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Lesson Plan Name Grades
"Board" Games 6 to 6
(0 stars, 1 ratings)
The Teacher will use the Promethean Board to create interest and review for tests in the classroom. The lesson reviewed will be for adjectives.
Cellcraft Game 6 to 8
(0 stars, 1 ratings)
Students learn the cell organelles' location, structure, and functions by playing Cellcraft game while taking Cornell notes on the cell structures as they "discover" them, in the game.
Expert Board Games 2 to 12
(0 stars, 1 ratings)
Students will choose an "expert" area for themselves and create a classroom game. They will then be responsible for utilizing different sources of technology to advertise their game to other students.
Game of Life Financial Literacy Lesson 8 to 8
(0 stars, 1 ratings)
The students will choose transportation and housing that will fit into their budget.
LCR Math Dice Game 9 to 12
(0 stars, 1 ratings)
The fun and famous LCR Dice Game can be converted to a math game for students with multiple disabilities. The students really enjoy this game and realize how much fun learning can be.
Math Game Video Tutorials 3 to 6
(0 stars, 1 ratings)
To facilitate increased family involvement and support of students' mathematics learning, students collaborated in small groups to create video tutorials for family members to watch and learn how to play the math games students play at school as part of their math lessons.
More than a Game 3 to 5
(0 stars, 1 ratings)
Students will create a video game using what they know about narrative writing.
Mystery Game P-K to 3
(0 stars, 2 ratings)
Use a Karaoke Machine, a digital projector (or smart board technology), speakers, computer, document camera, Digital Microscope, Digital Camera to determine if an item is living or nonliving according to its physical characteristics.
Song Creation: Of Mice and Men vs. The Greatest Game Ever Played 9 to 12
(0 stars, 1 ratings)
After reading Of Mice and Men and watching The Greatest Game Ever Played, compare and contrast George Milton and Francis Ouimet and Lennie Small and Eddie Lowery in a song to be written and recorded.
You Were There! Art History Game 6 to 12
(0 stars, 1 ratings)
Students will photograph themselves and then use software to add a painterly look to their photos. Then they will compete to use the software to place themselves as the subject of some of the masters' paintings by following clues.
Cabezas Arriba! 11 to 12
(0 stars, 1 ratings)
Students will practice the preterite tense using Quizlet Live, then present short skits where they use the tense in conversation, and then students will play Cabezas Arriba (Heads Up) with a Google Doc that is displayed on the ITV. Students have to describe the words behind the student (can't see word) using the target language.
Dissection Scramble 7 to 12
(0 stars, 1 ratings)
Use digital cameras to take pictures of a dissection in progress and download to laptops. Then have the students create a game using the pictures in order to have the other students label structures on the pictures.
Military Families P-K to P-K
(0 stars, 1 ratings)
Improving student vocabulary through interactive spelling games and a short story.
Musical Math 2 to 5
(0 stars, 1 ratings)
This is a math game that reviews whatever you're learning and also keeps students up and moving.
Physical Education Deal or No Deal 9 to 12
(0 stars, 2 ratings)
Students will demonstrate and be engaged in a variety of activities/exercises that contribute to improvement of overall fitness by playing a game show called Deal or No Deal.
Plant Kahoot 2 to 5
(0 stars, 1 ratings)
The students will read sections from Britannica Kids Rainforests. Using the information they will write multiple choice questions which will be entered into the app "Kahoot."
Vocabulary Taboo Review 3 to 12
(0 stars, 1 ratings)
This lesson is a twist on the card game "Taboo", where people aim to describe a word at the top of the card, but are not allowed to use the "Taboo" words printed on the card in their description.
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
Wheel of Fortune for Students with Multiple Disabilities 6 to 12
(0 stars, 1 ratings)
This lesson involves mimicking the "Wheel of Fortune" game for students with multiple disabilities. This enables the students to use their comprehension and literacy skills to figure out the puzzles with the help of technology.
World Civilizations 7 to 8
(0 stars, 1 ratings)
This project is an effort to incorporate interactive video games (Civilization 4) and collaborative internet tools (Google Docs and Wikispaces) with an understanding of historical knowledge and themes to better understand the interaction between culture, geography, government, and people over large periods of time. To do this, groups of students will play a networked version of Civilization 4, keep records of events which occur in this game, write a history of the nation created in the game, and publish the history online for others to use.
LEVELED READING COMMUNICATION GROUP & I AM WORKING FOR CHART... 6 to 1
(0 stars, 1 ratings)
STUDENTS WILL IDENTIFY DETAILS THAT SUPPORT ANSWERS TO LITERAL QUESTIONS DURING SMALL LEVELED READING GROUP.
You're my Hero 3 to 12
(0 stars, 1 ratings)
Children will create a hero and an arch rival. We use a Manga 8 1/2 heroic proportion guide and discuss complementary colors for costumes.
