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Lesson Plan Name Grades
"Just Playing" Playground Design 4 to 5
(0 stars, 1 ratings)
Students will design a playground for our new school. They will measure the area of the proposed space, research pricing and sizes for playground equipment, and create a proposal for donors which will include digital pictures of the proposed area and drawings or digital blueprints of the much-hoped-for playground area.
"Trend to Try" for Fashion Design 9 to 12
(0 stars, 1 ratings)
Students will create a "Trend to Try" moodboard digitally using google draw and then create fashion designs inspired by these trends.
Apparel Design technology. 11 to 12
(0 stars, 1 ratings)
Students in the 11th & 12th grade fashion class will be able to: 1. design a fashion apparel line using the ipad sketch, and textile design soft ware application.
Architecture: Re-Designing our School 9 to 12
(0 stars, 1 ratings)
Architecture is the catalyst for teaching students to be curious, informed, and empowered to positively impact the built environment around them. Our students have the unique opportunity to correspond with real architect mentors from across the nation to re-design an area of their school. We need Samsung Google Chromebooks and 3D printers to bring their projects to life.
Clubhouse design 5 to 5
(0 stars, 2 ratings)
Students design a clubhouse floor plan to scale with blue prints and outside views. The winning design is then developed into a 3D scale model.
Create A Keychain using 3D design P-K to 9
(0 stars, 2 ratings)
In this lesson my students will be able to utilize online 3D software to create a "marketable" keychain and print it out on a 3D printer. This will let students take ownership of this process by making it their own and understanding how to begin an entrepreneurship.
Design Team Challenge 4 to 8
Students use technology and engineering skills to create robots. These robots are used to test various math applications, and data tables are used to compare data.
Designing a Digital Portfolio 9 to 12
(0 stars, 1 ratings)
Students will design, produce, and evaluate digital portfolios. The purpose of this unit is to introduce students to digital portfolios. Web portfolios are effective tools that can help students showcase their projects to a global audience.
Designing a School Garden 6 to 6
(0 stars, 1 ratings)
Students will use skills of geometry to design a school box garden.
Engineering Design of Thermal Home with Renewable Energy Source for specific Biomes of the world 6 to 8
(0 stars, 1 ratings)
Students will work together in families to discover one of Earth’s biomes. As a family, the students will focus their research on the climate, typical flora and fauna, and typical weather cycles of their biome. The family will then use their knowledge of thermal energy combined with their research data on their biome to design, construct and present their home design and reasoning to the class in a creative manner. Students will then do further research into weather patterns, statistical data of precipitation, temperature, hours of sunshine, etc and viable renewable energy possibilities so that families can then add to their homes a unique means to use the natural resources in their biome as a renewal resources to generate energy for their home.
FISH FACE: Character Design & Animation 3 to 8
(0 stars, 1 ratings)
Students will explore how animators use facial expressions, physical gesture and sound to create characters, as they work with a partner to create an animated short. Students will be introduced stop motion animation with a screening of the claymation classic, "Creature Comforts."
Introduction into Graphic Design & Photography 5th Grade Edition 5 to 6
(0 stars, 2 ratings)
Essential Question: How will students apply their knowledge in art & technology through project based lessons that provides hands-on activites to create works of art that communicates ideas and information?
Light Sport Aircraft Design Challenge 7 to 10
(0 stars, 1 ratings)
Students in 7th grade Physical Science will be assigned the challenge to design a new Light Sport Aircraft or modify an existing one using aircraft design software to meet the demands of a customer.
QR Codes Use and Design 11 to 12
(0 stars, 2 ratings)
Quick Response codes (QR codes) are being used by many retail businesses, schools and non profit organizations. Today's consumers want immediate access to what’s relevant and QR codes are being used to deliver what is being offered.
Set Design 9 to 12
(0 stars, 1 ratings)
Students will pick a play, read it, and create how the stage would appear if they were to direct this production.
Sound Design 6 to 8
(0 stars, 1 ratings)
Students will be able to manipulate soundtracks and sound effects into a soundscape that supports our theatrical productions.
Standard 6.07 - Produce computer-aided floor plan designs. 9 to 12
(0 stars, 1 ratings)
This lesson plan uses a computer-based design program to teach students how to produce a computer-aided floor plan.
The More You Know: Designing Creative Solutions for Waste Reduction and Recycling 2 to 6
(0 stars, 1 ratings)
This lesson outlines the conclusion of a larger unit plan based on the United Nations Sustainable Development Goals. Since these goals highlight global challenges that require innovative thinking and collaboration in order to develop possible solutions, the Design Process was also used to guide students throughout all aspects of the unit. Introductory lessons focused on the first two steps of this process: identify the problem and research possible solutions. Third grade is specifically working on Goal 12: Responsible Consumption and Production, so they began by making connections between this goal and their own lives. After identifying numerous problems related to Goal 12 within Montgomery Township, they ultimately agreed to concentrate their efforts on the waste and recycling management at MMR. Students then conducted an assessment of MMR’s waste stream in order to identify how much waste was being produced every day and how much of that waste could be recycled. Using the data collected, they moved on to the plan and create phase of the Design Process during which they developed proposals for a new system to manage the waste and recycling in the school cafeteria and within each classroom. As a whole class, we selected the best proposal to move further along in the Design Process. At this point, students are preparing to test & improve the decided upon plan before they conclude the unit using the school’s broadcast studio equipment to produce a Public Service Announcement (PSA) that will be aired for the entire student body. The PSA will allow students to communicate the results of their efforts, spread awareness about an important issue, and inform the school community on how we can work together show respect for the environment.
“A Drop of Ink Makes A Million Think!” But... "A Design Can Change A Million Lives!" 6 to 8
(0 stars, 1 ratings)
The Research Paper brought to Life.......The Tween Teen Journey in ELA Research! After students research the history and operation of a catapult, they will write an inquiry paper and design their very own catapult! Their research will be connected to all curriculums, as the end result will require building a catapult and synthesizing their outcomes, via comparisons and DATA analysis! Learning brought to life!
"Girls Only" Science Workshop 2 to 12
(0 stars, 4 ratings)
This workshop was created to give female students a chance to design and implement both scientific and engineering skills. Female students are sometimes discouraged from entering the fields of science and engineering so we developed this curriculum and hosted an All Girls Science Camp Weekend.
(G.I.F) Graphics Integrates Fun 7 to 8
(0 stars, 1 ratings)
(G.I.F) Graphics Integrates Fun is a lesson plan that will enhance 7th and 8th grade graphic arts class projects by sharpening the students' kinesthetic graphic design skills through the technology of a Wacom Graphire 3 Classic graphics tablet and digital cameras. It will also instill lifelong learning that is fun while the lessons relate to other subjects.
Author Study - Tomie de Paola K to 2
(0 stars, 2 ratings)
Students use Tomie de Paola books to explore different themes and ideas as well as make connections between Tomie de Paola's books and connections to real world scenarios and situations.
Class Memory Book 9 to 12
The entire class will create a memory book for each student in the class. Pictures and paragraphs will tell a short story about each student.
Collaborative learning through technology assisted projects K to 6
(0 stars, 2 ratings)
My class is a computer literacy class at an arts integrated charter school. Elementary students form Kindergarden to 6th grade will learn computer skills and Google's collaborative tools through project based learning. Problem solving, teamwork and critical thinking skills will be required to complete projects successfully.
Community Problem Solvers 6 to 6
(0 stars, 3 ratings)
Students collaborate in teams to conduct research and solve real community problems using science and engineering. This is applied to the ECybermission Challenge.
Essential to Autumn: Line, Shape, Color, Texture, Pattern, Rhythm, Emphasis, Movement, Balance, and Unity 3 to 5
(0 stars, 1 ratings)
Students will observe their natural environment to experience the changes that occur when Autumn arrives. Students will create artworks based on personal observations and experiences with their environment in Autumn.
Harlem Renaissance: "The Negro Speaks of Rivers" 6 to 12
(0 stars, 2 ratings)
Students will use graphic design and powerpoint to discuss race relation and the Harlem Renaissance by creating a children's book for a younger groups of children.
How Slow Can You Go? 9 to 12
(0 stars, 1 ratings)
Students will document the process of oxidation using apples and then write a procedure for slowing down the oxidation process.
I Spy 9 to 12
(0 stars, 1 ratings)
Students use digital cameras to find objects in and around school that have the shape of various functions, conics, and graphs that they have learned. Students will also write an equation that could represent the shape.
Jack and the Beanstalk 2 to 3
(0 stars, 1 ratings)
- Students will be able to demonstrate appropriate use of login procedures and network printing. - Students will be able to compose a document that applies intermediate formatting - Students will use digital creativity tools to create original works. - Students will use the Paint Application for designing
Kandinsky on Computers 6 to 12
(0 stars, 1 ratings)
This lesson explores the Expressionist art style, specifically, the works of Wassily Kandinsky. Students listen to music and then create a poster expressing the mood oe feelings of the music.
Lego Robotics WeDo Drawbridge and Cubelets 3 to 5
(0 stars, 1 ratings)
Using the Lego WeDo Construction kits, students will build and program a mechanical drawbridge that moves using a worm gear configuration. The motion sensor will allow the drawbridge to raise and lower for passing boats made from the Cubelets and Lego bricks.
Lets Go to Mars 12 to 12
(0 stars, 1 ratings)
Students will be working in teams to designing and build a theoretical habitat for a research base on Mars.
Life Map 11 to 12
(0 stars, 1 ratings)
This is a lesson plan that helps you to get to know your students and also helps you determine their computer/writing skills. For this lesson students use a computer that has Adobe Illustrator to design a life map. Then they need to submit a one page typed paper that explains their life map, I suggest using Microsoft Word.
Making A Difference 9 to 12
(0 stars, 2 ratings)
Students from Tiffin Columbian High School’s Commercial Art class would like to make a difference by helping local business or organization prosper in this sluggish economy by offering free advertisement design. The students enrolled in commercial art, would like to lend their talents and creativity in designing products that company would find useful such as business cards, poster, flyers, etc.
Making the yearbook 10 to 12
(0 stars, 1 ratings)
On any given day, the lesson plan in my yearbook class is roughly the same for everyone in my class: find something interesting going on in the school (a sporting event, a club meeting, a class presentation a field trip, a play, etc.). Attend that event, take a pile of photos, and then the fun of telling the story begins!
Motion force and Energy 6 to 8
(0 stars, 2 ratings)
Students will be able to identify Newton's three law's of motion through designing and building an amusement ride.
Multiplicity - Creating a photo composite in digital art P-K to P-K
(0 stars, 1 ratings)
Students will create a multiplicity composite image of themselves in the same photo by using a tripod with a partner to control the location, lighting, shadows, and perspective. They will then upload their photos into photoshop and by layering the photos, composite the images together so that they are in the one photo, 5 times.
P & P- " Portraits and Persepctive" Digital Photography for Kids 2 to 3
(0 stars, 1 ratings)
Grade 2-3 students will be involved in a credential teacher led short term project that teaches the basic of digital photography using portraits and perspective practice lessons. Students will learn layout and design, captioning and title skills.
Pride in Diversity - Our Similarities and Differences Make Us Strong K to 8
This project gives students experience with digital cameras and web design tools while showcasing the ways our similarities and differences make us stronger as a community of learning.
Recipes and Recollections 10 to 12
Students interview their families to gather stories and to garner recipes. Many literary stories have their origins in family recipes, even the novels we study in English class. Each student compiled five family recipes and related stories for personal cookbooks. We also made a class cookbook.
Search and Rescue Robots 9 to 12
(0 stars, 2 ratings)
Students will design, build, and program robots to simulate the search and rescue of victims of a disaster.
Shadow Hands 9 to 12
(0 stars, 1 ratings)
Using Photoshop, Pictures taken of Shadow/Hand figures, and Pictures of students to create realistic images.
Super Hero High P-K to 9
(0 stars, 2 ratings)
To make a movie with special needs high school students (students have multiple disabilities) about "Super Heroes." Students will create characters for themselves and decide what "Super Powers," they have and how they would use them.
Teacher Appreciation Week 9 to 12
(0 stars, 1 ratings)
Students will create a design to give to a current/previous teacher in honor of teacher appreciation week.
