classroom will empower students and challenge them to create projects as authentic assessments and as supplemental resources for other students
Poetry Alive! Interpreting Poetry Using Digital Images 9 to 12
A team of English students will take the role of a production company and will create a 4-5 minute film using the digital image as a medium for interpreting students’ original poems. Three classes will be working together in order to complete this project: Creative Writing, English, and The Actor’s Studio.
Pre K Learn Learn About Patterns P-K to P-K
(0 stars, 1 ratings)
Pre K Learn Learn About Patterns
Pride in Diversity - Our Similarities and Differences Make Us Strong K to 8
This project gives students experience with digital cameras and web design tools while showcasing the ways our similarities and differences make us stronger as a community of learning.
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Reporting News About Rosa Parks 4 to 6
(0 stars, 1 ratings)
You are a news reporter and your boss needs for you to write a newspaper article on Rosa Parks.
Research Project 8 to 8
This lesson gives the a overview of common source types and outlines a research project. I have adapted this in several ways to include book reports, and research projects of any kind.
Research Project 8 to 8
(0 stars, 2 ratings)
This is a lesson that incorporates a research project and allows students to create a publish their research project.
Reviving the Renaissance 7 to 12
(0 stars, 2 ratings)
Using the world wide web, students will research the Renaissance Era and present a multimedia project to classmates which will focus on one aspect of that time period: food, clothing, pastime, gender roles, law enforcement, etc. This is done prior to reading any of Shakespeare's literature.
SB1-Cells: Organelles, Transport 9 to 12
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This is a review lesson that is strong on differentiation and technology use in the classroom.
Science and Art Museum 6 to 8
Middle School students create works of art inspired by document experiments in science. Digital cameras record SCIENCE AS ART, in action!
Science Concepts Presentations Using Tablets 6 to 8
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Students work in small groups using electronic devices -- Smart Phones and/or Tablets to research a science topic and create a multi-media presentation using Microsoft PowerPoint, and an online survey/quiz using Kahoot.it to display on Interactive Whiteboard for the class to respond to.
Science Olympics K to 12
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Science Olympics will actively involve the chemistry and ELL science students at Reynolds High School with science education in one the district’s elementary schools heavily populated with ELL children. The high school chemistry and ELL students will be taught how to present and involve the grade school kids in a variety of hands-on science activities covering all seven of the Common Curriculum Goals and will be encouraged to think creatively and plan how to get these basic science concepts across to children in grades K-5. By doing so both the high school students and the K-5th graders will experience science as fun, rewarding, interactive, engaging, and memorable.
Seeing Math Everywhere We Look 9 to 9
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Through an exploration and photographic capture of parabolas throughout our environment. students will move from the “When am I ever going to use this?” to “I see it being used” stage in math class – specifically for quadratic equations. They will then research the related jobs necessary to "bring the parabola to life."
Shadow Play K to 2
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Shadow Play is an integration of science, technology, and social studies. Students in K-2 discuss the significance of February 2nd; listen to a story about “Groundhog Day”, and create a shadow matching worksheet using word processing tools.
Silent Films with a Flip Cam 4 to 12
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Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Simulations and Tools for STEM Skills 6 to 5
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Incoming 6th grade students will use STEM Software Bundle for Upper Elementary (4-6) to learn and enhance their STEM and problem solving skills.
Smart Understanding of Characters w/ Smartphones 5 to 8
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Students will demonstrate an understanding of how characters change throughout a novel. They will also be able to identify 1st and 3rd person point-of-view.
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
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After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
Space Adventures P-K to P-K
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This lesson plan will introduce preschool children to various outer space experiences.
Spanish I Going Places and Invitations 10 to 12
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This lesson plan is multifaceted and provides a week of introduction, modeling, practice and review before the actual video cameras are put into use. Day five begins our video camera use with the students creating clips to be used with an interactive white board in order to play a vocabulary game featuring the students. The end of the unit culminates in a Multimedia project where students will divide into groups to create and perform dialogues and rap videos with the assistance of props also created by the students.
Speaking Our Truths: Podcasts as Relevant Research 10 to 12
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Students are creating informational podcasts as an alternative to a traditional research project. Students will be able to show mastery of the skills required to do a traditional research paper but in a way that is relevant to their lives.
Spring, Summer, Winter, Fall: Dress and Play for Them All 2 to 5
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This activity will engage students to work in pairs to make up short stories about activities they can do during each of the four seasons. They will also focus on identifying clothes and activities which are appropriate for each season.
Stacy Bodin's "Digesting a Story" Unit 1 to 5
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Digesting a Story (Written by Stacy Bodin, submitted by Schuyler Poche) Retired teacher (and current Dozier Tech Specialist/webmaster) Stacy Bodin wrote the and worked with this project several times during her teaching career. As librarian, I am submitting this with permission from Stacy Bodin.
Stations: Equation of a line and Slope 8 to 8
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This is a stations lesson to check the learner's understanding of graphing lines and slope. The learner will receive immediate feedback at each station to determine if they fully understand the concept.
Story Telling 9 to 12
Students learn about the art of story telling and practice this art through performance.