"Dear Peter Rabbit" Lesson Plan 1 to 4
(0 stars, 3 ratings)
This lesson incorporates Beatrix Potter's story of "Peter Rabbit" and a variety of technology resources. The end result has students writing letters online to Peter Rabbit after his ordeal in Mr. McGregor's garden. http://www.vrml.k12.la.us/sadies/lesson/peter/peterlesson.htm
"Let's Make Some Money" 4 to 6
(0 stars, 1 ratings)
The economic troubles of the past year prompted me to develop a project that would help my class understand economic concepts and the types of decisions made by consumers and business owners in our country. The students will study economics and then become entrepreneurs themselves. During the final activity they will pick a product, advertise, and then sell to our Kindergarten class.
"SMART" Science 7 to 7
(0 stars, 2 ratings)
The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts.
4th Grade Life Science Unit: Animals 4 to 4
(0 stars, 1 ratings)
Our fourth grade teaching team will use technology tools to meet the description of Colorado’s 21st Century learning skills: critical thinking and reasoning, information literacy, collaboration, self-direction, invention. Through the use of technology, we will appeal to our student’s senses and teach to a variety of learning styles with meaningful, authentic learning opportunities.
6th grade-Greatest Common Factor 6 to 6
(0 stars, 1 ratings)
Introduction to Greatest Common Factor
7th grade- Adding Rational Numbers 7 to 7
(0 stars, 1 ratings)
-Adding integers using a horizontal or vertical number lines. Adding integers using counters/chips
A Trip to the Mall... Washington D.C. 3 to 5
(0 stars, 2 ratings)
This project incorporate our Nation's Capital into a board game that integrates curriculum not only across subjects, but grade levels.
ABC Grammar Book 1 to 5
(0 stars, 4 ratings)
Students will find objects that can identify parts of speech and capture the object in a photo. (Example: If you are studying verbs and nouns they could take a picture of a students swinging on a rope. Swinging = verb. Rope = noun)
Abstract to Concrete P-K to P-K
(0 stars, 2 ratings)
Students will utilize Apps in Ipads to draw illustrations of buildings in the communities such as; where they live, places they visit, or community helper facilities. Students will them use hands-on manipulative such as blocks, megatiles, or K'necs to construct their plans into a community.
Animals of Florida K to 3
(0 stars, 1 ratings)
Journey with us as students discover Native Florida Wildlife.
Animation Station 4 to 6
(0 stars, 1 ratings)
Students create clay animated videos. These videos are based on idioms or short stories the students write.
Are You a Super Sign Speler or Speller? P-K to 6
(0 stars, 2 ratings)
Signs are EVERYWHERE! In today's society, there are many signs with a lot of misspellings! Can you pick out the word and spell it correctly?
Around the World in 180 Days P-K to 8
(0 stars, 4 ratings)
To kick-off our Global Cultures curriculum we are implementing a year-long interdisciplinary school project titled, Around the World in 180 Days. Teachers and students will use digital cameras, smart board technology, Web Cams, Kidspiration software, and partnerships with schools around the world.
Artistic Expression of the Scientific Revolution 9 to 10
(0 stars, 1 ratings)
Students will explore the influences of the Scientific Revolution beyond literal scientific tools and inventions through reading, collaborating, scavenging, and games. Students will identify the ways in which science influenced and transformed European cultural institutions through art and music.
Author Study - Tomie de Paola K to 2
(0 stars, 2 ratings)
Students use Tomie de Paola books to explore different themes and ideas as well as make connections between Tomie de Paola's books and connections to real world scenarios and situations.
Battleship 5 to 5
(0 stars, 1 ratings)
Our fifth grade students learn about the American Revolution. I had tried to incorporate learning Microsoft Excel by turning it into a fun game
Be Aware of Bullies! 5 to 5
(0 stars, 2 ratings)
This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening.
Becoming Africa’s Wildlife 4 to 6
(0 stars, 1 ratings)
Each student becomes an expert on one of the animals native to Africa and contributes important information to a safari field guide. Each student investigates the natural history of the animal and learns about the animal’s habitat, ecological niche, interdependence, relative position in a food web, adaptive features and behaviors, and conservation. With their research behind them, each student “becomes” an animal and creates a poster presentation written primarily from the animal’s point of view.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Blasting Math Fact Boredom K to 2
(0 stars, 1 ratings)
In this lesson, students will work on math fact mastery by using various games on the Motion Math app and then discuss in small groups the strategies they used to improve their computation.
Body parts Identification K to 3
(0 stars, 1 ratings)
This lesson is geared towards lower elementary students, and students with special needs to identify the parts of the body.
calendar skills P-K to 2
(0 stars, 1 ratings)
lesson about calendar skills
Captured at the Farm K to 2
(0 stars, 1 ratings)
Kindergarten students will capture digital photos and/or video while visiting a local farm to represent "life" (animals, gardens, milk, butter, etc.). Students will collaborate with a second grade class to create a multimedia digital storybook about their field experience.