The Year Is New, The Bugs Are Too! 3 to 5
The yearly theme for the elementary library is"Go Buggy For Books." This science theme is used to teach library skills.
Toy Inventor’s Workshop 11 to 11
Students work in small groups to develop a toy for preschool age children.
Using Photoshop to create a travel brochure. 9 to 12
(0 stars, 1 ratings)
Students will use Adobe Photoshop to create a tri-fold travel brochure. Students should have a working knowledge of Photoshop before attempting this lesson.
The Robotics Obstacle Course Challenge 6 to 8
(0 stars, 1 ratings)
The Robotics Obstacle Course Challenge is a comprehensive instructional unit that exposes middle school students to various engineering domains/colleges, enhances student motivation and engagement, provides authentic avenues for research, and challenges all students to excel in a robotics obstacle course challenge.
You'll Flip Over Forces & Motion 6 to 8
(0 stars, 2 ratings)
This hands-on, culminating lesson engages learners and reinforces terminology related to forces and motion learned earlier during the intensive, week-long course.. Essentially, the scavenger hunt was used as a formative assessment to determine students' understanding in a creative and thought-provoking way.
A Snap at Geometry 5 to 6
(0 stars, 4 ratings)
This project focuses on analyzing objects and discussing their math attributes. After learners explore and build background knowledge about polygons, polyhedrons, and other geometric figures, they will complete a webquest. Students will create, explain, and evaluate their understanding of geometric shapes through activities.
"Scientific Method Multimedia Project" 6 to 12
(0 stars, 1 ratings)
Student teams will develop a multimedia project utilizing Flip Video in conjunction with i-Movie. Teams will document from beginning to end their own journey through the steps of the scientific method as they design, carry out, analyze and troubleshoot an original experiment.
"SMART" Science 7 to 7
(0 stars, 2 ratings)
The following description of our 10 week Energy unit (Colorado Science Standard 3) in the life science curriculum demonstrates how I will integrate the SMART board system into my classroom and use it to engage, excite, motivate and challenge my students in order to help them learn and understand essential life science concepts.
"The Five Life Zone Research Project" 7 to 8
(0 stars, 3 ratings)
Students in grade 7 and 8 will travel from Pittsburgh, Pennsylvania to the Grand Canyon in Williams, Arizona to investigate and measure the soil and water quality (if water can be found) for each of five life zones. The five life zones are the Lower Sonoran or low hot desert; the Upper Sonoran or desert steppe; the Transition or open woodlands; the Canadian or fir forest; and the Hudsonian or spruce forest. This is equivalent to studying the life zones found from Mexico to Canada. The latest technology will be used to complete the field studies and record and communicate their findings.
"White on White" Photography 9 to 12
(0 stars, 2 ratings)
Using a variety of selected materials, students will create photographic compositions using white objects against a white background. This unit will emphasize the art elements of line, shape, texture, and value.
(PART 1) Applied STEM: Rocketry and its Components 6 to 8
(0 stars, 1 ratings)
This unit plan walks students through the entire model rocket design, construction, and test launch phase complete with diverse evaluations and using video technology to view every aspect of a rocket launch. All rockets are homemade - no kits involved.
(PART 2) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for all following sections with the exception of Lesson Plan Description.
(PART 3) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for following sections with the exception of Lesson Plan Description.
(PART 4) Applied STEM: Rocketry and its Components 6 to 8
See Part 1 for the following sections with the exception of Lesson Plan Description.
1950's Dream Car 8 to 12
(0 stars, 2 ratings)
Students will create properly formatted and supported 1950's era automobile commercials using authentic video footage to simulate the impact of 1950's television. The ultimate goal is to illustrate how the automobile affected life in post-WWII America.
21 century pen pals 3 to 8
(0 stars, 1 ratings)
These lessons are for the students to show what they've learned about specific topics to an international school.
3 Minutes of Fame 4 to 4
(0 stars, 2 ratings)
Students will create info-mercials (commercials) using video cameras and digital cameras to advertise eco-friendly products by explaining how other products deplete environmental resources (such as plastic and paper products).
3A is Going Batty 3 to 8
(0 stars, 1 ratings)
Third grade students conduct research on a Frequently Asked Question about Bats. They will take the information they discover and create an informational video about bats.
3D models and Volume 7 to 8
(0 stars, 1 ratings)
Students will create 3D models of cylinders, cones, and spheres to hold specific amounts of water.
3D printing for Math and for projects 6 to 12
(0 stars, 1 ratings)
The ability to figure out the equations necessary to print basic shapes and the ability to print useful items needed for robotics, drama productions, math/history/geography/all subjects demonstrations would be amazing!!
3D Printing in Algebra Class? P-K to 8
(0 stars, 2 ratings)
As a math teacher, one of the most common questions that students have is "Why do we have to learn this?" When students realize that they will need to apply algebraic reasoning to design and print something in 3D, their motivation and interest in mathematics will increase exponentially.
A Day in the Life on Tech’s Campus 7 to 12
(0 stars, 1 ratings)
Multimedia assignment to capture what is happening on campus from multiple perspectives with photos, stories, video and blogs
A Matter of Fact 5 to 6
(0 stars, 2 ratings)
A math and science unit on matter.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A New Way of Looking 5 to 8
(0 stars, 1 ratings)
Students will be able to understand the concepts of light and lens using the life of Galileo as a guide. Students will be given opportunities to experiment just like Galileo. Students will be given a variety of opportunities to learn about the complexity of light using many different mediums.
A tribute to Willis. 11 to 12
(0 stars, 1 ratings)
A culmination of a semester's worth of prep which includes, the history of stop motion animation, clay character design and production, writing story concepts, creating storyboards and building dioramas. All leading to the production of a digitally animated stop motion film.
A Trip to the Mall... Washington D.C. 3 to 5
(0 stars, 2 ratings)
This project incorporate our Nation's Capital into a board game that integrates curriculum not only across subjects, but grade levels.
A Year in Arizona 4 to 4
(0 stars, 1 ratings)
Students will choose a theme related to our state of Arizona and create calendars around that theme. Some examples of potential themes are: animals of Arizona, Arizona cactus and plant life, Arizona history, Arizona's geology, and Native American culture.
Abstract to Concrete P-K to P-K
(0 stars, 2 ratings)
Students will utilize Apps in Ipads to draw illustrations of buildings in the communities such as; where they live, places they visit, or community helper facilities. Students will them use hands-on manipulative such as blocks, megatiles, or K'necs to construct their plans into a community.
Act!Ivating Students Through Storytelling 4 to 4
(0 stars, 3 ratings)
Activating students through storytelling is a fun, engaging, interactive learning process designed for 4th grade students at Northside Elementary School. The focus of the program is to stimulate imagination, emphasize critical thinking, and build cultural awareness using folktales from all over the world.
Adapting to Life by the Wild Myakka River 6 to 9
(0 stars, 2 ratings)
Students will use digital still and video cameras to capture organisms adaptations to their local environment while on a field trip to Myakka River State Park. Students will then use the captured media to create a digital interactive poster (Prezi) that they will present to the class.
Advertising 6 to 12
(0 stars, 2 ratings)
A brief introduction into advertising for middle school students.
All about "Me" autobiography!! 3 to 5
(0 stars, 1 ratings)
Student will make powerpoints and turn them into movies. These movies will be autobiographies about them!!
All About Me 12 to 12
(0 stars, 2 ratings)
Students in the MultiMedia class will create a 5 minute graduation video presentation on themselves.
All About Me Powerpoint (An upper grade back to school activity) 4 to 8
(0 stars, 1 ratings)
Students will create a PowerPoint that introduces themselves to their classmates and includes personal information (family, likes/dislikes, strengths/weaknesses, friends,etc.) clipart images and scanned photographs. They will present their PowerPoint to classmates and teacher.
American Cities 7 to 8
(0 stars, 1 ratings)
In this lesson, groups of students will work collaboratively online to create informational worksheets about a major American city through the ages.
American History Digital Movie 5 to 12
Students write, perform, produce, and present a digital movie based on a historical event.
American Symbols 1 to 2
(0 stars, 2 ratings)
The students will learn about American Symbols and why they are important. I will integrate technology in the classroom to enhance and motivate student learning. Education should come alive to the students and with the use of technology in the classroom…….students thrive. The lessons in this unit would not be possible without the use of technology.
Amusement Park LegoWeDo Engineering Challenge P-K to 5
(0 stars, 1 ratings)
LegoWeDo Challenge K-5. Parents and community can support this event in the school yard.
Analyzing Fiction Text with Nearpod 9 to 12
(0 stars, 1 ratings)
Students will complete a Nearpod interactive lesson with a partner in live time in class. Students will mark text with colors coordinating to specific criteria, as well as make predictions of what will happen in the story.
Ancient Civilizations Podcast 7 to 7
(0 stars, 1 ratings)
This lesson is designed as a year ending project encouraging students to creatively demonstrate what they have learned about various civilizations that we studied throughout the year. This is also used as a great review for our final exam.
Ancient Greece Podcast 7 to 7
(0 stars, 1 ratings)
Students will work in groups to create a newscast from Ancient Greece. Each broadcast will include an introduction, a news story about leisure or entertainment
Ancient World Advertisement Videos 7 to 8
(0 stars, 1 ratings)
Students will use a video creation program to make and advertisement for an Ancient World civilization which they will share with their peers.
Animal Trading Cards 2 to 4
(0 stars, 1 ratings)
This is a collaborative unite in which students research an animal and create a trading card like a baseball trading card using Microsoft Word or other word processing software.
Animals and Algorithms K to 2
(0 stars, 2 ratings)
Students will develop the ability to design simple algorithms and implement them digitally on an ipad. Students will consider why humans make things with technology as well as how humans control computers. Students will work in small groups to design and program a simple digital animation about an animal in its habitat.
Animation 9 to 12
(0 stars, 1 ratings)
Through the exploration of animation techniques, students will be able to describe and depict emotions and expressions with processes, traditional tools, and modern technologies used in the arts.
Animation Book Report 6 to 12
(0 stars, 1 ratings)
Students will read a non-fiction book of choice and express their understanding of the book through an animation project. Students may choose clay animation, white board animation, sticky note animation or human subject/stop animation.
Animation Station 4 to 6
(0 stars, 1 ratings)
Students create clay animated videos. These videos are based on idioms or short stories the students write.
AP Biology & Inquiry-Based Labs 11 to 12
(0 stars, 1 ratings)
Instead of carrying around an encyclopedic textbook, students will have their text downloaded onto an iPad where they can highlight, bookmark, and find definitions instantly without ruining the book next year. Students will also be using their iPad for creating, reviewing, and sharing their own labs.
Around the World in 10 Days - Landmark Project 4 to 6
(0 stars, 1 ratings)
An integrated reading/writing/geography/technology unit focused on identifying famous landmarks around the world.
Art and Life: Where Do We Use Art? 9 to 12
(0 stars, 1 ratings)
This lesson increases the relevance of not only art classes, but also all academic disciplines by engaging the students to research how art is used in all aspects of their education and their lives. They will create videos that will collect factual information and visual examples that will educate the viewers on how art is used in a variety of settings and how historical people and socities have depended on the coexistence of art and non art subjects.
Assessing Reading Fluency using the Flip Video 1 to 12
(0 stars, 2 ratings)
Students will use the Flip video camera to record the reading of a peer’s previously introduced reading fluency story. Students will watch their recordings and complete a self-assessment of their reading fluency using the Dimensions of Reading Fluency rubric.
At the Top of Mississippi: Southaven 6 to 8
(0 stars, 2 ratings)
Project – At the Top of Mississippi: Southaven Students will report and record personal events, people and places that are important to them in their daily lives. They will then, with their classmates, combine their efforts and produce a DVD that will be presented to the City of Southaven and the Southaven Chamber of Commerce to give to families that are interested in relocating to our city. This will promote Southaven in a positive manner through the eyes of our youth.
Autism Through the Eyes of Technology 6 to 8
(0 stars, 1 ratings)
Statistics show that All children benefit from the use of technology in the classroom, however, children with Autism participate, communicate, and engage MOST effectively by using technology. In addition, most of my students have difficulties with fine motor skills, and using technology in the classroom for various lessons would help them grow tremendously. My project will enhance learning and motivate my students to initiate communication participate and collaborate with their peers in order to reach their greatest potential.