Storytelling with a Document Camera 3 to 5
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Students will use the document camera to retell and put on a presentation of a Native American folktale, legend, or story that they read. This project aims to help students practice and enhance their reading fluency, comprehension, and speaking skills, as well as understand Native American history and culture.
Teaching and Learning: Using iPods in the Classroom P-K to 5
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My students need an iPod touches, apps, and software so I can facilitate the implementation of activities that are in step with the 21st century classroom.
Techno Lit 3 to 5
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This lessons includes a variety of technology to publish expository texts so they can be viewed on iPod touches and iPads.
Technology Across the Curriculum K to 5
Students will be using digital cameras in Math, Language Arts, and Science. They will be producing symmetry pictures, a scrapbook, and learn how a camera and an eye are similar.
Technology made easy: Scholastic News Magazines P-K to 6
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This lesson will help your young readers develop the essential literacy and critical thinking skills they need to become successful students.
Technology social studies reading and language arts to special needs students using technology K to 5
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This lesson will use our wishlists mimioboard bundle with voting system to help students gain knowledge in reading comprehension
The "Point" of Me... and GeoMEtry 3 to 5
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This is an interactive story in which geometry vocabulary is introduced and associated with each other as a story unfolds. The students not only listen to the story but create a story board in which the geometry vocabulary becomes clear in differentiated ways.
The Amazing Race-Physical Science 9 to 12
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The students will compete in a race around the school while reviewing physical science concepts.
The Food Pyramid 3 to 3
Students will learn the importance of healthy eating through an understanding of the food pyramid. They will learn what makes up a healthy diet by studying the daily breakfast and lunches served in the school cafeteria.
The Peace Project K to 2
What does "peace" mean to second graders? Students will create artwork and personal videos to communicate their reflections about "peace" to share with the world.
The Triple O 4 to 8
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After completing an interactive technology based math lesson, students will create various movies showcasing their knowledge of the order of operations. Using movie making software, it will include a mathematical dance and various small group based presentations.
Topic: Integrating Technology into the Classroom – Digital Storytelling P-K to 3
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Students will be able to retell a story and demonstrate understanding of the parts of a fairy tale. Using apps, students will listen to or read a variety of fairy tales. At the end of the unit, students will video themselves recreating a favorite or original fairy tale.
Tour of African History 3 to 11
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Students will explore African history by taking a gallery walk through an interactive museum, exploring Africa's geography and taking a virtual field trip.
Transition Planning-Technology in Professions 9 to 10
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This lesson plan is designed to help student with disabilities (in a Study Skills class for students with IEP's) research and understand how technology is vital in almost every career, particularly health-related careers. It is also designed to show students how technology may help them in their current schooling and future career goals.
Video Scavenger Hunt: Is It Alive? 1 to 1
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This is a 5-day lesson in which students learn the characteristics of living and nonliving things. Students will go outside to find living and nonliving things and film themselves describing their objects and explaining how they classified them.
Vocabulary 9 to 12
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This is a lesson that incorporates technology and vocabulary. Students will create videos to represent the meaning of the words
Vocabulary Puzzle P-K to 12
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My students need lots of opportunities to learn new vocabulary. Making puzzles with the vocabulary words and definitions gives students opportunities to use hands-one activities to learn the new words.
Website Evaluation 2 to 5
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Students will visit 3 websites with iPad minis and converse at their table to give them an evaluation.
Welcome to Historic Wilkes County 3 to 3
Each year our third graders are required to take a field trip back in time to our local Heritage Museum and other historic buildings. This project allows students to make photographs of these historic buildings in our county and turn them into a multimedia presentation about our local history that can be presented on our classroom SMART Board.
What Do You Know About Your Town? 2 to 3
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Lessons that help students learn a little about their own community. Lesson is generated for Erath, Louisiana, however can be adapted to any area.
What Happened During the French and Indian War? 5 to 6
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Students will make a timeline about the French and Indian War
What is it... A Frog or a Toad? 1 to 3
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Frog and Toad Lesson Purpose: Comparing Frogs and Toads (Can be used for science lessons or for any “Frog and Toad” Series book.)
What's the Matter? 1 to 5
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Students explore the 3 states of matter, as well as the combination of these states, through the use of a digital camera. Students then create Photo Stories about matter to share.
What's Up with the Water Cycle? 1 to 2
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Purpose: Students would learn the steps of the water cycle, then film the process and explain it using a flip camera.
Who Ate Archy the Anchovy 4 to 6
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In this lesson, students will use flip cams to film clues about members in the marine food chain. The goal is to solve the puzzle of who ate Archy the Anchovy! Once clues are filmed, an interactive PowerPoint will be created for students to complete a problem-solving activity to solve this mystery!
Who's in the Hot Seat- Characterization and Point-of-View 6 to 7
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Students will be able to demonstrate how characters change throughout a story, as well as describe how the author develops the point-of-view of the characters. Students will use the Smart Board, along with Smart Board Slates, to complete the interactive activities, in order to master these objectives.
World Civilizations 7 to 8
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This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
Writing Equivalent Expressions 9 to 12
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This involves writing equivalent expressions using area model and exploring difference of squares through an interactive activity.
Writing Prompt "Living With Fame!" 4 to 4
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Writing Prompt "Living With Fame!"
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