Cat's Famous Cupcakes P-K to 12
(0 stars, 1 ratings)
Autistic students, along with other special education students, will use the computer lab, Polyvision Interactive Board to recreate a cupcake from an example given to earn points. The faster they are, the more points they earn.
Civilization Classroom 9 to 12
(0 stars, 1 ratings)
Civilization is an online game that lets you match wits with history's greatest leaders. You start at the dawn of recorded history 4,000 B.C. and the founding of the first cities then nurture your society toward the Space Age. In the beginning, you'll labor to simply survive. Players learn to utilize workers, gain technologies and acquire knowledge in multiple subjects. The game presents cross curricular challenges in Language Arts, math, geography, economics and science.
Claymation Video Lessons 5 to 12
(0 stars, 1 ratings)
Students will create simple 3D oil-based clay characters, which will move through 2D student-created environments(stop-action videography). Students will narrate the stories thus created.
Code the Bots! Block Coding in Javascript K to 5
(0 stars, 1 ratings)
Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding Made Fun! P-K to 12
(0 stars, 1 ratings)
We will need iPads to be able to program the Hackaballs. They teach student coding through creative play. Hackaball is a computer in a ball that students can program using an app on an iPad. We have received the hackaballs and now we are in need of a way to run the program.
Colonial America 4 to 6
(0 stars, 1 ratings)
Fifth Graders are researching information on a variety of topics dealing with Colonial America in preparation for Colonial Day that the school holds every other year. They will be taking their research and creating a power Point presentation which needs to include an audio piece.
Come Meet Us at the Zoo P-K to P-K
(0 stars, 1 ratings)
Come Meet Us at the Zoo is a project theme lesson plan that incorporates technology with life science, literacy, writing skills, and creativity. Children will identify animals, research them online and with books and magazines, then write a book about the animal of their choice.
Community Based Instruction P-K to 12
(0 stars, 1 ratings)
Community Based Instruction involves functional academics, independent living , self-help, interpersonal as well as speech and language development/skills. Most activities require the student to demonstrate learning through a hands on approach assessed with measurable goals in which a rubric or percentage is obtained. The best part of CBI is that the activities allow students with various abilities, skill levels, and various learning styles an opportunity to be successful.
Computer History Jeopardy (Nonlinear PowerPoint) 10 to 12
Students use PowerPoint to learn about the history of computers. Digital cameras are used to take pictures of items which can be associated with their assigned topic.
Context Clues 4 to 8
(0 stars, 1 ratings)
This lesson helps teach context clue skills to enhance a reader's inference skills and vocabulary.
Create a News Program 3 to 12
(0 stars, 1 ratings)
Students will create their very own news program complete with commercials. They will explore writing, reporting, operating a video camera, and using digital tools such as chroma-key. This lesson will spark their interest in reporting facts and writing for a purpose.
Creating an Effective Ad Campaign 10 to 12
(0 stars, 2 ratings)
The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Creating insects puppet show 1 to 3
(0 stars, 1 ratings)
This plan integrates reading, investigating, writing, performing and technology into one fun and engaging project that will get students involved in writing a skit and performing for a " puppet-show " purpose.
Cubelet 6 Pre-K 4 Lesson Plan for Steam P-K to P-K
(0 stars, 1 ratings)
Using the children's book "Robo-Pete," preschool students participate in STEAM activities.
Currency Act of 1764 4 to 5
(0 stars, 1 ratings)
Build a company and use two forms of currency to do business with other companies. The student or group of students with the most rice at the end of the game wins.
Cyber Safety 2 to 3
(0 stars, 2 ratings)
Second and third grade students will discuss rules for keeping safe online. Students will identify private information that should not be shared over the Internet (name, address, phone number, school name, etc.) without adult permission.
Cyberbullying 6 to 8
(0 stars, 2 ratings)
With the layering of identity through the use of nicknames and avatars as well as a sense of anonymity, it is easy for young people to sometimes forget that real people – with real feelings – are at the heart of online conversations. In this lesson students will explore this concept and discuss the importance of good netizenship.
Dakota Pipeline Lesson 11 to 12
(0 stars, 1 ratings)
This is an a unit that is geared towards students understanding the components of the Regents exam. The argumentative essay will focus on students reading and analyzing 4 different texts that examine multiple sides about the Dakota Access Pipeline debate. The essay will extend in students participating in a socratic seminar with their peers using respectful and accountable talk and fostering productive peer to peer discussion.