BackYard 5 to 8
(0 stars, 1 ratings)
Interactive lesson that leads into student completion of a Backyard fencing task (including construction of the fencing, locating materials, etc).
BDA Lesson PLan 7 to 12
(0 stars, 1 ratings)
A plan that introduces the entire Microsoft Office Suite. Allows students to see all the potential uses and what program to use when.
Be Aware of Bullies! 5 to 5
(0 stars, 2 ratings)
This webquest is designed for 5th grade recess monitors. This teaching-to-learn webquest is intended to involve students in the examination of bullying behavior and how they can help younger students prevent it from happening.
Beats Speaker Project 7 to 7
(0 stars, 2 ratings)
You are recently hired at a your new job working for BEATS AUDIO. You have been assigned a task to create an efficient home speaker for Beats New Signature Studio Home Series. Your job is to create a speaker that plays directly from an auxiliary cord (headphone cable) without additional power. You have been directed to work with a group of 3 other audio, electrical and chemical engineers to draft designs, calculate cost efficiency and produce a working speaker given various and limited supplies.
Behind the Camera 5 to 8
Students create a documentary-style video that speaks to an organization within the community.
Beyond the Basic Research Paper 8 to 8
(0 stars, 2 ratings)
Students will use technology to demonstrate understanding of immigration and create unique technology enriched products of specific research topics.
Biome Survivor 5 to 7
(0 stars, 1 ratings)
Students will learn how to survive in one of the world's Biomes. Students will collaborate on their experiences as they take on a job that will help educate them about their ecosystem.
Birthdays, Everyone Has One! P-K to 3
(0 stars, 1 ratings)
Specific purpose/ objective The student will practice retelling and explaining to build social studies and vocabulary skills. The student will connect the information with prior experiences and insights to his or her own birthday.
Book Trailers 5 to 8
(0 stars, 3 ratings)
After reading a self selected text, students will plan and then use PhotoStory 3 to create book trailers which persuade an audience to read the highlighted texts in order to encourage and reinforce the practice of self selected reading by students.
Book Trailers 3 to 12
(0 stars, 1 ratings)
Students will produce book trailers to be shown on the morning annoucements based on books they have read as a group in class.
Book Trailers 6 to 8
(0 stars, 1 ratings)
Students will create digital book talks to highlight titles in our library collection. These book trailers will then be linked to the title in our online catalog.
Breaking News ... from Our Solar System! 4 to 8
(0 stars, 1 ratings)
Students will create a news broadcast about an object or objects in our solar system. Broadcasts will be recorded on video and shared with the rest of their class, other classes, and even other schools. Teachers can look into showing the broadcasts on the district's public access channel (if available).
Bringing STEM to the Elementary Classroom Through 3D Printing 4 to 5
(0 stars, 1 ratings)
Utilize a project based approach to STEM by providing students an education in CAD software and 3D printing. The software utilized will be Google SketchUp
Bringing Young Architects to Surface 6 to 8
(0 stars, 1 ratings)
The town of Gastonia is full of architectural history. Many students are unaware of all the architectural details in old buildings. The goal of this project is to introduce the students to past architectural design and have them bring some of these design elements into their own scale model buildings
Build An Instrument 6 to 12
(0 stars, 1 ratings)
Students will work in groups to explore the properties of sound and use that information to invent a functioning instrument.
Caching in Pine's Treasures 6 to 12
Project ‘Caching in Pine’s Treasures” was designed to increase student knowledge of Social Studies’ topics in a non-traditional way. Students will use digital cameras and GPS units to learn historical information outside the classroom walls increasing student motivation, content knowledge, and knowledge of “technology-based gadgets.”
Campus Media Team 5 to 6
(0 stars, 1 ratings)
The campus media team create biweekly news shows for the school. The videos are for the students and teachers to be kept informed, entertained and updated on the latest events happening at school.
Celebration of Cultures K to 5
In the CELEBRATION OF CULTURES unit, students study one country related to their family heritage and complete multiple assignments to illustrate their understanding of that culture. They also create "family legacy books" in which they put Family Trees, Interviews with relatives and personal "Snapshot" Writings about important incidents and remembrances in their own lives.
Cell Community 7 to 7
(0 stars, 1 ratings)
Students design a "cell community" as a visual analogy of the structure and function of a cell.
Cells and Organelles 6 to 8
(0 stars, 1 ratings)
The students will learn about cells and cell parts. They will create 2-d or 3-d models of cell parts and use a flip video camera to create a "common craft" teaching video.
Cemetery Restoration Project K to 8
An old abandoned cemetery is given the opportunity for new "life" through the efforts of its new owners, a Catholic school, and a new parish in the beautiful Frederick Valley near the foot of the Catoctin Mountains.
Character Education Podcasts 4 to 6
(0 stars, 1 ratings)
Each month a different character trait will be focused on. Students will create and record a podcast highlighting the character trait.
Cheesy Connections 9 to 12
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Students plan, shoot, and create cheesy videos of their chosen SAT vocabulary word to help other students learn the meanings of the word.
Civil Engineering and Architecture 9 to 12
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This lesson plan includes the Engineering Magnet students' use of 3-d CAD modelling software to design and create residential and commercial buildings. The goal is to get the students an Autodesk Revit certification.
CO2 Dragster Challange 7 to 12
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This is a new twist on an old unit. Many Technology Education teachers have been doing CO2 cars for several years now but this lesson will include creating pod-casts, video, and pictures to post and in a sense create an interactive data-bank!!
Coasting our Way to Success 6 to 8
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Students will learn about Newton's Three Laws of Motion which is essential for all physics courses as well as the general theory of relativity.
Code the Bots! Block Coding in Javascript K to 5
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Students will learn and code with Javascript, initially using a block-based curriculum free at code.org on existing technology already in the school. Students will progress to programming a variety of robots like Dash and Dot for the Wonder League Competitions; Ozobots; Sphero’s BB-8 and SPRK+ Lightening Lab; Osmo Code, and Parrot’s Rolling Spider Mini-Drones. Students will also create and code Javascript programs, digital stories, and computer programs.
Coding in a Different Way! --Secret Code Messages 4 to 6
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Students will be able to create a rolling robot that flashes the light cube in morse code, so as to communicate a brief message to the students on the other side of the classroom.
Collaborating with Robots 6 to 8
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Students in the Behavior Support Program will practice communication, collaborative and pro-social skills to create and program a classroom robot using Lego Mindstorms technology.
Commonwealth Connections 9 to 12
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Students will make historical connections with Famous African-Americans from Virginia by learning and teaching others through this hands-on project. Students will research, write, film, edit, and publish videos about these important historical figures in order to promote tourism in Virginia.
Community Connections 6 to 8
How can students with disabilities learn to connect with their communities? The program described below takes instruction into the community and helps students make important community connections.
Community Helpers in our School and Town P-K to K
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This lesson correlates with our Reading Unit on Neighborhood Helpers
Community Words K to 2
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Students will use digital cameras to photograph words in their community. They will then make a poster or a book to display the words. This will be used to aid them in writing their own works.
Compare/Contrast Animal Kingdom Characteristics from Informational Texts P-K to P-K
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Students will compare and contrast the various animal kingdoms. Students will take this knowledge and complete a compare/contrast essay after researching the animal kingdoms.
Computer Basics P-K to P-K
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A lesson that teaches students what a computer is, and the types of computers we use today.
Correlating Robotics to the Human Nervous System 7 to 9
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The human nervous system is composed of three distinct types of neurons--sensory neurons, associative neurons and motor neurons. These specialized nerve cells correlate to the three categories of Cubelets--Sense, Think and Action. This lesson will provide students with anticipatory set when studying the nervous system.
Creating a Brochure 3 to 5
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Students will create a brochure to be given out at the beginning of the year. The brochure will include pictures of NMES and student written descriptions of what goes on throughout the year.
Creating a Digital Portfolio 9 to 12
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Digital Portfolios encourage students to showcase their accomplishments, works in progress, or personal history when applying for a job or for college entrance.
Creating a Drama 9 to 9
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The students will plan, direct, and record a scene from Romeo and Juliet.
Creating a How-To Video 3 to 6
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Students will complete an essay and short video using iPads, transitional words and power verbs. Students will choose from a list of "how to" ideas, create a video explaining and demonstrating the steps. Students will also use laptops/computers to compile a narrative essay.
Creating a school brochure 6 to 8
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By creating a brochure of Picacho Middle School students will learn desktop publishing. Students will use the writing process to write three articles about our school. They will draft, revise, and edit your articles. Students will collaborate with their peers using the writing process to complete a final draft of their work. Students final presentation will be a culmination of text, pictures, and creative design layout to produce a six panel brochure.
Creating A School News Network 9 to 12
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Students will create a TV Network where they will produce programming for the school and the school's website. This programming will include daily announcements, video shorts regarding special programs, projects, and events at the school.
Creating a TV Commercial to Air on Morning Announcements 6 to 12
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Focused advertising is everywhere; and the goal is to make the student more aware of how they are targeted negatively and/or positively and the choices they have as consumers. Students learn about various types of media and advertising tactics, create their own commercial, and learn how they fit into our economy as consumers.
Creating a Virtual Zoo: A Cross-Curriculum, Problem Based Learning Project 1 to 1
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In this unit lessons, students will use technology skills and digital media applications, along with science and literacy skills to research animals in order to create a "virtual zoo", for students who do not have a zoo nearby or cannot afford to make the trip.
Creating an Effective Ad Campaign 10 to 12
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The student will create an ad using technology tools to promote membership in FBLA (Future Business Leaders of America).
Creating Fairytales using Tool Factory Movie Maker software 9 to 12
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Students will create their own fairytale or a modern day interpretation of an existing fairy tale using Tool Factory Movie Maker software.
Creating insects puppet show 1 to 3
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This plan integrates reading, investigating, writing, performing and technology into one fun and engaging project that will get students involved in writing a skit and performing for a " puppet-show " purpose.
Creating Our Own Newscast 6 to 8
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Through effective delivery of the morning announcements, and adding creative visual headings for each, it is possible to share news on the school web page with students, staff, and parents, as well as archive the events of the year.
Creating Videos for Teachers 7 to 8
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Students created videos for teachers based on an interview with the teacher. The video included specific skills that the teacher requested.
CSI: Chemistry Student Investigators 10 to 12
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Students master scientific inquiry skills as they design investigations to solve mysteries based on scientific concepts, use hand held computers and digital cameras to capture data generated in their investigations, and use Tool Factory software to compile data and lab reports to create electronic lab journals.
Cubelet Fluency 6 to 8
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The students will be able to explain the function of each Cubelet. They will be able to construct simple robots out of the Cubelets.
Cultural Celebrations K to 12
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Students research and study cultures throughout the world through the use of the internet, email, and voice over internet technology, and by completing a webquest .
Currency Act of 1764 4 to 5
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Build a company and use two forms of currency to do business with other companies. The student or group of students with the most rice at the end of the game wins.
Defining the Difference Between Prokaryotic and Eukaryotic Cells--An alternative to direct instruction. 7 to 12
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This inquiry based lesson plan helps students define the difference between prokaryotic and eukaryotic cells using microscopes (one equiped with a camera), a smart board and a powerpoint/pictures of prokaryotic and eukaryotic cells (slides).
Density- An Intrinsic Property K to 12
Students will use common lab equipment and materials to design an experiment to prove that density is an intrinsic property. They will use a digital point and shoot, a computer, a PowerPoint program and a digital projector to develop and present the procedures they create and perform in the lab.
Desert Tortoise Adaptations 4 to 8
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Students will observe how a desert tortoise is adapted to its surroundings. They will take notes and then photograph the environment and tortoise to design a powerpoint.
Digital Citizenship unit 7 to 8
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This wiki teaches 7th and 8th graders about Mike Ribble's 9 elements of Digital Citizenship -- using Internet links, online videos and podcasts. Digital Citizenship is one of ISTE's NETS-S.
Digital Civil War Timeline 3 to 12
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In this project students develop and design a video of photographs taken of the major events from the Civil War.
Digital Dynamite 6 to 8
The primary purpose of this unit is to provide art students an opportunity to develop photography skills. Students will be able to apply the elements and principles of design as they take photographs and again as they choose which photos to print. and use.
Digital Portfolio K to 6
Students in kindergarten and sixth grade will document their field trips using digital photography in order to share the experiences.
Digital Rube Goldberg Lesson P-K to 12
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This lesson requires the use of physics, critical thinking skills, creativity, and group collaboration to create a multi-step Rube Goldberg design that begins as a virtual lab and can become a physical project or competition.
Digital Science Fair P-K to P-K
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Students use various productivity applications and Internet sites to create a digital science fair presentation. The presentations will be shared with the school and community.
Digital Storytelling 5 to 12
Students write more when they are inspired either by the topic or by the process. Using Movie Maker, students bring their creative stories to life and have a Windows Media Player as their final version of their work.
Digital Time Capsule 9 to 12
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In this lesson students use digital cameras to create a time capsule of digital images of their communities and families. They will use higher-order thinking skills to contemplate how digital images will be stored in the future and how we can present our life and time to people living 50 years from now.
Digital Video Interviews 6 to 12
Students will create a video interview. They will interview a business leader from our community and then a Movie Night will invite the community members, families, and students to view the final products.
Discovering Strategies to Divide 5 to 5
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Students will solve real life story problems by modeling, writing equations, and justifying their use of operations and strategies. Strategies and solutions are then shared with the whole group to encourage flexible math thinking.
Discovering Your Hometown 7 to 8
Inspired by the "Hometown America" writing contest by "Junior Scholastic," this lesson will allow all 7th and 8th grade students to explore and document the geography, history, culture and traditions of Folsom, New Jersey and the surrounding areas.
Drawing Pictures K to 6
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You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
DROP BY DROP WE CAN CHANGE THE WORLD 6 to 8
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The purpose of the unit is for students to acquire information and knowledge about water, its structure, its properties, its usage, and its importance as a resource. Many students inherently know about water because they consume and use it every day. Many students however think there is an infinite supply of fresh water and all they have to do to get fresh water is to turn on the faucet. To acquire water usage statistics and appreciate the unique properties of water will help student accomplish their final task.
Earth Editing: Increasing Environmental Awareness with Student Created Public Service Announcements 3 to 12
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Students create a Public Service Announcement video on issues concerning the environment, which will “air” on the school website and at an Earth Day Assembly. Each video will focus on a single strategy that students and community members can do to help protect our planet Earth.
Electricity - how it works and how we measure and pay for it! 6 to 12
What is electricity, and where can we see it in our daily lives. This lesson is primarily informational, providing an easy-to-understand description of electricity and how it is literally all around us.
Elemental Photography 8 to 8
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The students utilize digital technology to enhance their learning in the area of Elemental Chemistry. This is a project used in a 8th grade Science Classroom
Elementary Zone - Computer Drawing K to 5
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You will learn how to use a computer program to draw pictures. You will draw your house using the drawing program tools.
Energy Agents in Action K to 5
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Students will learn through video how to conserve energy and protect their environment.
Engage in Literature Circle discussion. 7 to 8
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Students discuss readings from selected texts, done the previous night, with the goal of engaging text, interacting with each other, and exhibiting ordered but collaborative work.
Enhancing Our Outdoor Classroom Studies through Technology K to 5
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Students will make and collect scientific observations in our outdoor classroom. In addition to traditional observations, video recordings and digital photographic records will be collected as well.
Environmental Explorers 3 to 5
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This project based learning challenges students to use higher level thinking along with technology to problem solve the challenge presented. The students must research, plan, design using a 3D/4D virtual program (and also create a model of their habitat), and then finally write an action plan for a new ecosystem in South Africa.
Expert Board Games 2 to 12
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Students will choose an "expert" area for themselves and create a classroom game. They will then be responsible for utilizing different sources of technology to advertise their game to other students.
Expert Projects: Sound, Heat and Light 4 to 12
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Students researched, wrote a report and created a class website teaching their newly gained expert knowledge on a specific topic related to sound, heat or light. Students presented their webpage to the class to teach their topic.
Exploring Climate Change Using the Eyes In the Sky 8 to 12
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Using NEO (NASA Earth Observations) satellite images and NIH ImageJ to animate the images, students will explore various aspects of climate change. From the montage of images, students will write a report describing various areas of climate change. Grade level: secondary
Fantasy Fusion K to 12
Creating fantasy books with students as characters.
Farm Animals P-K to P-K
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Rodeo - Farm Animals Elementary Zone Grant
Figurative Language Videos 3 to 7
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Students will demonstrate their understanding of figurative language by integrating figurative language into web 2.0 tools. Students will then take the products from the web to complete a video in Windows Movie Maker.
Finding Your NOOK (TM) in the Classroom 9 to 12
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The Barnes and Noble's NOOK will allow students in my classroom to access e-books, digital resources, educational apps, and more. The sky is the limit!
Flip for Favorite Stories 2 to 5
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The students will take a familiar book in Spanish (or other foreign language) and record themselves performing it as a movie, then insert English subtitles.
Flip into Technology! 6 to 12
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Students use Flip cameras to gather information and integrate it into any classroom activity.
Fly Me to the Moon 2 to 2
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The students will create the script and setting for a video of the Frank Sinatra song, Fly Me to the Moon. Space, seasons, and friendship are the focus of this lesson along with the technology opportunities for the students to video, edit, and publish their performance.
Forming Author's Perspective 2 to 5
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Students will be introduced to the concept of Author's Perspective by identifying specific opinions and adjectives from a specific article. This lesson plan is aligned with Marzano.
Fossils P-K to P-K
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Students will use technology to research fossils, participate in interactive activities and create and present a presentation about what they learned.
Fractions in Action 5 to 5
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We will learn fraction using the Blended Classroom method and kicking them off with an Engaged Learning Unit. Students will learn to add and subtract fraction with unlike denominators.
From Book to Script to Claymation 3 to 6
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Guide to creating a Claymation movie from a children's book. More than LIGHTS, CAMERA, ACTION, it's writing, editing, designing, and building sets, creating characters, filming, recording voices, and oh yes save those out-takes.
From Future Flight to Past Flight 5 to 8
By integrating a virtual learning environment with a real-world, hands-on experience, students experience a higher level of understanding. Furthermore, by teaching others, students exercise their own creativity and long term recognition.
Frontal Impact Safety Challenge 8 to 10
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Design and construct a vehicle that will protect an egg if the vehicle is in a front end crash.
Geometry Film Makers 3 to 5
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Students will apply their knowledge of geometric concepts related to the world around them. The use of flip cameras will enable students to explain the distinguishing characteristics of key geometric vocabulary as they develop movie clips that will be used in the creation of a short film.
Get Creative with Coding 9 to 12
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For each action a robot does, an engineer has to write an algorithm. The algorithm is translated into code, a language that can be read by computers. In this activity, you’ll create an algorithm and write code to program a human “computer.”
Gingerbread Man Alternative Ending P-K to 12
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After reading "The Gingerbread Man" discuss what would have happened if there was a bridge to cross instead of the fox. Challenge students to design and build a bridge that could have saved the gingerbread man.
Giving a Voice to Literature 4 to 4
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The students in my class have been working in reading groups called book clubs. This project will allow students to act out their favorite scene, give interviews as a character from the book, make a promotional commercial for the book, or give a book review as a famous reviewer.
Goddard Gazette Web Site 7 to 8
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My students will create a school news web site from the ground up, updating it every two weeks with news and events at our middle school.
Going Green Collaboratively 9 to 12
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A collaborative effort from Technology, Science and Art teachers to focus on the environment. Students capture images and process photographic and digital prints for display that depicts what the local community is doing toward saving the environment.
Google Classroom interactive lesson 6 to 6
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students use google classrooms to take assessment as well as read informational text and refocus their thinking.
Grade 2 Air Show 2 to 3
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This is a science and math lesson using paper airplanes. The students develop a hypothesis on what makes a paper airplane fly far and test their hypothesis. They utilize measurement skills & estimation in math. It also includes our school's General Learner Outcomes- "GLO's"
Grandparents Day History Interviews 1 to 1
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We will invite Grandparents to our class and interview them about how technology has changed since their childhood.
Great Depression Gallery Walk 9 to 12
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Students will analyze the impact of the Great Depression on U.S. society and populations by analyzing primary source images from the Library of Congress website.
Growing STEM Minds Through the Growing Gardens 9 to 12
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The nexus of our STEM activities revolves around our urban gardening center surrounding the school. The STEM activities will reach across all the subject areas including English, History, Science, Engineering, Technology and Math classes at our school.
Growing up in Las Vegas: Memories of Childhood in the Neon City 9 to 12
In this project students will use digital voice recorders to interview older members of the Las Vegas community who grew up here, students will then communicate their oral history interviews with the community through the use of blogs, websites, a book and a documentary movie.
Health, Fitness and Technology 4 to 7
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SWBT obtain accurate height and weight measurements, plot stature and weight percentiles on clinical charts, evaluate growth and fitness and identify methods of improving health and fitness. Students will use a variety of technology tools and resources to research, calculate,analyze and present their information.
HELP ME TALK!!! P-K to P-K
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Videotape children with oral motor speech planning difficulties and help them learn to talk. Videotape the child/therapist making different sounds/words to teach the mouth movements necessary for speech. Also, use video of activities of daily living and social situations to help children with autism learn necessary skills and identify appropriate social situations.
High School Students Meet Veterans 9 to 12
The goal of this lesson is for the students to come away with a better understanding of who veterans are and what their life was/is like.
Hopping Good Tales 4 to 5
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After reading several fairy tales, students will write, edit and illustrate original fairy tales based on The Frog Prince. Using Tool Factory Slide Show students will plan and organize story events, edit and prepare a fairy tale to share with the class.
How does Technology help disabled people? 3 to 6
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The children will discover how technology has been able to change the lives of many disabled people and what they can do in their own school to make it accessible for everyone. Children will complete a podcast diary of their findings daily.
How Does Your Garden Grow? 9 to 12
Students will design, plant, and maintain a native plant garden on campus. The garden will serve as an outdoor classroom for lessons in ecology, soil science, and botany.
How to Be (Me!) Photo Book K to 2
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Our objective is to engage our kindergartens’ interests in animals and tie these to emerging oral and written literacy skills in creating class photo books on an iPad application The first book will focus on team-work and on identifying characteristics of the pets and animals that we keep at our school, and the second book will focus on the students themselves, showcasing their individual characteristics and diversity.
How to _____ like a pro! K to 12
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As young adults, many of our students have talents beyond what falls under "classroom curriculum". This project would involve filming something they are passionate about as a "How to Documentary" and create a written piece reflecting on their passion and their lives.
How Trashy are You? 5 to 12
Students collect all the trash they make in a 24 hour period. Then evaluate the trash based on what it is made of and how much is there.
How Women Changed the World 6 to 8
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Students will investigate the roles women played in the development of technology and computers.
Human Genome Debate 6 to 12
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Students will research the benefits and drawbacks of the newly decoded Human Genome. Students will create a brochure and presentation to be given before a judge outling their position to be granted $3 million to further their position.
Human Geometry Book 3 to 12
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Students model numerous geometry vocabulary using their bodies. Display pictures as a learning tool or a review tool in a geometry book that has photos along with descriptive text.
I Want To Be an Entrepreneur (Flip Camera Lesson Plan for Economics) 3 to 6
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I Want To Be an Entrepreneur (Flip Camera Lesson Plan for Economics) Objective: The students will create and advertise a business while learning the meaning of the words entrepreneur, advertise, profit, and loss.
Improving Student Presentation Skills 9 to 12
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Watching video of oneself when presenting is the most impacting means of growing one's presentation skills. Throughout the past 6 months my 'Science Research in the High School' students have been conducting symposium style 12:00 presentations in class and not until we started videoing with a FLIP camera did students begin to make startling progress.
INCORPORATING TOOL FACTORY TO GIVE CHILDREN WITH SPECIAL NEEDS A VOICE P-K to P-K
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Most children begin talking at the age of 2. My children are 4 and they still can’t talk!