Digital Citizenship 11 to 12
(0 stars, 2 ratings)
Objective: In this lesson(s), students will be able to continue developing an understanding of what it means to be a digital citizen. Through guided notes, discussion, and activity student will be led through various concepts relating to being responsible in the digital world. Unit Summary: This unit would be considered year long, ongoing curriculum that will constantly be reinforced as we utilize technology within the English Language Arts classroom. The main areas to be focused on will include: self image and identity, relationships and communication, digital footprint and reputation, cyberbullying and digital drama, and internet safety. In order to have a technologically centered classroom and methodology these items must be addressed. Students need to not only know how to use the technology effectively but also how to use it responsibly and safely.
Digital Dewey System 2 to 4
(0 stars, 1 ratings)
4th grade students created "How to" Flip video presentations. Video clips and photographs were created from the Flip video presentations and inserted into a Dewey Decimal Classification game that 2nd - 4th grade students played to learn the 10 Dewey Decimal classifications.
Digital Science Fair P-K to P-K
(0 stars, 1 ratings)
Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Documentary-Style Research Projects 4 to 6
(0 stars, 2 ratings)
Students will research a topic related to the social studies curriculum, and then create a report and a short documentary video using iMovie. Along the way, students will learn how to narrow topics, take notes, keep citations, and make editing choices. This is an ideal lesson for a computer lab setting.
DROP BY DROP WE CAN CHANGE THE WORLD 6 to 8
(0 stars, 2 ratings)
The purpose of the unit is for students to acquire information and knowledge about water, its structure, its properties, its usage, and its importance as a resource. Many students inherently know about water because they consume and use it every day. Many students however think there is an infinite supply of fresh water and all they have to do to get fresh water is to turn on the faucet. To acquire water usage statistics and appreciate the unique properties of water will help student accomplish their final task.
Eccentricity of Conic Sections 9 to 12
(0 stars, 1 ratings)
Students will practice their skills calculating the eccentricity of different conic sections.
Element Advertisement! 6 to 8
Using digital voice recorders, students will create radio advertisements to inform their audience about the specifics of different elements found on the Periodic Table. The advertisements will then be uploaded to a class blog and presented to the class.
Excel Proability with Dice 3 to 5
(0 stars, 1 ratings)
This project is a 3rd grade excel project about proability and patterns using an Excel spreadsheet and dice.
Exploring the cellular basis of life using real life object for project 10 to 12
(0 stars, 1 ratings)
This lesson is intended to familiarize students with different categories of cells. Emphasis will be placed on the comparison and contrast of plant and animals cells and the structures within them. They will explore the real world of cells by exploring using the digital microscopy. This concept will integrate with technology based hands on with the students as they engage doing a cell project out of the real object.
Exponents 4 to 5
(0 stars, 1 ratings)
Introductions to Exponents: showing students how exponents work, what they are, explaining the meaning, and how important it is to understand it is repeated multiplication.
Farming and Economics Problem Based Learning Unit 3 to 5
(0 stars, 2 ratings)
Third graders will be introduced to basic economic principles through an assistance-seeking memo from the Future Farmers of America (FFA). Students will engage in this problem-based learning (PBL) unit for nine weeks and will be guided by mini-lessons throughout the unit that provide background knowledge and various examples of vocabulary and basic economic principles for students to extend to their products. Various technology is used throughout the unit.
FCAT Science 2.0 Powerpoint Presentations 5 to 5
(0 stars, 1 ratings)
My class will make a presentation for all 5th graders in Florida who take the Science FCAT 2.0
Figurative Language Videos 3 to 7
(0 stars, 1 ratings)
Students will demonstrate their understanding of figurative language by integrating figurative language into web 2.0 tools. Students will then take the products from the web to complete a video in Windows Movie Maker.
Finding Your NOOK (TM) in the Classroom 9 to 12
(0 stars, 2 ratings)
The Barnes and Noble's NOOK will allow students in my classroom to access e-books, digital resources, educational apps, and more. The sky is the limit!
Force and Motion Flip Books 4 to 8
Students will use a digital camera to take pictures of the six simple machines, the three types of levers, and Newton's Laws of Motion as seen in the "real world".
Fossils P-K to P-K
(0 stars, 1 ratings)
Students will use technology to research fossils, participate in interactive activities and create and present a presentation about what they learned.
Fractions in Action 5 to 5
(0 stars, 1 ratings)
We will learn fraction using the Blended Classroom method and kicking them off with an Engaged Learning Unit. Students will learn to add and subtract fraction with unlike denominators.
Fun With Fractions 3 to 3
(0 stars, 1 ratings)
With a classroom set of i-pads all students will be 100% engaged as they are walked through an interactive lesson. This lesson focuses on unit fractions and their size, but I would be able to implement the technology used in this lesson in any other lesson. Currently the best interactive method I utilize is white boards and dry erase marker; however, dry erase markers run out fast and white boards are limited in their ability to be an interactive and collaborative tool.
Georgia's Physical Features 8 to 8
(0 stars, 1 ratings)
Students will use various websites and interactive online tools to learn about the physical features of Georgia.
Get a Move on: Using Promethean Technology to Create a More Engaging Classroom 10 to 11
(0 stars, 1 ratings)
This lesson shows how my classroom can be more interactive and engaging with the use of a Promethean board. This lesson is an example of how I could teach that would help increase student scores on teacher created test.
Getting to Know the Characters in The Tempest P-K to P-K
(0 stars, 1 ratings)
This lesson is about characterization and Shakespear's play, The Tempest
Go Animate the 20th Century! 4 to 8
(0 stars, 1 ratings)
In this lesson, students create an animation to share their knowledge of a historical event that took place in the 20th Century.
Google Calendar 6 to 8
(0 stars, 1 ratings)
Staying organized has become easier with the use of technology. With Google Calendar, the user can set up an event with one device (laptop, smartphone, tablet), and be able to view it or modify it with another.
Hands on learning through OSMO P-K to 4
(0 stars, 1 ratings)
Students will be using Osmo to take concrete learning goals, and making them come alive through technology. It allows students to learn through hands on experiences.
Heredity 7 to 12
(0 stars, 2 ratings)
Students will analyze their own understanding and mastery of heredity and punnett squares as we walk through an example as a class. Students will then use prior knowledge of heredity to complete a Heredity Game (Who’s You Daddy?), and reinforce the content knowledge we have covered.
How to be Safe in Cyber Space 4 to 5
(0 stars, 2 ratings)
Through discussion, 4th graders will reach the conclusions that cyber space can be a dangerous place if one is not careful about what is revealed on the net.
I am a Research Scientist! 6 to 8
(0 stars, 1 ratings)
Students will become the research scientist as they observe, record, and analyze data on a journey that lets them explore Entomology, Oceanography, Stream Ecology, Biology, Cartography, Botany, and Meteorology.
iMake It Interactive 3 to 5
(0 stars, 1 ratings)
Students will use iPads and QR codes to bring the traditional print textbook into the 21st Century. Students will research information found in text books to create QR code to link to articles, video, online game or picture that will enhance the flat print textbook.
Interactive active learning 6 to 8
(0 stars, 1 ratings)
The students will become more physically active through the use of the Lumo Play software. The students will increase their social skills by interacting with peers during the game.
Interpret the equation 8 to 8
(0 stars, 1 ratings)
To interpret the equation of line, students will rotate through three stations. Each station will require the students to interpret the equation but using different techniques.
Introduction to Atomic Structure 10 to 12
(0 stars, 1 ratings)
This is an introductory lesson to atomic structure for a high school level chemistry class. It is a student self-paced lesson that allows for easy differentiation and student choice.
iPad for assisted communication! P-K to P-K
(0 stars, 1 ratings)
Would like to incorporate an iPad and the app Communication by Gus to my classroom to assist and provide communication as well as support making choices for my students with Autism Spectrum Disorders.
iPod review 7 to 12
(0 stars, 1 ratings)
By using iPods, students can review for tests at their own pace. Group work, review at home, auditory learning, individual pacing, all occur with the use of iPods.
It's a Bird...It's a Plane...It's a Digital Citizen Superhero! 1 to 6
(0 stars, 1 ratings)
Students will learn about what it means to be a Digital Citizen in the 21st Century by coming up with some cyber safety concerns. They will then create a Digital Citizen Superhero who's job it will be to promote cyber safety and digital citizenship.
iZOO 3 to 5
(0 stars, 1 ratings)
This is the cumlinating project for a unit on animal adaptations and habitats. Students will complete a WebQuest, create a slideshow or animated movie, and a podcast.
Kahoot! Digital Citizenship: Acceptable Use Policy 1 to 8
(0 stars, 1 ratings)
Use Kahoot! to introduce and review an acceptable use policy (AUP) with your students.
Keyboard BINGO 4 to 5
(0 stars, 1 ratings)
Practice appropriate keyboarding skills while playing a game and identifying categories of various topics.
Labeling the World Map 2 to 3
(0 stars, 1 ratings)
This lesson is to review the continents and oceans of the world.
Learn and Serve Video 10 to 12
Students in my Multimedia class create a video on any topic related to the K-12 curriculum. They partner with a teacher in that subject / grade for ideas and then they script, video, edit, and publish a video that teaches the topic.
Let's Party like its 1849 4 to 6
(0 stars, 1 ratings)
This lesson puts student on the Oregon trail. Students write a daily diary and take pictures on the trail.
Letter Factory P-K to 1
(0 stars, 1 ratings)
The students will begin to identify beginning sounds and will show that they have an understanding of beginning sounds through a variety of methods. They will use the technology to begin to learn how to use technology as well as reinforce their learning.