Inference and Theme Technology Lesson Plan 4 to 4
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Students will incorporate technology to practice inference and theme skills in a reading workshop model. Students will begin their guided reading project using Tinkercad to create and design 3-D objects using Chromebooks.
Inspirational Essay: Video 6 to 8
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Students will create an inspirational movie using both video and text. Partners will choose a famous person who has inspired them. Using quotes and filmed clips, students will create a video detailing how and why this person inspired them.
Inspiring Change in Our World: One Photograph at a Time 9 to 12
Students will experience the power of images created by great photographers in history. They will document the destruction of their environment and communicate their values and beliefs with a community photography show at a local gallery.
Integrated Curriculum, student- led Environmental Project P-K to 12
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A student-led environmental project based on cooperative learning with a cross-curricular base in order to address many subject areas and work towards the goal of creating positive change. This is an amazing project that empowers the children, helps them to discover and utilize their gifts to create change in the world.
Internal Combustion Engine 11 to 12
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Students will work in small groups as part of an overall team effort to design an internal combustion engine. They will design, virtually test, and print 3-D parts to assmeble for testing.
Internet Research Grade 6-8 6 to 8
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As a result of participating in this lesson, students will be able to research the internet for information pertaining to their robotics prompt question and use that information to present findings in their PowerPoint journal.
Interventions - Data Interpretation 1 to 5
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This year I watched in amazement as at-risk students were scored as non-proficient in the area of data interpretation because they designed graphs incorrectly using a pencil, paper, and ruler.
Introduction to Parallel Lines Cut by a Transversal 8 to 9
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This lesson introduces eighth grade mathematics students to the concept of parallel lines cut by a transversal. As a result of this lesson, students will be able to develop an understanding of and identify the interior and exterior sections formed by parallel lines. Students will also be able to identify the interior and exterior angles formed when parallel lines are cut by a transversal.
Invasive Species 9 to 12
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Invasive species can disrupt and use natural resources that are necessary for endemic species to survive. Students will conduct a field study of an invasive plant species to learn how their community and the endemic species have been affected.
Inventive Thinking - Future Inventions 4 to 12
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The class does extensive research on the invention process. The students are then asked to create, make a prototype and market their invention/
Island Adoption P-K to 12
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The Neari school has adopted a strip of land from the city in a very low socioeconomic area, and has begun a beautification project. We will be working on community awareness while using STEM work as our base.
iTeach iLearn 6 to 12
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The iTeach iLearn Project is the artful mixing of video, narratives, images, music, sound and special effects into a digital story teaching about any concept. These digital stories reflect the student’s understanding of the themes of science. Science is a way of learning about the natural world, science has built a vast body of changing and increasing knowledge described by physical, mathematical, and conceptual models, and science’s effect on technology and society.
iZOO 3 to 5
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This is the cumlinating project for a unit on animal adaptations and habitats. Students will complete a WebQuest, create a slideshow or animated movie, and a podcast.
Jazzing-Up Thanksgiving! 7 to 7
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Through the years, students have answered the “What are you thankful for?’ question. In this unit the students will answer this question incorporating technology with art, figurative language, the study of biographies and autobiographies, research, and by producing a jazz / blues song.
JOB POD Career Podcasting Project 7 to 12
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The purpose of this project is to provide students with an opportunity to demonstrate the knowledge gained and maturity achieved during their high school career so far. This project gives students the chance to choose an area of study, to combine different disciplines, to satisfy specialized curiosity, and to utilize talents in a productive way. The project gives them the chance to make their high school experience a more meaningful and practical one.
K'Nex Car Racing-STEM Activity K to 2
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Students will make their own race cars out of K'Nex building blocks. The students will then race the car to see which cars are faster.
Keeping an Inventory of Greenhouse Plants 9 to 12
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Stores keep inventories to know what they have and use this to work with customers as well as know when to reorder. It is important to keep a good inventory of what you have in your greenhouse as well.
Keyboarding P-K to P-K
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A step-by-step lesson to teach students how to practice keyboarding (typing without looking at the keyboard).
La Presencia Escondida: Spanish Speakers in Our Community 9 to 12
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Using skills learned in Spanish class and technology students will venture out into the community to become more familiar with native Spanish in the area and how they have come to live and work locally.
Land is On the Move! 4 to 6
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Through time lapse video of several laboratory experiences with erosion, students will analyze how environmental factors influence landforms. Students will collect, analyze and interpret data for use in constructing arguments about scientific causes and effects.
Learning Character Concepts and Living With Character P-K to 5
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Military towns have plenty to be proud of particularly of the members of the community that have shown responsibility, trustworthiness, fairness, respect, caring and citizenship. Students will share fiction books they have read through their favorite characters and connect those characters to pillar character concepts for favorite people in their lives who have some connection to the military.
Let Your Voice Be Heard 3 to 6
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Using voicethread.com, students will begin to create discussions on their books that allow for feedback from various audiences. This lesson will focus on comprehension and asking questions while they read. This will also encourage them to share their thinking while they read.
Let's Get Active 9 to 12
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This lesson plan utilizes a variety of technology and collaborative activities to demonstrate the difference between active voice and passive voice. It is for an inclusion classroom using a complementary co-teaching strategy and differentiated process, content, and products.
Let's Party like its 1849 4 to 6
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This lesson puts student on the Oregon trail. Students write a daily diary and take pictures on the trail.
Let’s Get Excited about Roller Coasters! 5 to 9
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An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Let’s Get Excited about Roller Coasters! 5 to 9
(0 stars, 1 ratings)
An amusement park has decided to open a theme park to be located in Waikoloa Village, Hawaii. It is an exciting time for the citizens of Waikoloa Village. Finally, this small town will be put on the map for something big. The residents are anxiously anticipating the grand opening of the amusement park. However, the operators of the amusement park need your help. They want to design a new roller coaster with a car that runs as smoothly as a marble would down the track. Your team has been hired to design this new roller coaster track for this theme park. Your task is to design a model of the track you would like to build for this amusement park. Your model must demonstrate the law of conservation of energy, gravity, force, momentum, and especially kinetic and potential energy.
Life cycle of Insects / Ciclo de la vida de los insectos 2 to 2
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Students will investigate and record some of the unique stages that insects undergo during their life cycle. Students will work in the Blendspace project during the small groups part of our reading block.
Life Skill Communication K to 12
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Using digital camera to expand students with significant disabilities' communication methods.
Literacy through Photography 4 to 5
Literacy through Photography encourages children to find their unique voice through original photographs and written text. Students photograph scenes from their lives, and these images drive related writing activities.
Literacy through Self-Ethnography 6 to 8
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Linking photography to writing encourages the students to lead a writing life. They will begin to see that the things they come across each day are worth writing about.
Local Cemeteries Prove to be Learning Grounds 6 to 12
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Mr. Osborne a Science Teacher at Observation and Assessment (O & A) has put together a cross curricular activity that involves a field trip to two of Salt Lake City’s local cemeteries.
Local History Guided Tour Podcasts 5 to 12
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Students will research local history, choose significant landmarks and create a short audio tour of the area. Students will learn about local history in their area while also learning how to use podcast technology.
M&M Graphing 3 to 5
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In this series of lessons, students will predict and collect data, create a bar graph with paper and pencil, design bar graphs with different sorts of software, access and use the Internet, identify parts of a bar graph, compare the various graphs.
Making a Battery and Energy Transformations 7 to 7
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Students will use the inquiry process to build their own wet cell battery. Focus will be on students understanding that energy can be stored in one form and transformed into other forms.
Making Butter- From a Liquid to a Solid 1 to 3
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Students will make butter and design/engineer hands-free butter-shaking apparatus. Students will record and graph the length of time of the butter changing process (change of state of matter).
Making Handbound Books 3 to 12
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Everyone loves a beautiful book made by hand. Use these easy books in the Japanese stab-stitching style for sketchbooks, journals, or content-area projects.
Many Hands Make Miraculous Mechanisms 4 to 6
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e-NABLE is a global online community of 3000 individuals (and growing daily!) who are using 3D printing technology to create free 3D printed hands and arms for those in need. Volunteers from all religious and political backgrounds, races, ages, occupations, cultures and educational levels from around the world are coming together to work for the greater good and make a difference in the lives of many by using their talents, creativity and ideas to produce assistive devices for underserved populations and individuals who were born missing portions of their upper limbs or have lost fingers and arms due to war, disease or natural disaster. Our class wants to build these devices to Make a Difference!
Mastering a Student's Personal Information in a Special Education Classroom 2 to 5
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Students come to me lacking personal information such as their middle name, ability to spell and read parents' and siblings names, pets' names, dates of birth, etc. My project will focus on mastering this information through photography. Our product will be a photo book for each student.
Meeting a Real World Need: Textbooks 2 to 5
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This lesson focuses on students using technology to solve a need in the classroom. Students will seek to gain funding for a classroom library.
Microsoft PowerPoint 6 to 12
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A step-by-step lesson to teach students how to make an electronic presentations using Microsoft© PowerPoint.
Middle School Masters of the Web - Video Newsletter 7 to 8
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Students will interview, script, edit, and produce a web-based newsletter/ video newscast for school and district viewing.
Mitosis 6 to 8
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This lesson is modified for technology infusion in a typical classroom for students to better understand Mitosis and be creative learning the concepts collaborative environment. It has also been modified for students with disabilities who have been integrated into the regular classroom setting.
Mitosis and Meiosis Field Project 9 to 12
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A Biology class composes a documentary on Mitosis and Meiosis using themselves (i.e., holding hands, creating a circle) to diagram and perform the different phases of cell reproduction. The students will then be able to evaluate their performance through watching themselves on the video.
Mixed Beasts 4 to 8
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Goals: To show students how to modify images using Adobe Photoshop Objectives: Students will produce an image representing a “mixed beast” using two or more separate image files.
Modern Indian Culture as "Scene" through Bollywood 9 to 12
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Using Knowledge from Current Indian Culture (social organization, religion, government, language, arts and literature, customs and traditions, economy) students will be asked to collaboratively create, film, and edit a five minute scene in the true style of a Bollywood film.
Mommy, Watch Me! 8 to 12
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This lesson plan is designed to be part of a Parenting curriculum for teen mothers who attend an alternative high school program where their children are on site with them. It could be used by any child development class where students have an opportunity to regularly observe babies and/or children.
Mondrian - Primary/Secondary Color Study 7 to 12
Students will use photoshop to create a painting similar to Mondrian's with primary and secondary colors. Students must create the secondary colors from the primary colors and not select them from the color palette
Motivating Readers through 21st Century Multiple Intelligences 9 to 12
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Students will read books and use online tech tools to engage with and express their learning based on their identified learning style.
Movement across the Cell Membrane using Multimedia 6 to 8
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Students will construct a model of the cell membrane and model how molecules move across the cell membrane through osmosis, diffusion, facilitated diffusion, and active and passive transport. They have a choice of technology or multimedia to complete this task.
Moving the Brain 5 to 6
Students will lead short exercise routines that can be performed in the classroom. Classroom teachers will then be able to use these videos to get their class up and moving when they are in need of a quick brain break!
Mrs. Valgos' Amazing Race 5 to 5
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In this lessons students will learn to assemble and program Cubelet Robot Blocks. The students will be divided into groups and program and race their robots over a course they created.
Musical Centers with i-pad apps 3 to 5
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Students will work independently or with a partner to use a variety of i-pad apps. Students will demonstrate understanding and application of musical skills in pitch matching, rhythm and composition at their grade level.
Musical Instruments of the Orchestra 3 to 5
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Students will explore the families of instruments online and create a digital media project that gives information about a particular instrument or family that they select.
Mystery Word Wall Vocabulary 9 to 12
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This lesson will be used to introduce high students to new vocabulary and words commonly found on assessments (OGT, SAT, ACT). Students will learn and use the words in a fun and engaging way.
Mythbusters - Don't FLIP Out! High School Isn't THAT Scary!! 9 to 12
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Students will be introduced to various activities surrounding the concept of digital video production. Students will use Flip™ Video cameras to produce a video that will be used during the high school orientation night for the county’s incoming 8th grade class.