Lexington and Concord Simulation 8 to 12
(0 stars, 1 ratings)
Students will play the roll of a British military commander during the battles of Lexington and Concord making choices that will affect their outcome.
Made in the USA 4 to 5
(0 stars, 1 ratings)
Students will research different states in the United States. They will make commercials, fliers, and they will give persuasive reports on their state using the projector so others can see their brochures.
Making the yearbook 10 to 12
(0 stars, 1 ratings)
On any given day, the lesson plan in my yearbook class is roughly the same for everyone in my class: find something interesting going on in the school (a sporting event, a club meeting, a class presentation a field trip, a play, etc.). Attend that event, take a pile of photos, and then the fun of telling the story begins!
Maxi's Amazing Adventures P-K to K
(0 stars, 1 ratings)
This fun, family activity, which encourages both reading and writing through the use of modern technology, is called Maxi’s Amazing Adventures. Maxi is a friend that we have in our classroom. He is a soft and cuddly bear friend that travels home with each child.
Memories To Treasure Forever! K to 12
(0 stars, 1 ratings)
To honor the grandparents of our students, we have an annual Grandparent's Day Event. My teacher created activity involved an interview with their grandparent (s). The students were givena list of 30 questions to choose to ask their grandparents and interview them with the flip video cameras. The grandparents could then flip it around and interview them. This was then turned into a keepsake DVD.
Mommy, Watch Me! 8 to 12
(0 stars, 1 ratings)
This lesson plan is designed to be part of a Parenting curriculum for teen mothers who attend an alternative high school program where their children are on site with them. It could be used by any child development class where students have an opportunity to regularly observe babies and/or children.
My Ideal World 8 to 12
After reading the book To Kill a Mockingbird in English, students will use adobe Photoshop or GIMP Photoshop to create their own ideal worlds.
Name that Main Idea 3 to 5
(0 stars, 1 ratings)
This is an engaging lesson designed to introduce main idea to students, and then scaffold student understanding to be able to write topic sentences about the main idea utilizing a document camera. Students then critique and conduct peer evaluations on each other's products.
New and Different Civilizations- A Claymation Dreamer's World 5 to 8
The book 'Westlandia' by Paul Fleischman is the inspiration for this claymation unit because the ultimate message is that it is o.k. to be different. In Art, I am an advocate for thinking outside the box and communicating what you are about through your art making experiences and explorations. With this in mind, I let Wesley's feelings and ideas be the seeds for our project. The only thing I change from the book is having students work in teams of 3 or 4 throughout this unit.
Newton's Laws for One and All! 8 to 10
(0 stars, 1 ratings)
In this unit, students will create a digital portfolio of their learning. Students will collaborate on portions of this unit, while other parts are individual. This unit focuses on learning, applying, and working with Newton’s Laws of Motion. It is a layered curriculum unit which has students progressively building in their understanding and use of the laws.
Nintendo DS: Pictochat in the Classroom 1 to 3
Use the pictochat feature of handheld Nintendo DS portable gaming systems to practice spelling, sight words, and punctuation at literacy stations.
Our World 2 to 4
(0 stars, 1 ratings)
Students will use Chromebooks to look up a website. The students will navigate to ducksters and learn additional information about geography.
Parts of Speech Identification 6 to 7
(0 stars, 1 ratings)
During this lesson, students will use technology to engage in grammar instruction while identifying various parts of speech.
Penguin Pals 1 to 3
(0 stars, 2 ratings)
Utilizing a cross curricular theme based lesson, this multi-sensory approach will allow my second grade struggling readers to experience activities in reading,writing,speaking,listening,science,technology, and integrated art.
Piet Mondrian Unit K to 2
(0 stars, 1 ratings)
A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation.
Place Value and Decimals 5 to 5
(0 stars, 1 ratings)
In this lesson plan unit, students will experience a blended learning experience. Half of the instruction is self-monitored and self-guided in a course I created on Canvas. The other half of instruction is problem-solving and intervention activities as needed.
PLTW APP CREATOR 6 to 8
(0 stars, 1 ratings)
Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Probability- How Likely Is It? 5 to 6
(0 stars, 1 ratings)
Students will use online manipulatives, Web 2.0 sites, Excel/spreadsheet software, Glogster.com, and a class wiki to conduct an experiment and communicate their results. This is a culminating activity/project for any probability unit in grades 5-6.
Programming with Alice 6 to 12
(0 stars, 1 ratings)
Learn computer programming skills in a fun and creativity way using Alice, free software developed by Carnegie Mellon University. Create 3-D movies and video games while learning traditional programming concepts such as loops, nesting, if/else statements, and functions.
Ratio/proportional Relationships: using graphs, tables, and equations 6 to 7
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Students will match proportional relationships using graphs, tables, and one-step equations to show hoe they are related.