Nature PSA/Visual Argument 10 to 11
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After reading texts about nature and discussing the skills of effective argument, in groups, students design and create visual arguments, or Public Service Announcements, in which they encourage the preservation of some aspect of nature.
New School Mural P-K to 12
Students will use digital images to create a mural for one of the walls next to the breezeway doors.
Newspaper for Inner City School K to K
The project is to promote fluency both oral and written 2 languages.
Newton's Laws for One and All! 8 to 10
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In this unit, students will create a digital portfolio of their learning. Students will collaborate on portions of this unit, while other parts are individual. This unit focuses on learning, applying, and working with Newton’s Laws of Motion. It is a layered curriculum unit which has students progressively building in their understanding and use of the laws.
Not so Simple Machines 6 to 8
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Students create a machine, using a combination of simple machines, to solve a problem. Students produce a podcast commercial, a photo story, and digital presentation to 'sell' their invention.
Novel Presentation/Book Sale 9 to 12
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This project is being used in a Reading Development class. The students were able to choose a novel of their choice to read and complete the project on.
One L.E.S.S. (Partners in Education Campaign Initiative) 9 to 12
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Through this social marketing campaign - One L.E.S.S., the students will assume the role of a business professionals using different types of marketing media. The students’ initiative will increase collaborations between community leaders, the school, and youth. The concept is simple - One Leader Engaged in Student Success (L.E.S.S.) equals one less youth involved in juvenile delinquency and other destructive decision making.
Our Brand of Segregation - West Texas 6 to 12
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Students create video documentation of the African American experience in West Texas.
Paper Airplanes 9 to 12
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Applications of Scatter Plots, Lines of Best Fit, Dependant & Independent Variables through the making and flying of paper airplanes. I have the class research several designs of airplanes, we discuss aerodynamics, construct a their desired model, fly the model, gather information and plot the results.
PBL Dance Creation 6 to 12
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Students will work in groups to choreograph/Create their own dance routine.
Persistence of Vision/Thaumatrope and Flip Book 9 to 12
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Thaumatrope: Scientifically students will come to understand the Persistence of Vision, the theory which explains why our eyes are able to see objects on film move instead of seeing individual pictures. Flipbook: Students will take Persistence of Vision one step further by making a short 4 second flip book that will be captured and viewed on video as animation, finally seeing the tie between art, history, science, and technology.
Persistence of Vision: Animation I 10 to 12
Students will study the early history of moving pictures as an introduction to the concept of persistence of vision and animation. Students will develop a final animation which utilizes a variety of animation sequences: computer drawn, stop motion, hand drawn, with a 6.0 megapixel Olympus digital camera and the Tool Factory software MultiMedia Lab V.
Perspectives on a Shoe 4 to 8
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Students will photograph a shoe in various locations and then take the photo(s) to create a short story or poem from the perspective of their shoe
Persuasive Essay Powerpoints 9 to 10
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Students will use digital cameras to document campus problems at our school and compile them into a PowerPoint presentation along with a persuasive letter to our school faculty, administration, superintendent, or school board.
Persuasive Writing 2 to 3
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Students will learn the skill of writing a persuasive letter through a read aloud, teacher guidance and technology.
Photo Transfer Mixed Media Collage 8 to 12
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Students create a mixed media collage incorporating a digital image. Design must be created from a memory or tell a story about the students life. Composition must be created in layers. Students may create a background that is abstract or a background that emphasizes a message or story by use of imagery, pattern or words.
Photo-Documenting Earth Art K to 6
The students will create temporary, outdoor sculptures from found objects in nature. They will chronicle the creative process through sketches, journals, and photographs for use in a published class book.
Photographical Ecology 6 to 8
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Students will photograph and understand differences in organisms and the roles they play in our environment.
Photography Portrait Art Mural 9 to 12
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Students will use cameras to take portraits of each other, create a mural, and paint the mural within the school community within the leadership and social justice theme.
PhotoTalk! K to 12
Images communicate without written or spoken speech. Linking images to simple text in the target language is a powerful tool for helping second language learners speak and read!
Piet Mondrian Unit K to 2
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A four day art unit dedicated to exploring the concept of modern art. Includes lessons in artist appreciation, art appreciation, problem solving, collaboration, technology, and creation.
Pin the organelle on the cell. 9 to 12
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Students get into at least eight groups and research one organelle each. The students give a brief presentation over their organelle and present paper cutouts of their organelle to the other groups. After the presentations the groups arrange the organelles on an empty cell model.
Planet Protectors 7 to 8
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The goal of this project is bring awareness to how humans are impacting our planet. We can all make small changes in our every day lives that can have a huge impact on the environment. Every person truly has the power to make a difference, and help protect planet Earth.
Plant Life Cycle Stop Motion Animation 1 to 4
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Using still drawings or clay, or craft materials, students will create a stop motion movie about the life cycle of a plant using stop motion animation software.
Plot and Conflict 6 to 12
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Students will analyze the concept of plot development and conflict resolution using their novel from the Summer Reading List. Teacher will tell the students their assessment will be based on their concept map they will create at the end of the unit. Students will Create a Concept Map using the Kidspiration software that includes the interactive graphic organizers.
Plotting the Way to Washington DC 4 to 6
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Students will use the streets of Washington DC to discover the unique role geometry plays in the artistic cartography design of our Nation's Capital. This lesson incorporates numerous Common Core Standards across the curriculum and grade levels.
PLTW APP CREATOR 6 to 8
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Students will learn to code apps using Android Tablets. Using the knowledge of coding, students will create games and apps to submit to the Google Play Store.
Podcasting Challenge P-K to 8
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Students take ownership under the direction of their teacher to be trained and train others in the school to the use of Podcasting equipment. The final product results in monthly or bi-monthly podcast reports.
Podcasting Parabolas 7 to 12
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After an introductory lesson on parabolas, students will research parabolas, the general equation of a parabola from three points and photograph pictures of parabolas found in everyday life. Students will then organize the data to create and publish a podcast to be share with their peers in the classroom, as well as, around the world. (This is a 3-day lesson for the block schedule)
Podcasting Poetry Slam 3 to 5
Students will participate in a poetry slam by podcasting. Poetry slams are a great way for students to improve oral reading and fluency and to make connections; it is only natural to incorporate technology.
Poetry Alive! Interpreting Poetry Using Digital Images 9 to 12
A team of English students will take the role of a production company and will create a 4-5 minute film using the digital image as a medium for interpreting students’ original poems. Three classes will be working together in order to complete this project: Creative Writing, English, and The Actor’s Studio.
Poetry and Photography 7 to 8
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Using a digital camera to help students understand poetry
POP ART Lesson Plan 5 to 6
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Students will make computer generated art based on Andy Warhol's Pop art and use Pop culture imagery of today.
Postcards 4 to 6
Students will create a colored pencil drawing of themselves in an environment of their choice, using a digital output of their head as the starting point. The teacher will reduce the painting to postcard size and the students will write a descriptive letter on the back.
Postcards from the Civil War 5 to 8
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Students will research one of the battles of the Civil War and use their research to create a digital postcard which they will send electronically.
Presentation Blogs P-K to P-K
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Create a series of audio/video blog entries in the target language as a means of assessing progress and skill/content acquisition throughout the course of language learning.
Preserving Living Legacies 9 to 12
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This is an oral history lesson which engages students to research a top of United States History as related to the actual life experience of a senior member of our town community. Students will research, prepare interview questions, interview a senior, videotape their interview, and publish their findings in book form.
PROJECT H.O.P.E. (Highlighting Opportunities for Potential Employment) 4 to 5
This is an exciting Career Exploration Unit that allows students to integrate technology skills while researching various careers.
Project: Mother’s Day Video P-K to 8
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Preparing students for the workplace requires providing learning experiences that mimic or realistically replicate those found in the industry. In this project, students are responsible for putting together a Mother’s Day video of the kindergarten children talking about their mothers, singing songs and reading poems, to be viewed at the annual Kindergarten Mother’s Day Tea
Promoting Reading Posters 9 to 12
Students are featured on large posters endorsing a novel for reading. Posters are student generated and posted throughout the school.
Public Service Announcements 9 to 12
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The students will be researching a topic chosen from a list of items covered in the driver's education class. From that research, they will design, map, film and create a public service announcement that is informative and accurate.
Put the NEW in NEWBERY 4 to 6
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Every year since 1922, the Newbery Award has been presented to the book selected by librarians as the “most distinguished contribution to American literature for children”. Using current technology, a librarian and classroom teacher team teach students to research and then create a podcast “commercial” for an award winner.
Quilting Through the Civil War and Underground Railroad 5 to 6
This lesson involves American History (Civil War), Mathematics, Reading, and Writing. Students will research freedom quilts from the Civil War/Underground Railroad and then make their own.
Radio Griffin 87.9 FM K to 6
Fourth through sixth grade students of Arlington Classics Academy design, record, and mix their own weekly radio program as well as update their own website.
Read All About It: Magazine Creation 6 to 8
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Students will practice writing standards by creating a collaborative mini magazine. Each student will be required to write an article for the group's magazine that illustrates his/her ability to cite text evidence, use direct quotations, paraphrase information, and use correct grammar.
Read With Me 3 to 12
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Students from a Elementary School has a peer reading buddy (a high school student) to reading and discuss age appropriate materials and lessons using technology Skype, Thinglink, Email.
Readers Theater In Action - Take 1 P-K to 3
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Students will be working in five groups of four to come up with their own Readers Theater. They will be designing their own backdrop, creating the script for the story, and filming the entire step from beginning to end of the production to be displayed on the class smartboard.
Reading for Life: Preparing Students to Function in Educational and Community Settings K to 12
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Building confidence through literacy. Children are provided with 1:1 and small group support while navigating an online curriculum to boost overall fluency, assessment outcomes and success in community.
Regions of the USA 4 to 4
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In this unit students will use the internet to research the physical and human characteristics of the four regions of the United States and decide which one they would like to live in.
Restoring Memories and Planning Autobiography 4 to 8
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This plan utilizes Google Maps for autobiography writing in response to the mentor text Knots in my Yo-Yo String” by Jerry Spinelli.
Revolutionary Idea 3 to 8
Students will participate in a revolutionary war living history.
Robotics for KINDERGARTNERS K to 2
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LEGO Education WeDo Robotics kits are designed for students at the lower elementary level; These kits cover the STEM areas of science, technology, engineering, and math. Students will be provided the opportunity to design, build, program, and test robotic models.
Robotics Reading Hour - Robot Dog 9 to 12
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In this lesson plan, the teacher facilitates high school students reading aloud and demonstrating technology to pre-k and kindergarten aged students. The high school students benefit from building and programming the robot used in the demonstration and in learning to read and interact with younger students in an educational setting.
Rockin Robotics K to 5
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Students will design, engineer, and create a artbot with Cubelets. This problem based exercise will include the student choosing Lego blocks and Cubelets to design a drawing robot that dances to the beat of a favorite song.
S"Printing" into the Future 6 to 8
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The major objective the purchasing this 3-D printer and curriculum is to inform and our students for their future. After completing the curriculum, original printed object, and profession research, students will have better understanding of possible careers they may be interested in that involve coding and/or 3-D printing.
Save the Animals! 3 to 5
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Students research an endangered animal. They then develop a PowerPoint presentation (for their parents and peers) describing the animal, its habitat, its predators, its prey, and why it's endangered. Finally, students create a podcast for our class "Save the Animals!" series describing their plan to help these endangered species, as well as recruiting support.
Scale Model 7 to 7
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Use of proportions and scale using Google Sketchup and building a model house. Students reflect on the use of scales and scale factors.
Scanning Pictures 2 to 5
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Students will scan a picture from home and edit it!
School Renovation -- What's Your Idea?! 5 to 8
Students visited area elementary schools to seek ideas for the renovation of their school. Presentations were made to architects and the school board.
School Spirit 9 to 12
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In this lesson I teach students how to use design tools to create a school t-shirt. Then I teach them how to market their designs to the student body and the business marketing mix.
Schoolyard Jungle: What's Out There? 7 to 7
In the Schoolyard Jungle: What’s Out There? project, students from Oberon Middle School will visit the school’s outdoor classroom to photograph plants using OLYMPUS DIGITAL CAMERAS. After identifying and researching the natural history of their collected plants, they will use TOOL FACTORY SOFTWARE to create user friendly plant field guides and to build an Oberon Middle School Outdoor Classroom website and plant database that will continue to be utilized and updated by students in future years.
Science of the snowflake 1 to 1
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I use this lesson to reinforce knowledge of the Caldecott awards and also to teach the children how to navigate their way around the Macbook touchpad as First Grade is their first formal introduction into the use of laptops.
Science Safety Bots 2 to 5
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Students will create a bot using Cubelets and Legos to demonstrate a Science Lab classroom safety rule. They will then create an action card so others can recreate the bot while assigned to Cubelets station as a free choice activity on Robotic Day (scheduled robotics days at end of each science unit).
Scientific Inquiry Work Sample Preparation 9 to 12
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This will provide students the knowledge to create a scientific inquiry for a state work sample on relating pitch and frequency of waves.
Sea Scallop Data Mining Research Project 10 to 12
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Students develop a research question and then gather the data to answer that question using the National Oceanic and Atmospheric Administration's Sea Scallop Survey database. Students present the results in a formal classroom presentation and a scientific poster session which is open to the public.
See How They Grow 1 to 5
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Student growth can be documented through digital scrapbooking of his school year.
Seeing Math Everywhere We Look 9 to 9
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Through an exploration and photographic capture of parabolas throughout our environment. students will move from the “When am I ever going to use this?” to “I see it being used” stage in math class – specifically for quadratic equations. They will then research the related jobs necessary to "bring the parabola to life."
Self-Portrait 6 to 7
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For students in middle school, the self-portrait is timely, as it is during these years, between the ages of 11-14, that young people are immersed in “the self”-exploring identity, finding his or her place in the world, building perception of self in relation to others. In the lesson plan, students delve into these artistic qualities as they first explore famous artists’ portraits, which grounds them in a range of styles and art history, all of which students reflect on as they design their self-portraits, which they will create using Photoshop using both the standard desktop computer and the WACOM tablet to compare/contrast the impact of the different technologies on the design process and final product.
Selfie vs Self-portrait 9 to 12
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This activity combines contemporary technology with archaic photographic processes the end result a one of a kind tangible self-portrait from a 200 year old process using modern technology. It challenges the students to further understand the difference between our cultural image capture and the power of a image when it's seen as an entity, not a digital thumbnail.
Sequencing in Kindergarten K to 2
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Students will learn the the basics of sequencing and how it relates to the word around us. Students will use this as a guiding lesson to introduce the basics of coding using codable.org.
Shake it up…Cisne! 3 to 5
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Fifth grade students will give an earthquake broadcast. Students become cameramen, meteorologists, reporters, eyewitnesses, and anchor people describing the effects of recent earthquakes.
Sharing Our School 6 to 8
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Students take flip video cameras and film all the parts of our school. They edit and create a movie of our school to share with our skype school partner across the country in California.
Sharing your PowerPoint Presentation 6 to 12
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A step-by-step lesson to teach students how to share their electronic presentations using Microsoft© PowerPoint.
Signs Signs - Everywhere Signs 10 to 12
Outdoor advertising is everywhere and it is important to be able to understand what the advertisements mean. This will introduce students to visual advertisements in their communities and enhance their consumer awareness.
Sim's Cities - 5th grade (would work wonderful at the middle school level) P-K to P-K
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Creating with Visual Arts through the 21st Century -Core Curriculum Skills
Singing en espanol 10 to 12
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Students will work in pairs to write a song in Spanish about a famous hispanic musician and their country of origin.
Skyscrapers 3 to 8
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In this lesson, students learn about skyscrapers and explore various factors considered when building them. This lesson was part of a two-day thematic unit on architecture for middle school students.
Social "art"ivism - Computers in art to breed creativity and critical thinking 6 to 8
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Students will create websites that house their digital portfolios. Students will also use platforms in order to collaborate with other students, community members, and local and world wide artists.
Solar system patterns and movement 6 to 8
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In this lesson, students will learn about the solar system's movements and patterns. They will explore the inner and outer planets, explore deep space, determine how planets move around the sun, describe the necessity for the movement of the planets and the sun, and learn facts about each planet.
Solar System Planet Research Project 3 to 5
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Students will study the solar system through a variety of collaborative research based activities, culminating in a Google Slide presentation and a "Scratch Jnr." coding planet commercial.
Spanish I Going Places and Invitations 10 to 12
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This lesson plan is multifaceted and provides a week of introduction, modeling, practice and review before the actual video cameras are put into use. Day five begins our video camera use with the students creating clips to be used with an interactive white board in order to play a vocabulary game featuring the students. The end of the unit culminates in a Multimedia project where students will divide into groups to create and perform dialogues and rap videos with the assistance of props also created by the students.
Stacy Bodin's "Digesting a Story" Unit 1 to 5
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Digesting a Story (Written by Stacy Bodin, submitted by Schuyler Poche) Retired teacher (and current Dozier Tech Specialist/webmaster) Stacy Bodin wrote the and worked with this project several times during her teaching career. As librarian, I am submitting this with permission from Stacy Bodin.
Stain Glass P-K to 12
This is 5 lesson plans in sequence from introduction through Glass History to the current methods applied in Glass Forms: lesson 1, stain glass history; lesson 2, community impressions; lesson 3, stain glass design; lesson 4, color theory; lesson 5, form and application. Wrap up includes reflection.
Star Reading 4 to 12
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Students will understand the importance of fluency and become fully engaged in the process. The teacher will act as a facilitator while students perform the tasks. Students will become motivated to become more fluent readers as they view and graph their scores. They also learn to critique their own reading and that of their peers. They will begin to fully understand what fluency is and sounds like through the process.
State History Acting and Podcasting 3 to 5
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Students will research and critique different periods of their state's history, and then create "digital archives" and podcasts based upon their research.
STEMing Mobile Devices 8 to 12
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Incorporating STEM and mobile devices into the physical science curriculum in an engaging and interactive way.
Stock Market Project 7 to 9
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In this activity, you and/or a small group will invest $10,000 in four different companies and then track the stock market price of those companies over a period of time.
Stop Motion to Jump Start Thinking! 3 to P-K
(0 stars, 5 ratings)
For this project, students will be able to display their knowledge gained from an inquiry project or book reading using the stop motion techniques.
Storytelling with a Document Camera 3 to 5
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Students will use the document camera to retell and put on a presentation of a Native American folktale, legend, or story that they read. This project aims to help students practice and enhance their reading fluency, comprehension, and speaking skills, as well as understand Native American history and culture.
Structures and Functions of plants and animals 4 to 4
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This lesson is part of a unit to meet grade 4 Life Science Standards, Structures and Processes. In this lesson, students will conduct research on various animals and or plants to determine what external structures support survival and growth. In addition, students will use technology to publish their findings to a blog and have the ability to comment and respond to other classmate’s blogs, learning from each other’s experiences.
Student Solutions- Saving Our Surroundings 4 to 8
Students will investigate plants, animals and their habitats creating several products to educate and share their fellow classmates. During the process of research, students will also develop ideas to help solve the problem of endangered habitats, animals and plants.
Student-created digital portfolios 6 to 8
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In this lesson, students will create a google site that will be their digital portfolio for the semester. They will learn how to upload images of their art, as well as write goals before they start their art and reflect after they are finished with their art, and collaborate with others inside and outside of the classroom.
Students Are the Best Teachers 4 to 12
Students will take an active role in the teaching and learning process by creating digital presentations that review basic concepts that are the foundations for all courses. These may include focused mini lessons on such areas as vocabulary, grammar, figures of speech, math problems and concepts, historical events, scientific elements, or technology operations.
Studio Photography 9 to 12
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This project involves shooting long exposure photography in the school portrait lighting studio.
Sustainability & Systems-Seven Generations 5 to 6
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This is a lesson meant to teach about sustainability while introducing students to a variety of new technologies. They will use Wordle, Google, and view You Tube video to help their understanding of the concept of sustainability
Symmetry in Nature and Congruent Shapes All Around 2 to 2
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All students will work in groups to investigate nature and their surroundings to find symmetry in nature and congruent shapes all around. Students will take photos using a digital camera and help create a multimedia presentation of their geometric findings. Students will share the final project with their peers.
Tablet use in Centers P-K to 9
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Teacher will use a tablet in a center in order to focus student on quick activities centered on one concept. Students will cycle through the 6 centers in groups of 4.
Technology Across the Curriculum K to 5
Students will be using digital cameras in Math, Language Arts, and Science. They will be producing symmetry pictures, a scrapbook, and learn how a camera and an eye are similar.
Technology and Visual Arts: Symmetry Portraits 1 to 6
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The students will understand the definition of symmetry and the beauty of symmetry by using graphic arts computer software to create the reflection of their face from the line of symmetry taken from a photograph.
Technology Proposals 8 to 12
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In this lesson, the students will first research types of technology available for schools. Next they will put together proposals to persuade the school/company to go with their recommendations.
The American Revolution: It Takes Two to Tangle, but Three to Decide a War! 5 to 12
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This unit on the American Revolution is designed to provide students with a deeper understanding of the complexities of war. The goal is for students to gain knowledge of history from several different points of view.
The Daily Scoop K to 12
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With this lesson plan, students get a chance to be the classroom reporter, record their newscast, and then upload the video to the classroom website. This is a great way for students to practice their writing and speaking skills while sharing the classroom events with their parents and community.
THE DIGITAL CAT--A PURR-FECT SOLUTON! 11 to 12
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Anatomy students will make their own dissection manual complete with digital pictures and labels. Each year students will add to the manuals.
The Effects of Chemical and Physical Weathering on Gravestones 5 to 5
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Students will visit the historical Magnolia Cemetery located in Augusta, Georgia to record digital pictures of the effects of weathering and erosion on gravestones.Students will take pictures and, using previously learned chemical and physical weathering concepts learning in class and recorded in their science journals, create a Prezi or a Glogster media presentation.
The Emerald Ash is taking over! K to 6
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Students research the problem of the invasive Emerald Ash Borer and how it is impacting Vermont's environment. Students then design and engineer a solution that can stop the damage being done by the Emerald Ash Borer.
The Family Tree 6 to 8
Families are a wonderful resource of support, traditions, and stories. In this unit, my students will write a series of essays about their families that will be put together in a book that can serve a record that can be shared with family now and in the future.
The Geometry Amazing Race for High School Students 8 to 12
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Students groups will be able to use digital cameras to site evidence of geometry work completed at different country location stations or tasks given by teachers. Students groups will apply properties of polygons, determine distances, points of concurrence, and justify answers. Integrated subjects of trigonometry and algebra will be visited.
The Great Depression-A tale of misery and hope 7 to 12
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This lesson will seek to explore images using Smart-board technology while making observations and inferences in describing the period of the Great Depression. Was it a time period that was misery, or was there a tremendous hope for the United States during this period? Students will use photographs shown to support their answer to this essential question.
The Greatest Generation Voice Thread 6 to 8
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After hearing a guest speaker(s) from the Greatest Generation, create Voice Threads that showcase their lives, and their contributions to America during WWII
The Greatest Generation: Capturing Their Stories with Digital Images K to K
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Digital Storytelling with the Greatest Generation is the focus of this basic primary source recording of extended family members.
The Hall of Physicist 8 to 12
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Students will create biographical posters of famous physicist through the ages.
The History of Daily Life in America: An Inquiry-based Unit Plan P-K to 8
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By completing an inquiry-based project, students will be able to compare the various ways people lived in the 1800’s to the way we live today. Students will learn how to form a good inquiry question, effectively search the web for answers and synthesize the information found to form a deep understanding of the topic. Students will prepare a Power Point presentation of their knowledge to share with the class. At the very end of this unit, students will take part in a living history lesson and act like people living in the 1800’s.
The Mini-Me People Iditarod 9 to 12
I work at Warren Project TEACH/TEC (Teen Education and Child Health/Transitional Education Center). We are an Alternative High School for Parenting and Pregnant Teenagers and Students at Risk.
The Poetry of Sculpture 4 to 4
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Imagine being so inspired by a piece of sculpture that you become a expressive poet. That is just what my 4th graders will do.