Reading for Life: Preparing Students to Function in Educational and Community Settings K to 12
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Building confidence through literacy. Children are provided with 1:1 and small group support while navigating an online curriculum to boost overall fluency, assessment outcomes and success in community.
rhythm is math 1 to 3
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Music and math go together! Learn songs with activities that help understand and reinforce counting, addition, subtraction, and multiplication. Also focus on National Standards for Music Education; Singing, counting, steady beat, etc.
Save the Rainforest in South America 6 to 8
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7th Graders: Geography affects the characteristics of a country. Natural resources can determine the success or failure of a country. Each country is rich in culture, even if they are a poor country. Each student will appreciate his or her life‐styles, and opportunities compared to poverty stricken countries. Global issues are complex, and the student will explain the challenges the rainforest ecosystem is facing, and will develop a plan of action they can do to help
School News Videos 9 to 9
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Use FLIP cameras to tape word of the day segments, happy birthday shoutouts, this day in history, school commercials, sporting events, community service, and other random clips from around the school.
Science Video Journal Through Earth's Systems 6 to 6
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Collaborative groups will be used to create video lessons for classmates in a modified jigsaw type activity. Students will become experts on their topic and teach peers using creative video lessons to explain concepts on Earth's dynamic systems. Video lessons can be demonstrations, skits, interviews, songs, etc.
Selfie with a new friend 7 to 12
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Students are to find a person i the school who they never talk to and don't know. They take a selfie with that person and ask them a fact about themselves, and share a fact. Student has to submit to Google Classroom.
Sequencing in Kindergarten K to 2
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Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org.
Sharing Feelings in the Classroom P-K to P-K
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Preschool students will take pictures of peers and/or self after instruction on feelings in the classroom. Students will communicate how peers feel in the pictures taken.
Show What You Know-Solving Subtraction Problems (K/1st Grade) P-K to 5
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The purpose of this lesson is to help students understand the concept behind the abstract symbols used in subtraction. Specifically, Kindergarteners are still learning number symbols and alphabets as well as the plus sign so distinguishing symbols and what they represent when presented with them are extremely important. All students need concept development to retain such skills. This lesson will teach students a new strategy for solving subtraction as well as provide a pictorial representation of subtraction. Language development of vocabulary like minus, take away, less and fewer is also important for all students in math progression as these terms will be used in word problems and comparing amounts throughout school and in the real world. First graders will have a combination of addition and subtraction with subtraction word problems. Students will discuss these concepts, learn and practice a new strategy and then use the strategy that works best for them in their independent and partner tasks. Upon completion of tasks some students will interview each other to discuss which strategy they used and why and how they used it. Others will create an avatar cartoon video or a song to share their strategy for solving subtraction problems.
Sight Words and iPads K to K
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In this lesson, students will use iPads to listen to, read, and practice writing sight words. Students will use the Kids Learn Sight Words application to complete this activity.
Silent Films with a Flip Cam 4 to 12
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Students will analyze a variety of silent films, the roles and responsibilities of film careers and work together to create a film that demonstrates the basic storytelling concepts of conflict and resolution.
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
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Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Smart Board Literacy Center K to K
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Using a Smart board as a literacy center will be beneficial in the development of both early reading skills and technology/computer skills. The smart board will also help students to practice their motor skills.
Smart Jeopardy Review 9 to 12
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Using the Smart Board, students will play Jeopardy to review mathematical topics that they have learned.
Social Issues 10 to 12
Students work in groups to identify and create a video presentation of a social issue facing America. Students must conduct interviews and research on a topic and create a documentary of the issue and a conclusion.
Spanish I Going Places and Invitations 10 to 12
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This lesson plan is multifaceted and provides a week of introduction, modeling, practice and review before the actual video cameras are put into use. Day five begins our video camera use with the students creating clips to be used with an interactive white board in order to play a vocabulary game featuring the students. The end of the unit culminates in a Multimedia project where students will divide into groups to create and perform dialogues and rap videos with the assistance of props also created by the students.
Statistics Newscast in Math Class 6 to 8
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This lesson incorporates video for students to create videos about the statistics data and sports information that have been analyzing.
Storytelling with a Document Camera 3 to 5
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Students will use the document camera to retell and put on a presentation of a Native American folktale, legend, or story that they read. This project aims to help students practice and enhance their reading fluency, comprehension, and speaking skills, as well as understand Native American history and culture.
Structures and Functions of plants and animals 4 to 4
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This lesson is part of a unit to meet grade 4 Life Science Standards, Structures and Processes. In this lesson, students will conduct research on various animals and or plants to determine what external structures support survival and growth. In addition, students will use technology to publish their findings to a blog and have the ability to comment and respond to other classmate’s blogs, learning from each other’s experiences.