The Power of Images 9 to 12
A 2 minute Multi-media presentation using colors, textures,images,drawings, photographs, video clips, etc. To portray a political or social issue in the school, community or country.
The Science of Balls 3 to 5
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Lesson will have studnets examining why each sport requires a different ball. Measurement, science, math are incorporated.
The Shape of Disaster - Current Event - Swine flu/Hurricanes/tornadoes/Wild Fire K to 2
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This lesson involes using Kidspiration to enable non-readers to understand the importance of disaster preparation. Using kidspiration the students will develop a book that shows their understanding of emergency preparation for both natural disasters and pandemics
The Soundtrack of Your Life 6 to 12
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Every sound tells a story. In this Language Arts lesson, students learn about poetic elements, tone, and personal connection by creating their own soundtrack of the major events, experiences, passions in their lives. The final product is a Glogster page.
The Student Becomes the Teacher 7 to 8
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We know that sometimes students learn better from their peers. In this lesson plan, the content that is to be taught in class is divided and taught by the students for the students.
The Water Cycle: A Green Screen Movie 4 to 5
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After learning about the water cycle through hands on experiments, texts, and multimedia, students produce a video of the water cycle. You will be using the green screen effect. It is important that students have already had some video making experience and experience with the green screen effects prior to this lesson.
The Year 2510 9 to 12
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This is what I use as my first break the ice, interest development lesson in all of my technology classes. It helps in removine self imposed limits to creativity, and the innovation process.
There's No Place Like Home 3 to 6
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Students will create a claymation video about an animal's habitat and two other habitats for the animal to visit.
Thomas Eakins: Scenes from Everyday Life 7 to 8
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This lesson will introduce Thomas Eakins as a photographer and painter. The students will apply Eakins' method of integrating photos into paintings
Through Our Eyes 9 to 9
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“The House on Mango Street” by Sandra Cisneros is a novel that addresses many important themes, but none more important than poverty. But simply talking about a world problem does not teach my students as much as a hands-on problem solving project would! Upon completing the novel, my students will tackle the final project “Through Our Eyes.”
Tiger EV Technology to Improve Sustainability and Petroleum Dependency 6 to 12
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The Tiger EV project involves research, design, and construction of an all-electric vehicle. This three-wheeled vehicle is powered advanced battery and electric motor technology. Electrathon America registered EV cars compete all across the country with the goal of traveling the farthest distance in a given time, with a limited energy source. Our goals for this project are to: Increase students' and publics' awareness of the future of alternative energy transportation. Advancing the implementation of green technology in educational curriculums across the country using hands-on learning in the fields of electronics, aerodynamics, and materials usage, in a real life application.
Time to Vote 6 to 8
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The students will learn about the three branches of U.S. government by creating and simulating the election and campaign processes. They will utilize not only their textbooks and classroom materials, but will also take a hands on approach with various technologies to enhance their outcome.
Time Warp Interview 3 to 5
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With the aid of technology and a bit of creativity students will travel back in time and interview leaders of early America. Students will then be paired up to conduct interviews to portray the qualities of a great leader.
Titanic Research Projects 7 to 7
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In this lesson, students conduct research (CCSS W.7.7) on topics connected to a narrative nonfiction story from the reading basil, "Exploring the Titanic" by Robert Ballard. Students use iPads or Chromebooks to gather credible and relevant research on individually assigned topics and then present their findings to the class through use of an interactive presentation program such as Prezi, Emaze, or Google Slides.
Title: Digital Photo Storytelling on Five Senses, a project based learning activity by Mary Gore P-K to 2
Learning about the five senses is a very exciting and fun experience that students in the primary grades are eager to engage in as well as share with others, in and out of the classroom. Through digital photo storytelling project learners are able to document their experiences and take on various roles as they create a presentation project.This is a project based learning activity.
Tour the Solar System 4 to 6
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The students in my computer class will create an animated tour of each planet in our solar system. The movie will take the viewer to each planet starting at the sun.
Traditions Around the World 5 to 5
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Students will be divided into cooperative learning groups and given a country to research their holiday traditions. Students will use the internet, encyclopedias and other research sources to prepare a presentation. A brief discussion/mini-lesson will be given on credible resources.
Transition Planning-Technology in Professions 9 to 10
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This lesson plan is designed to help student with disabilities (in a Study Skills class for students with IEP's) research and understand how technology is vital in almost every career, particularly health-related careers. It is also designed to show students how technology may help them in their current schooling and future career goals.
Tree Trekkers 4 to 5
Students will photograph, identify, classify and write about trees in their school yard, the immediate neighborhood and in their own neighborhood. The will publish a booklet and/or a slide show about their trees.
Understanding Interactions Among Local Species and the Local Environment 11 to 12
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Students will use digital cameras to observe and investigate a variety of species in the schoolyard ecosystem. Students will research the species and construct food chains and food webs from their photos. Students will use their observations to write hypothesis and develop experiments.
Up close and personal 4 to 5
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Students will take 3-4 pictures of an object of their choice, all extremely close up. Students will then make a display of their pictures so other students can guess what object was being photographed.
Using Cubelets to Create a Self-Driving Car 4 to 8
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Lesson Overview- The students will design and create robot car that will drive and steer with cubelet sensors triggered by the students hands. They will design and create a track with construction paper where the car will run. The students will then research the development of self-driving cars and compare their basic components to the components of the cars they created. The students will create a short video showcasing their cars and research.
Using Podcasts to teach about the Constitutional Convention 7 to 8
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Using Netbooks with webcams and a Smartboard to create and share Podcasts. Students will participate in discussions and the creation of Podcasts by taking advantage of the interactive nature of table Netbooks and a classroom Smartboard.
Using technology to engage students in science through inquiry research 11 to 12
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My students love to talk about the latest YouTube video so why not engage them through video based research projects? As a central part of an ethology (animal behavior) inquiry research project, my advanced biology students will be collecting data in small groups at a local zoo.
Using VR to explore and explain human impacts on the environment 6 to 8
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Students will utilize VR technology to explore human impacts on the environment, then create their own VR experience to teach others about the topic.
Video Modeling for Children with Autism 2 to 5
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This lesson uses videos to teach children with autism. The current skill being worked on is playing a game.
Video Yearbook/Senior Video 9 to 12
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The Video Yearbook/Senior Video will be an ongoing year-long project. During the school year students will film school events such as sports and homecoming, drama and music productions, and club activities, and graduation. Tool Factory Movie Maker will be used to edit the clips for a Video Yearbook which will be burned to DVD.
Virtual Math Portfolio 7 to 9
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Students will create a customized web page to post a series of unit-based math projects. They will keep a copy of the web page as a virtual portfolio of their exciting math year.
Want to Drag?! (: 6 to 8
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This lesson plan will present 7th & 8th grade students with engaging, motivating, and fun hands-on engineering opportunity to create, design, fabricate, test, and competitively race scale model cars for aerodynamics and performance
Wanted - Dead or Alive 3 to 6
After learning about trickster tales, students will create clay models of a trickster, create a mug shot which will be used on a life-size wanted poster. Students will also photograph and animate the trickster using the Claymation software in Whole Class Fresco. Finally, students will design games based on a trickster tale for younger students.
Water Unit 6 to 8
In this unit, students will learn about the essential and valuable properties of water. Students will learn through hands-on activities.
Watt's Up with the Electricity Bill? 7 to 8
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How students can learn to conserve energy by becoming informed consumers about energy usage.
WCCS News 78 Investigative Report K to 8
Several television stations in the St. Louis metropolitan area feature a news investigative reporter who acts on tips received from local viewers. The West County Christian School seventh/eighth grade students will research/investigate a news tip, send their own news investigative team to the site to document digitally their findings, write the script to produce a news report, and then videotape that presentation.
Weather Watchers 2 to 5
Students will observe weather collecting data from hand made and scientific instruments and the internet weather resources. They will correspond with weather professionals and devise their own weather forecasting video using their knowledge and vocabulary.
Web 2.0 - Video Sharing 9 to 12
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Create a video to share on a Video Sharing Site (Youtube, Flickr, etc.). Through this lesson, the student will become proficient at sharing files online using the various Video Sharing Sites. Students will use Tool Factory Movie Maker to edit and produce the video.
Website Evaluation 2 to 5
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Students will visit 3 websites with iPad minis and converse at their table to give them an evaluation.
Welcome to Historic Wilkes County 3 to 3
Each year our third graders are required to take a field trip back in time to our local Heritage Museum and other historic buildings. This project allows students to make photographs of these historic buildings in our county and turn them into a multimedia presentation about our local history that can be presented on our classroom SMART Board.
Welcome to Marshall Road! 2 to 12
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To help our transient families feel more comfortable in their new surroundings, a booklet will be created to include pictures of important people and places found within the school as well as an accompanying description who the individuals are and what happens in certain places. This is an interesting opportunity for students to find out more about their surroundings and to practice effective communication skills.
Welcome to Our School! 3 to 5
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This lesson plan is designed to teach students how to develop perspective, boost creativity, and promote communication and collaboration skills. Students will create a video about our school intended for new students to feel more comfortable and knowledgeable about our school before arriving on their first day.
What are Numbers?: Learning to Add K to 1
Students explore digital camera use while learning basic math concepts and simple number identification.
What can we learn from a box of crayons? K to 5
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Working in groups of 3-4 students, students will collaboratively (using a storyboard to plan and organize) create a time lapse stop motion movie through iMotion that expresses one unique characteristic about each child.
What Do You Put Stock Into? 6 to 8
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Overview: In this unit, students will learn basics about the stock market. Students will choose and “buy” stock in a company. He/she will check the price of the stock each day and record in a spreadsheet. At the end of the allotted time, students will create a graph depicting losses and gains. After evaluating their data, students will compose a summary report which will include their losses/ gains and possible reasons for the outcome.
What Makes a Great Plate? Nutrition for Today 4 to 5
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Students will make informational posters, focusing on the new “MyPlate” nutrition guidelines from the USDA. Using the Tool Factory Word Processor, students will design posters that will be displayed in the school cafeteria to encourage the student body to make wise choices within each food group.
Who Are QR? 3 to 7
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Use your tablet to create a QR "Who Is" activity that allows self checking.
Why teach Jet Toys? (Tool Factory Movie Maker ) 5 to 5
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Students will use what digital cameras to capture to importance of learning force and motion through Jet Toys.
Will it Sink or Float? K to 2
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Students will compare and observe objects that sink or float. They will learn that size and weight do not always determine which objects sink or float and conclude that shape and material of an object affect whether an object sinks or floats.
Windsor Opposes Waste - WOW! 2 to 6
We propose a year-long, problem-based learning between grades 2 and 6. Teams of students will meet and discuss and identify the problem(s), brainstorm solutions, implement their solutions and throughout the year evaluate and reexamine their decisions and actions.
World of Quadrilaterals 7 to 12
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Why is it important to know the properties of quadrilaterals? How can we use it in our real life?
Writing and Illustrating a Digital Children's Picture Book 6 to 8
Students will use digital cameras and Photoshop to create the pictures for a children's picture book which will be made into a hand bound book.
Writing Classroom Agreements using Inspiration & Word to Go 3 to 8
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At the beginning of the year, the class will create a "Classroom Constitution" using Inspiration software and, as an option for classrooms w/ Palm Pilots, Word to Go. Students will brainstorm as a class a list of behaviors that they think will help the classroom environment be conducive to learning & to show how they can become better citizens in their class.
You Can Do It: Creating How-To Videos P-K to P-K
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Middle school students create instructional videos for other students using Flip video cameras and editing software. Students must brainstorm a topic, write an original script and create their film and audio narration, then edit and and create an original movie. Sample topics include "How to tie your shoes," "How to be organized for Middle School," and "The Water Cycle."
Zoom into Microscopy 6 to 8
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Students will use digital cameras to document their inquiries into microscopic life. Digital images will be used to assemble picture books that show the detail of an organism as seen with the human eye, through a hand lens, and at each power of the microscope.
“Through the Eyes of a Child- Student Photography” Elementary Level – Visual Arts 2 to 5
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Students will experience the beauty of literacy through the use of photography. Teacher guided photography instruction will focus on the subject areas of reading and writing skills to help students become better readers.
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