Symbiosis 4 to 4
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Students will learn about symbiotic relationships between organisms living in a particular ecosystem. The learning will be capped by a student created presentation that shows the different symbiotic relationships, while providing real world examples.
Symmetry in Nature and Congruent Shapes All Around 2 to 2
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All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
Tablet use in Centers P-K to 9
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Teacher will use a tablet in a center in order to focus student on quick activities centered on one concept. Students will cycle through the 6 centers in groups of 4.
Teaching Listening and Speaking Skills for Special Education Students K to 1
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This ELA lesson plan for students with special needs includes technology integration while students enhance their listening and speaking skills. Students will learn different modes of transportation while building language and cooperative skills.
Telling Time through Digital Devices and Photo Story Telling in the Classroom K to 5
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To engage learners physically, mentally, digitally and help them to develop the following time telling skills through an array of digital devices and human interactions
The Algebra of Angry Birds© 6 to 8
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Angry Birds is a popular application (app) that features birds that are launched from a slingshot at green pigs. Students will explore algebraic and physics content that is embedded in the game.
The Physics of Sports: An 8th Grade Physical Science Project P-K to P-K
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Many physics concepts and principles of motion can be observed and studied through sporting events. This activity offers you the opportunity to examine these principles using sporting events as examples. For this activity, you may work alone or as a team of two people. We strongly encourage you to work with a partner due to video-recording and due to the amount of time and effort required to create an I-Movie.
The Science of Balls 3 to 5
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Lesson will have studnets examining why each sport requires a different ball. Measurement, science, math are incorporated.
The Shape of Things K to 3
The students will use digital cameras to find examples of circle, squares, and triangles around them.
The Triple O 4 to 8
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After completing an interactive technology based math lesson, students will create various movies showcasing their knowledge of the order of operations. Using movie making software, it will include a mathematical dance and various small group based presentations.
Third Grade Fractions with iPad 2 to 6
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Third graders will work to understand and identify fractions, equivalent fractions, compare fractions, order fractions, and add fractions with like denominators using a variety of applications on the iPad.
Time Capsule Essay (A Letter to Future Students) 2 to 4
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Dozier Elementary's Time Capsule Project Link shows all information @http://www.vrml.k12.la.us/dozier/eye/09_10/TimeCapsule09_10/projects.htm
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
Understanding Interactions Among Local Species and the Local Environment 11 to 12
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Students will use digital cameras to observe and investigate a variety of species in the schoolyard ecosystem. Students will research the species and construct food chains and food webs from their photos. Students will use their observations to write hypothesis and develop experiments.
Using Math Explorer Series as a Center 1 to 7
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Students will use the Math Explorer series to enhance and support their learning of concepts taught in class. Students will have this to do as one of the centers since it will be a group of four, if the computers are available; if not it will be in teams.
Video Modeling for Children with Autism 2 to 5
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This lesson uses videos to teach children with autism. The current skill being worked on is playing a game.
Visualizing Vocabulary in an Ecosystem 6 to 6
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Learning about the pond ecosystem will be combined with a creative communication project, greatly enhanced by photographs taken with NEW DIGITAL CAMERAS!!
Voice and Choice Technology Integrated Independent Reading Projects 3 to 5
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The students will demonstrate voice and choice in their technology integrated independent reading projects.The students will pick from a genre choice board and project choice board to complete their independent reading project.The students read the book outside of class and complete their book project in class on book project day (One class period devoted to completing book project and starting presentations.)
Welcome to Historic Wilkes County 3 to 3
Each year our third graders are required to take a field trip back in time to our local Heritage Museum and other historic buildings. This project allows students to make photographs of these historic buildings in our county and turn them into a multimedia presentation about our local history that can be presented on our classroom SMART Board.
What in the World..?!? 3 to 5
You don't need to be able to read to love science, computers, and photography. My special education students will use these materials to create their own photographic "I Spy" books during our What in the World..?!? photo project. Using picture symbol software and photographs, students can address all content areas including math, reading, writing, technology, and science.
What Message Are You Sending? P-K to P-K
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Since I teach about technology in our middle school, my students are always online. We will role play, online sites and classroom discussions to learn about staying safe and how to use netiquette on the Internet.
What Time is it? P-K to 5
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I have several centers that deal with the concept of time and telling time. Computers are highly motivating and a great way to reinforce skills.
Who's the Man? Men of the French & Indian War and Road to the Revolution 5 to 6
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Who's the Man? Men of the French & Indian War and Road to the Revolution
Write to Read 6 to 8
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There is nothing more motivating than teaching to the interests of students, and what middle school students' interests revolve around themselves and their friends. Digital storytelling of the school year gives them a voice and leades to improved language arts skills.
Writing a Masterpiece 9 to 12
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When working with students to create complete sentences, I make the visual connection to a masterpiece painting. This metaphor helps struggling writers connect to the necessary components of a sentence.
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